Abstract:Agentic reinforcement learning (RL) often suffers from delayed and sparse rewards in real-world environments. A promising solution to this challenge is credit assignment, which aims to decompose trajectory-level rewards and provide more fine-grained supervision for intermediate decisions. However, existing credit assignment approaches ignore the rich process information naturally generated during environment interaction, e.g., interaction history. We argue that such information provides valuable supervision for identifying the contribution of individual actions. To this end, we propose Environmental Feedback-based Credit Assignment (EFCA), a multi-timescale credit assignment approach for long-horizon agentic RL. EFCA complements the long-term outcome signal with two environment-grounded process signals: a short-term feedback signal that captures the immediate effect of the current action and a medium-term state-history signal that identifies ineffective patterns from recent interactions. Both signals are directly extracted from environment feedback and integrated through a return reweighting mechanism. Experiments on ALFWorld and WebShop demonstrate that EFCA consistently improves both task success and task quality over strong baselines, highlighting the effectiveness of environment-grounded multi-timescale credit assignment for long-horizon agentic RL.
Abstract:Recent advances in reward modeling show a paradigm shift from discriminative reward models to generative reward models. However, despite their strong capabilities in response ranking, generative reward models have not realized their potential in reinforcement learning (RL). Our analysis reveals that this limitation arises from a mismatch between the comparative nature of generative reward modeling and the scalar scoring paradigm adopted by existing RL algorithms. To bridge this gap, we propose a Ranking-based Reward Construction (RRC) approach, which enables generative reward models to provide more effective RL learning signals by deriving rewards from relative preference rankings. RRC introduces two complementary strategies: self-competitive ranking, which exploits comparisons among sampled responses, and anchor-guided ranking, which enables scalable ranking-based reward construction with a small set of reference responses. Experiments across open-ended chat and reasoning benchmarks demonstrate that RRC substantially improves RL training with generative reward models, achieving consistent gains over existing reward construction approaches. Our code can be found at https://github.com/wangclnlp/RRC.
Abstract:Text-to-motion generation, which translates textual descriptions into human motions, faces the challenge that users often struggle to precisely convey their intended motions through text alone. To address this issue, this paper introduces DrawMotion, an efficient diffusion-based framework designed for multi-condition scenarios. DrawMotion generates motions based on both a conventional text condition and a novel hand-drawing condition, which provide semantic and spatial control over the generated motions, respectively. Specifically, we tackle the fine-grained motion generation task from three perspectives: 1) freehand drawing condition. To accurately capture users' intended motions without requiring tedious textual input, we develop an algorithm to automatically generate hand-drawn stickman sketches across different dataset formats; 2) multi-condition fusion. We propose a Multi-Condition Module (MCM) that is integrated into the diffusion process, enabling the model to exploit all possible condition combinations while reducing computational complexity compared to conventional approaches; and 3) training-free guidance. Notably, the MCM in DrawMotion ensures that its intermediate features lie in a continuous space, allowing classifier-guidance gradients to update the features and thereby aligning the generated motions with user intentions while preserving fidelity. Quantitative experiments and user studies demonstrate that the freehand drawing approach reduces user time by approximately 46.7% when generating motions aligned with their imagination. The code, demos, and relevant data are publicly available at https://github.com/InvertedForest/DrawMotion.
Abstract:Recent advances in multimodal reward modeling have been largely driven by a paradigm shift from discriminative to generative approaches. Building on this progress, recent studies have further employed reinforcement learning from verifiable rewards (RLVR) to enhance multimodal reward models (MRMs). Despite their success, RLVR-based training typically relies on labeled multimodal preference data, which are costly and labor-intensive to obtain, making it difficult to scale MRM training. To overcome this limitation, we propose a Multi-Stage Reinforcement Learning (MSRL) approach, which can achieve scalable RL for MRMs with limited multimodal data. MSRL replaces the conventional RLVR-based training paradigm by first learning a generalizable reward reasoning capability from large-scale textual preference data, and then progressively transferring this capability to multimodal tasks through caption-based and fully multimodal reinforcement-learning stages. Furthermore, we introduce a cross-modal knowledge distillation approach to improve preference generalization within MSRL. Extensive experiments demonstrate that MSRL effectively scales the RLVR-based training of generative MRMs and substantially improves their performance across both visual understanding and visual generation tasks (e.g., from 66.6% to 75.9% on VL-RewardBench and from 70.2% to 75.7% on GenAI-Bench), without requiring additional multimodal preference annotations. Our code is available at: https://github.com/wangclnlp/MSRL.
Abstract:Retrieval-augmented generation (RAG) systems have made significant progress in solving complex multi-hop question answering (QA) tasks in the English scenario. However, RAG systems inevitably face the application scenario of retrieving across multilingual corpora and queries, leaving several open challenges. The first one involves the absence of benchmarks that assess RAG systems' capabilities under the multilingual multi-hop (MM-hop) QA setting. The second centers on the overreliance on LLMs' strong semantic understanding in English, which diminishes effectiveness in multilingual scenarios. To address these challenges, we first construct multilingual multi-hop QA benchmarks by translating English-only benchmarks into five languages, and then we propose DaPT, a novel multilingual RAG framework. DaPT generates sub-question graphs in parallel for both the source-language query and its English translation counterpart, then merges them before employing a bilingual retrieval-and-answer strategy to sequentially solve sub-questions. Our experimental results demonstrate that advanced RAG systems suffer from a significant performance imbalance in multilingual scenarios. Furthermore, our proposed method consistently yields more accurate and concise answers compared to the baselines, significantly enhancing RAG performance on this task. For instance, on the most challenging MuSiQue benchmark, DaPT achieves a relative improvement of 18.3\% in average EM score over the strongest baseline.
