Decoding natural visual scenes from brain activity has flourished, with extensive research in single-subject tasks and, however, less in cross-subject tasks. Reconstructing high-quality images in cross-subject tasks is a challenging problem due to profound individual differences between subjects and the scarcity of data annotation. In this work, we proposed MindTuner for cross-subject visual decoding, which achieves high-quality and rich-semantic reconstructions using only 1 hour of fMRI training data benefiting from the phenomena of visual fingerprint in the human visual system and a novel fMRI-to-text alignment paradigm. Firstly, we pre-train a multi-subject model among 7 subjects and fine-tune it with scarce data on new subjects, where LoRAs with Skip-LoRAs are utilized to learn the visual fingerprint. Then, we take the image modality as the intermediate pivot modality to achieve fMRI-to-text alignment, which achieves impressive fMRI-to-text retrieval performance and corrects fMRI-to-image reconstruction with fine-tuned semantics. The results of both qualitative and quantitative analyses demonstrate that MindTuner surpasses state-of-the-art cross-subject visual decoding models on the Natural Scenes Dataset (NSD), whether using training data of 1 hour or 40 hours.
Today, most methods for image understanding tasks rely on feed-forward neural networks. While this approach has allowed for empirical accuracy, efficiency, and task adaptation via fine-tuning, it also comes with fundamental disadvantages. Existing networks often struggle to generalize across different datasets, even on the same task. By design, these networks ultimately reason about high-dimensional scene features, which are challenging to analyze. This is true especially when attempting to predict 3D information based on 2D images. We propose to recast 3D multi-object tracking from RGB cameras as an \emph{Inverse Rendering (IR)} problem, by optimizing via a differentiable rendering pipeline over the latent space of pre-trained 3D object representations and retrieve the latents that best represent object instances in a given input image. To this end, we optimize an image loss over generative latent spaces that inherently disentangle shape and appearance properties. We investigate not only an alternate take on tracking but our method also enables examining the generated objects, reasoning about failure situations, and resolving ambiguous cases. We validate the generalization and scaling capabilities of our method by learning the generative prior exclusively from synthetic data and assessing camera-based 3D tracking on the nuScenes and Waymo datasets. Both these datasets are completely unseen to our method and do not require fine-tuning. Videos and code are available at https://light.princeton.edu/inverse-rendering-tracking/.
The tendon-driven musculoskeletal humanoid has many benefits that human beings have, but the modeling of its complex muscle and bone structures is difficult and conventional model-based controls cannot realize intended movements. Therefore, a learning control mechanism that acquires nonlinear relationships between joint angles, muscle tensions, and muscle lengths from the actual robot is necessary. In this study, we propose a system which runs the learning control mechanism for a long time to keep the self-body image of the musculoskeletal humanoid correct at all times. Also, we show that the musculoskeletal humanoid can conduct position control, torque control, and variable stiffness control using this self-body image. We conduct a long-time self-body image acquisition experiment lasting 3 hours, evaluate variable stiffness control using the self-body image, etc., and discuss the superiority and practicality of the self-body image acquisition of musculoskeletal structures, comprehensively.
Despite significant advancements in image matting, existing models heavily depend on manually-drawn trimaps for accurate results in natural image scenarios. However, the process of obtaining trimaps is time-consuming, lacking user-friendliness and device compatibility. This reliance greatly limits the practical application of all trimap-based matting methods. To address this issue, we introduce Click2Trimap, an interactive model capable of predicting high-quality trimaps and alpha mattes with minimal user click inputs. Through analyzing real users' behavioral logic and characteristics of trimaps, we successfully propose a powerful iterative three-class training strategy and a dedicated simulation function, making Click2Trimap exhibit versatility across various scenarios. Quantitative and qualitative assessments on synthetic and real-world matting datasets demonstrate Click2Trimap's superior performance compared to all existing trimap-free matting methods. Especially, in the user study, Click2Trimap achieves high-quality trimap and matting predictions in just an average of 5 seconds per image, demonstrating its substantial practical value in real-world applications.
Customized generative text-to-image models have the ability to produce images that closely resemble a given subject. However, in the context of generating advertising images for e-commerce scenarios, it is crucial that the generated subject's identity aligns perfectly with the product being advertised. In order to address the need for strictly-ID preserved advertising image generation, we have developed a Control-Net based customized image generation pipeline and have taken earring model advertising as an example. Our approach facilitates a seamless interaction between the earrings and the model's face, while ensuring that the identity of the earrings remains intact. Furthermore, to achieve a diverse and controllable display, we have proposed a multi-branch cross-attention architecture, which allows for control over the scale, pose, and appearance of the model, going beyond the limitations of text prompts. Our method manages to achieve fine-grained control of the generated model's face, resulting in controllable and captivating advertising effects.
