Discrete speech tokens have been more and more popular in multiple speech processing fields, including automatic speech recognition (ASR), text-to-speech (TTS) and singing voice synthesis (SVS). In this paper, we describe the systems developed by the SJTU X-LANCE group for the TTS (acoustic + vocoder), SVS, and ASR tracks in the Interspeech 2024 Speech Processing Using Discrete Speech Unit Challenge. Notably, we achieved 1st rank on the leaderboard in the TTS track both with the whole training set and only 1h training data, with the highest UTMOS score and lowest bitrate among all submissions.
Recent TTS models with decoder-only Transformer architecture, such as SPEAR-TTS and VALL-E, achieve impressive naturalness and demonstrate the ability for zero-shot adaptation given a speech prompt. However, such decoder-only TTS models lack monotonic alignment constraints, sometimes leading to hallucination issues such as mispronunciation, word skipping and repeating. To address this limitation, we propose VALL-T, a generative Transducer model that introduces shifting relative position embeddings for input phoneme sequence, explicitly indicating the monotonic generation process while maintaining the architecture of decoder-only Transformer. Consequently, VALL-T retains the capability of prompt-based zero-shot adaptation and demonstrates better robustness against hallucinations with a relative reduction of 28.3% in the word error rate. Furthermore, the controllability of alignment in VALL-T during decoding facilitates the use of untranscribed speech prompts, even in unknown languages. It also enables the synthesis of lengthy speech by utilizing an aligned context window.
Generating high-quality and person-generic visual dubbing remains a challenge. Recent innovation has seen the advent of a two-stage paradigm, decoupling the rendering and lip synchronization process facilitated by intermediate representation as a conduit. Still, previous methodologies rely on rough landmarks or are confined to a single speaker, thus limiting their performance. In this paper, we propose DiffDub: Diffusion-based dubbing. We first craft the Diffusion auto-encoder by an inpainting renderer incorporating a mask to delineate editable zones and unaltered regions. This allows for seamless filling of the lower-face region while preserving the remaining parts. Throughout our experiments, we encountered several challenges. Primarily, the semantic encoder lacks robustness, constricting its ability to capture high-level features. Besides, the modeling ignored facial positioning, causing mouth or nose jitters across frames. To tackle these issues, we employ versatile strategies, including data augmentation and supplementary eye guidance. Moreover, we encapsulated a conformer-based reference encoder and motion generator fortified by a cross-attention mechanism. This enables our model to learn person-specific textures with varying references and reduces reliance on paired audio-visual data. Our rigorous experiments comprehensively highlight that our ground-breaking approach outpaces existing methods with considerable margins and delivers seamless, intelligible videos in person-generic and multilingual scenarios.
Discrete audio tokens derived from self-supervised learning models have gained widespread usage in speech generation. However, current practice of directly utilizing audio tokens poses challenges for sequence modeling due to the length of the token sequence. Additionally, this approach places the burden on the model to establish correlations between tokens, further complicating the modeling process. To address this issue, we propose acoustic BPE which encodes frequent audio token patterns by utilizing byte-pair encoding. Acoustic BPE effectively reduces the sequence length and leverages the prior morphological information present in token sequence, which alleviates the modeling challenges of token correlation. Through comprehensive investigations on a speech language model trained with acoustic BPE, we confirm the notable advantages it offers, including faster inference and improved syntax capturing capabilities. In addition, we propose a novel rescore method to select the optimal synthetic speech among multiple candidates generated by rich-diversity TTS system. Experiments prove that rescore selection aligns closely with human preference, which highlights acoustic BPE's potential to other speech generation tasks.
Self-supervised learning (SSL) proficiency in speech-related tasks has driven research into utilizing discrete tokens for speech tasks like recognition and translation, which offer lower storage requirements and great potential to employ natural language processing techniques. However, these studies, mainly single-task focused, faced challenges like overfitting and performance degradation in speech recognition tasks, often at the cost of sacrificing performance in multi-task scenarios. This study presents a comprehensive comparison and optimization of discrete tokens generated by various leading SSL models in speech recognition and synthesis tasks. We aim to explore the universality of speech discrete tokens across multiple speech tasks. Experimental results demonstrate that discrete tokens achieve comparable results against systems trained on FBank features in speech recognition tasks and outperform mel-spectrogram features in speech synthesis in subjective and objective metrics. These findings suggest that universal discrete tokens have enormous potential in various speech-related tasks. Our work is open-source and publicly available to facilitate research in this direction.
