Recent advances in Neural Radiance Fields (NeRF) have demonstrated promising results in 3D scene representations, including 3D human representations. However, these representations often lack crucial information on the underlying human pose and structure, which is crucial for AR/VR applications and games. In this paper, we introduce a novel approach, termed GHNeRF, designed to address these limitations by learning 2D/3D joint locations of human subjects with NeRF representation. GHNeRF uses a pre-trained 2D encoder streamlined to extract essential human features from 2D images, which are then incorporated into the NeRF framework in order to encode human biomechanic features. This allows our network to simultaneously learn biomechanic features, such as joint locations, along with human geometry and texture. To assess the effectiveness of our method, we conduct a comprehensive comparison with state-of-the-art human NeRF techniques and joint estimation algorithms. Our results show that GHNeRF can achieve state-of-the-art results in near real-time.
In recent advancements in novel view synthesis, generalizable Neural Radiance Fields (NeRF) based methods applied to human subjects have shown remarkable results in generating novel views from few images. However, this generalization ability cannot capture the underlying structural features of the skeleton shared across all instances. Building upon this, we introduce HFNeRF: a novel generalizable human feature NeRF aimed at generating human biomechanic features using a pre-trained image encoder. While previous human NeRF methods have shown promising results in the generation of photorealistic virtual avatars, such methods lack underlying human structure or biomechanic features such as skeleton or joint information that are crucial for downstream applications including Augmented Reality (AR)/Virtual Reality (VR). HFNeRF leverages 2D pre-trained foundation models toward learning human features in 3D using neural rendering, and then volume rendering towards generating 2D feature maps. We evaluate HFNeRF in the skeleton estimation task by predicting heatmaps as features. The proposed method is fully differentiable, allowing to successfully learn color, geometry, and human skeleton in a simultaneous manner. This paper presents preliminary results of HFNeRF, illustrating its potential in generating realistic virtual avatars with biomechanic features using NeRF.
Multiscale phenomena manifest across various scientific domains, presenting a ubiquitous challenge in accurately and effectively predicting multiscale dynamics in complex systems. In this paper, a novel decoupling solving mode is proposed through modelling large-scale dynamics independently and treating small-scale dynamics as a slaved system. A Spectral Physics-informed Neural Network (PINN) is developed to characterize the small-scale system in an efficient and accurate way. The effectiveness of the method is demonstrated through extensive numerical experiments, including one-dimensional Kuramot-Sivashinsky equation, two- and three-dimensional Navier-Stokes equations, showcasing its versatility in addressing problems of fluid dynamics. Furthermore, we also delve into the application of the proposed approach to more complex problems, including non-uniform meshes, complex geometries, large-scale data with noise, and high-dimensional small-scale dynamics. The discussions about these scenarios contribute to a comprehensive understanding of the method's capabilities and limitations. This paper presents a valuable and promising approach to enhance the computational simulations of multiscale spatiotemporal systems, which enables the acquisition of large-scale data with minimal computational demands, followed by Spectral PINN to capture small-scale dynamics with improved efficiency and accuracy.
Skeleton-based action segmentation requires recognizing composable actions in untrimmed videos. Current approaches decouple this problem by first extracting local visual features from skeleton sequences and then processing them by a temporal model to classify frame-wise actions. However, their performances remain limited as the visual features cannot sufficiently express composable actions. In this context, we propose Latent Action Composition (LAC), a novel self-supervised framework aiming at learning from synthesized composable motions for skeleton-based action segmentation. LAC is composed of a novel generation module towards synthesizing new sequences. Specifically, we design a linear latent space in the generator to represent primitive motion. New composed motions can be synthesized by simply performing arithmetic operations on latent representations of multiple input skeleton sequences. LAC leverages such synthesized sequences, which have large diversity and complexity, for learning visual representations of skeletons in both sequence and frame spaces via contrastive learning. The resulting visual encoder has a high expressive power and can be effectively transferred onto action segmentation tasks by end-to-end fine-tuning without the need for additional temporal models. We conduct a study focusing on transfer-learning and we show that representations learned from pre-trained LAC outperform the state-of-the-art by a large margin on TSU, Charades, PKU-MMD datasets.
