Audio-visual joint representation learning under Cross-Modal Generalization (CMG) aims to transfer knowledge from a labeled source modality to an unlabeled target modality through a unified discrete representation space. Existing symmetric frameworks often suffer from information allocation ambiguity, where the absence of structural inductive bias leads to semantic-specific leakage across modalities. We propose Asymmetric Hierarchical Anchoring (AHA), which enforces directional information allocation by designating a structured semantic anchor within a shared hierarchy. In our instantiation, we exploit the hierarchical discrete representations induced by audio Residual Vector Quantization (RVQ) to guide video feature distillation into a shared semantic space. To ensure representational purity, we replace fragile mutual information estimators with a GRL-based adversarial decoupler that explicitly suppresses semantic leakage in modality-specific branches, and introduce Local Sliding Alignment (LSA) to encourage fine-grained temporal alignment across modalities. Extensive experiments on AVE and AVVP benchmarks demonstrate that AHA consistently outperforms symmetric baselines in cross-modal transfer. Additional analyses on talking-face disentanglement experiment further validate that the learned representations exhibit improved semantic consistency and disentanglement, indicating the broader applicability of the proposed framework.
Generating talking avatars is a fundamental task in video generation. Although existing methods can generate full-body talking avatars with simple human motion, extending this task to grounded human-object interaction (GHOI) remains an open challenge, requiring the avatar to perform text-aligned interactions with surrounding objects. This challenge stems from the need for environmental perception and the control-quality dilemma in GHOI generation. To address this, we propose a novel dual-stream framework, InteractAvatar, which decouples perception and planning from video synthesis for grounded human-object interaction. Leveraging detection to enhance environmental perception, we introduce a Perception and Interaction Module (PIM) to generate text-aligned interaction motions. Additionally, an Audio-Interaction Aware Generation Module (AIM) is proposed to synthesize vivid talking avatars performing object interactions. With a specially designed motion-to-video aligner, PIM and AIM share a similar network structure and enable parallel co-generation of motions and plausible videos, effectively mitigating the control-quality dilemma. Finally, we establish a benchmark, GroundedInter, for evaluating GHOI video generation. Extensive experiments and comparisons demonstrate the effectiveness of our method in generating grounded human-object interactions for talking avatars. Project page: https://interactavatar.github.io
Agents powered by large language models (LLMs) are increasingly deployed in settings where communication shapes high-stakes decisions, making a principled understanding of strategic communication essential. Prior work largely studies either unverifiable cheap-talk or fully verifiable disclosure, failing to capture realistic domains in which information has probabilistic credibility. We introduce MixTalk, a strategic communication game for LLM-to-LLM interaction that models information credibility. In MixTalk, a sender agent strategically combines verifiable and unverifiable claims to communicate private information, while a receiver agent allocates a limited budget to costly verification and infers the underlying state from prior beliefs, claims, and verification outcomes. We evaluate state-of-the-art LLM agents in large-scale tournaments across three realistic deployment settings, revealing their strengths and limitations in reasoning about information credibility and the explicit behavior that shapes these interactions. Finally, we propose Tournament Oracle Policy Distillation (TOPD), an offline method that distills tournament oracle policy from interaction logs and deploys it in-context at inference time. Our results show that TOPD significantly improves receiver robustness to persuasion.
Existing video avatar models have demonstrated impressive capabilities in scenarios such as talking, public speaking, and singing. However, the majority of these methods exhibit limited alignment with respect to text instructions, particularly when the prompts involve complex elements including large full-body movement, dynamic camera trajectory, background transitions, or human-object interactions. To break out this limitation, we present JoyAvatar, a framework capable of generating long duration avatar videos, featuring two key technical innovations. Firstly, we introduce a twin-teacher enhanced training algorithm that enables the model to transfer inherent text-controllability from the foundation model while simultaneously learning audio-visual synchronization. Secondly, during training, we dynamically modulate the strength of multi-modal conditions (e.g., audio and text) based on the distinct denoising timestep, aiming to mitigate conflicts between the heterogeneous conditioning signals. These two key designs serve to substantially expand the avatar model's capacity to generate natural, temporally coherent full-body motions and dynamic camera movements as well as preserve the basic avatar capabilities, such as accurate lip-sync and identity consistency. GSB evaluation results demonstrate that our JoyAvatar model outperforms the state-of-the-art models such as Omnihuman-1.5 and KlingAvatar 2.0. Moreover, our approach enables complex applications including multi-person dialogues and non-human subjects role-playing. Some video samples are provided on https://joyavatar.github.io/.
