Image-to-image translation is the process of converting an image from one domain to another using deep learning techniques.
We address the open problem of training hypernetworks for Controllable Pareto Front Learning (CPFL) under split feasibility conditions with rigorous theoretical guarantees. We reformulate the constrained Pareto problem as a Bi-Level Scalarized Split Problem (BSSP) and propose the Adaptive Balanced Penalty (ABP) algorithm, whose three gradient components -- optimality, set feasibility, and image feasibility -- are blended through an adaptive indicator driven by a computable lower bound. Using a novel convex surrogate technique, we prove full-sequence convergence under standard convexity and Robbins-Monro step-size assumptions. The ABP penalty structure is then translated into a two-phase, feasibility-first training strategy for Hyper-MLP and HyperTrans architectures (ABP-HyperNet). To evaluate constrained CPFL, we introduce the Expected Feasible Hypervolume (EFHV), which jointly captures solution quality and constraint satisfaction. Experiments on five multi-objective benchmarks validate the ABP solver against ground truth, while three multi-task learning datasets demonstrate that ABP-HyperNet achieves up to 2.3x higher EFHV than unconstrained baselines by raising feasibility from 36-49% to 87-100%.
Diffusion-based image-to-image (I2I) translation excels in high-fidelity generation but suffers from slow sampling in state-of-the-art Diffusion Bridge Models (DBMs), often requiring dozens of function evaluations (NFEs). We introduce DBMSolver, a training-free sampler that exploits the semi-linear structure of DBM's underlying SDE and ODE via exponential integrators, yielding highly-efficient 1st- and 2nd-order solutions. This reduces NFEs by up to 5x while boosting quality (e.g., FID drops 53% on DIODE at 20 NFEs vs. 2nd-order baseline). Experiments on inpainting, stylization, and semantics-to-image tasks across resolutions up to 256x256 show DBMSolver sets new SOTA efficiency-quality tradeoffs, enabling real-world applicability. Our code is publicly available at https://github.com/snumprlab/dbmsolver.
Exploration is a prerequisite for learning useful behaviors in sparse-reward, long-horizon tasks, particularly within 3D environments. Curiosity-driven reinforcement learning addresses this via intrinsic rewards derived from the mismatch between the agent's predictive model of the world and reality. However, translating this intrinsic motivation to complex, photorealistic environments remains difficult, as agents can become trapped in local loops and receive fresh rewards for revisiting forgotten states. In this work, we demonstrate that this failure stems from a lack of spatial persistence and episodic context. We show that effective curiosity requires a model of the world that is persistent and continuously updated, paired with an agent that maintains an episodic trajectory history to navigate toward novel regions. We achieve this using an online 3D reconstruction as a persistent model of the world, while the agent policy is parameterized as a sequence model over RGB observations to maintain episodic context. This design enables effective exploration during training while allowing the agent to navigate using solely RGB frames at deployment. Trained purely via curiosity on HM3D, our agent outperforms RL-based active mapping baselines and generalizes zero-shot to Gibson and AI-generated worlds. Our end-to-end policy enables efficient adaptation to downstream tasks, such as apple picking and image-goal navigation, outperforming from-scratch baselines. Please see video results at https://recuriosity.github.io/.
Multimodal large language models (MLLMs) and diffusion models have each reached remarkable maturity: MLLMs excel at reasoning over heterogeneous multimodal inputs with strong semantic grounding, while diffusion models synthesize images and videos with photorealistic fidelity. We argue that these two families can be unified through a simple division of labor: MLLMs perform semantic planning, while diffusion models render pixels from high-level semantic guidance and low-level visual features. Building on this idea, we propose Bernini, a unified framework for video generation and editing. An MLLM-based planner predicts the target semantic representation directly in the ViT embedding space, and a DiT-based renderer synthesizes pixels conditioned on this plan, augmented by text features and, for editing, source VAE features for detail preservation. Because semantics serve as the interface, the planner and renderer can be trained separately and only lightly co-trained, preserving the pretrained strengths of both components while keeping training efficient. To better handle multiple visual inputs, we introduce Segment-Aware 3D Rotary Positional Embedding (SA-3D RoPE), and further incorporate chain-of-thought reasoning in the planner to better transfer understanding into generation. Bernini achieves state-of-the-art performance across a wide range of video generation and editing benchmarks, with the MLLM's pretrained understanding translating into strong generalization on challenging editing tasks.
