Abstract:Answering questions accurately and efficiently in embodied scenarios presents significant challenges due to limited computational and memory resources for Vision Language Model (VLM) inference. Existing methods adopt visual search key frame retrieval method to select critical question-related key frames for VLM input. However, visual search methods are inefficient because they require visual search among thousands of video frames for each individual user query. In this work, we propose a memory tree guided key frame selection paradigm for efficient 3D question answering in embodied scenarios. Our method leverages a compact and reusable 3D scene representation, termed MemTree3D, which supports real-time online construction leveraging camera 6-DoF poses. MemTree3D captures multi-level 3D scene information, enabling a Large Language Model to efficiently query and retrieve question-relevant key frames through our scoring-based frame selection without reprocessing the entire video stream. On OpenEQA, our method improves the LLM-Match of GPT-4o by 17.4%, LLaVA-OneVision-7B by 5.8%, outperforms existing visual search methods. Our code is available at https://github.com/hsiangwei0903/MemTree3D
Abstract:Evaluations of LLM-assisted qualitative coding almost universally measure model performance as agreement with human coders, a practice that presumes human coding is the standard to approximate. This study provides empirical evidence that the presumption fails in ways agreement metrics cannot detect. Five LLM systems and three trained human coders independently applied a 72-item hierarchical codebook to 2,560 educator messages from a K-12 AI platform. Beyond conventional agreement analysis, an independent domain expert judged 855 pairwise comparisons of code sets blind to source, treating human and machine sources symmetrically. The two evaluation approaches diverge in both directions. Human-LLM agreement (mean Jaccard 0.30) falls well below human-human agreement (0.52), which standard practice would read as inferior LLM coding, yet the blind verifier preferred human and LLM coding at indistinguishable rates (51.5% vs. 48.5%, p = 0.537), and a Bradley-Terry ranking placed two LLMs above two of three human coders. For several substantive codes, human consensus encoded shared bias that the verifier rejected in favor of the LLM interpretation. Agreement-based evaluation is therefore insufficient for automation decisions, and the study demonstrates a transferable verification protocol and a code-level division-of-labor framework.
Abstract:Qualitative researchers increasingly encounter interaction corpora whose scale exceeds what manual coding alone can address, and large language models (LLMs) are frequently proposed as analytic assistants. The open questions are not whether LLMs can participate in qualitative analysis but to what extent, in what phases, and under what safeguards. This article provides a detailed procedural account of a multi-phase human-LLM collaborative pipeline that adapted open, axial, and selective coding to develop a hierarchical codebook from 45,000 messages exchanged between K-12 educators and a generative AI platform. Across three phases, LLMs generated candidate labels and structured annotations at scale, while human researchers retained conceptual authority over category definitions, merging decisions, and interpretive frameworks. The resulting instrument was then tested through systematic human coding, in which three trained coders with educational domain expertise applied the codebook to an independent sample of 2,560 messages, established reliability through iterative calibration using set-valued agreement measures appropriate for multi-label annotation, and extended the instrument with five codes that the LLM-assisted phases had not surfaced. The final codebook comprises 72 items within 19 categories and six domains. We reflect on the methodological decisions the pipeline required, including the choice of a conversational unit of analysis, the treatment of the LLM as a labeling instrument rather than an interpretive agent, the measurement of intercoder agreement under multi-label coding, and the conditions under which human domain expertise remained decisive. The account is offered as an auditable template for qualitative researchers considering LLM assistance in codebook development while preserving human interpretive authority.
Abstract:Recent Multi-modal Large Language Models (MLLMs) have demonstrated remarkable performance on 2D question answering tasks. However, extending these models to the 3D question answering remains challenging, as they typically require multiple views of the scene, which incurs substantial computational cost at inference. To mitigate this issue, existing solutions rely on strategic frame selection or token-merging algorithms that require preprocessing in advance all frames of the scene, i.e., an offline fashion. In contrast, we propose the first online token-pruning method that can be integrated seamlessly with current MLLM models for 3D question answering tasks, without additional training and with lower memory usage.Our key insight is to project each input frame into a shared voxel space using depth information and camera pose, identifying spatially-overlapped regions across frames and selectively pruning redundant image tokens before they enter the language model. Our method enables efficient online processing while reducing up to 50% of token usage. We apply this approach to Qwen2.5-VL-7B and Qwen3-VL-8B, demonstrating improved performance on the ScanQA, SQA3D, and OpenEQA-HM3D benchmarks.
Abstract:Visual grounding aims to associate free-form textual queries with specific regions in an image. While recent Multimodal Large Language Models (MLLMs) have demonstrated promising capabilities in this domain, they primarily excel at object-level grounding and often struggle with part-level grounding-an essential requirement for fine-grained tasks such as robotic manipulation. In this work, we introduce a general approach that equips any open-source MLLMs with accurate 2D part-level point grounding, offering a more direct alternative to conventional grounding representations. Our method leverages the attention mechanisms inherently present in MLLMs. By synthesizing text-conditioned, grounding-aware queries within intermediate layers via the proposed Q-Synth Module, we capture target-relevant attention patterns and refine them with a lightweight Attention-to-Point Decoder, which converts these patterns into a point-centric heatmap for final prediction. Notably, all original MLLM parameters are frozen, ensuring full preservation of their pre-trained capabilities. Experiments show that our design consistently improves part-level grounding accuracy across datasets and can be seamlessly integrated into any open-source MLLMs.
