Starcraft Ii


VLMs Play StarCraft II: A Benchmark and Multimodal Decision Method

Add code
Mar 07, 2025
Viaarxiv icon

Trajectory-Class-Aware Multi-Agent Reinforcement Learning

Add code
Mar 03, 2025
Viaarxiv icon

PMAT: Optimizing Action Generation Order in Multi-Agent Reinforcement Learning

Add code
Feb 23, 2025
Viaarxiv icon

Reflection of Episodes: Learning to Play Game from Expert and Self Experiences

Add code
Feb 19, 2025
Viaarxiv icon

Tackling Uncertainties in Multi-Agent Reinforcement Learning through Integration of Agent Termination Dynamics

Add code
Jan 21, 2025
Viaarxiv icon

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors

Add code
Dec 30, 2024
Viaarxiv icon

Novelty-Guided Data Reuse for Efficient and Diversified Multi-Agent Reinforcement Learning

Add code
Dec 20, 2024
Viaarxiv icon

LLM-PySC2: Starcraft II learning environment for Large Language Models

Add code
Nov 08, 2024
Figure 1 for LLM-PySC2: Starcraft II learning environment for Large Language Models
Figure 2 for LLM-PySC2: Starcraft II learning environment for Large Language Models
Figure 3 for LLM-PySC2: Starcraft II learning environment for Large Language Models
Figure 4 for LLM-PySC2: Starcraft II learning environment for Large Language Models
Viaarxiv icon

Carefully Structured Compression: Efficiently Managing StarCraft II Data

Add code
Oct 11, 2024
Viaarxiv icon

Efficiently Scanning and Resampling Spatio-Temporal Tasks with Irregular Observations

Add code
Oct 11, 2024
Viaarxiv icon