Human trajectory forecasting helps to understand and predict human behaviors, enabling applications from social robots to self-driving cars, and therefore has been heavily investigated. Most existing methods can be divided into model-free and model-based methods. Model-free methods offer superior prediction accuracy but lack explainability, while model-based methods provide explainability but cannot predict well. Combining both methodologies, we propose a new Bayesian Neural Stochastic Differential Equation model BNSP-SFM, where a behavior SDE model is combined with Bayesian neural networks (BNNs). While the NNs provide superior predictive power, the SDE offers strong explainability with quantifiable uncertainty in behavior and observation. We show that BNSP-SFM achieves up to a 50% improvement in prediction accuracy, compared with 11 state-of-the-art methods. BNSP-SFM also generalizes better to drastically different scenes with different environments and crowd densities (~ 20 times higher than the testing data). Finally, BNSP-SFM can provide predictions with confidence to better explain potential causes of behaviors. The code will be released upon acceptance.
Navigating safely and efficiently in dense and heterogeneous traffic scenarios is challenging for autonomous vehicles (AVs) due to their inability to infer the behaviors or intentions of nearby drivers. In this work, we propose a distributed multi-agent reinforcement learning (MARL) algorithm with trajectory and intent prediction in dense and heterogeneous traffic scenarios. Our approach for intent-aware planning, iPLAN, allows agents to infer nearby drivers' intents solely from their local observations. We model two distinct incentives for agents' strategies: Behavioral incentives for agents' long-term planning based on their driving behavior or personality; Instant incentives for agents' short-term planning for collision avoidance based on the current traffic state. We design a two-stream inference module that allows agents to infer their opponents' incentives and incorporate their inferred information into decision-making. We perform experiments on two simulation environments, Non-Cooperative Navigation and Heterogeneous Highway. In Heterogeneous Highway, results show that, compared with centralized MARL baselines such as QMIX and MAPPO, our method yields a 4.0% and 35.7% higher episodic reward in mild and chaotic traffic, with 48.1% higher success rate and 80.6% longer survival time in chaotic traffic. We also compare with a decentralized baseline IPPO and demonstrate a higher episodic reward of 9.2% and 10.3% in mild traffic and chaotic traffic, 25.3% higher success rate, and 13.7% longer survival time.
Reinforcement learning methods, while effective for learning robotic navigation strategies, are known to be highly sample inefficient. This sample inefficiency comes in part from not suitably balancing the explore-exploit dilemma, especially in the presence of non-stationarity, during policy optimization. To incorporate a balance of exploration-exploitation for sample efficiency, we propose Ada-NAV, an adaptive trajectory length scheme where the length grows as a policy's randomness, represented by its Shannon or differential entropy, decreases. Our adaptive trajectory length scheme emphasizes exploration at the beginning of training due to more frequent gradient updates and emphasizes exploitation later on with longer trajectories. In gridworld, simulated robotic environments, and real-world robotic experiments, we demonstrate the merits of the approach over constant and randomly sampled trajectory lengths in terms of performance and sample efficiency. For a fixed sample budget, Ada-NAV results in an 18% increase in navigation success rate, a 20-38% decrease in the navigation path length, and 9.32% decrease in the elevation cost compared to the policies obtained by the other methods. We also demonstrate that Ada-NAV can be transferred and integrated into a Clearpath Husky robot without significant performance degradation.
We introduce bidirectional edge diffraction response function (BEDRF), a new approach to model wave diffraction around edges with path tracing. The diffraction part of the wave is expressed as an integration on path space, and the wave-edge interaction is expressed using only the localized information around points on the edge similar to a bidirectional scattering distribution function (BSDF) for visual rendering. For an infinite single wedge, our model generates the same result as the analytic solution. Our approach can be easily integrated into interactive geometric sound propagation algorithms that use path tracing to compute specular and diffuse reflections. Our resulting propagation algorithm can approximate complex wave propagation phenomena involving high-order diffraction, and is able to handle dynamic, deformable objects and moving sources and listeners. We highlight the performance of our approach in different scenarios to generate smooth auralization.