Reservoir characterization workflows increasingly rely on image-based and machine-learning/deep learning or even generative AI approaches, but openly available geological image datasets suitable for reproducible benchmarking remain limited. Here we describe a high-resolution dataset of reservoir-property image slices derived from the Groningen static geological model. The dataset contains aligned two-dimensional PNG images representing facies, porosity, permeability, and water saturation, generated from three-dimensional reservoir grids and prepared for downstream visualization, segmentation, and image-to-image translation tasks. In addition to the deposited original image corpus, we provide an archived software workflow for reproducing augmentation, mask generation, paired-image construction, and example baseline experiments. The resource is designed to support benchmarking of geological image analysis methods and the study of cross-domain relationships among reservoir properties. By separating the fixed image dataset from the reproducible processing workflow, this work provides a transparent foundation for reuse in geoscience, reservoir modeling, and machine-learning applications.
Vision-language models (VLMs) are used as high-level planners for embodied agents, translating natural language instructions and visual observations into action plans. While prior work has studied abstention in LLMs, existing benchmarks are largely text-only and do not capture the perceptual grounding and physical constraints inherent to embodied robotics environments. In such settings, abstention requires recognizing when instructions are ambiguous, physically infeasible, based on false premises, or otherwise unresolvable given the available sensory modalities and context. To address this gap, we introduce a taxonomy to categorize abstention in the context of embodied robotics and present RoboAbstention, a scalable and auditable framework for generating abstention instructions grounded in images gathered from five robotics datasets. RoboAbstention instantiates the taxonomy through a three-phase pipeline: (1) structured visual grounding, (2) deterministic constraint derivation, and (3) controlled instruction generation via category-specific templates. This enables the construction of a diverse dataset with verifiable abstention conditions. We evaluate several frontier VLMs and find that all models exhibit significant weaknesses in abstention, including those with advanced reasoning capabilities. The best-performing model, Gemini 2.5 Flash, abstains on only 39.0% of our 6,069 benchmark instructions, while the embodied planner Gemini Robotics ER 1.6 Preview abstains on just 16.5%. We further explore methods for improving abstention in VLM planners, such as defensive prompting and in-context learning, and find that these interventions substantially improve performance, reaching 93.6% abstention rate for Gemini Robotics ER 1.6 Preview and 88.6% for GPT 5.4 Mini, yet no approach fully solves the problem. We open-source RoboAbstention at https://purseclab.github.io/RoboAbstention/.
High-resolution 3D medical image generation remains challenging because fully volumetric models are computationally expensive, while efficient 2D slice generators often fail to preserve anatomical consistency across the third dimension. We propose LiFT, a framework for Lifted inter-slice Feature Trajectories that factorizes 3D volume synthesis into per-slice image generation and inter-slice trajectory learning. Rather than modeling the volumetric distribution end-to-end, LiFT treats a volume as an ordered trajectory in feature space, capturing how anatomical structures appear, transform, and disappear across depth. A tri-planar drifting loss aligns the trajectory of generated slices with the trajectories of real volumes, enabling distributional learning over inter-slice progressions in unconditional generation; in paired translation, a bidirectional $z$-context mixer trained against the registered target supplies through-plane coherence while preserving per-slice fidelity. We evaluate LiFT on BraTS 2023 (unconditional and missing-modality MR) and SynthRAD2023 (MR-to-CT). Across these settings, LiFT preserves per-slice quality, approaches the reported cWDM missing-MR reconstruction quality at $\sim$$135\times$ lower inference cost (without formal equivalence testing), and improves through-plane coherence on MR-to-CT relative to a no-mapper ablation, demonstrating that lightweight inter-slice trajectory learning is a viable route to high-resolution 3D medical synthesis.
