Transformer-based methods have shown impressive performance in image restoration tasks, such as image super-resolution and denoising. However, we find that these networks can only utilize a limited spatial range of input information through attribution analysis. This implies that the potential of Transformer is still not fully exploited in existing networks. In order to activate more input pixels for better restoration, we propose a new Hybrid Attention Transformer (HAT). It combines both channel attention and window-based self-attention schemes, thus making use of their complementary advantages. Moreover, to better aggregate the cross-window information, we introduce an overlapping cross-attention module to enhance the interaction between neighboring window features. In the training stage, we additionally adopt a same-task pre-training strategy to further exploit the potential of the model for further improvement. Extensive experiments have demonstrated the effectiveness of the proposed modules. We further scale up the model to show that the performance of the SR task can be greatly improved. Besides, we extend HAT to more image restoration applications, including real-world image super-resolution, Gaussian image denoising and image compression artifacts reduction. Experiments on benchmark and real-world datasets demonstrate that our HAT achieves state-of-the-art performance both quantitatively and qualitatively. Codes and models are publicly available at https://github.com/XPixelGroup/HAT.
Modern displays are capable of rendering video content with high dynamic range (HDR) and wide color gamut (WCG). However, the majority of available resources are still in standard dynamic range (SDR). As a result, there is significant value in transforming existing SDR content into the HDRTV standard. In this paper, we define and analyze the SDRTV-to-HDRTV task by modeling the formation of SDRTV/HDRTV content. Our analysis and observations indicate that a naive end-to-end supervised training pipeline suffers from severe gamut transition errors. To address this issue, we propose a novel three-step solution pipeline called HDRTVNet++, which includes adaptive global color mapping, local enhancement, and highlight refinement. The adaptive global color mapping step uses global statistics as guidance to perform image-adaptive color mapping. A local enhancement network is then deployed to enhance local details. Finally, we combine the two sub-networks above as a generator and achieve highlight consistency through GAN-based joint training. Our method is primarily designed for ultra-high-definition TV content and is therefore effective and lightweight for processing 4K resolution images. We also construct a dataset using HDR videos in the HDR10 standard, named HDRTV1K that contains 1235 and 117 training images and 117 testing images, all in 4K resolution. Besides, we select five metrics to evaluate the results of SDRTV-to-HDRTV algorithms. Our final results demonstrate state-of-the-art performance both quantitatively and visually. The code, model and dataset are available at https://github.com/xiaom233/HDRTVNet-plus.
Real-world Super-Resolution (real-SR) methods focus on dealing with diverse real-world images and have attracted increasing attention in recent years. The key idea is to use a complex and high-order degradation model to mimic real-world degradations. Although they have achieved impressive results in various scenarios, they are faced with the obstacle of evaluation. Currently, these methods are only assessed by their average performance on a small set of degradation cases randomly selected from a large space, which fails to provide a comprehensive understanding of their overall performance and often yields biased results. To overcome the limitation in evaluation, we propose SEAL, a framework for systematic evaluation of real-SR. In particular, we cluster the extensive degradation space to create a set of representative degradation cases, which serves as a comprehensive test set. Next, we propose a coarse-to-fine evaluation protocol to measure the distributed and relative performance of real-SR methods on the test set. The protocol incorporates two new metrics: acceptance rate (AR) and relative performance ratio (RPR), derived from an acceptance line and an excellence line. Under SEAL, we benchmark existing real-SR methods, obtain new observations and insights into their performance, and develop a new strong baseline. We consider SEAL as the first step towards creating an unbiased and comprehensive evaluation platform, which can promote the development of real-SR.
We present DiffBIR, which leverages pretrained text-to-image diffusion models for blind image restoration problem. Our framework adopts a two-stage pipeline. In the first stage, we pretrain a restoration module across diversified degradations to improve generalization capability in real-world scenarios. The second stage leverages the generative ability of latent diffusion models, to achieve realistic image restoration. Specifically, we introduce an injective modulation sub-network -- LAControlNet for finetuning, while the pre-trained Stable Diffusion is to maintain its generative ability. Finally, we introduce a controllable module that allows users to balance quality and fidelity by introducing the latent image guidance in the denoising process during inference. Extensive experiments have demonstrated its superiority over state-of-the-art approaches for both blind image super-resolution and blind face restoration tasks on synthetic and real-world datasets. The code is available at https://github.com/XPixelGroup/DiffBIR.
The unmanned aerial vehicle (UAV) network is popular these years due to its various applications. In the UAV network, routing is significantly affected by the distributed network topology, leading to the issue that UAVs are vulnerable to deliberate damage. Hence, this paper focuses on the routing plan and recovery for UAV networks with attacks. In detail, a deliberate attack model based on the importance of nodes is designed to represent enemy attacks. Then, a node importance ranking mechanism is presented, considering the degree of nodes and link importance. However, it is intractable to handle the routing problem by traditional methods for UAV networks, since link connections change with the UAV availability. Hence, an intelligent algorithm based on reinforcement learning is proposed to recover the routing path when UAVs are attacked. Simulations are conducted and numerical results verify the proposed mechanism performs better than other referred methods.