Abstract:Recently, diffusion models have been widely adopted in generative modeling and have served as foundational models for many image generation tasks. To control the generation without costly re-training or fine-tuning, many works seek inference-time guidance methods to steer the latent via a differentiable objective at inference time. However, these methods cannot effectively preserve the original Gaussian distribution because they introduce distributional drift, thereby degrading the sample quality. To address this gap, we propose DiffRGD, a distribution-aware guidance framework that explicitly preserves the latent Gaussian structure. DiffRGD formulates each sampling step as a constrained optimization problem on a spherical manifold induced by the latent Gaussian distribution, and solves it efficiently via Riemannian Gradient Descent (RGD). DiffRGD is a plug-and-play method that can be seamlessly integrated into any pre-trained diffusion model. Extensive experiments demonstrate that DiffRGD outperforms previous methods in most image restoration and conditional generation tasks. Our codebase is available at https://github.com/jwliao1209/DiffRGD.
Abstract:Diffusion-based Vision-Language-Action policies achieve remarkable success in robotic manipulation, yet commit a fundamental geometric error we term the $\textbf{Euclidean Fallacy}$: representing SE(3) poses as flat $\mathbb{R}^{12}$ vectors. This approximation induces (1) manifold drift violating SO(3) constraints, (2) broken equivariance under coordinate transformations, and (3) non-geodesic trajectories with excessive kinematic cost. We introduce $\textbf{Lie Diffuser Actor (LDA)}$, a diffusion framework operating intrinsically on SE(3). Our method injects noise through left-invariant SDEs, predicts scores in the tangent space, and retracts samples via the exponential map. This formulation eliminates manifold drift by construction while guaranteeing coordinate-frame equivariance and geodesic optimality. On CALVIN ABC$\rightarrow$D, LDA improves average task length from $3.27$ to $3.51$ ($+7.3\%$). We further validate our method on real robot and the results show that our methodology outperforms the baseline on majority tasks.
Abstract:Intelligent embodied agents should not simply follow instructions, as real-world environments often involve unexpected conditions and exceptions. However, existing methods usually focus on directly executing instructions, without considering whether the target objects can actually be manipulated, meaning they fail to assess available affordances. To address this limitation, we introduce DynAfford, a benchmark that evaluates embodied agents in dynamic environments where object affordances may change over time and are not specified in the instruction. DynAfford requires agents to perceive object states, infer implicit preconditions, and adapt their actions accordingly. To enable this capability, we introduce ADAPT, a plug-and-play module that augments existing planners with explicit affordance reasoning. Experiments demonstrate that incorporating ADAPT significantly improves robustness and task success across both seen and unseen environments. We also show that a domain-adapted, LoRA-finetuned vision-language model used as the affordance inference backend outperforms a commercial LLM (GPT-4o), highlighting the importance of task-aligned affordance grounding.
Abstract:Conventional Vision-and-Language Navigation (VLN) benchmarks assume instructions are feasible and the referenced target exists, leaving agents ill-equipped to handle false-premise goals. We introduce VLN-NF, a benchmark with false-premise instructions where the target is absent from the specified room and agents must navigate, gather evidence through in-room exploration, and explicitly output NOT-FOUND. VLN-NF is constructed via a scalable pipeline that rewrites VLN instructions using an LLM and verifies target absence with a VLM, producing plausible yet factually incorrect goals. We further propose REV-SPL to jointly evaluate room reaching, exploration coverage, and decision correctness. To address this challenge, we present ROAM, a two-stage hybrid that combines supervised room-level navigation with LLM/VLM-driven in-room exploration guided by a free-space clearance prior. ROAM achieves the best REV-SPL among compared methods, while baselines often under-explore and terminate prematurely under unreliable instructions. VLN-NF project page can be found at https://vln-nf.github.io/.
Abstract:Model stitching, connecting early layers of one model (source) to later layers of another (target) via a light stitch layer, has served as a probe of representational compatibility. Prior work finds that models trained on the same dataset remain stitchable (negligible accuracy drop) despite different initializations or objectives. We revisit stitching for Vision Foundation Models (VFMs) that vary in objectives, data, and modality mix (e.g., CLIP, DINOv2, SigLIP 2) and ask: Are heterogeneous VFMs stitchable? We introduce a systematic protocol spanning the stitch points, stitch layer families, training losses, and downstream tasks. Three findings emerge. (1) Stitch layer training matters: conventional approaches that match the intermediate features at the stitch point or optimize the task loss end-to-end struggle to retain accuracy, especially at shallow stitch points. (2) With a simple feature-matching loss at the target model's penultimate layer, heterogeneous VFMs become reliably stitchable across vision tasks. (3) For deep stitch points, the stitched model can surpass either constituent model at only a small inference overhead (for the stitch layer). Building on these findings, we further propose the VFM Stitch Tree (VST), which shares early layers across VFMs while retaining their later layers, yielding a controllable accuracy-latency trade-off for multimodal LLMs that often leverage multiple VFMs. Taken together, our study elevates stitching from a diagnostic probe to a practical recipe for integrating complementary VFM strengths and pinpointing where their representations align or diverge.