Recent unified models integrate multimodal understanding and generation within a single framework. However, an "understanding-generation gap" persists, where models can capture user intent but often fail to translate this semantic knowledge into precise pixel-level manipulation. This gap results in two bottlenecks in anything-to-image task (X2I): the attention entanglement bottleneck, where blind planning struggles with complex prompts, and the visual refinement bottleneck, where unstructured feedback fails to correct imperfections efficiently. In this paper, we propose a novel framework that empowers unified models to autonomously switch between generation strategies based on instruction complexity and model capability. To achieve this, we construct a hierarchical data pipeline that constructs execution paths across three adaptive modes: direct generation for simple cases, self-reflection for quality refinement, and multi-step planning for decomposing complex scenarios. Building on this pipeline, we contribute a high-quality dataset with over 50,000 samples and implement a two-stage training strategy comprising SFT and RL. Specifically, we design step-wise reasoning rewards to ensure logical consistency and intra-group complexity penalty to prevent redundant computational overhead. Extensive experiments demonstrate that our method outperforms existing baselines on X2I, achieving superior generation fidelity among simple-to-complex instructions. The code is released at https://github.com/WeChatCV/Interleaved_Visual_Reasoner.
Video game engines have been an important source for generating large volumes of visual synthetic datasets for training and evaluating computer vision algorithms that are to be deployed in the real world. While the visual fidelity of modern game engines has been significantly improved with technologies such as ray-tracing, a notable sim2real appearance gap between the synthetic and the real-world images still remains, which limits the utilization of synthetic datasets in real-world applications. In this letter, we investigate the ability of a state-of-the-art image generation and editing diffusion model (FLUX.2-4B Klein) to enhance the photorealism of synthetic datasets and compare its performance against a traditional image-to-image translation model (REGEN). Furthermore, we propose a hybrid approach that combines the strong geometry and material transformations of diffusion-based methods with the distribution-matching capabilities of image-to-image translation techniques. Through experiments, it is demonstrated that REGEN outperforms FLUX.2-4B Klein and that by combining both FLUX.2-4B Klein and REGEN models, better visual realism can be achieved compared to using each model individually, while maintaining semantic consistency. The code is available at: https://github.com/stefanos50/Hybrid-Sim2Real
Text- and image-conditioned video generation models have achieved strong visual fidelity and temporal coherence, but they often fail to generate motion governed by kinematic and geometric constraints. In these settings, object parts must remain rigid, maintain contact or coupling with neighboring components, and transfer motion consistently across connected parts. These requirements are especially explicit in articulated mechanical assemblies, where motion is constrained by rigid-link geometry, contact/coupling relations, and transmission through kinematic chains. A generated video may therefore appear plausible while violating the intended mechanism, such as rotating a part that should translate, deforming a rigid component, breaking coupling between parts, or failing to move downstream components. To evaluate this gap, We introduce MechVerse, a benchmark for mechanically consistent image-to-video generation. MechVerse contains 21,156 synthetic clips from 1,357 mechanical assemblies across 141 categories, organized into three tiers of increasing kinematic complexity: independent articulation, pairwise coupling, and densely coupled multi-part mechanisms. Each clip is paired with a structured prompt describing part identities, stationary supports, moving components, motion primitives, direction, speed/extent, and inter-part dependencies. We evaluate proprietary, open-source, and fine-tuned image-to-video models using standard video metrics, instruction-following scores, and human judgments of motion correctness and kinematic coupling. Results show that current models can preserve appearance and smoothness while failing to generate mechanically admissible motion, with errors increasing as coupling complexity grows. MechVerse provides a benchmark for measuring and improving mechanism-aware video generation from image and language inputs.