Federal Research Center for Computer Science and Control of Russian Academy of Sciences
Abstract:We study the problem of estimating the score function using both implicit score matching and denoising score matching. Assuming that the data distribution exhibiting a low-dimensional structure, we prove that implicit score matching is able not only to adapt to the intrinsic dimension, but also to achieve the same rates of convergence as denoising score matching in terms of the sample size. Furthermore, we demonstrate that both methods allow us to estimate log-density Hessians without the curse of dimensionality by simple differentiation. This justifies convergence of ODE-based samplers for generative diffusion models. Our approach is based on Gagliardo-Nirenberg-type inequalities relating weighted $L^2$-norms of smooth functions and their derivatives.
Abstract:We present a theory for simultaneous approximation of the score function and its derivatives, enabling the handling of data distributions with low-dimensional structure and unbounded support. Our approximation error bounds match those in the literature while relying on assumptions that relax the usual bounded support requirement. Crucially, our bounds are free from the curse of dimensionality. Moreover, we establish approximation guarantees for derivatives of any prescribed order, extending beyond the commonly considered first-order setting.
Abstract:We derive an approximation error bound that holds simultaneously for a function and all its derivatives up to any prescribed order. The bounds apply to elementary functions, including multivariate polynomials, the exponential function, and the reciprocal function, and are obtained using feedforward neural networks with the Gaussian Error Linear Unit (GELU) activation. In addition, we report the network size, weight magnitudes, and behavior at infinity. Our analysis begins with a constructive approximation of multiplication, where we prove the simultaneous validity of error bounds over domains of increasing size for a given approximator. Leveraging this result, we obtain approximation guarantees for division and the exponential function, ensuring that all higher-order derivatives of the resulting approximators remain globally bounded.
Abstract:Decentralized collision avoidance remains a core challenge for scalable multi-robot systems. One of the promising approaches to tackle this problem is Model Predictive Path Integral (MPPI) -- a framework that is naturally suited to handle any robot motion model and provides strong theoretical guarantees. Still, in practice MPPI-based controller may provide suboptimal trajectories as its performance relies heavily on uninformed random sampling. In this work, we introduce CoRL-MPPI, a novel fusion of Cooperative Reinforcement Learning and MPPI to address this limitation. We train an action policy (approximated as deep neural network) in simulation that learns local cooperative collision avoidance behaviors. This learned policy is then embedded into the MPPI framework to guide its sampling distribution, biasing it towards more intelligent and cooperative actions. Notably, CoRL-MPPI preserves all the theoretical guarantees of regular MPPI. We evaluate our approach in dense, dynamic simulation environments against state-of-the-art baselines, including ORCA, BVC, and a multi-agent MPPI implementation. Our results demonstrate that CoRL-MPPI significantly improves navigation efficiency (measured by success rate and makespan) and safety, enabling agile and robust multi-robot navigation.
Abstract:Decentralized multi-agent navigation under uncertainty is a complex task that arises in numerous robotic applications. It requires collision avoidance strategies that account for both kinematic constraints, sensing and action execution noise. In this paper, we propose a novel approach that integrates the Model Predictive Path Integral (MPPI) with a probabilistic adaptation of Optimal Reciprocal Collision Avoidance. Our method ensures safe and efficient multi-agent navigation by incorporating probabilistic safety constraints directly into the MPPI sampling process via a Second-Order Cone Programming formulation. This approach enables agents to operate independently using local noisy observations while maintaining safety guarantees. We validate our algorithm through extensive simulations with differential-drive robots and benchmark it against state-of-the-art methods, including ORCA-DD and B-UAVC. Results demonstrate that our approach outperforms them while achieving high success rates, even in densely populated environments. Additionally, validation in the Gazebo simulator confirms its practical applicability to robotic platforms.
