Abstract:Large language models can improve with reinforcement learning for search agents, yet existing self play agents repeatedly generate tasks while discarding the knowledge gained during successful searches. We introduce CoEvoKG, a framework that turns a knowledge graph into both a source of verifiable training tasks and a persistent evidence memory for agent evolution. CoEvoKG jointly trains a task generator and a search agent: the generator creates multihop questions from entity chains sampled from the knowledge graph, while the agent learns from rewards for answer correctness and search trajectories whose entity paths are supported by graph evidence. When a search succeeds, CoEvoKG verifies and deduplicates the retrieved evidence, then writes it back to the corresponding graph nodes and edges. Future rounds reuse this enriched graph for task generation and reward computation, closing the loop between model self evolution and knowledge accumulation. Experiments on six QA benchmarks (NQ, TriviaQA, PopQA, HotpotQA, 2WikiMultiHopQA, and Bamboogle) with three backbone models show that CoEvoKG improves macro average accuracy over the corresponding base models by +11.2, +10.1, and +11.6 points on Qwen2.5-3B-Instruct, Qwen2.5-7B-Instruct, and Llama-3.1-8B-Instruct, respectively. Under matched training budgets, CoEvoKG further improves over competitive self play baselines and RL baselines for search agents by +2.6 to +3.7 macro average points across the three backbones. Code is available at https://github.com/lazzy1225/CoEvoKG.
Abstract:Vision-language alignment, the stage that bridges pretrained vision encoders and large language models, is widely treated as a form of pretraining requiring full-parameter updates. We challenge this view and investigate what happens when low-rank adaptation is applied to the LLM during this stage instead. We find that low-rank alignment not only reduces computational costs but also outperforms full-parameter alignment on most benchmarks. To understand this phenomenon, we systematically characterize the implicit biases introduced by low-rank adaptation during alignment. Empirically, we find that low-rank alignment shifts model behavior from hallucinatory to conservative and preserves per-token linear separability of visual features that full-parameter alignment disrupts, a phenomenon we term LS-curse. Geometrically, low rank aligned models exhibit more homogeneous and structurally stable visual representations, maintaining modality-specific knowledge rather than prematurely fusing entity-level semantics. Theoretically, we establish two theorems showing that low-rank alignment induces preferences for parameter subspaces with flat gradients and feature subspaces robust to perturbations, providing a principled explanation for the observed structure-preserving behavior. Extensive experiments cover ablation over 100 alignment configurations, three families of low-rank operators, and various rank, encoder, and other settings.
Abstract:As web agents increasingly demonstrate capabilities in automated task execution, the development of robust evaluation frameworks for assessing their navigation and task completion performance has emerged as a critical research priority. However, existing benchmarks exhibit fundamental limitations. First, they suffer from insufficient scale and limited domain diversity, constraining comprehensive evaluation of cross-domain generalization. Second, prevailing LLM-as-Judge evaluation methodologies inadequately capture fine-grained interaction semantics, particularly regarding precise query formulation and filtering operations. Third, current benchmarks predominantly emphasize navigation success metrics while neglecting critical requirements for real-world deployment scenarios. To address these limitations, we introduce WebRetriever, a large-scale benchmark encompassing 800 websites and 1,550 tasks across diverse domains, including consumer, professional, and enterprise sectors, with comprehensive coverage of user intent patterns. We propose NavEval (Navigation Evaluation), a novel LLM-as-Judge framework that leverages rich interaction context beyond visual screenshots, achieving state-of-the-art alignment with human judgment across multiple evaluation datasets. Furthermore, we establish three complementary evaluation protocols that collectively provide holistic assessment of web agent capabilities: navigation proficiency, knowledge-assisted interaction, and end-to-end task completion with information extraction. Extensive experimental analysis reveals substantial performance disparities across evaluation protocols, demonstrating that navigation success alone is an insufficient predictor of real-world application effectiveness. WebRetriever delivers fine-grained diagnostic insights into agent capabilities and establishes a rigorous foundation for advancing web agent research and development.
Abstract:An unmanned deformable vehicle is a wheel-legged robot transforming between two configurations: vehicular and humanoid states, with different motion modes and stability characteristics. To address motion stability in multiple configurations, a center-of-mass adjustment mechanism was designed. Further, a motion stability hierarchical control algorithm was proposed, and an electromechanical model based on a two-degree-of-freedom center-of-mass adjustment mechanism was established. An unmanned-deformable-vehicle vehicular-state steady-state steering dynamics model and a gait planning kinematic model of humanoid state walking were established. A stability hierarchical control strategy was designed to realize the stability control. The results showed that the steady-state steering stability in vehicular state and the walking stability in humanoid state could be significantly improved by controlling the slider motion.