More than 80% of the 1.6 billion English speakers do not use Standard American English (SAE) and experience higher failure rates and stereotyped responses when interacting with LLMs as a result. Yet multi-dialectal performance remains underexplored. We introduce $\textbf{MDial}$, the first large-scale framework for generating multi-dialectal conversational data encompassing the three pillars of written dialect -- lexical (vocabulary), orthographic (spelling), and morphosyntactic (grammar) features -- for nine English dialects. Partnering with native linguists, we design an annotated and scalable rule-based LLM transformation to ensure precision. Our approach challenges the assumption that models should mirror users' morphosyntactic features, showing that up to 90% of the grammatical features of a dialect should not be reproduced by models. Independent evaluations confirm data quality, with annotators preferring MDial outputs over prior methods in 98% of pairwise comparisons for dialect naturalness. Using this pipeline, we construct the dialect-parallel $\textbf{MDialBench}$mark with 50k+ dialogs, resulting in 97k+ QA pairs, and evaluate 17 LLMs on dialect identification and response generation tasks. Even frontier models achieve under 70% accuracy, fail to reach 50% for Canadian English, and systematically misclassify non-SAE dialects as American or British. As dialect identification underpins natural language understanding, these errors risk cascading failures into downstream tasks.
Synthesizing personalized talking faces that uphold and highlight a speaker's unique style while maintaining lip-sync accuracy remains a significant challenge. A primary limitation of existing approaches is the intrinsic confounding of speaker-specific talking style and semantic content within facial motions, which prevents the faithful transfer of a speaker's unique persona to arbitrary speech. In this paper, we propose MirrorTalk, a generative framework based on a conditional diffusion model, combined with a Semantically-Disentangled Style Encoder (SDSE) that can distill pure style representations from a brief reference video. To effectively utilize this representation, we further introduce a hierarchical modulation strategy within the diffusion process. This mechanism guides the synthesis by dynamically balancing the contributions of audio and style features across distinct facial regions, ensuring both precise lip-sync accuracy and expressive full-face dynamics. Extensive experiments demonstrate that MirrorTalk achieves significant improvements over state-of-the-art methods in terms of lip-sync accuracy and personalization preservation.
Researchers have shown a growing interest in Audio-driven Talking Head Generation. The primary challenge in talking head generation is achieving audio-visual coherence between the lips and the audio, known as lip synchronization. This paper proposes a generic method, LPIPS-AttnWav2Lip, for reconstructing face images of any speaker based on audio. We used the U-Net architecture based on residual CBAM to better encode and fuse audio and visual modal information. Additionally, the semantic alignment module extends the receptive field of the generator network to obtain the spatial and channel information of the visual features efficiently; and match statistical information of visual features with audio latent vector to achieve the adjustment and injection of the audio content information to the visual information. To achieve exact lip synchronization and to generate realistic high-quality images, our approach adopts LPIPS Loss, which simulates human judgment of image quality and reduces instability possibility during the training process. The proposed method achieves outstanding performance in terms of lip synchronization accuracy and visual quality as demonstrated by subjective and objective evaluation results. The code for the paper is available at the following link: https://github.com/FelixChan9527/LPIPS-AttnWav2Lip
The demand for immersive and interactive communication has driven advancements in 3D video conferencing, yet achieving high-fidelity 3D talking face representation at low bitrates remains a challenge. Traditional 2D video compression techniques fail to preserve fine-grained geometric and appearance details, while implicit neural rendering methods like NeRF suffer from prohibitive computational costs. To address these challenges, we propose a lightweight, high-fidelity, low-bitrate 3D talking face compression framework that integrates FLAME-based parametric modeling with 3DGS neural rendering. Our approach transmits only essential facial metadata in real time, enabling efficient reconstruction with a Gaussian-based head model. Additionally, we introduce a compact representation and compression scheme, including Gaussian attribute compression and MLP optimization, to enhance transmission efficiency. Experimental results demonstrate that our method achieves superior rate-distortion performance, delivering high-quality facial rendering at extremely low bitrates, making it well-suited for real-time 3D video conferencing applications.
Current generative video models excel at producing novel content from text and image prompts, but leave a critical gap in editing existing pre-recorded videos, where minor alterations to the spoken script require preserving motion, temporal coherence, speaker identity, and accurate lip synchronization. We introduce EditYourself, a DiT-based framework for audio-driven video-to-video (V2V) editing that enables transcript-based modification of talking head videos, including the seamless addition, removal, and retiming of visually spoken content. Building on a general-purpose video diffusion model, EditYourself augments its V2V capabilities with audio conditioning and region-aware, edit-focused training extensions. This enables precise lip synchronization and temporally coherent restructuring of existing performances via spatiotemporal inpainting, including the synthesis of realistic human motion in newly added segments, while maintaining visual fidelity and identity consistency over long durations. This work represents a foundational step toward generative video models as practical tools for professional video post-production.
Being polite is free - or is it? In this paper, we quantify the energy cost of seemingly innocuous messages such as ``thank you'' when interacting with large language models, often used by users to convey politeness. Using real-world conversation traces and fine-grained energy measurements, we quantify how input length, output length and model size affect energy use. While politeness is our motivating example, it also serves as a controlled and reproducible proxy for measuring the energy footprint of a typical LLM interaction. Our findings provide actionable insights for building more sustainable and efficient LLM applications, especially in increasingly widespread real-world contexts like chat. As user adoption grows and billions of prompts are processed daily, understanding and mitigating this cost becomes crucial - not just for efficiency, but for sustainable AI deployment.