Although diffusion models in text-to-speech have become a popular choice due to their strong generative ability, the intrinsic complexity of sampling from diffusion models harms their efficiency. Alternatively, we propose VoiceFlow, an acoustic model that utilizes a rectified flow matching algorithm to achieve high synthesis quality with a limited number of sampling steps. VoiceFlow formulates the process of generating mel-spectrograms into an ordinary differential equation conditional on text inputs, whose vector field is then estimated. The rectified flow technique then effectively straightens its sampling trajectory for efficient synthesis. Subjective and objective evaluations on both single and multi-speaker corpora showed the superior synthesis quality of VoiceFlow compared to the diffusion counterpart. Ablation studies further verified the validity of the rectified flow technique in VoiceFlow.
Although high-fidelity speech can be obtained for intralingual speech synthesis, cross-lingual text-to-speech (CTTS) is still far from satisfactory as it is difficult to accurately retain the speaker timbres(i.e. speaker similarity) and eliminate the accents from their first language(i.e. nativeness). In this paper, we demonstrated that vector-quantized(VQ) acoustic feature contains less speaker information than mel-spectrogram. Based on this finding, we propose a novel dual speaker embedding TTS (DSE-TTS) framework for CTTS with authentic speaking style. Here, one embedding is fed to the acoustic model to learn the linguistic speaking style, while the other one is integrated into the vocoder to mimic the target speaker's timbre. Experiments show that by combining both embeddings, DSE-TTS significantly outperforms the state-of-the-art SANE-TTS in cross-lingual synthesis, especially in terms of nativeness.
The utilization of discrete speech tokens, divided into semantic tokens and acoustic tokens, has been proven superior to traditional acoustic feature mel-spectrograms in terms of naturalness and robustness for text-to-speech (TTS) synthesis. Recent popular models, such as VALL-E and SPEAR-TTS, allow zero-shot speaker adaptation through auto-regressive (AR) continuation of acoustic tokens extracted from a short speech prompt. However, these AR models are restricted to generate speech only in a left-to-right direction, making them unsuitable for speech editing where both preceding and following contexts are provided. Furthermore, these models rely on acoustic tokens, which have audio quality limitations imposed by the performance of audio codec models. In this study, we propose a unified context-aware TTS framework called UniCATS, which is capable of both speech continuation and editing. UniCATS comprises two components, an acoustic model CTX-txt2vec and a vocoder CTX-vec2wav. CTX-txt2vec employs contextual VQ-diffusion to predict semantic tokens from the input text, enabling it to incorporate the semantic context and maintain seamless concatenation with the surrounding context. Following that, CTX-vec2wav utilizes contextual vocoding to convert these semantic tokens into waveforms, taking into consideration the acoustic context. Our experimental results demonstrate that CTX-vec2wav outperforms HifiGAN and AudioLM in terms of speech resynthesis from semantic tokens. Moreover, we show that UniCATS achieves state-of-the-art performance in both speech continuation and editing.
Recently, end-to-end (E2E) automatic speech recognition (ASR) models have made great strides and exhibit excellent performance in general speech recognition. However, there remain several challenging scenarios that E2E models are not competent in, such as code-switching and named entity recognition (NER). Data augmentation is a common and effective practice for these two scenarios. However, the current data augmentation methods mainly rely on audio splicing and text-to-speech (TTS) models, which might result in discontinuous, unrealistic, and less diversified speech. To mitigate these potential issues, we propose a novel data augmentation method by applying the text-based speech editing model. The augmented speech from speech editing systems is more coherent and diversified, also more akin to real speech. The experimental results on code-switching and NER tasks show that our proposed method can significantly outperform the audio splicing and neural TTS based data augmentation systems.