Abstract:Recovering CAD models from point clouds, especially the sketch-extrusion process, can be seen as the process of rebuilding the topology and extrusion primitives. Previous methods utilize implicit fields for sketch representation, leading to shape reconstruction of curved edges. In this paper, we proposed a CAD reconstruction network that produces editable CAD models from input point clouds (Point2Primitive) by directly predicting every element of the extrusion primitives. Point2Primitive can directly detect and predict sketch curves (type and parameter) from point clouds based on an improved transformer. The sketch curve parameters are formulated as position queries and optimized in an autoregressive way, leading to high parameter accuracy. The topology is rebuilt by extrusion segmentation, and each extrusion parameter (sketch and extrusion operation) is recovered by combining the predicted curves and the computed extrusion operation. Extensive experiments demonstrate that our method is superior in primitive prediction accuracy and CAD reconstruction. The reconstructed shapes are of high geometrical fidelity.
Abstract:Multiple-suction-cup grasping can improve the efficiency of bin picking in cluttered scenes. In this paper, we propose a grasp planner for a vacuum gripper to use multiple suction cups to simultaneously grasp multiple objects or an object with a large surface. To take on the challenge of determining where to grasp and which cups to activate when grasping, we used 3D convolution to convolve the affordable areas inferred by neural network with the gripper kernel in order to find graspable positions of sampled gripper orientations. The kernel used for 3D convolution in this work was encoded including cup ID information, which helps to directly determine which cups to activate by decoding the convolution results. Furthermore, a sorting algorithm is proposed to find the optimal grasp among the candidates. Our planner exhibited good generality and successfully found multiple-cup grasps in previous affordance map datasets. Our planner also exhibited improved picking efficiency using multiple suction cups in physical robot picking experiments. Compared with single-object (single-cup) grasping, multiple-cup grasping contributed to 1.45x, 1.65x, and 1.16x increases in efficiency for picking boxes, fruits, and daily necessities, respectively.




Abstract:Deep learning has been widely used for inferring robust grasps. Although human-labeled RGB-D datasets were initially used to learn grasp configurations, preparation of this kind of large dataset is expensive. To address this problem, images were generated by a physical simulator, and a physically inspired model (e.g., a contact model between a suction vacuum cup and object) was used as a grasp quality evaluation metric to annotate the synthesized images. However, this kind of contact model is complicated and requires parameter identification by experiments to ensure real world performance. In addition, previous studies have not considered manipulator reachability such as when a grasp configuration with high grasp quality is unable to reach the target due to collisions or the physical limitations of the robot. In this study, we propose an intuitive geometric analytic-based grasp quality evaluation metric. We further incorporate a reachability evaluation metric. We annotate the pixel-wise grasp quality and reachability by the proposed evaluation metric on synthesized images in a simulator to train an auto-encoder--decoder called suction graspability U-Net++ (SG-U-Net++). Experiment results show that our intuitive grasp quality evaluation metric is competitive with a physically-inspired metric. Learning the reachability helps to reduce motion planning computation time by removing obviously unreachable candidates. The system achieves an overall picking speed of 560 PPH (pieces per hour).




Abstract:Imbalanced data classification problem has always been a popular topic in the field of machine learning research. In order to balance the samples between majority and minority class. Oversampling algorithm is used to synthesize new minority class samples, but it could bring in noise. Pointing to the noise problems, this paper proposed a denoising autoencoder neural network (DAE) algorithm which can not only oversample minority class sample through misclassification cost, but it can denoise and classify the sampled dataset. Through experiments, compared with the denoising autoencoder neural network (DAE) with oversampling process and traditional fully connected neural networks, the results showed the proposed algorithm improves the classification accuracy of minority class of imbalanced datasets.