Autonomous cars are self-driving vehicles that use artificial intelligence (AI) and sensors to navigate and operate without human intervention, using high-resolution cameras and lidars that detect what happens in the car's immediate surroundings. They have the potential to revolutionize transportation by improving safety, efficiency, and accessibility.
Radar and LiDAR have been widely used in autonomous driving as LiDAR provides rich structure information, and radar demonstrates high robustness under adverse weather. Recent studies highlight the effectiveness of fusing radar and LiDAR point clouds. However, challenges remain due to the modality misalignment and information loss during feature extractions. To address these issues, we propose a 4D radar-LiDAR framework to mutually enhance their representations. Initially, the indicative features from radar are utilized to guide both radar and LiDAR geometric feature learning. Subsequently, to mitigate their sparsity gap, the shape information from LiDAR is used to enrich radar BEV features. Extensive experiments on the View-of-Delft (VoD) dataset demonstrate our approach's superiority over existing methods, achieving the highest mAP of 71.76% across the entire area and 86.36\% within the driving corridor. Especially for cars, we improve the AP by 4.17% and 4.20% due to the strong indicative features and symmetric shapes.




Autonomous vehicles face significant challenges in navigating adverse weather, particularly rain, due to the visual impairment of camera-based systems. In this study, we leveraged contemporary deep learning techniques to mitigate these challenges, aiming to develop a vision model that processes live vehicle camera feeds to eliminate rain-induced visual hindrances, yielding visuals closely resembling clear, rain-free scenes. Using the Car Learning to Act (CARLA) simulation environment, we generated a comprehensive dataset of clear and rainy images for model training and testing. In our model, we employed a classic encoder-decoder architecture with skip connections and concatenation operations. It was trained using novel batching schemes designed to effectively distinguish high-frequency rain patterns from low-frequency scene features across successive image frames. To evaluate the model performance, we integrated it with a steering module that processes front-view images as input. The results demonstrated notable improvements in steering accuracy, underscoring the model's potential to enhance navigation safety and reliability in rainy weather conditions.




Recent numerous video generation models, also known as world models, have demonstrated the ability to generate plausible real-world videos. However, many studies have shown that these models often produce motion results lacking logical or physical coherence. In this paper, we revisit video generation models and find that single-stage approaches struggle to produce high-quality results while maintaining coherent motion reasoning. To address this issue, we propose \textbf{Motion Dreamer}, a two-stage video generation framework. In Stage I, the model generates an intermediate motion representation-such as a segmentation map or depth map-based on the input image and motion conditions, focusing solely on the motion itself. In Stage II, the model uses this intermediate motion representation as a condition to generate a high-detail video. By decoupling motion reasoning from high-fidelity video synthesis, our approach allows for more accurate and physically plausible motion generation. We validate the effectiveness of our approach on the Physion dataset and in autonomous driving scenarios. For example, given a single push, our model can synthesize the sequential toppling of a set of dominoes. Similarly, by varying the movements of ego-cars, our model can produce different effects on other vehicles. Our work opens new avenues in creating models that can reason about physical interactions in a more coherent and realistic manner.




Developing autonomous vehicles that can navigate complex environments with human-level safety and efficiency is a central goal in self-driving research. A common approach to achieving this is imitation learning, where agents are trained to mimic human expert demonstrations collected from real-world driving scenarios. However, discrepancies between human perception and the self-driving car's sensors can introduce an \textit{imitation gap}, leading to imitation learning failures. In this work, we introduce \textbf{IGDrivSim}, a benchmark built on top of the Waymax simulator, designed to investigate the effects of the imitation gap in learning autonomous driving policy from human expert demonstrations. Our experiments show that this perception gap between human experts and self-driving agents can hinder the learning of safe and effective driving behaviors. We further show that combining imitation with reinforcement learning, using a simple penalty reward for prohibited behaviors, effectively mitigates these failures. Our code is open-sourced at: https://github.com/clemgris/IGDrivSim.git.
This article proposes an active-learning-based adaptive trajectory tracking control method for autonomous ground vehicles to compensate for modeling errors and unmodeled dynamics. The nominal vehicle model is decoupled into lateral and longitudinal subsystems, which are augmented with online Gaussian Processes (GPs), using measurement data. The estimated mean functions of the GPs are used to construct a feedback compensator, which, together with an LPV state feedback controller designed for the nominal system, gives the adaptive control structure. To assist exploration of the dynamics, the paper proposes a new, dynamic active learning method to collect the most informative samples to accelerate the training process. To analyze the performance of the overall learning tool-chain provided controller, a novel iterative, counterexample-based algorithm is proposed for calculating the induced L2 gain between the reference trajectory and the tracking error. The analysis can be executed for a set of possible realizations of the to-be-controlled system, giving robust performance certificate of the learning method under variation of the vehicle dynamics. The efficiency of the proposed control approach is shown on a high-fidelity physics simulator and in real experiments using a 1/10 scale F1TENTH electric car.




