Abstract:Salamander-like quadruped robots are designed inspired by the skeletal structure of their biological counterparts. However, existing controllers cannot fully exploit these morphological features and largely rely on predefined gait patterns or joint trajectories, which prevents the generation of diverse and flexible locomotion and limits their applicability in real-world scenarios. In this paper, we propose a learning framework that enables the robot to acquire a diverse repertoire of omnidirectional gaits without reference motions. Each body part is controlled by a phase variable capable of forward and backward evolution, with a phase coverage reward to promote the exploration of the leg phase space. Additionally, morphological symmetry of the robot is incorporated via data augmentation, improving sample efficiency and enforcing both motion-level and task-level symmetry in learned behaviors. Extensive experiments show that the robot successfully acquires 22 omnidirectional gaits exhibiting both dynamic and symmetric movements, demonstrating the effectiveness of the proposed learning framework.
Abstract:The dominant 3D Gaussian splatting (3DGS) acceleration methods fail to properly regulate the number of Gaussians during training, causing redundant computational time overhead. In this paper, we propose FastGS, a novel, simple, and general acceleration framework that fully considers the importance of each Gaussian based on multi-view consistency, efficiently solving the trade-off between training time and rendering quality. We innovatively design a densification and pruning strategy based on multi-view consistency, dispensing with the budgeting mechanism. Extensive experiments on Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets demonstrate that our method significantly outperforms the state-of-the-art methods in training speed, achieving a 3.32$\times$ training acceleration and comparable rendering quality compared with DashGaussian on the Mip-NeRF 360 dataset and a 15.45$\times$ acceleration compared with vanilla 3DGS on the Deep Blending dataset. We demonstrate that FastGS exhibits strong generality, delivering 2-7$\times$ training acceleration across various tasks, including dynamic scene reconstruction, surface reconstruction, sparse-view reconstruction, large-scale reconstruction, and simultaneous localization and mapping. The project page is available at https://fastgs.github.io/
Abstract:Motion planning for aerial manipulators in constrained environments has typically been limited to known environments or simplified to that of multi-rotors, which leads to poor adaptability and overly conservative trajectories. This paper presents RINGO: Real-time Navigation with a Guiding Trajectory, a novel planning framework that enables aerial manipulators to navigate unknown environments in real time. The proposed method simultaneously considers the positions of both the multi-rotor and the end-effector. A pre-obtained multi-rotor trajectory serves as a guiding reference, allowing the end-effector to generate a smooth, collision-free, and workspace-compatible trajectory. Leveraging the convex hull property of B-spline curves, we theoretically guarantee that the trajectory remains within the reachable workspace. To the best of our knowledge, this is the first work that enables real-time navigation of aerial manipulators in unknown environments. The simulation and experimental results show the effectiveness of the proposed method. The proposed method generates less conservative trajectories than approaches that consider only the multi-rotor.