Current point cloud semantic segmentation has achieved great advances when given sufficient labels. However, the dense annotation of LiDAR point clouds remains prohibitively expensive and time-consuming, unable to keep up with the continuously growing volume of data. In this paper, we propose annotating images with scattered points, followed by utilizing SAM (a Foundation model) to generate semantic segmentation labels for the images. Finally, by mapping the segmentation labels of the images to the LiDAR space using the intrinsic and extrinsic parameters of the camera and LiDAR, we obtain labels for point cloud semantic segmentation, and release Scatter-KITTI and Scatter-nuScenes, which are the first works to utilize image segmentation-based SAM for weakly supervised point cloud semantic segmentation. Furthermore, to mitigate the influence of erroneous pseudo labels obtained from sparse annotations on point cloud features, we propose a multi-modal weakly supervised network for LiDAR semantic segmentation, called MM-ScatterNet. This network combines features from both point cloud and image modalities, enhancing the representation learning of point clouds by introducing consistency constraints between multi-modal features and point cloud features. On the SemanticKITTI dataset, we achieve 66\% of fully supervised performance using only 0.02% of annotated data, and on the NuScenes dataset, we achieve 95% of fully supervised performance using only 0.1% labeled points.
We present GeoSynth, a model for synthesizing satellite images with global style and image-driven layout control. The global style control is via textual prompts or geographic location. These enable the specification of scene semantics or regional appearance respectively, and can be used together. We train our model on a large dataset of paired satellite imagery, with automatically generated captions, and OpenStreetMap data. We evaluate various combinations of control inputs, including different types of layout controls. Results demonstrate that our model can generate diverse, high-quality images and exhibits excellent zero-shot generalization. The code and model checkpoints are available at https://github.com/mvrl/GeoSynth.
Accurate localization is fundamental for autonomous underwater vehicles (AUVs) to carry out precise tasks, such as manipulation and construction. Vision-based solutions using fiducial marker are promising, but extremely challenging underwater because of harsh lighting condition underwater. This paper introduces a gradient-based active camera exposure control method to tackle sharp lighting variations during image acquisition, which can establish better foundation for subsequent image enhancement procedures. Considering a typical scenario for underwater operations where visual tags are used, we proposed several experiments comparing our method with other state-of-the-art exposure control method including Active Exposure Control (AEC) and Gradient-based Exposure Control (GEC). Results show a significant improvement in the accuracy of robot localization. This method is an important component that can be used in visual-based state estimation pipeline to improve the overall localization accuracy.
Deep learning methods for accelerated MRI achieve state-of-the-art results but largely ignore additional speedups possible with noncartesian sampling trajectories. To address this gap, we created a generative diffusion model-based reconstruction algorithm for multi-coil highly undersampled spiral MRI. This model uses conditioning during training as well as frequency-based guidance to ensure consistency between images and measurements. Evaluated on retrospective data, we show high quality (structural similarity > 0.87) in reconstructed images with ultrafast scan times (0.02 seconds for a 2D image). We use this algorithm to identify a set of optimal variable-density spiral trajectories and show large improvements in image quality compared to conventional reconstruction using the non-uniform fast Fourier transform. By combining efficient spiral sampling trajectories, multicoil imaging, and deep learning reconstruction, these methods could enable the extremely high acceleration factors needed for real-time 3D imaging.
We present InstantMesh, a feed-forward framework for instant 3D mesh generation from a single image, featuring state-of-the-art generation quality and significant training scalability. By synergizing the strengths of an off-the-shelf multiview diffusion model and a sparse-view reconstruction model based on the LRM architecture, InstantMesh is able to create diverse 3D assets within 10 seconds. To enhance the training efficiency and exploit more geometric supervisions, e.g, depths and normals, we integrate a differentiable iso-surface extraction module into our framework and directly optimize on the mesh representation. Experimental results on public datasets demonstrate that InstantMesh significantly outperforms other latest image-to-3D baselines, both qualitatively and quantitatively. We release all the code, weights, and demo of InstantMesh, with the intention that it can make substantial contributions to the community of 3D generative AI and empower both researchers and content creators.