Topic:3d Human Pose Estimation
What is 3d Human Pose Estimation? 3D Human Pose Estimation is a computer vision task that involves estimating the 3D positions and orientations of body joints and bones from 2D images or videos. The goal is to reconstruct the 3D pose of a person in real time, which can be used in a variety of applications, such as virtual reality, human-computer interaction, and motion analysis.
Papers and Code
Nov 13, 2024
Abstract:Training methods to perform robust 3D human pose and shape (HPS) estimation requires diverse training images with accurate ground truth. While BEDLAM demonstrates the potential of traditional procedural graphics to generate such data, the training images are clearly synthetic. In contrast, generative image models produce highly realistic images but without ground truth. Putting these methods together seems straightforward: use a generative model with the body ground truth as controlling signal. However, we find that, the more realistic the generated images, the more they deviate from the ground truth, making them inappropriate for training and evaluation. Enhancements of realistic details, such as clothing and facial expressions, can lead to subtle yet significant deviations from the ground truth, potentially misleading training models. We empirically verify that this misalignment causes the accuracy of HPS networks to decline when trained with generated images. To address this, we design a controllable synthesis method that effectively balances image realism with precise ground truth. We use this to create the Generative BEDLAM (Gen-B) dataset, which improves the realism of the existing synthetic BEDLAM dataset while preserving ground truth accuracy. We perform extensive experiments, with various noise-conditioning strategies, to evaluate the tradeoff between visual realism and HPS accuracy. We show, for the first time, that generative image models can be controlled by traditional graphics methods to produce training data that increases the accuracy of HPS methods.
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Oct 18, 2024
Abstract:The Skinned Multi-Person Linear (SMPL) model plays a crucial role in 3D human pose estimation, providing a streamlined yet effective representation of the human body. However, ensuring the validity of SMPL configurations during tasks such as human mesh regression remains a significant challenge , highlighting the necessity for a robust human pose prior capable of discerning realistic human poses. To address this, we introduce MOPED: \underline{M}ulti-m\underline{O}dal \underline{P}os\underline{E} \underline{D}iffuser. MOPED is the first method to leverage a novel multi-modal conditional diffusion model as a prior for SMPL pose parameters. Our method offers powerful unconditional pose generation with the ability to condition on multi-modal inputs such as images and text. This capability enhances the applicability of our approach by incorporating additional context often overlooked in traditional pose priors. Extensive experiments across three distinct tasks-pose estimation, pose denoising, and pose completion-demonstrate that our multi-modal diffusion model-based prior significantly outperforms existing methods. These results indicate that our model captures a broader spectrum of plausible human poses.
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Dec 12, 2024
Abstract:Tactile sensing is crucial for robots aiming to achieve human-level dexterity. Among tactile-dependent skills, tactile-based object tracking serves as the cornerstone for many tasks, including manipulation, in-hand manipulation, and 3D reconstruction. In this work, we introduce NormalFlow, a fast, robust, and real-time tactile-based 6DoF tracking algorithm. Leveraging the precise surface normal estimation of vision-based tactile sensors, NormalFlow determines object movements by minimizing discrepancies between the tactile-derived surface normals. Our results show that NormalFlow consistently outperforms competitive baselines and can track low-texture objects like table surfaces. For long-horizon tracking, we demonstrate when rolling the sensor around a bead for 360 degrees, NormalFlow maintains a rotational tracking error of 2.5 degrees. Additionally, we present state-of-the-art tactile-based 3D reconstruction results, showcasing the high accuracy of NormalFlow. We believe NormalFlow unlocks new possibilities for high-precision perception and manipulation tasks that involve interacting with objects using hands. The video demo, code, and dataset are available on our website: https://joehjhuang.github.io/normalflow.
* IEEE Robotics and Automation Letters ( Volume: 10, Issue: 1,
January 2025)
* 8 pages, published in 2024 RA-L, website link:
https://joehjhuang.github.io/normalflow
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Nov 29, 2024
Abstract:Reconstructing structured 3D scenes from RGB images using CAD objects unlocks efficient and compact scene representations that maintain compositionality and interactability. Existing works propose training-heavy methods relying on either expensive yet inaccurate real-world annotations or controllable yet monotonous synthetic data that do not generalize well to unseen objects or domains. We present Diorama, the first zero-shot open-world system that holistically models 3D scenes from single-view RGB observations without requiring end-to-end training or human annotations. We show the feasibility of our approach by decomposing the problem into subtasks and introduce robust, generalizable solutions to each: architecture reconstruction, 3D shape retrieval, object pose estimation, and scene layout optimization. We evaluate our system on both synthetic and real-world data to show we significantly outperform baselines from prior work. We also demonstrate generalization to internet images and the text-to-scene task.