Skeleton-based action segmentation requires recognizing composable actions in untrimmed videos. Current approaches decouple this problem by first extracting local visual features from skeleton sequences and then processing them by a temporal model to classify frame-wise actions. However, their performances remain limited as the visual features cannot sufficiently express composable actions. In this context, we propose Latent Action Composition (LAC), a novel self-supervised framework aiming at learning from synthesized composable motions for skeleton-based action segmentation. LAC is composed of a novel generation module towards synthesizing new sequences. Specifically, we design a linear latent space in the generator to represent primitive motion. New composed motions can be synthesized by simply performing arithmetic operations on latent representations of multiple input skeleton sequences. LAC leverages such synthesized sequences, which have large diversity and complexity, for learning visual representations of skeletons in both sequence and frame spaces via contrastive learning. The resulting visual encoder has a high expressive power and can be effectively transferred onto action segmentation tasks by end-to-end fine-tuning without the need for additional temporal models. We conduct a study focusing on transfer-learning and we show that representations learned from pre-trained LAC outperform the state-of-the-art by a large margin on TSU, Charades, PKU-MMD datasets.
The adversarial patch attack aims to fool image classifiers within a bounded, contiguous region of arbitrary changes, posing a real threat to computer vision systems (e.g., autonomous driving, content moderation, biometric authentication, medical imaging) in the physical world. To address this problem in a trustworthy way, proposals have been made for certified patch defenses that ensure the robustness of classification models and prevent future patch attacks from breaching the defense. State-of-the-art certified defenses can be compatible with any model architecture, as well as achieve high clean and certified accuracy. Although the methods are adaptive to arbitrary patch positions, they inevitably need to access the size of the adversarial patch, which is unreasonable and impractical in real-world attack scenarios. To improve the feasibility of the architecture-agnostic certified defense in a black-box setting (i.e., position and size of the patch are both unknown), we propose a novel two-stage Iterative Black-box Certified Defense method, termed IBCD.In the first stage, it estimates the patch size in a search-based manner by evaluating the size relationship between the patch and mask with pixel masking. In the second stage, the accuracy results are calculated by the existing white-box certified defense methods with the estimated patch size. The experiments conducted on two popular model architectures and two datasets verify the effectiveness and efficiency of IBCD.
Self-supervised video representation learning aimed at maximizing similarity between different temporal segments of one video, in order to enforce feature persistence over time. This leads to loss of pertinent information related to temporal relationships, rendering actions such as `enter' and `leave' to be indistinguishable. To mitigate this limitation, we propose Latent Time Navigation (LTN), a time-parameterized contrastive learning strategy that is streamlined to capture fine-grained motions. Specifically, we maximize the representation similarity between different video segments from one video, while maintaining their representations time-aware along a subspace of the latent representation code including an orthogonal basis to represent temporal changes. Our extensive experimental analysis suggests that learning video representations by LTN consistently improves performance of action classification in fine-grained and human-oriented tasks (e.g., on Toyota Smarthome dataset). In addition, we demonstrate that our proposed model, when pre-trained on Kinetics-400, generalizes well onto the unseen real world video benchmark datasets UCF101 and HMDB51, achieving state-of-the-art performance in action recognition.
Improving machine translation (MT) systems with translation memories (TMs) is of great interest to practitioners in the MT community. However, previous approaches require either a significant update of the model architecture and/or additional training efforts to make the models well-behaved when TMs are taken as additional input. In this paper, we present a simple but effective method to introduce TMs into neural machine translation (NMT) systems. Specifically, we treat TMs as prompts to the NMT model at test time, but leave the training process unchanged. The result is a slight update of an existing NMT system, which can be implemented in a few hours by anyone who is familiar with NMT. Experimental results on several datasets demonstrate that our system significantly outperforms strong baselines.
Due to the remarkable progress of deep generative models, animating images has become increasingly efficient, whereas associated results have become increasingly realistic. Current animation-approaches commonly exploit structure representation extracted from driving videos. Such structure representation is instrumental in transferring motion from driving videos to still images. However, such approaches fail in case the source image and driving video encompass large appearance variation. Moreover, the extraction of structure information requires additional modules that endow the animation-model with increased complexity. Deviating from such models, we here introduce the Latent Image Animator (LIA), a self-supervised autoencoder that evades need for structure representation. LIA is streamlined to animate images by linear navigation in the latent space. Specifically, motion in generated video is constructed by linear displacement of codes in the latent space. Towards this, we learn a set of orthogonal motion directions simultaneously, and use their linear combination, in order to represent any displacement in the latent space. Extensive quantitative and qualitative analysis suggests that our model systematically and significantly outperforms state-of-art methods on VoxCeleb, Taichi and TED-talk datasets w.r.t. generated quality.