Abstract:4D mmWave radar provides weather-robust, velocity-aware measurements and is more cost-effective than LiDAR. However, radar-only 3D detection still trails LiDAR-based systems because radar point clouds are sparse, irregular, and often corrupted by multipath noise, yielding weak and unstable geometry. We present HyperDet, a detector-agnostic radar-only 3D detection framework that constructs a task-aware hyper 4D radar point cloud for standard LiDAR-oriented detectors. HyperDet aggregates returns from multiple surround-view 4D radars over consecutive frames to improve coverage and density, then applies geometry-aware cross-sensor consensus validation with a lightweight self-consistency check outside overlap regions to suppress inconsistent returns. It further integrates a foreground-focused diffusion module with training-time mixed radar-LiDAR supervision to densify object structures while lifting radar attributes (e.g., Doppler, RCS); the model is distilled into a consistency model for single-step inference. On MAN TruckScenes, HyperDet consistently improves over raw radar inputs with VoxelNeXt and CenterPoint, partially narrowing the radar-LiDAR gap. These results show that input-level refinement enables radar to better leverage LiDAR-oriented detectors without architectural modifications.
Abstract:Recent advancements in vision-language-action (VLA) models have shown promise in robotic manipulation, yet they continue to struggle with long-horizon, multi-step tasks. Existing methods lack internal reasoning mechanisms that can identify task-relevant interaction cues or track progress within a subtask, leading to critical execution errors such as repeated actions, missed steps, and premature termination. To address these challenges, we introduce PALM, a VLA framework that structures policy learning around interaction-centric affordance reasoning and subtask progress cues. PALM distills complementary affordance representations that capture object relevance, contact geometry, spatial placements, and motion dynamics, and serve as task-relevant anchors for visuomotor control. To further stabilize long-horizon execution, PALM predicts continuous within-subtask progress, enabling seamless subtask transitions. Across extensive simulation and real-world experiments, PALM consistently outperforms baselines, achieving a 91.8% success rate on LIBERO-LONG, a 12.5% improvement in average length on CALVIN ABC->D, and a 2x improvement over real-world baselines across three long-horizon generalization settings.
Abstract:4D millimeter-wave (mmWave) radar has been widely adopted in autonomous driving and robot perception due to its low cost and all-weather robustness. However, its inherent sparsity and limited semantic richness significantly constrain perception capability. Recently, fusing camera data with 4D radar has emerged as a promising cost effective solution, by exploiting the complementary strengths of the two modalities. Nevertheless, point-cloud-based radar often suffer from information loss introduced by multi-stage signal processing, while directly utilizing raw 4D radar data incurs prohibitive computational costs. To address these challenges, we propose WRCFormer, a novel 3D object detection framework that fuses raw radar cubes with camera inputs via multi-view representations of the decoupled radar cube. Specifically, we design a Wavelet Attention Module as the basic module of wavelet-based Feature Pyramid Network (FPN) to enhance the representation of sparse radar signals and image data. We further introduce a two-stage query-based, modality-agnostic fusion mechanism termed Geometry-guided Progressive Fusion to efficiently integrate multi-view features from both modalities. Extensive experiments demonstrate that WRCFormer achieves state-of-the-art performance on the K-Radar benchmarks, surpassing the best model by approximately 2.4% in all scenarios and 1.6% in the sleet scenario, highlighting its robustness under adverse weather conditions.




Abstract:We present RadarGen, a diffusion model for synthesizing realistic automotive radar point clouds from multi-view camera imagery. RadarGen adapts efficient image-latent diffusion to the radar domain by representing radar measurements in bird's-eye-view form that encodes spatial structure together with radar cross section (RCS) and Doppler attributes. A lightweight recovery step reconstructs point clouds from the generated maps. To better align generation with the visual scene, RadarGen incorporates BEV-aligned depth, semantic, and motion cues extracted from pretrained foundation models, which guide the stochastic generation process toward physically plausible radar patterns. Conditioning on images makes the approach broadly compatible, in principle, with existing visual datasets and simulation frameworks, offering a scalable direction for multimodal generative simulation. Evaluations on large-scale driving data show that RadarGen captures characteristic radar measurement distributions and reduces the gap to perception models trained on real data, marking a step toward unified generative simulation across sensing modalities.




