Text-to-3D model adaptations have advanced static 3D model quality, but sequential 3D model generation, particularly for animatable objects with large motions, is still scarce. Our work proposes AnimatableDreamer, a text-to-4D generation framework capable of generating diverse categories of non-rigid objects while adhering to the object motions extracted from a monocular video. At its core, AnimatableDreamer is equipped with our novel optimization design dubbed Canonical Score Distillation (CSD), which simplifies the generation dimension from 4D to 3D by denoising over different frames in the time-varying camera spaces while conducting the distillation process in a unique canonical space shared per video. Concretely, CSD ensures that score gradients back-propagate to the canonical space through differentiable warping, hence guaranteeing the time-consistent generation and maintaining morphological plausibility across different poses. By lifting the 3D generator to 4D with warping functions, AnimatableDreamer offers a novel perspective on non-rigid 3D model generation and reconstruction. Besides, with inductive knowledge from a multi-view consistent diffusion model, CSD regularizes reconstruction from novel views, thus cyclically enhancing the generation process. Extensive experiments demonstrate the capability of our method in generating high-flexibility text-guided 3D models from the monocular video, while also showing improved reconstruction performance over typical non-rigid reconstruction methods. Project page https://AnimatableDreamer.github.io.
We present RobotGPT, an innovative decision framework for robotic manipulation that prioritizes stability and safety. The execution code generated by ChatGPT cannot guarantee the stability and safety of the system. ChatGPT may provide different answers for the same task, leading to unpredictability. This instability prevents the direct integration of ChatGPT into the robot manipulation loop. Although setting the temperature to 0 can generate more consistent outputs, it may cause ChatGPT to lose diversity and creativity. Our objective is to leverage ChatGPT's problem-solving capabilities in robot manipulation and train a reliable agent. The framework includes an effective prompt structure and a robust learning model. Additionally, we introduce a metric for measuring task difficulty to evaluate ChatGPT's performance in robot manipulation. Furthermore, we evaluate RobotGPT in both simulation and real-world environments. Compared to directly using ChatGPT to generate code, our framework significantly improves task success rates, with an average increase from 38.5% to 91.5%. Therefore, training a RobotGPT by utilizing ChatGPT as an expert is a more stable approach compared to directly using ChatGPT as a task planner.
As humans, we hear sound every second of our life. The sound we hear is often affected by the acoustics of the environment surrounding us. For example, a spacious hall leads to more reverberation. Room Impulse Responses (RIR) are commonly used to characterize environment acoustics as a function of the scene geometry, materials, and source/receiver locations. Traditionally, RIRs are measured by setting up a loudspeaker and microphone in the environment for all source/receiver locations, which is time-consuming and inefficient. We propose to let two robots measure the environment's acoustics by actively moving and emitting/receiving sweep signals. We also devise a collaborative multi-agent policy where these two robots are trained to explore the environment's acoustics while being rewarded for wide exploration and accurate prediction. We show that the robots learn to collaborate and move to explore environment acoustics while minimizing the prediction error. To the best of our knowledge, we present the very first problem formulation and solution to the task of collaborative environment acoustics measurements with multiple agents.
Few-shot image classification has received considerable attention for addressing the challenge of poor classification performance with limited samples in novel classes. However, numerous studies have employed sophisticated learning strategies and diversified feature extraction methods to address this issue. In this paper, we propose our method called PrototypeFormer, which aims to significantly advance traditional few-shot image classification approaches by exploring prototype relationships. Specifically, we utilize a transformer architecture to build a prototype extraction module, aiming to extract class representations that are more discriminative for few-shot classification. Additionally, during the model training process, we propose a contrastive learning-based optimization approach to optimize prototype features in few-shot learning scenarios. Despite its simplicity, the method performs remarkably well, with no bells and whistles. We have experimented with our approach on several popular few-shot image classification benchmark datasets, which shows that our method outperforms all current state-of-the-art methods. In particular, our method achieves 97.07% and 90.88% on 5-way 5-shot and 5-way 1-shot tasks of miniImageNet, which surpasses the state-of-the-art results with accuracy of 7.27% and 8.72%, respectively. The code will be released later.
This work focuses on the 3D reconstruction of non-rigid objects based on monocular RGB video sequences. Concretely, we aim at building high-fidelity models for generic object categories and casually captured scenes. To this end, we do not assume known root poses of objects, and do not utilize category-specific templates or dense pose priors. The key idea of our method, Root Pose Decomposition (RPD), is to maintain a per-frame root pose transformation, meanwhile building a dense field with local transformations to rectify the root pose. The optimization of local transformations is performed by point registration to the canonical space. We also adapt RPD to multi-object scenarios with object occlusions and individual differences. As a result, RPD allows non-rigid 3D reconstruction for complicated scenarios containing objects with large deformations, complex motion patterns, occlusions, and scale diversities of different individuals. Such a pipeline potentially scales to diverse sets of objects in the wild. We experimentally show that RPD surpasses state-of-the-art methods on the challenging DAVIS, OVIS, and AMA datasets.