Unmanned aerial vehicle (UAV) communication is of crucial importance for diverse practical applications. However, it is susceptible to the severe spectrum scarcity problem and interference since it operates in the unlicensed spectrum band. In order to tackle those issues, a dynamic spectrum sharing network is considered with the anti-jamming technique. Moreover, an intelligent spectrum allocation and trajectory optimization scheme is proposed to adapt to diverse jamming models by exploiting our designed novel online-offline multi-agent actor-critic and deep deterministic policy-gradient framework. Simulation results demonstrate the high efficiency of our proposed framework. It is also shown that our proposed scheme achieves the largest transmission rate among all benchmark schemes.
The demand for efficient 3D model generation techniques has grown exponentially, as manual creation of 3D models is time-consuming and requires specialized expertise. While generative models have shown potential in creating 3D textured shapes from 2D images, their applicability in 3D industries is limited due to the lack of a well-defined camera distribution in real-world scenarios, resulting in low-quality shapes. To overcome this limitation, we propose GET3D--, the first method that directly generates textured 3D shapes from 2D images with unknown pose and scale. GET3D-- comprises a 3D shape generator and a learnable camera sampler that captures the 6D external changes on the camera. In addition, We propose a novel training schedule to stably optimize both the shape generator and camera sampler in a unified framework. By controlling external variations using the learnable camera sampler, our method can generate aligned shapes with clear textures. Extensive experiments demonstrate the efficacy of GET3D--, which precisely fits the 6D camera pose distribution and generates high-quality shapes on both synthetic and realistic unconstrained datasets.
Image super-resolution (SR) with generative adversarial networks (GAN) has achieved great success in restoring realistic details. However, it is notorious that GAN-based SR models will inevitably produce unpleasant and undesirable artifacts, especially in practical scenarios. Previous works typically suppress artifacts with an extra loss penalty in the training phase. They only work for in-distribution artifact types generated during training. When applied in real-world scenarios, we observe that those improved methods still generate obviously annoying artifacts during inference. In this paper, we analyze the cause and characteristics of the GAN artifacts produced in unseen test data without ground-truths. We then develop a novel method, namely, DeSRA, to Detect and then Delete those SR Artifacts in practice. Specifically, we propose to measure a relative local variance distance from MSE-SR results and GAN-SR results, and locate the problematic areas based on the above distance and semantic-aware thresholds. After detecting the artifact regions, we develop a finetune procedure to improve GAN-based SR models with a few samples, so that they can deal with similar types of artifacts in more unseen real data. Equipped with our DeSRA, we can successfully eliminate artifacts from inference and improve the ability of SR models to be applied in real-world scenarios. The code will be available at https://github.com/TencentARC/DeSRA.
In recent years, there is an increasing demand for unmanned aerial vehicles (UAVs) to complete multiple applications. However, as unmanned equipments, UAVs lead to some security risks to general civil aviations. In order to strengthen the flight management of UAVs and guarantee the safety, UAVs can be equipped with automatic dependent surveillance-broadcast (ADS-B) devices. In addition, as an automatic system, ADS-B can periodically broadcast flight information to the nearby aircrafts or the ground stations, and the technology is already used in civil aviation systems. However, due to the limited frequency of ADS-B technique, UAVs equipped with ADS-B devices result in the loss of packets to both UAVs and civil aviation. Further, the operation of civil aviation are seriously interfered. Hence, this paper firstly examines the packets loss of civil planes at different distance, then analyzes the impact of UAVs equipped with ADS-B on the packets updating of civil planes. The result indicates that the 1090MHz band blocking is affected by the density of UAVs. Besides, the frequency capacity is affected by the requirement of updating interval of civil planes. The position updating probability within 3s is 92.3% if there are 200 planes within 50km and 20 UAVs within 5km. The position updating probability within 3s is 86.9% if there are 200 planes within 50km and 40 UAVs within 5km.
Space-air-ground integrated networks (SAGINs) help enhance the service performance in the sixth generation communication system. SAGIN is basically composed of satellites, aerial vehicles, ground facilities, as well as multiple terrestrial users. Therein, the low earth orbit (LEO) satellites are popular in recent years due to the low cost of development and launch, global coverage and delay-enabled services. Moreover, LEO satellites can support various applications, e.g., direct access, relay, caching and computation. In this work, we firstly provide the preliminaries and framework of SAGIN, in which the characteristics of LEO satellites, high altitude platforms, as well as unmanned aerial vehicles are analyzed. Then, the roles and potentials of LEO satellite in SAGIN are analyzed for access services. A couple of advanced techniques such as multi-access edge computing (MEC) and network function virtualization are introduced to enhance the LEO-based access service abilities as hierarchical MEC and network slicing in SAGIN. In addition, corresponding use cases are provided to verify the propositions. Besides, we also discuss the open issues and promising directions in LEO-enabled SAGIN access services for the future research.