Autonomous cars are self-driving vehicles that use artificial intelligence (AI) and sensors to navigate and operate without human intervention, using high-resolution cameras and lidars that detect what happens in the car's immediate surroundings. They have the potential to revolutionize transportation by improving safety, efficiency, and accessibility.
The emerging Internet of Things (IoT) applications, such as driverless cars, have a growing demand for high-precision positioning and navigation. Nowadays, LiDAR inertial odometry becomes increasingly prevalent in robotics and autonomous driving. However, many current SLAM systems lack sufficient adaptability to various scenarios. Challenges include decreased point cloud accuracy with longer frame intervals under the constant velocity assumption, coupling of erroneous IMU information when IMU saturation occurs, and decreased localization accuracy due to the use of fixed-resolution maps during indoor-outdoor scene transitions. To address these issues, we propose a loosely coupled adaptive LiDAR-Inertial-Odometry named \textbf{Adaptive-LIO}, which incorporates adaptive segmentation to enhance mapping accuracy, adapts motion modality through IMU saturation and fault detection, and adjusts map resolution adaptively using multi-resolution voxel maps based on the distance from the LiDAR center. Our proposed method has been tested in various challenging scenarios, demonstrating the effectiveness of the improvements we introduce. The code is open-source on GitHub: \href{https://github.com/chengwei0427/adaptive_lio}{Adaptive-LIO}.




3D car modeling is crucial for applications in autonomous driving systems, virtual and augmented reality, and gaming. However, due to the distinctive properties of cars, such as highly reflective and transparent surface materials, existing methods often struggle to achieve accurate 3D car reconstruction.To address these limitations, we propose Car-GS, a novel approach designed to mitigate the effects of specular highlights and the coupling of RGB and geometry in 3D geometric and shading reconstruction (3DGS). Our method incorporates three key innovations: First, we introduce view-dependent Gaussian primitives to effectively model surface reflections. Second, we identify the limitations of using a shared opacity parameter for both image rendering and geometric attributes when modeling transparent objects. To overcome this, we assign a learnable geometry-specific opacity to each 2D Gaussian primitive, dedicated solely to rendering depth and normals. Third, we observe that reconstruction errors are most prominent when the camera view is nearly orthogonal to glass surfaces. To address this issue, we develop a quality-aware supervision module that adaptively leverages normal priors from a pre-trained large-scale normal model.Experimental results demonstrate that Car-GS achieves precise reconstruction of car surfaces and significantly outperforms prior methods. The project page is available at https://lcc815.github.io/Car-GS.
Autonomous Vehicles (AVs) rely on artificial intelligence (AI) to accurately detect objects and interpret their surroundings. However, even when trained using millions of miles of real-world data, AVs are often unable to detect rare failure modes (RFMs). The problem of RFMs is commonly referred to as the "long-tail challenge", due to the distribution of data including many instances that are very rarely seen. In this paper, we present a novel approach that utilizes advanced generative and explainable AI techniques to aid in understanding RFMs. Our methods can be used to enhance the robustness and reliability of AVs when combined with both downstream model training and testing. We extract segmentation masks for objects of interest (e.g., cars) and invert them to create environmental masks. These masks, combined with carefully crafted text prompts, are fed into a custom diffusion model. We leverage the Stable Diffusion inpainting model guided by adversarial noise optimization to generate images containing diverse environments designed to evade object detection models and expose vulnerabilities in AI systems. Finally, we produce natural language descriptions of the generated RFMs that can guide developers and policymakers to improve the safety and reliability of AV systems.




Autonomous driving evaluation requires simulation environments that closely replicate actual road conditions, including real-world sensory data and responsive feedback loops. However, many existing simulations need to predict waypoints along fixed routes on public datasets or synthetic photorealistic data, \ie, open-loop simulation usually lacks the ability to assess dynamic decision-making. While the recent efforts of closed-loop simulation offer feedback-driven environments, they cannot process visual sensor inputs or produce outputs that differ from real-world data. To address these challenges, we propose DrivingSphere, a realistic and closed-loop simulation framework. Its core idea is to build 4D world representation and generate real-life and controllable driving scenarios. In specific, our framework includes a Dynamic Environment Composition module that constructs a detailed 4D driving world with a format of occupancy equipping with static backgrounds and dynamic objects, and a Visual Scene Synthesis module that transforms this data into high-fidelity, multi-view video outputs, ensuring spatial and temporal consistency. By providing a dynamic and realistic simulation environment, DrivingSphere enables comprehensive testing and validation of autonomous driving algorithms, ultimately advancing the development of more reliable autonomous cars. The benchmark will be publicly released.
To build a smarter and safer city, a secure, efficient, and sustainable transportation system is a key requirement. The autonomous driving system (ADS) plays an important role in the development of smart transportation and is considered one of the major challenges facing the automotive sector in recent decades. A car equipped with an autonomous driving system (ADS) comes with various cutting-edge functionalities such as adaptive cruise control, collision alerts, automated parking, and more. A primary area of research within ADAS involves identifying road obstacles in construction zones regardless of the driving environment. This paper presents an innovative and highly accurate road obstacle detection model utilizing computer vision technology that can be activated in construction zones and functions under diverse drift conditions, ultimately contributing to build a safer road transportation system. The model developed with the YOLO framework achieved a mean average precision exceeding 94\% and demonstrated an inference time of 1.6 milliseconds on the validation dataset, underscoring the robustness of the methodology applied to mitigate hazards and risks for autonomous vehicles.
Generating large-scale sensing datasets through photo-realistic simulation is an important aspect of many robotics applications such as autonomous driving. In this paper, we consider the problem of synchronous data collection from the open-source CARLA simulator using multiple sensors attached to vehicle based on user-defined criteria. We propose a novel, one-step framework that we refer to as Car-STAGE, based on CARLA simulator, to generate data using a graphical user interface (GUI) defining configuration parameters to data collection without any user intervention. This framework can utilize the user-defined configuration parameters such as choice of maps, number and configurations of sensors, environmental and lighting conditions etc. to run the simulation in the background, collecting high-dimensional sensor data from diverse sensors such as RGB Camera, LiDAR, Radar, Depth Camera, IMU Sensor, GNSS Sensor, Semantic Segmentation Camera, Instance Segmentation Camera, and Optical Flow Camera along with the ground-truths of the individual actors and storing the sensor data as well as ground-truth labels in a local or cloud-based database. The framework uses multiple threads where a main thread runs the server, a worker thread deals with queue and frame number and the rest of the threads processes the sensor data. The other way we derive speed up over the native implementation is by memory mapping the raw binary data into the disk and then converting the data into known formats at the end of data collection. We show that using these techniques, we gain a significant speed up over frames, under an increasing set of sensors and over the number of spawned objects.