In recent years, self-supervised learning (SSL) has emerged as a promising approach for extracting valuable representations from unlabeled data. One successful SSL method is contrastive learning, which aims to bring positive examples closer while pushing negative examples apart. Many current contrastive learning approaches utilize a parameterized projection head. Through a combination of empirical analysis and theoretical investigation, we provide insights into the internal mechanisms of the projection head and its relationship with the phenomenon of dimensional collapse. Our findings demonstrate that the projection head enhances the quality of representations by performing contrastive loss in a projected subspace. Therefore, we propose an assumption that only a subset of features is necessary when minimizing the contrastive loss of a mini-batch of data. Theoretical analysis further suggests that a sparse projection head can enhance generalization, leading us to introduce SparseHead - a regularization term that effectively constrains the sparsity of the projection head, and can be seamlessly integrated with any self-supervised learning (SSL) approaches. Our experimental results validate the effectiveness of SparseHead, demonstrating its ability to improve the performance of existing contrastive methods.
Due to limitations in data quality, some essential visual tasks are difficult to perform independently. Introducing previously unavailable information to transfer informative dark knowledge has been a common way to solve such hard tasks. However, research on why transferred knowledge works has not been extensively explored. To address this issue, in this paper, we discover the correlation between feature discriminability and dimensional structure (DS) by analyzing and observing features extracted from simple and hard tasks. On this basis, we express DS using deep channel-wise correlation and intermediate spatial distribution, and propose a novel cross-modal knowledge distillation (CMKD) method for better supervised cross-modal learning (CML) performance. The proposed method enforces output features to be channel-wise independent and intermediate ones to be uniformly distributed, thereby learning semantically irrelevant features from the hard task to boost its accuracy. This is especially useful in specific applications where the performance gap between dual modalities is relatively large. Furthermore, we collect a real-world CML dataset to promote community development. The dataset contains more than 10,000 paired optical and radar images and is continuously being updated. Experimental results on real-world and benchmark datasets validate the effectiveness of the proposed method.
It has been discovered that Graph Convolutional Networks (GCNs) encounter a remarkable drop in performance when multiple layers are piled up. The main factor that accounts for why deep GCNs fail lies in over-smoothing, which isolates the network output from the input with the increase of network depth, weakening expressivity and trainability. In this paper, we start by investigating refined measures upon DropEdge -- an existing simple yet effective technique to relieve over-smoothing. We term our method as DropEdge++ for its two structure-aware samplers in contrast to DropEdge: layer-dependent sampler and feature-dependent sampler. Regarding the layer-dependent sampler, we interestingly find that increasingly sampling edges from the bottom layer yields superior performance than the decreasing counterpart as well as DropEdge. We theoretically reveal this phenomenon with Mean-Edge-Number (MEN), a metric closely related to over-smoothing. For the feature-dependent sampler, we associate the edge sampling probability with the feature similarity of node pairs, and prove that it further correlates the convergence subspace of the output layer with the input features. Extensive experiments on several node classification benchmarks, including both full- and semi- supervised tasks, illustrate the efficacy of DropEdge++ and its compatibility with a variety of backbones by achieving generally better performance over DropEdge and the no-drop version.
Learning high-quality Q-value functions plays a key role in the success of many modern off-policy deep reinforcement learning (RL) algorithms. Previous works focus on addressing the value overestimation issue, an outcome of adopting function approximators and off-policy learning. Deviating from the common viewpoint, we observe that Q-values are indeed underestimated in the latter stage of the RL training process, primarily related to the use of inferior actions from the current policy in Bellman updates as compared to the more optimal action samples in the replay buffer. We hypothesize that this long-neglected phenomenon potentially hinders policy learning and reduces sample efficiency. Our insight to address this issue is to incorporate sufficient exploitation of past successes while maintaining exploration optimism. We propose the Blended Exploitation and Exploration (BEE) operator, a simple yet effective approach that updates Q-value using both historical best-performing actions and the current policy. The instantiations of our method in both model-free and model-based settings outperform state-of-the-art methods in various continuous control tasks and achieve strong performance in failure-prone scenarios and real-world robot tasks.
Learning a shared policy that guides the locomotion of different agents is of core interest in Reinforcement Learning (RL), which leads to the study of morphology-agnostic RL. However, existing benchmarks are highly restrictive in the choice of starting point and target point, constraining the movement of the agents within 2D space. In this work, we propose a novel setup for morphology-agnostic RL, dubbed Subequivariant Graph RL in 3D environments (3D-SGRL). Specifically, we first introduce a new set of more practical yet challenging benchmarks in 3D space that allows the agent to have full Degree-of-Freedoms to explore in arbitrary directions starting from arbitrary configurations. Moreover, to optimize the policy over the enlarged state-action space, we propose to inject geometric symmetry, i.e., subequivariance, into the modeling of the policy and Q-function such that the policy can generalize to all directions, improving exploration efficiency. This goal is achieved by a novel SubEquivariant Transformer (SET) that permits expressive message exchange. Finally, we evaluate the proposed method on the proposed benchmarks, where our method consistently and significantly outperforms existing approaches on single-task, multi-task, and zero-shot generalization scenarios. Extensive ablations are also conducted to verify our design. Code and videos are available on our project page: https://alpc91.github.io/SGRL/.