The rapid advancement of large language models has revolutionized various applications but also raised crucial concerns about their potential to perpetuate biases and unfairness when deployed in social media contexts. Evaluating LLMs' potential biases and fairness has become crucial, as existing methods rely on limited prompts focusing on just a few groups, lacking a comprehensive categorical perspective. In this paper, we propose evaluating LLM biases from a group fairness lens using a novel hierarchical schema characterizing diverse social groups. Specifically, we construct a dataset, GFair, encapsulating target-attribute combinations across multiple dimensions. In addition, we introduce statement organization, a new open-ended text generation task, to uncover complex biases in LLMs. Extensive evaluations of popular LLMs reveal inherent safety concerns. To mitigate the biases of LLM from a group fairness perspective, we pioneer a novel chain-of-thought method GF-Think to mitigate biases of LLMs from a group fairness perspective. Experimental results demonstrate its efficacy in mitigating bias in LLMs to achieve fairness.
While large language models (LLMs) excel in a simulated world of texts, they struggle to interact with the more realistic world without perceptions of other modalities such as visual or audio signals. Although vision-language models (VLMs) integrate LLM modules (1) aligned with static image features, and (2) may possess prior knowledge of world dynamics (as demonstrated in the text world), they have not been trained in an embodied visual world and thus cannot align with its dynamics. On the other hand, training an embodied agent in a noisy visual world without expert guidance is often challenging and inefficient. In this paper, we train a VLM agent living in a visual world using an LLM agent excelling in a parallel text world (but inapplicable to the visual world). Specifically, we distill LLM's reflection outcomes (improved actions by analyzing mistakes) in a text world's tasks to finetune the VLM on the same tasks of the visual world, resulting in an Embodied Multi-Modal Agent (EMMA) quickly adapting to the visual world dynamics. Such cross-modality imitation learning between the two parallel worlds enables EMMA to generalize to a broad scope of new tasks without any further guidance from the LLM expert. Extensive evaluations on the ALFWorld benchmark highlight EMMA's superior performance to SOTA VLM-based agents across diverse tasks, e.g., 20%-70% improvement in the success rate.
Multimodal emotion recognition (MER) aims to detect the emotional status of a given expression by combining the speech and text information. Intuitively, label information should be capable of helping the model locate the salient tokens/frames relevant to the specific emotion, which finally facilitates the MER task. Inspired by this, we propose a novel approach for MER by leveraging label information. Specifically, we first obtain the representative label embeddings for both text and speech modalities, then learn the label-enhanced text/speech representations for each utterance via label-token and label-frame interactions. Finally, we devise a novel label-guided attentive fusion module to fuse the label-aware text and speech representations for emotion classification. Extensive experiments were conducted on the public IEMOCAP dataset, and experimental results demonstrate that our proposed approach outperforms existing baselines and achieves new state-of-the-art performance.
High-quality data is essential for conversational recommendation systems and serves as the cornerstone of the network architecture development and training strategy design. Existing works contribute heavy human efforts to manually labeling or designing and extending recommender dialogue templates. However, they suffer from (i) the limited number of human annotators results in that datasets can hardly capture rich and large-scale cases in the real world, (ii) the limited experience and knowledge of annotators account for the uninformative corpus and inappropriate recommendations. In this paper, we propose a novel automatic dataset synthesis approach that can generate both large-scale and high-quality recommendation dialogues through a data2text generation process, where unstructured recommendation conversations are generated from structured graphs based on user-item information from the real world. In doing so, we comprehensively exploit: (i) rich personalized user profiles from traditional recommendation datasets, (ii) rich external knowledge from knowledge graphs, and (iii) the conversation ability contained in human-to-human conversational recommendation datasets. Extensive experiments validate the benefit brought by the automatically synthesized data under low-resource scenarios and demonstrate the promising potential to facilitate the development of a more effective conversational recommendation system.
Self-Supervised Learning (SSL) Automatic Speech Recognition (ASR) models have shown great promise over Supervised Learning (SL) ones in low-resource settings. However, the advantages of SSL are gradually weakened when the amount of labeled data increases in many industrial applications. To further improve the ASR performance when abundant labels are available, we first explore the potential of combining SL and SSL ASR models via analyzing their complementarity in recognition accuracy and optimization property. Then, we propose a novel Optimal Transport based Fusion (OTF) method for SL and SSL models without incurring extra computation cost in inference. Specifically, optimal transport is adopted to softly align the layer-wise weights to unify the two different networks into a single one. Experimental results on the public 1k-hour English LibriSpeech dataset and our in-house 2.6k-hour Chinese dataset show that OTF largely outperforms the individual models with lower error rates.
