



Abstract:A critical aspect of human visual perception is the ability to parse visual scenes into individual objects and further into object parts, forming part-whole hierarchies. Such composite structures could induce a rich set of semantic concepts and relations, thus playing an important role in the interpretation and organization of visual signals as well as for the generalization of visual perception and reasoning. However, existing visual reasoning benchmarks mostly focus on objects rather than parts. Visual reasoning based on the full part-whole hierarchy is much more challenging than object-centric reasoning due to finer-grained concepts, richer geometry relations, and more complex physics. Therefore, to better serve for part-based conceptual, relational and physical reasoning, we introduce a new large-scale diagnostic visual reasoning dataset named PTR. PTR contains around 70k RGBD synthetic images with ground truth object and part level annotations regarding semantic instance segmentation, color attributes, spatial and geometric relationships, and certain physical properties such as stability. These images are paired with 700k machine-generated questions covering various types of reasoning types, making them a good testbed for visual reasoning models. We examine several state-of-the-art visual reasoning models on this dataset and observe that they still make many surprising mistakes in situations where humans can easily infer the correct answer. We believe this dataset will open up new opportunities for part-based reasoning.




Abstract:We present a methodology for modifying the behavior of a classifier by directly rewriting its prediction rules. Our approach requires virtually no additional data collection and can be applied to a variety of settings, including adapting a model to new environments, and modifying it to ignore spurious features. Our code is available at https://github.com/MadryLab/EditingClassifiers .




Abstract:The visual world around us can be described as a structured set of objects and their associated relations. An image of a room may be conjured given only the description of the underlying objects and their associated relations. While there has been significant work on designing deep neural networks which may compose individual objects together, less work has been done on composing the individual relations between objects. A principal difficulty is that while the placement of objects is mutually independent, their relations are entangled and dependent on each other. To circumvent this issue, existing works primarily compose relations by utilizing a holistic encoder, in the form of text or graphs. In this work, we instead propose to represent each relation as an unnormalized density (an energy-based model), enabling us to compose separate relations in a factorized manner. We show that such a factorized decomposition allows the model to both generate and edit scenes that have multiple sets of relations more faithfully. We further show that decomposition enables our model to effectively understand the underlying relational scene structure. Project page at: https://composevisualrelations.github.io/.




Abstract:Generative adversarial networks (GANs) have recently found applications in image editing. However, most GAN based image editing methods often require large scale datasets with semantic segmentation annotations for training, only provide high level control, or merely interpolate between different images. Here, we propose EditGAN, a novel method for high quality, high precision semantic image editing, allowing users to edit images by modifying their highly detailed part segmentation masks, e.g., drawing a new mask for the headlight of a car. EditGAN builds on a GAN framework that jointly models images and their semantic segmentations, requiring only a handful of labeled examples, making it a scalable tool for editing. Specifically, we embed an image into the GAN latent space and perform conditional latent code optimization according to the segmentation edit, which effectively also modifies the image. To amortize optimization, we find editing vectors in latent space that realize the edits. The framework allows us to learn an arbitrary number of editing vectors, which can then be directly applied on other images at interactive rates. We experimentally show that EditGAN can manipulate images with an unprecedented level of detail and freedom, while preserving full image quality.We can also easily combine multiple edits and perform plausible edits beyond EditGAN training data. We demonstrate EditGAN on a wide variety of image types and quantitatively outperform several previous editing methods on standard editing benchmark tasks.




Abstract:We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,025 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 855 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/




Abstract:Humans have mental models that allow them to plan, experiment, and reason in the physical world. How should an intelligent agent go about learning such models? In this paper, we will study if models of the world learned in an open-ended physics environment, without any specific tasks, can be reused for downstream physics reasoning tasks. To this end, we build a benchmark Open-ended Physics ENvironment (OPEn) and also design several tasks to test learning representations in this environment explicitly. This setting reflects the conditions in which real agents (i.e. rolling robots) find themselves, where they may be placed in a new kind of environment and must adapt without any teacher to tell them how this environment works. This setting is challenging because it requires solving an exploration problem in addition to a model building and representation learning problem. We test several existing RL-based exploration methods on this benchmark and find that an agent using unsupervised contrastive learning for representation learning, and impact-driven learning for exploration, achieved the best results. However, all models still fall short in sample efficiency when transferring to the downstream tasks. We expect that OPEn will encourage the development of novel rolling robot agents that can build reusable mental models of the world that facilitate many tasks.




Abstract:A large body of recent work has identified transformations in the latent spaces of generative adversarial networks (GANs) that consistently and interpretably transform generated images. But existing techniques for identifying these transformations rely on either a fixed vocabulary of pre-specified visual concepts, or on unsupervised disentanglement techniques whose alignment with human judgments about perceptual salience is unknown. This paper introduces a new method for building open-ended vocabularies of primitive visual concepts represented in a GAN's latent space. Our approach is built from three components: (1) automatic identification of perceptually salient directions based on their layer selectivity; (2) human annotation of these directions with free-form, compositional natural language descriptions; and (3) decomposition of these annotations into a visual concept vocabulary, consisting of distilled directions labeled with single words. Experiments show that concepts learned with our approach are reliable and composable -- generalizing across classes, contexts, and observers, and enabling fine-grained manipulation of image style and content.




Abstract:We introduce the task of weakly supervised learning for detecting human and object interactions in videos. Our task poses unique challenges as a system does not know what types of human-object interactions are present in a video or the actual spatiotemporal location of the human and the object. To address these challenges, we introduce a contrastive weakly supervised training loss that aims to jointly associate spatiotemporal regions in a video with an action and object vocabulary and encourage temporal continuity of the visual appearance of moving objects as a form of self-supervision. To train our model, we introduce a dataset comprising over 6.5k videos with human-object interaction annotations that have been semi-automatically curated from sentence captions associated with the videos. We demonstrate improved performance over weakly supervised baselines adapted to our task on our video dataset.




Abstract:Manually annotating object segmentation masks is very time-consuming. While interactive segmentation methods offer a more efficient alternative, they become unaffordable at a large scale because the cost grows linearly with the number of annotated masks. In this paper, we propose a highly efficient annotation scheme for building large datasets with object segmentation masks. At a large scale, images contain many object instances with similar appearance. We exploit these similarities by using hierarchical clustering on mask predictions made by a segmentation model. We propose a scheme that efficiently searches through the hierarchy of clusters and selects which clusters to annotate. Humans manually verify only a few masks per cluster, and the labels are propagated to the whole cluster. Through a large-scale experiment to populate 1M unlabeled images with object segmentation masks for 80 object classes, we show that (1) we obtain 1M object segmentation masks with an total annotation time of only 290 hours; (2) we reduce annotation time by 76x compared to manual annotation; (3) the segmentation quality of our masks is on par with those from manually annotated datasets. Code, data, and models are available online.




Abstract:We present a framework for learning hierarchical policies from demonstrations, using sparse natural language annotations to guide the discovery of reusable skills for autonomous decision-making. We formulate a generative model of action sequences in which goals generate sequences of high-level subtask descriptions, and these descriptions generate sequences of low-level actions. We describe how to train this model using primarily unannotated demonstrations by parsing demonstrations into sequences of named high-level subtasks, using only a small number of seed annotations to ground language in action. In trained models, the space of natural language commands indexes a combinatorial library of skills; agents can use these skills to plan by generating high-level instruction sequences tailored to novel goals. We evaluate this approach in the ALFRED household simulation environment, providing natural language annotations for only 10% of demonstrations. It completes more than twice as many tasks as a standard approach to learning from demonstrations, matching the performance of instruction following models with access to ground-truth plans during both training and evaluation.