The skill to drift a car--i.e., operate in a state of controlled oversteer like professional drivers--could give future autonomous cars maximum flexibility when they need to retain control in adverse conditions or avoid collisions. We investigate real-time drifting strategies that put the car where needed while bypassing expensive trajectory optimization. To this end, we design a reinforcement learning agent that builds on the concept of tire energy absorption to autonomously drift through changing and complex waypoint configurations while safely staying within track bounds. We achieve zero-shot deployment on the car by training the agent in a simulation environment built on top of a neural stochastic differential equation vehicle model learned from pre-collected driving data. Experiments on a Toyota GR Supra and Lexus LC 500 show that the agent is capable of drifting smoothly through varying waypoint configurations with tracking error as low as 10 cm while stably pushing the vehicles to sideslip angles of up to 63{\deg}.




3D semantic occupancy prediction, which seeks to provide accurate and comprehensive representations of environment scenes, is important to autonomous driving systems. For autonomous cars equipped with multi-camera and LiDAR, it is critical to aggregate multi-sensor information into a unified 3D space for accurate and robust predictions. Recent methods are mainly built on the 2D-to-3D transformation that relies on sensor calibration to project the 2D image information into the 3D space. These methods, however, suffer from two major limitations: First, they rely on accurate sensor calibration and are sensitive to the calibration noise, which limits their application in real complex environments. Second, the spatial transformation layers are computationally expensive and limit their running on an autonomous vehicle. In this work, we attempt to exploit a Robust and Efficient 3D semantic Occupancy (REO) prediction scheme. To this end, we propose a calibration-free spatial transformation based on vanilla attention to implicitly model the spatial correspondence. In this way, we robustly project the 2D features to a predefined BEV plane without using sensor calibration as input. Then, we introduce 2D and 3D auxiliary training tasks to enhance the discrimination power of 2D backbones on spatial, semantic, and texture features. Last, we propose a query-based prediction scheme to efficiently generate large-scale fine-grained occupancy predictions. By fusing point clouds that provide complementary spatial information, our REO surpasses the existing methods by a large margin on three benchmarks, including OpenOccupancy, Occ3D-nuScenes, and SemanticKITTI Scene Completion. For instance, our REO achieves 19.8$\times$ speedup compared to Co-Occ, with 1.1 improvements in geometry IoU on OpenOccupancy. Our code will be available at https://github.com/ICEORY/REO.
As automated vehicles enter public roads, safety in a near-infinite number of driving scenarios becomes one of the major concerns for the widespread adoption of fully autonomous driving. The ability to detect anomalous situations outside of the operational design domain is a key component in self-driving cars, enabling us to mitigate the impact of abnormal ego behaviors and to realize trustworthy driving systems. On-road anomaly detection in egocentric videos remains a challenging problem due to the difficulties introduced by complex and interactive scenarios. We conduct a holistic analysis of common on-road anomaly patterns, from which we propose three unsupervised anomaly detection experts: a scene expert that focuses on frame-level appearances to detect abnormal scenes and unexpected scene motions; an interaction expert that models normal relative motions between two road participants and raises alarms whenever anomalous interactions emerge; and a behavior expert which monitors abnormal behaviors of individual objects by future trajectory prediction. To combine the strengths of all the modules, we propose an expert ensemble (Xen) using a Kalman filter, in which the final anomaly score is absorbed as one of the states and the observations are generated by the experts. Our experiments employ a novel evaluation protocol for realistic model performance, demonstrate superior anomaly detection performance than previous methods, and show that our framework has potential in classifying anomaly types using unsupervised learning on a large-scale on-road anomaly dataset.




Self-driving cars relying solely on ego-centric perception face limitations in sensing, often failing to detect occluded, faraway objects. Collaborative autonomous driving (CAV) seems like a promising direction, but collecting data for development is non-trivial. It requires placing multiple sensor-equipped agents in a real-world driving scene, simultaneously! As such, existing datasets are limited in locations and agents. We introduce a novel surrogate to the rescue, which is to generate realistic perception from different viewpoints in a driving scene, conditioned on a real-world sample - the ego-car's sensory data. This surrogate has huge potential: it could potentially turn any ego-car dataset into a collaborative driving one to scale up the development of CAV. We present the very first solution, using a combination of simulated collaborative data and real ego-car data. Our method, Transfer Your Perspective (TYP), learns a conditioned diffusion model whose output samples are not only realistic but also consistent in both semantics and layouts with the given ego-car data. Empirical results demonstrate TYP's effectiveness in aiding in a CAV setting. In particular, TYP enables us to (pre-)train collaborative perception algorithms like early and late fusion with little or no real-world collaborative data, greatly facilitating downstream CAV applications.