In the context of average-reward reinforcement learning, the requirement for oracle knowledge of the mixing time, a measure of the duration a Markov chain under a fixed policy needs to achieve its stationary distribution-poses a significant challenge for the global convergence of policy gradient methods. This requirement is particularly problematic due to the difficulty and expense of estimating mixing time in environments with large state spaces, leading to the necessity of impractically long trajectories for effective gradient estimation in practical applications. To address this limitation, we consider the Multi-level Actor-Critic (MAC) framework, which incorporates a Multi-level Monte Carlo (MLMC) gradient estimator. With our approach, we effectively alleviate the dependency on mixing time knowledge, a first for average-reward MDPs global convergence. Furthermore, our approach exhibits the tightest-available dependence of $\mathcal{O}\left( \sqrt{\tau_{mix}} \right)$ relative to prior work. With a 2D gridworld goal-reaching navigation experiment, we demonstrate that MAC achieves higher reward than a previous PG-based method for average reward, Parameterized Policy Gradient with Advantage Estimation (PPGAE), especially in cases with relatively small training sample budget restricting trajectory length.
We present a novel approach to tackle the ObjectNav task for non-stationary and potentially occluded targets in an indoor environment. We refer to this task Portable ObjectNav (or P-ObjectNav), and in this work, present its formulation, feasibility, and a navigation benchmark using a novel memory-enhanced LLM-based policy. In contrast to ObjNav where target object locations are fixed for each episode, P-ObjectNav tackles the challenging case where the target objects move during the episode. This adds a layer of time-sensitivity to navigation, and is particularly relevant in scenarios where the agent needs to find portable targets (e.g. misplaced wallets) in human-centric environments. The agent needs to estimate not just the correct location of the target, but also the time at which the target is at that location for visual grounding -- raising the question about the feasibility of the task. We address this concern by inferring results on two cases for object placement: one where the objects placed follow a routine or a path, and the other where they are placed at random. We dynamize Matterport3D for these experiments, and modify PPO and LLM-based navigation policies for evaluation. Using PPO, we observe that agent performance in the random case stagnates, while the agent in the routine-following environment continues to improve, allowing us to infer that P-ObjectNav is solvable in environments with routine-following object placement. Using memory-enhancement on an LLM-based policy, we set a benchmark for P-ObjectNav. Our memory-enhanced agent significantly outperforms their non-memory-based counterparts across object placement scenarios by 71.76% and 74.68% on average when measured by Success Rate (SR) and Success Rate weighted by Path Length (SRPL), showing the influence of memory on improving P-ObjectNav performance. Our code and dataset will be made publicly available.
In this paper, we highlight the critical issues of robustness and safety associated with integrating large language models (LLMs) and vision-language models (VLMs) into robotics applications. Recent works have focused on using LLMs and VLMs to improve the performance of robotics tasks, such as manipulation, navigation, etc. However, such integration can introduce significant vulnerabilities, in terms of their susceptibility to adversarial attacks due to the language models, potentially leading to catastrophic consequences. By examining recent works at the interface of LLMs/VLMs and robotics, we show that it is easy to manipulate or misguide the robot's actions, leading to safety hazards. We define and provide examples of several plausible adversarial attacks, and conduct experiments on three prominent robot frameworks integrated with a language model, including KnowNo VIMA, and Instruct2Act, to assess their susceptibility to these attacks. Our empirical findings reveal a striking vulnerability of LLM/VLM-robot integrated systems: simple adversarial attacks can significantly undermine the effectiveness of LLM/VLM-robot integrated systems. Specifically, our data demonstrate an average performance deterioration of 21.2% under prompt attacks and a more alarming 30.2% under perception attacks. These results underscore the critical need for robust countermeasures to ensure the safe and reliable deployment of the advanced LLM/VLM-based robotic systems.
Reinforcement Learning from Human Feedback (RLHF) aligns language models to human preferences by employing a singular reward model derived from preference data. However, such an approach overlooks the rich diversity of human preferences inherent in data collected from multiple users. In this work, we first derive an impossibility result of alignment with single reward RLHF, thereby highlighting its insufficiency in representing diverse human preferences. To provide an equitable solution to the problem, we learn a mixture of preference distributions via an expectation-maximization algorithm and propose a MaxMin alignment objective for policy learning inspired by the Egalitarian principle in social choice theory to better represent diverse human preferences. We elucidate the connection of our proposed approach to distributionally robust optimization and general utility RL, thereby highlighting the generality and robustness of our proposed solution. We present comprehensive experimental results on small-scale (GPT-2) and large-scale language models (with Tulu2-7B) and show the efficacy of the proposed approach in the presence of diversity among human preferences. Our algorithm achieves an average improvement of more than 16% in win-rates over conventional RLHF algorithms and improves the win-rate (accuracy) for minority groups by over 33% without compromising the performance of majority groups, showcasing the robustness and fairness of our approach. We remark that our findings in this work are not only limited to language models but also extend to reinforcement learning in general.
