Abstract:Many approaches to robot learning begin by inferring a reward function from a set of human demonstrations. To learn a good reward, it is necessary to determine which features of the environment are relevant before determining how these features should be used to compute reward. End-to-end methods for joint feature and reward learning (e.g., using deep networks or program synthesis techniques) often yield brittle reward functions that are sensitive to spurious state features. By contrast, humans can often generalizably learn from a small number of demonstrations by incorporating strong priors about what features of a demonstration are likely meaningful for a task of interest. How do we build robots that leverage this kind of background knowledge when learning from new demonstrations? This paper describes a method named ALGAE (Adaptive Language-Guided Abstraction from [Contrastive] Explanations) which alternates between using language models to iteratively identify human-meaningful features needed to explain demonstrated behavior, then standard inverse reinforcement learning techniques to assign weights to these features. Experiments across a variety of both simulated and real-world robot environments show that ALGAE learns generalizable reward functions defined on interpretable features using only small numbers of demonstrations. Importantly, ALGAE can recognize when features are missing, then extract and define those features without any human input -- making it possible to quickly and efficiently acquire rich representations of user behavior.
Abstract:When language models (LMs) are trained to forget (or "unlearn'') a skill, how precisely does their behavior change? We study the behavior of transformer LMs in which tasks have been forgotten via fine-tuning on randomized labels. Such LMs learn to generate near-random predictions for individual examples in the "training'' set used for forgetting. Across tasks, however, LMs exhibit extreme variability in whether LM predictions change on examples outside the training set. In some tasks (like entailment classification), forgetting generalizes robustly, and causes models to produce uninformative predictions on new task instances; in other tasks (like physical commonsense reasoning and scientific question answering) forgetting affects only the training examples, and models continue to perform the "forgotten'' task accurately even for examples very similar to those that appeared in the training set. Dataset difficulty is not predictive of whether a behavior can be forgotten; instead, generalization in forgetting is (weakly) predicted by the confidence of LMs' initial task predictions and the variability of LM representations of training data, with low confidence and low variability both associated with greater generalization. Perhaps most surprisingly, random-label forgetting appears to be somewhat insensitive to the contents of the training set: for example, models trained on science questions with random labels continue to answer other science questions accurately, but begin to produce random labels on entailment classification tasks. Finally, we show that even generalizable forgetting is shallow: linear probes trained on LMs' representations can still perform tasks reliably after forgetting. Our results highlight the difficulty and unpredictability of performing targeted skill removal from models via fine-tuning.
Abstract:When the world changes, so does the text that humans write about it. How do we build language models that can be easily updated to reflect these changes? One popular approach is retrieval-augmented generation, in which new documents are inserted into a knowledge base and retrieved during prediction for downstream tasks. Most prior work on these systems have focused on improving behavior during prediction through better retrieval or reasoning. This paper introduces ERASE, which instead improves model behavior when new documents are acquired, by incrementally deleting or rewriting other entries in the knowledge base each time a document is added. In two new benchmark datasets evaluating models' ability to answer questions about a stream of news articles or conversations, ERASE improves accuracy relative to conventional retrieval-augmented generation by 7-13% (Mixtral-8x7B) and 6-10% (Llama-3-8B) absolute. Code and data are available at https://github.com/belindal/ERASE
Abstract:This paper focuses on the task of hallucination detection, which aims to determine the truthfulness of LLM-generated statements. To address this problem, a popular class of methods utilize the LLM's self-consistencies in its beliefs in a set of logically related augmented statements generated by the LLM, which does not require external knowledge databases and can work with both white-box and black-box LLMs. However, in many existing approaches, the augmented statements tend to be very monotone and unstructured, which makes it difficult to integrate meaningful information from the LLM beliefs in these statements. Also, many methods work with the binarized version of the LLM's belief, instead of the continuous version, which significantly loses information. To overcome these limitations, in this paper, we propose Belief Tree Propagation (BTProp), a probabilistic framework for LLM hallucination detection. BTProp introduces a belief tree of logically related statements by recursively decomposing a parent statement into child statements with three decomposition strategies, and builds a hidden Markov tree model to integrate the LLM's belief scores in these statements in a principled way. Experiment results show that our method improves baselines by 3%-9% (evaluated by AUROC and AUC-PR) on multiple hallucination detection benchmarks. Code is available at https://github.com/UCSB-NLP-Chang/BTProp.