Empathy is a crucial factor in open-domain conversations, which naturally shows one's caring and understanding to others. Though several methods have been proposed to generate empathetic responses, existing works often lead to monotonous empathy that refers to generic and safe expressions. In this paper, we propose to use explicit control to guide the empathy expression and design a framework DiffusEmp based on conditional diffusion language model to unify the utilization of dialogue context and attribute-oriented control signals. Specifically, communication mechanism, intent, and semantic frame are imported as multi-grained signals that control the empathy realization from coarse to fine levels. We then design a specific masking strategy to reflect the relationship between multi-grained signals and response tokens, and integrate it into the diffusion model to influence the generative process. Experimental results on a benchmark dataset EmpatheticDialogue show that our framework outperforms competitive baselines in terms of controllability, informativeness, and diversity without the loss of context-relatedness.
In this paper, we present a novel system (denoted as Polaca) to generate poetic Chinese landscape painting with calligraphy. Unlike previous single image-to-image painting generation, Polaca takes the classic poetry as input and outputs the artistic landscape painting image with the corresponding calligraphy. It is equipped with three different modules to complete the whole piece of landscape painting artwork: the first one is a text-to-image module to generate landscape painting image, the second one is an image-to-image module to generate stylistic calligraphy image, and the third one is an image fusion module to fuse the two images into a whole piece of aesthetic artwork.
This paper focuses on the motion planning for mobile robots in 3D, which are modelled by 6-DOF rigid body systems with nonholonomic constraints. We not only specify the target position, but also bring in the requirement of the heading direction at the terminal time, which gives rise to a new and more challenging 3D motion planning problem. The proposed planning algorithm involves a novel velocity vector field (VF) over the workspace, and by following the VF, the robot can be navigated to the destination with the specified heading direction. In order to circumvent potential collisions with obstacles and other robots, a composite VF is presented by composing the navigation VF and an additional VF tangential to the boundary of the dangerous area. Moreover, we propose a priority-based algorithm to deal with the motion coupling among multiple robots. Finally, numerical simulations are conducted to verify the theoretical results.
Recently, the contrastive language-image pre-training, e.g., CLIP, has demonstrated promising results on various downstream tasks. The pre-trained model can capture enriched visual concepts for images by learning from a large scale of text-image data. However, transferring the learned visual knowledge to open-vocabulary semantic segmentation is still under-explored. In this paper, we propose a CLIP-based model named SegCLIP for the topic of open-vocabulary segmentation in an annotation-free manner. The SegCLIP achieves segmentation based on ViT and the main idea is to gather patches with learnable centers to semantic regions through training on text-image pairs. The gathering operation can dynamically capture the semantic groups, which can be used to generate the final segmentation results. We further propose a reconstruction loss on masked patches and a superpixel-based KL loss with pseudo-labels to enhance the visual representation. Experimental results show that our model achieves comparable or superior segmentation accuracy on the PASCAL VOC 2012 (+1.4% mIoU), PASCAL Context (+2.4% mIoU), and COCO (+5.6% mIoU) compared with baselines. We release the code at https://github.com/ArrowLuo/SegCLIP.
Multimodal named entity recognition (MNER) is a critical step in information extraction, which aims to detect entity spans and classify them to corresponding entity types given a sentence-image pair. Existing methods either (1) obtain named entities with coarse-grained visual clues from attention mechanisms, or (2) first detect fine-grained visual regions with toolkits and then recognize named entities. However, they suffer from improper alignment between entity types and visual regions or error propagation in the two-stage manner, which finally imports irrelevant visual information into texts. In this paper, we propose a novel end-to-end framework named MNER-QG that can simultaneously perform MRC-based multimodal named entity recognition and query grounding. Specifically, with the assistance of queries, MNER-QG can provide prior knowledge of entity types and visual regions, and further enhance representations of both texts and images. To conduct the query grounding task, we provide manual annotations and weak supervisions that are obtained via training a highly flexible visual grounding model with transfer learning. We conduct extensive experiments on two public MNER datasets, Twitter2015 and Twitter2017. Experimental results show that MNER-QG outperforms the current state-of-the-art models on the MNER task, and also improves the query grounding performance.