The generation of high-quality 3D car assets is essential for various applications, including video games, autonomous driving, and virtual reality. Current 3D generation methods utilizing NeRF or 3D-GS as representations for 3D objects, generate a Lambertian object under fixed lighting and lack separated modelings for material and global illumination. As a result, the generated assets are unsuitable for relighting under varying lighting conditions, limiting their applicability in downstream tasks. To address this challenge, we propose a novel relightable 3D object generative framework that automates the creation of 3D car assets, enabling the swift and accurate reconstruction of a vehicle's geometry, texture, and material properties from a single input image. Our approach begins with introducing a large-scale synthetic car dataset comprising over 1,000 high-precision 3D vehicle models. We represent 3D objects using global illumination and relightable 3D Gaussian primitives integrating with BRDF parameters. Building on this representation, we introduce a feed-forward model that takes images as input and outputs both relightable 3D Gaussians and global illumination parameters. Experimental results demonstrate that our method produces photorealistic 3D car assets that can be seamlessly integrated into road scenes with different illuminations, which offers substantial practical benefits for industrial applications.




Autonomous racing has rapidly gained research attention. Traditionally, racing cars rely on 2D LiDAR as their primary visual system. In this work, we explore the integration of an event camera with the existing system to provide enhanced temporal information. Our goal is to fuse the 2D LiDAR data with event data in an end-to-end learning framework for steering prediction, which is crucial for autonomous racing. To the best of our knowledge, this is the first study addressing this challenging research topic. We start by creating a multisensor dataset specifically for steering prediction. Using this dataset, we establish a benchmark by evaluating various SOTA fusion methods. Our observations reveal that existing methods often incur substantial computational costs. To address this, we apply low-rank techniques to propose a novel, efficient, and effective fusion design. We introduce a new fusion learning policy to guide the fusion process, enhancing robustness against misalignment. Our fusion architecture provides better steering prediction than LiDAR alone, significantly reducing the RMSE from 7.72 to 1.28. Compared to the second-best fusion method, our work represents only 11% of the learnable parameters while achieving better accuracy. The source code, dataset, and benchmark will be released to promote future research.
Self-driving cars increasingly rely on deep neural networks to achieve human-like driving. However, the opacity of such black-box motion planners makes it challenging for the human behind the wheel to accurately anticipate when they will fail, with potentially catastrophic consequences. Here, we introduce concept-wrapper network (i.e., CW-Net), a method for explaining the behavior of black-box motion planners by grounding their reasoning in human-interpretable concepts. We deploy CW-Net on a real self-driving car and show that the resulting explanations refine the human driver's mental model of the car, allowing them to better predict its behavior and adjust their own behavior accordingly. Unlike previous work using toy domains or simulations, our study presents the first real-world demonstration of how to build authentic autonomous vehicles (AVs) that give interpretable, causally faithful explanations for their decisions, without sacrificing performance. We anticipate our method could be applied to other safety-critical systems with a human in the loop, such as autonomous drones and robotic surgeons. Overall, our study suggests a pathway to explainability for autonomous agents as a whole, which can help make them more transparent, their deployment safer, and their usage more ethical.
Video encoders optimize compression for human perception by minimizing reconstruction error under bit-rate constraints. In many modern applications such as autonomous driving, an overwhelming majority of videos serve as input for AI systems performing tasks like object recognition or segmentation, rather than being watched by humans. It is therefore useful to optimize the encoder for a downstream task instead of for perceptual image quality. However, a major challenge is how to combine such downstream optimization with existing standard video encoders, which are highly efficient and popular. Here, we address this challenge by controlling the Quantization Parameters (QPs) at the macro-block level to optimize the downstream task. This granular control allows us to prioritize encoding for task-relevant regions within each frame. We formulate this optimization problem as a Reinforcement Learning (RL) task, where the agent learns to balance long-term implications of choosing QPs on both task performance and bit-rate constraints. Notably, our policy does not require the downstream task as an input during inference, making it suitable for streaming applications and edge devices such as vehicles. We demonstrate significant improvements in two tasks, car detection, and ROI (saliency) encoding. Our approach improves task performance for a given bit rate compared to traditional task agnostic encoding methods, paving the way for more efficient task-aware video compression.
Camera-based Semantic Scene Completion (SSC) is gaining attentions in the 3D perception field. However, properties such as perspective and occlusion lead to the underestimation of the geometry in distant regions, posing a critical issue for safety-focused autonomous driving systems. To tackle this, we propose ScanSSC, a novel camera-based SSC model composed of a Scan Module and Scan Loss, both designed to enhance distant scenes by leveraging context from near-viewpoint scenes. The Scan Module uses axis-wise masked attention, where each axis employing a near-to-far cascade masking that enables distant voxels to capture relationships with preceding voxels. In addition, the Scan Loss computes the cross-entropy along each axis between cumulative logits and corresponding class distributions in a near-to-far direction, thereby propagating rich context-aware signals to distant voxels. Leveraging the synergy between these components, ScanSSC achieves state-of-the-art performance, with IoUs of 44.54 and 48.29, and mIoUs of 17.40 and 20.14 on the SemanticKITTI and SSCBench-KITTI-360 benchmarks.