Abstract:The ability to build and leverage world models is essential for a general-purpose AI agent. Testing such capabilities is hard, in part because the building blocks of world models are ill-defined. We present Elements of World Knowledge (EWOK), a framework for evaluating world modeling in language models by testing their ability to use knowledge of a concept to match a target text with a plausible/implausible context. EWOK targets specific concepts from multiple knowledge domains known to be vital for world modeling in humans. Domains range from social interactions (help/hinder) to spatial relations (left/right). Both, contexts and targets are minimal pairs. Objects, agents, and locations in the items can be flexibly filled in enabling easy generation of multiple controlled datasets. We then introduce EWOK-CORE-1.0, a dataset of 4,374 items covering 11 world knowledge domains. We evaluate 20 openweights large language models (1.3B--70B parameters) across a battery of evaluation paradigms along with a human norming study comprising 12,480 measurements. The overall performance of all tested models is worse than human performance, with results varying drastically across domains. These data highlight simple cases where even large models fail and present rich avenues for targeted research on LLM world modeling capabilities.
Abstract:We propose an interactive approach to language learning that utilizes linguistic acceptability judgments from an informant (a competent language user) to learn a grammar. Given a grammar formalism and a framework for synthesizing data, our model iteratively selects or synthesizes a data-point according to one of a range of information-theoretic policies, asks the informant for a binary judgment, and updates its own parameters in preparation for the next query. We demonstrate the effectiveness of our model in the domain of phonotactics, the rules governing what kinds of sound-sequences are acceptable in a language, and carry out two experiments, one with typologically-natural linguistic data and another with a range of procedurally-generated languages. We find that the information-theoretic policies that our model uses to select items to query the informant achieve sample efficiency comparable to, and sometimes greater than, fully supervised approaches.
Abstract:Modern AI systems such as self-driving cars and game-playing agents achieve superhuman performance, but often lack human-like features such as generalization, interpretability and human inter-operability. Inspired by the rich interactions between language and decision-making in humans, we introduce Policy Learning with a Language Bottleneck (PLLB), a framework enabling AI agents to generate linguistic rules that capture the strategies underlying their most rewarding behaviors. PLLB alternates between a rule generation step guided by language models, and an update step where agents learn new policies guided by rules. In a two-player communication game, a maze solving task, and two image reconstruction tasks, we show that PLLB agents are not only able to learn more interpretable and generalizable behaviors, but can also share the learned rules with human users, enabling more effective human-AI coordination.
Abstract:When a teacher provides examples for a student to study, these examples must be informative, enabling a student to progress from their current state toward a target concept or skill. Good teachers must therefore simultaneously infer what students already know and adapt their teaching to students' changing state of knowledge. There is increasing interest in using computational models, particularly large language models, as pedagogical tools. As students, language models in particular have shown a remarkable ability to adapt to new tasks given small numbers of examples. But how effectively can these models adapt as teachers to students of different types? To study this question, we introduce a suite of models and evaluation methods we call AdapT. AdapT has two components: (1) a collection of simulated Bayesian student models that can be used for evaluation of automated teaching methods; (2) a platform for evaluation with human students, to characterize the real-world effectiveness of these methods. We additionally introduce (3) AToM, a new probabilistic model for adaptive teaching that jointly infers students' past beliefs and optimizes for the correctness of future beliefs. In evaluations of simulated students across three learning domains (fraction arithmetic, English morphology, function learning), AToM systematically outperforms LLM-based and standard Bayesian teaching models. In human experiments, both AToM and LLMs outperform non-adaptive random example selection. Our results highlight both the difficulty of the adaptive teaching task and the potential of learned adaptive models for solving it.
Abstract:To date, most discoveries of network subcomponents that implement human-interpretable computations in deep vision models have involved close study of single units and large amounts of human labor. We explore scalable methods for extracting the subgraph of a vision model's computational graph that underlies recognition of a specific visual concept. We introduce a new method for identifying these subgraphs: specifying a visual concept using a few examples, and then tracing the interdependence of neuron activations across layers, or their functional connectivity. We find that our approach extracts circuits that causally affect model output, and that editing these circuits can defend large pretrained models from adversarial attacks.
Abstract:This paper describes MAIA, a Multimodal Automated Interpretability Agent. MAIA is a system that uses neural models to automate neural model understanding tasks like feature interpretation and failure mode discovery. It equips a pre-trained vision-language model with a set of tools that support iterative experimentation on subcomponents of other models to explain their behavior. These include tools commonly used by human interpretability researchers: for synthesizing and editing inputs, computing maximally activating exemplars from real-world datasets, and summarizing and describing experimental results. Interpretability experiments proposed by MAIA compose these tools to describe and explain system behavior. We evaluate applications of MAIA to computer vision models. We first characterize MAIA's ability to describe (neuron-level) features in learned representations of images. Across several trained models and a novel dataset of synthetic vision neurons with paired ground-truth descriptions, MAIA produces descriptions comparable to those generated by expert human experimenters. We then show that MAIA can aid in two additional interpretability tasks: reducing sensitivity to spurious features, and automatically identifying inputs likely to be mis-classified.