This work highlights a critical shortcoming in text-based Large Language Models (LLMs) used for human-robot interaction, demonstrating that text alone as a conversation modality falls short in such applications. While LLMs excel in processing text in these human conversations, they struggle with the nuances of verbal instructions in scenarios like social navigation, where ambiguity and uncertainty can erode trust in robotic and other AI systems. We can address this shortcoming by moving beyond text and additionally focusing on the paralinguistic features of these audio responses. These features are the aspects of spoken communication that do not involve the literal wording (lexical content) but convey meaning and nuance through how something is said. We present "Beyond Text"; an approach that improves LLM decision-making by integrating audio transcription along with a subsection of these features, which focus on the affect and more relevant in human-robot conversations. This approach not only achieves a 70.26% winning rate, outperforming existing LLMs by 48.30%, but also enhances robustness against token manipulation adversarial attacks, highlighted by a 22.44% less decrease ratio than the text-only language model in winning rate. "Beyond Text" marks an advancement in social robot navigation and broader Human-Robot interactions, seamlessly integrating text-based guidance with human-audio-informed language models.
In this work, we propose REBEL, an algorithm for sample efficient reward regularization based robotic reinforcement learning from human feedback (RRLHF). Reinforcement learning (RL) performance for continuous control robotics tasks is sensitive to the underlying reward function. In practice, the reward function often ends up misaligned with human intent, values, social norms, etc., leading to catastrophic failures in the real world. We leverage human preferences to learn regularized reward functions and eventually align the agents with the true intended behavior. We introduce a novel notion of reward regularization to the existing RRLHF framework, which is termed as agent preferences. So, we not only consider human feedback in terms of preferences, we also propose to take into account the preference of the underlying RL agent while learning the reward function. We show that this helps to improve the over-optimization associated with the design of reward functions in RL. We experimentally show that REBEL exhibits up to 70% improvement in sample efficiency to achieve a similar level of episodic reward returns as compared to the state-of-the-art methods such as PEBBLE and PEBBLE+SURF.
Large Language Models (LLMs) have revolutionized the domain of natural language processing (NLP) with remarkable capabilities of generating human-like text responses. However, despite these advancements, several works in the existing literature have raised serious concerns about the potential misuse of LLMs such as spreading misinformation, generating fake news, plagiarism in academia, and contaminating the web. To address these concerns, a consensus among the research community is to develop algorithmic solutions to detect AI-generated text. The basic idea is that whenever we can tell if the given text is either written by a human or an AI, we can utilize this information to address the above-mentioned concerns. To that end, a plethora of detection frameworks have been proposed, highlighting the possibilities of AI-generated text detection. But in parallel to the development of detection frameworks, researchers have also concentrated on designing strategies to elude detection, i.e., focusing on the impossibilities of AI-generated text detection. This is a crucial step in order to make sure the detection frameworks are robust enough and it is not too easy to fool a detector. Despite the huge interest and the flurry of research in this domain, the community currently lacks a comprehensive analysis of recent developments. In this survey, we aim to provide a concise categorization and overview of current work encompassing both the prospects and the limitations of AI-generated text detection. To enrich the collective knowledge, we engage in an exhaustive discussion on critical and challenging open questions related to ongoing research on AI-generated text detection.
Edge device participation in federating learning (FL) has been typically studied under the lens of device-server communication (e.g., device dropout) and assumes an undying desire from edge devices to participate in FL. As a result, current FL frameworks are flawed when implemented in real-world settings, with many encountering the free-rider problem. In a step to push FL towards realistic settings, we propose RealFM: the first truly federated mechanism which (1) realistically models device utility, (2) incentivizes data contribution and device participation, and (3) provably removes the free-rider phenomena. RealFM does not require data sharing and allows for a non-linear relationship between model accuracy and utility, which improves the utility gained by the server and participating devices compared to non-participating devices as well as devices participating in other FL mechanisms. On real-world data, RealFM improves device and server utility, as well as data contribution, by up to 3 magnitudes and 7x respectively compared to baseline mechanisms.
Robotic locomotion is a challenging task, especially in unstructured terrains. In practice, the optimal locomotion policy can be context-dependent by using the contextual information of encountered terrains in decision-making. Humans can interpret the environmental context for robots, but the ambiguity of human language makes it challenging to use in robot locomotion directly. In this paper, we propose a novel approach, LANCAR, that introduces a context translator that works with reinforcement learning (RL) agents for context-aware locomotion. Our formulation allows a robot to interpret the contextual information from environments generated by human observers or Vision-Language Models (VLM) with Large Language Models (LLM) and use this information to generate contextual embeddings. We incorporate the contextual embeddings with the robot's internal environmental observations as the input to the RL agent's decision neural network. We evaluate LANCAR with contextual information in varying ambiguity levels and compare its performance using several alternative approaches. Our experimental results demonstrate that our approach exhibits good generalizability and adaptability across diverse terrains, by achieving at least 10% of performance improvement in episodic reward over baselines. The experiment video can be found at the following link: https://raaslab.org/projects/LLM_Context_Estimation/.