Abstract:Test-Time Scaling has shown notable efficacy in addressing complex problems through scaling inference compute. However, within Large Audio-Language Models (LALMs), an unintuitive phenomenon exists: post-training models for structured reasoning trajectories results in marginal or even negative gains compared to post-training for direct answering. To investigate it, we introduce CAFE, an evaluation framework designed to precisely quantify audio reasoning errors. Evaluation results reveal LALMs struggle with perception during reasoning and encounter a critical bottleneck: reasoning performance suffers from audio perception decay as reasoning length extends. To address it, we propose MPAR$^2$, a paradigm that encourages dynamic perceptual reasoning and decomposes complex questions into perception-rich sub-problems. Leveraging reinforcement learning, MPAR$^2$ improves perception performance on CAFE from 31.74% to 63.51% and effectively mitigates perception decay, concurrently enhancing reasoning capabilities to achieve a significant 74.59% accuracy on the MMAU benchmark. Further analysis demonstrates that MPAR$^2$ reinforces LALMs to attend to audio input and dynamically adapts reasoning budget to match task complexity.
Abstract:Test-Time Scaling (TTS) has significantly enhanced the capabilities of Large Reasoning Models (LRMs) but introduces a critical side-effect known as Overthinking. We conduct a preliminary study to rethink this phenomenon from a fine-grained perspective. We observe that LRMs frequently conduct repetitive self-verification without revision even after obtaining the final answer during the reasoning process. We formally define this specific position where the answer first stabilizes as the Reasoning Anchor. By analyzing pre- and post-anchor reasoning behaviors, we uncover the structural redundancy fixed in LRMs: the meaningless repetitive verification after deriving the first complete answer, which we term the Answer-Stable Tail (AST). Motivated by this observation, we propose Anchor-based Process Reward (APR), a structure-aware reward shaping method that localizes the reasoning anchor and penalizes exclusively the post-anchor AST. Leveraging the policy optimization algorithm suitable for length penalties, our APR models achieved the performance-efficiency Pareto frontier at 1.5B and 7B scales averaged across five mathematical reasoning datasets while requiring significantly fewer computational resources for RL training.
Abstract:Due to the dynamically evolving nature of real-world query streams, relevance models struggle to generalize to practical search scenarios. A sophisticated solution is self-evolution techniques. However, in large-scale industrial settings with massive query streams, this technique faces two challenges: (1) informative samples are often sparse and difficult to identify, and (2) pseudo-labels generated by the current model could be unreliable. To address these challenges, in this work, we propose a Self-Evolving Relevance Model approach (SERM), which comprises two complementary multi-agent modules: a multi-agent sample miner, designed to detect distributional shifts and identify informative training samples, and a multi-agent relevance annotator, which provides reliable labels through a two-level agreement framework. We evaluate SERM in a large-scale industrial setting, which serves billions of user requests daily. Experimental results demonstrate that SERM can achieve significant performance gains through iterative self-evolution, as validated by extensive offline multilingual evaluations and online testing.
Abstract:Previous methods evaluate reward models by testing them on a fixed pairwise ranking test set, but they typically do not provide performance information on each preference dimension. In this work, we address the evaluation challenge of reward models by probing preference representations. To confirm the effectiveness of this evaluation method, we construct a Multi-dimensional Reward Model Benchmark (MRMBench), a collection of six probing tasks for different preference dimensions. We design it to favor and encourage reward models that better capture preferences across different dimensions. Furthermore, we introduce an analysis method, inference-time probing, which identifies the dimensions used during the reward prediction and enhances its interpretability. Through extensive experiments, we find that MRMBench strongly correlates with the alignment performance of large language models (LLMs), making it a reliable reference for developing advanced reward models. Our analysis of MRMBench evaluation results reveals that reward models often struggle to capture preferences across multiple dimensions, highlighting the potential of multi-objective optimization in reward modeling. Additionally, our findings show that the proposed inference-time probing method offers a reliable metric for assessing the confidence of reward predictions, which ultimately improves the alignment of LLMs.
Abstract:In aligning large language models (LLMs), reward models have played an important role, but are standardly trained as discriminative models and rely only on labeled human preference data. In this paper, we explore methods that train reward models using both unlabeled and labeled data. Building on the generative models in LLMs, we develop a generative reward model that is first trained via large-scale unsupervised learning and then fine-tuned via supervised learning. We also show that by using label smoothing, we are in fact optimizing a regularized pairwise ranking loss. This result, in turn, provides a new view of training reward models, which links generative models and discriminative models under the same class of training objectives. The outcome of these techniques is a foundation reward model, which can be applied to a wide range of tasks with little or no further fine-tuning effort. Extensive experiments show that this model generalizes well across several tasks, including response ranking, reinforcement learning from human feedback, and task adaptation with fine-tuning, achieving significant performance improvements over several strong baseline models.