Abstract:The multi-agent path finding (MAPF) problem asks to find a set of paths on a graph such that when synchronously following these paths the agents never encounter a conflict. In the most widespread MAPF formulation, the so-called Classical MAPF, the agents sizes are neglected and two types of conflicts are considered: occupying the same vertex or using the same edge at the same time step. Meanwhile in numerous practical applications, e.g. in robotics, taking into account the agents' sizes is vital to ensure that the MAPF solutions can be safely executed. Introducing large agents yields an additional type of conflict arising when one agent follows an edge and its body overlaps with the body of another agent that is actually not using this same edge (e.g. staying still at some distinct vertex of the graph). Until now it was not clear how harder the problem gets when such conflicts are to be considered while planning. Specifically, it was known that Classical MAPF problem on an undirected graph can be solved in polynomial time, however no complete polynomial-time algorithm was presented to solve MAPF with large agents. In this paper we, for the first time, establish that the latter problem is NP-hard and, thus, if P!=NP no polynomial algorithm for it can, unfortunately, be presented. Our proof is based on the prevalent in the field technique of reducing the seminal 3SAT problem (which is known to be an NP-complete problem) to the problem at hand. In particular, for an arbitrary 3SAT formula we procedurally construct a dedicated graph with specific start and goal vertices and show that the given 3SAT formula is satisfiable iff the corresponding path finding instance has a solution.
Abstract:We examine theoretical properties of the denoising score matching estimate. We model the density of observations with a nonparametric Gaussian mixture. We significantly relax the standard manifold assumption allowing the samples step away from the manifold. At the same time, we are still able to leverage a nice distribution structure. We derive non-asymptotic bounds on the approximation and generalization errors of the denoising score matching estimate. The rates of convergence are determined by the intrinsic dimension. Furthermore, our bounds remain valid even if we allow the ambient dimension grow polynomially with the sample size.
Abstract:Planning safe paths in 3D workspace for high DoF robotic systems, such as manipulators, is a challenging problem, especially when the environment is populated with the dynamic obstacles that need to be avoided. In this case the time dimension should be taken into account that further increases the complexity of planning. To mitigate this issue we suggest to combine safe-interval path planning (a prominent technique in heuristic search) with the randomized planning, specifically, with the bidirectional rapidly-exploring random trees (RRT-Connect) - a fast and efficient algorithm for high-dimensional planning. Leveraging a dedicated technique of fast computation of the safe intervals we end up with an efficient planner dubbed SI-RRT. We compare it with the state of the art and show that SI-RRT consistently outperforms the competitors both in runtime and solution cost. Our implementation of SI-RRT is publicly available at https://github.com/PathPlanning/ManipulationPlanning-SI-RRT




Abstract:We study a path planning problem where the possible move actions are represented as a finite set of motion primitives aligned with the grid representation of the environment. That is, each primitive corresponds to a short kinodynamically-feasible motion of an agent and is represented as a sequence of the swept cells of a grid. Typically heuristic search, i.e. A*, is conducted over the lattice induced by these primitives (lattice-based planning) to find a path. However due to the large branching factor such search may be inefficient in practice. To this end we suggest a novel technique rooted in the idea of searching over the grid cells (as in vanilla A*) simultaneously fitting the possible sequences of the motion primitives into these cells. The resultant algorithm, MeshA*, provably preserves the guarantees on completeness and optimality, on the one hand, and is shown to notably outperform conventional lattice-based planning (x1.5 decrease in the runtime), on the other hand. Moreover, we suggest an additional pruning technique that additionally decreases the search space of MeshA*. The resultant planner is combined with the regular A* to retain completeness and is shown to further increase the search performance at the cost of negligible decrease of the solution quality.
Abstract:The recently proposed ToolkenGPT tool learning paradigm demonstrates promising performance but suffers from two major issues: first, it cannot benefit from tool documentation, and second, it often makes mistakes in whether to use a tool at all. We introduce Toolken+ that mitigates the first problem by reranking top $k$ tools selected by ToolkenGPT and the second problem with a special "Reject" option such that the model will generate a vocabulary token if "Reject" is ranked first. We demonstrate the effectiveness of Toolken+ on multistep numerical reasoning and tool selection tasks.