Complex Named Entity Recognition (NER) is the task of detecting linguistically complex named entities in low-context text. In this paper, we present ACLM Attention-map aware keyword selection for Conditional Language Model fine-tuning), a novel data augmentation approach based on conditional generation to address the data scarcity problem in low-resource complex NER. ACLM alleviates the context-entity mismatch issue, a problem existing NER data augmentation techniques suffer from and often generates incoherent augmentations by placing complex named entities in the wrong context. ACLM builds on BART and is optimized on a novel text reconstruction or denoising task - we use selective masking (aided by attention maps) to retain the named entities and certain keywords in the input sentence that provide contextually relevant additional knowledge or hints about the named entities. Compared with other data augmentation strategies, ACLM can generate more diverse and coherent augmentations preserving the true word sense of complex entities in the sentence. We demonstrate the effectiveness of ACLM both qualitatively and quantitatively on monolingual, cross-lingual, and multilingual complex NER across various low-resource settings. ACLM outperforms all our neural baselines by a significant margin (1%-36%). In addition, we demonstrate the application of ACLM to other domains that suffer from data scarcity (e.g., biomedical). In practice, ACLM generates more effective and factual augmentations for these domains than prior methods. Code: https://github.com/Sreyan88/ACLM
We present a new general learning approach for action recognition, Prompt Learning for Action Recognition (PLAR), which leverages the strengths of prompt learning to guide the learning process. Our approach is designed to predict the action label by helping the models focus on the descriptions or instructions associated with actions in the input videos. Our formulation uses various prompts, including optical flow, large vision models, and learnable prompts to improve the recognition performance. Moreover, we propose a learnable prompt method that learns to dynamically generate prompts from a pool of prompt experts under different inputs. By sharing the same objective, our proposed PLAR can optimize prompts that guide the model's predictions while explicitly learning input-invariant (prompt experts pool) and input-specific (data-dependent) prompt knowledge. We evaluate our approach on datasets consisting of both ground camera videos and aerial videos, and scenes with single-agent and multi-agent actions. In practice, we observe a 3.17-10.2% accuracy improvement on the aerial multi-agent dataset, Okutamam and 0.8-2.6% improvement on the ground camera single-agent dataset, Something Something V2. We plan to release our code on the WWW.
Biomedical Named Entity Recognition (BioNER) is the fundamental task of identifying named entities from biomedical text. However, BioNER suffers from severe data scarcity and lacks high-quality labeled data due to the highly specialized and expert knowledge required for annotation. Though data augmentation has shown to be highly effective for low-resource NER in general, existing data augmentation techniques fail to produce factual and diverse augmentations for BioNER. In this paper, we present BioAug, a novel data augmentation framework for low-resource BioNER. BioAug, built on BART, is trained to solve a novel text reconstruction task based on selective masking and knowledge augmentation. Post training, we perform conditional generation and generate diverse augmentations conditioning BioAug on selectively corrupted text similar to the training stage. We demonstrate the effectiveness of BioAug on 5 benchmark BioNER datasets and show that BioAug outperforms all our baselines by a significant margin (1.5%-21.5% absolute improvement) and is able to generate augmentations that are both more factual and diverse. Code: https://github.com/Sreyan88/BioAug.
We present a new algorithm for selection of informative frames in video action recognition. Our approach is designed for aerial videos captured using a moving camera where human actors occupy a small spatial resolution of video frames. Our algorithm utilizes the motion bias within aerial videos, which enables the selection of motion-salient frames. We introduce the concept of patch mutual information (PMI) score to quantify the motion bias between adjacent frames, by measuring the similarity of patches. We use this score to assess the amount of discriminative motion information contained in one frame relative to another. We present an adaptive frame selection strategy using shifted leaky ReLu and cumulative distribution function, which ensures that the sampled frames comprehensively cover all the essential segments with high motion salience. Our approach can be integrated with any action recognition model to enhance its accuracy. In practice, our method achieves a relative improvement of 2.2 - 13.8% in top-1 accuracy on UAV-Human, 6.8% on NEC Drone, and 9.0% on Diving48 datasets.
Our work focuses on the challenge of detecting outputs generated by Large Language Models (LLMs) from those generated by humans. The ability to distinguish between the two is of utmost importance in numerous applications. However, the possibility and impossibility of such discernment have been subjects of debate within the community. Therefore, a central question is whether we can detect AI-generated text and, if so, when. In this work, we provide evidence that it should almost always be possible to detect the AI-generated text unless the distributions of human and machine generated texts are exactly the same over the entire support. This observation follows from the standard results in information theory and relies on the fact that if the machine text is becoming more like a human, we need more samples to detect it. We derive a precise sample complexity bound of AI-generated text detection, which tells how many samples are needed to detect. This gives rise to additional challenges of designing more complicated detectors that take in n samples to detect than just one, which is the scope of future research on this topic. Our empirical evaluations support our claim about the existence of better detectors demonstrating that AI-Generated text detection should be achievable in the majority of scenarios. Our results emphasize the importance of continued research in this area
We present CrossLoc3D, a novel 3D place recognition method that solves a large-scale point matching problem in a cross-source setting. Cross-source point cloud data corresponds to point sets captured by depth sensors with different accuracies or from different distances and perspectives. We address the challenges in terms of developing 3D place recognition methods that account for the representation gap between points captured by different sources. Our method handles cross-source data by utilizing multi-grained features and selecting convolution kernel sizes that correspond to most prominent features. Inspired by the diffusion models, our method uses a novel iterative refinement process that gradually shifts the embedding spaces from different sources to a single canonical space for better metric learning. In addition, we present CS-Campus3D, the first 3D aerial-ground cross-source dataset consisting of point cloud data from both aerial and ground LiDAR scans. The point clouds in CS-Campus3D have representation gaps and other features like different views, point densities, and noise patterns. We show that our CrossLoc3D algorithm can achieve an improvement of 4.74% - 15.37% in terms of the top 1 average recall on our CS-Campus3D benchmark and achieves performance comparable to state-of-the-art 3D place recognition method on the Oxford RobotCar. We will release the code and CS-Campus3D benchmark.