Abstract:Human mesh reconstruction (HMR) provides direct insights into body-environment interaction, which enables various immersive applications. While existing large-scale HMR datasets rely heavily on line-of-sight RGB input, vision-based sensing is limited by occlusion, lighting variation, and privacy concerns. To overcome these limitations, recent efforts have explored radio-frequency (RF) mmWave radar for privacy-preserving indoor human sensing. However, current radar datasets are constrained by sparse skeleton labels, limited scale, and simple in-place actions. To advance the HMR research community, we introduce M4Human, the current largest-scale (661K-frame) ($9\times$ prior largest) multimodal benchmark, featuring high-resolution mmWave radar, RGB, and depth data. M4Human provides both raw radar tensors (RT) and processed radar point clouds (RPC) to enable research across different levels of RF signal granularity. M4Human includes high-quality motion capture (MoCap) annotations with 3D meshes and global trajectories, and spans 20 subjects and 50 diverse actions, including in-place, sit-in-place, and free-space sports or rehabilitation movements. We establish benchmarks on both RT and RPC modalities, as well as multimodal fusion with RGB-D modalities. Extensive results highlight the significance of M4Human for radar-based human modeling while revealing persistent challenges under fast, unconstrained motion. The dataset and code will be released after the paper publication.
Abstract:Dexterous manipulation, which refers to the ability of a robotic hand or multi-fingered end-effector to skillfully control, reorient, and manipulate objects through precise, coordinated finger movements and adaptive force modulation, enables complex interactions similar to human hand dexterity. With recent advances in robotics and machine learning, there is a growing demand for these systems to operate in complex and unstructured environments. Traditional model-based approaches struggle to generalize across tasks and object variations due to the high-dimensionality and complex contact dynamics of dexterous manipulation. Although model-free methods such as reinforcement learning (RL) show promise, they require extensive training, large-scale interaction data, and carefully designed rewards for stability and effectiveness. Imitation learning (IL) offers an alternative by allowing robots to acquire dexterous manipulation skills directly from expert demonstrations, capturing fine-grained coordination and contact dynamics while bypassing the need for explicit modeling and large-scale trial-and-error. This survey provides an overview of dexterous manipulation methods based on imitation learning (IL), details recent advances, and addresses key challenges in the field. Additionally, it explores potential research directions to enhance IL-driven dexterous manipulation. Our goal is to offer researchers and practitioners a comprehensive introduction to this rapidly evolving domain.
Abstract:3D occupancy-based perception pipeline has significantly advanced autonomous driving by capturing detailed scene descriptions and demonstrating strong generalizability across various object categories and shapes. Current methods predominantly rely on LiDAR or camera inputs for 3D occupancy prediction. These methods are susceptible to adverse weather conditions, limiting the all-weather deployment of self-driving cars. To improve perception robustness, we leverage the recent advances in automotive radars and introduce a novel approach that utilizes 4D imaging radar sensors for 3D occupancy prediction. Our method, RadarOcc, circumvents the limitations of sparse radar point clouds by directly processing the 4D radar tensor, thus preserving essential scene details. RadarOcc innovatively addresses the challenges associated with the voluminous and noisy 4D radar data by employing Doppler bins descriptors, sidelobe-aware spatial sparsification, and range-wise self-attention mechanisms. To minimize the interpolation errors associated with direct coordinate transformations, we also devise a spherical-based feature encoding followed by spherical-to-Cartesian feature aggregation. We benchmark various baseline methods based on distinct modalities on the public K-Radar dataset. The results demonstrate RadarOcc's state-of-the-art performance in radar-based 3D occupancy prediction and promising results even when compared with LiDAR- or camera-based methods. Additionally, we present qualitative evidence of the superior performance of 4D radar in adverse weather conditions and explore the impact of key pipeline components through ablation studies.
Abstract:In this work, we present ThermoHands, a new benchmark for thermal image-based egocentric 3D hand pose estimation, aimed at overcoming challenges like varying lighting and obstructions (e.g., handwear). The benchmark includes a diverse dataset from 28 subjects performing hand-object and hand-virtual interactions, accurately annotated with 3D hand poses through an automated process. We introduce a bespoken baseline method, TheFormer, utilizing dual transformer modules for effective egocentric 3D hand pose estimation in thermal imagery. Our experimental results highlight TheFormer's leading performance and affirm thermal imaging's effectiveness in enabling robust 3D hand pose estimation in adverse conditions.




Abstract:Mobile autonomy relies on the precise perception of dynamic environments. Robustly tracking moving objects in 3D world thus plays a pivotal role for applications like trajectory prediction, obstacle avoidance, and path planning. While most current methods utilize LiDARs or cameras for Multiple Object Tracking (MOT), the capabilities of 4D imaging radars remain largely unexplored. Recognizing the challenges posed by radar noise and point sparsity in 4D radar data, we introduce RaTrack, an innovative solution tailored for radar-based tracking. Bypassing the typical reliance on specific object types and 3D bounding boxes, our method focuses on motion segmentation and clustering, enriched by a motion estimation module. Evaluated on the View-of-Delft dataset, RaTrack showcases superior tracking precision of moving objects, largely surpassing the performance of the state of the art.




Abstract:Approaching the era of ubiquitous computing, human motion sensing plays a crucial role in smart systems for decision making, user interaction, and personalized services. Extensive research has been conducted on human tracking, pose estimation, gesture recognition, and activity recognition, which are predominantly based on cameras in traditional methods. However, the intrusive nature of cameras limits their use in smart home applications. To address this, mmWave radars have gained popularity due to their privacy-friendly features. In this work, we propose \textit{milliFlow}, a novel deep learning method for scene flow estimation as a complementary motion information for mmWave point cloud, serving as an intermediate level of features and directly benefiting downstream human motion sensing tasks. Experimental results demonstrate the superior performance of our method with an average 3D endpoint error of 4.6cm, significantly surpassing the competing approaches. Furthermore, by incorporating scene flow information, we achieve remarkable improvements in human activity recognition, human parsing, and human body part tracking. To foster further research in this area, we provide our codebase and dataset for open access.