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Oct 07, 2024
Abstract:We present D-PoSE (Depth as an Intermediate Representation for 3D Human Pose and Shape Estimation), a one-stage method that estimates human pose and SMPL-X shape parameters from a single RGB image. Recent works use larger models with transformer backbones and decoders to improve the accuracy in human pose and shape (HPS) benchmarks. D-PoSE proposes a vision based approach that uses the estimated human depth-maps as an intermediate representation for HPS and leverages training with synthetic data and the ground-truth depth-maps provided with them for depth supervision during training. Although trained on synthetic datasets, D-PoSE achieves state-of-the-art performance on the real-world benchmark datasets, EMDB and 3DPW. Despite its simple lightweight design and the CNN backbone, it outperforms ViT-based models that have a number of parameters that is larger by almost an order of magnitude. D-PoSE code is available at: https://github.com/nvasilik/D-PoSE
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Sep 25, 2024
Abstract:We delve into the challenges of accurately estimating 3D human pose and shape in video surveillance scenarios. Beginning with the advocacy for metrics like W-MPJPE and W-PVE, which omit the (Procrustes) realignment step, to improve model evaluation, we then introduce RotAvat. This technique aims to enhance these metrics by refining the alignment of 3D meshes with the ground plane. Through qualitative comparisons, we demonstrate RotAvat's effectiveness in addressing the limitations of existing aproaches.
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Dec 20, 2024
Abstract:Pairwise pose estimation from images with little or no overlap is an open challenge in computer vision. Existing methods, even those trained on large-scale datasets, struggle in these scenarios due to the lack of identifiable correspondences or visual overlap. Inspired by the human ability to infer spatial relationships from diverse scenes, we propose a novel approach, InterPose, that leverages the rich priors encoded within pre-trained generative video models. We propose to use a video model to hallucinate intermediate frames between two input images, effectively creating a dense, visual transition, which significantly simplifies the problem of pose estimation. Since current video models can still produce implausible motion or inconsistent geometry, we introduce a self-consistency score that evaluates the consistency of pose predictions from sampled videos. We demonstrate that our approach generalizes among three state-of-the-art video models and show consistent improvements over the state-of-the-art DUSt3R on four diverse datasets encompassing indoor, outdoor, and object-centric scenes. Our findings suggest a promising avenue for improving pose estimation models by leveraging large generative models trained on vast amounts of video data, which is more readily available than 3D data. See our project page for results: https://inter-pose.github.io/.
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Dec 05, 2024
Abstract:This paper introduces a novel clothed human model that can be learned from multiview RGB videos, with a particular emphasis on recovering physically accurate body and cloth movements. Our method, Position Based Dynamic Gaussians (PBDyG), realizes ``movement-dependent'' cloth deformation via physical simulation, rather than merely relying on ``pose-dependent'' rigid transformations. We model the clothed human holistically but with two distinct physical entities in contact: clothing modeled as 3D Gaussians, which are attached to a skinned SMPL body that follows the movement of the person in the input videos. The articulation of the SMPL body also drives physically-based simulation of the clothes' Gaussians to transform the avatar to novel poses. In order to run position based dynamics simulation, physical properties including mass and material stiffness are estimated from the RGB videos through Dynamic 3D Gaussian Splatting. Experiments demonstrate that our method not only accurately reproduces appearance but also enables the reconstruction of avatars wearing highly deformable garments, such as skirts or coats, which have been challenging to reconstruct using existing methods.
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Sep 17, 2024
Abstract:Despite the recent advances in computer vision research, estimating the 3D human pose from single RGB images remains a challenging task, as multiple 3D poses can correspond to the same 2D projection on the image. In this context, depth data could help to disambiguate the 2D information by providing additional constraints about the distance between objects in the scene and the camera. Unfortunately, the acquisition of accurate depth data is limited to indoor spaces and usually is tied to specific depth technologies and devices, thus limiting generalization capabilities. In this paper, we propose a method able to leverage the benefits of depth information without compromising its broader applicability and adaptability in a predominantly RGB-camera-centric landscape. Our approach consists of a heatmap-based 3D pose estimator that, leveraging the paradigm of Privileged Information, is able to hallucinate depth information from the RGB frames given at inference time. More precisely, depth information is used exclusively during training by enforcing our RGB-based hallucination network to learn similar features to a backbone pre-trained only on depth data. This approach proves to be effective even when dealing with limited and small datasets. Experimental results reveal that the paradigm of Privileged Information significantly enhances the model's performance, enabling efficient extraction of depth information by using only RGB images.
* ECCV 2024 Workshop T-CAP: TOWARDS A COMPLETE ANALYSIS OF PEOPLE:
FINE-GRAINED UNDERSTANDING FOR REAL-WORLD APPLICATIONS
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Aug 28, 2024
Abstract:Robust 3D human pose estimation is crucial to ensure safe and effective human-robot collaboration. Accurate human perception,however, is particularly challenging in these scenarios due to strong occlusions and limited camera viewpoints. Current 3D human pose estimation approaches are rather vulnerable in such conditions. In this work we present a novel approach for robust 3D human pose estimation in the context of human-robot collaboration. Instead of relying on noisy 2D features triangulation, we perform multi-view fusion on 3D skeletons provided by absolute monocular methods. Accurate 3D pose estimation is then obtained via reprojection error optimization, introducing limbs length symmetry constraints. We evaluate our approach on the public dataset Human3.6M and on a novel version Human3.6M-Occluded, derived adding synthetic occlusions on the camera views with the purpose of testing pose estimation algorithms under severe occlusions. We further validate our method on real human-robot collaboration workcells, in which we strongly surpass current 3D human pose estimation methods. Our approach outperforms state-of-the-art multi-view human pose estimation techniques and demonstrates superior capabilities in handling challenging scenarios with strong occlusions, representing a reliable and effective solution for real human-robot collaboration setups.
* ECCV workshops 2024
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