Abstract:The unmanned aerial manipulator system, consisting of a multirotor UAV (unmanned aerial vehicle) and a manipulator, has attracted considerable interest from researchers. Nevertheless, the operation of a dual-arm manipulator poses a dynamic challenge, as the CoM (center of mass) of the system changes with manipulator movement, potentially impacting the multirotor UAV. Additionally, unmodeled effects, parameter uncertainties, and external disturbances can significantly degrade control performance, leading to unforeseen dangers. To tackle these issues, this paper proposes a nonlinear adaptive RISE (robust integral of the sign of the error) controller based on DNN (deep neural network). The first step involves establishing the kinematic and dynamic model of the dual-arm aerial manipulator. Subsequently, the adaptive RISE controller is proposed with a DNN feedforward term to effectively address both internal and external challenges. By employing Lyapunov techniques, the asymptotic convergence of the tracking error signals are guaranteed rigorously. Notably, this paper marks a pioneering effort by presenting the first DNN-based adaptive RISE controller design accompanied by a comprehensive stability analysis. To validate the practicality and robustness of the proposed control approach, several groups of actual hardware experiments are conducted. The results confirm the efficacy of the developed methodology in handling real-world scenarios, thereby offering valuable insights into the performance of the dual-arm aerial manipulator system.
Abstract:In this paper, the safety-critical control problem for uncertain systems under multiple control barrier function (CBF) constraints and input constraints is investigated. A novel framework is proposed to generate a safety filter that minimizes changes to reference inputs when safety risks arise, ensuring a balance between safety and performance. A nonlinear disturbance observer (DOB) based on the robust integral of the sign of the error (RISE) is used to estimate system uncertainties, ensuring that the estimation error converges to zero exponentially. This error bound is integrated into the safety-critical controller to reduce conservativeness while ensuring safety. To further address the challenges arising from multiple CBF and input constraints, a novel Volume CBF (VCBF) is proposed by analyzing the feasible space of the quadratic programming (QP) problem. % ensuring solution feasibility by keeping the volume as a positive value. To ensure that the feasible space does not vanish under disturbances, a DOB-VCBF-based method is introduced, ensuring system safety while maintaining the feasibility of the resulting QP. Subsequently, several groups of simulation and experimental results are provided to validate the effectiveness of the proposed controller.
Abstract:Motivated by the latest research on feasible space monitoring of multiple control barrier functions (CBFs) as well as polytopic collision avoidance, this paper studies the Polytope Volume Monitoring (PVM) problem, whose goal is to design a control law for inputs of nonlinear systems to prevent the volume of some state-dependent polytope from decreasing to zero. Recent studies have explored the idea of applying Chebyshev ball method in optimization theory to solve the case study of PVM; however, the underlying difficulties caused by nonsmoothness have not been addressed. This paper continues the study on this topic, where our main contribution is to establish the relationship between nonsmooth CBF and parametric optimization theory through directional derivatives for the first time, so as to solve PVM problems more conveniently. In detail, inspired by Chebyshev ball approach, a parametric linear program (PLP) based nonsmooth barrier function candidate is established for PVM, and then, sufficient conditions for it to be a nonsmooth CBF are proposed, based on which a quadratic program (QP) based safety filter with guaranteed feasibility is proposed to address PVM problems. Finally, a numerical simulation example is given to show the efficiency of the proposed safety filter.
Abstract:Polygonal collision avoidance (PCA) is short for the problem of collision avoidance between two polygons (i.e., polytopes in planar) that own their dynamic equations. This problem suffers the inherent difficulty in dealing with non-smooth boundaries and recently optimization-defined metrics, such as signed distance field (SDF) and its variants, have been proposed as control barrier functions (CBFs) to tackle PCA problems. In contrast, we propose an optimization-free smooth CBF method in this paper, which is computationally efficient and proved to be nonconservative. It is achieved by three main steps: a lower bound of SDF is expressed as a nested Boolean logic composition first, then its smooth approximation is established by applying the latest log-sum-exp method, after which a specified CBF-based safety filter is proposed to address this class of problems. To illustrate its wide applications, the optimization-free smooth CBF method is extended to solve distributed collision avoidance of two underactuated nonholonomic vehicles and drive an underactuated container crane to avoid a moving obstacle respectively, for which numerical simulations are also performed.




Abstract:StarCraft II is a complex and dynamic real-time strategy (RTS) game environment, which is very suitable for artificial intelligence and reinforcement learning research. To address the problem of Large Language Model(LLM) learning in complex environments through self-reflection, we propose a Reflection of Episodes(ROE) framework based on expert experience and self-experience. This framework first obtains key information in the game through a keyframe selection method, then makes decisions based on expert experience and self-experience. After a game is completed, it reflects on the previous experience to obtain new self-experience. Finally, in the experiment, our method beat the robot under the Very Hard difficulty in TextStarCraft II. We analyze the data of the LLM in the process of the game in detail, verified its effectiveness.
Abstract:Minimum Snap Trajectory Generation and Control for an Under-actuated Flapping Wing Aerial VehicleThis paper presents both the trajectory generation and tracking control strategies for an underactuated flapping wing aerial vehicle (FWAV). First, the FWAV dynamics is analyzed in a practical perspective. Then, based on these analyses, we demonstrate the differential flatness of the FWAV system, and develop a general-purpose trajectory generation strategy. Subsequently, the trajectory tracking controller is developed with the help of robust control and switch control techniques. After that, the overall system asymptotic stability is guaranteed by Lyapunov stability analysis. To make the controller applicable in real flight, we also provide several instructions. Finally, a series of experiment results manifest the successful implementation of the proposed trajectory generation strategy and tracking control strategy. This work firstly achieves the closed-loop integration of trajectory generation and control for real 3-dimensional flight of an underactuated FWAV to a practical level.




Abstract:Tried-and-true flapping wing robot simulation is essential in developing flapping wing mechanisms and algorithms. This paper presents a novel application-oriented flapping wing platform, highly compatible with various mechanical designs and adaptable to different robotic tasks. First, the blade element theory and the quasi-steady model are put forward to compute the flapping wing aerodynamics based on wing kinematics. Translational lift, translational drag, rotational lift, and added mass force are all considered in the computation. Then we use the proposed simulation platform to investigate the passive wing rotation and the wing-tail interaction phenomena of a particular flapping-wing robot. With the help of the simulation tool and a novel statistic based on dynamic differences from the averaged system, several behaviors display their essence by investigating the flapping wing robot dynamic characteristics. After that, the attitude tracking control problem and the positional trajectory tracking problem are both overcome by robust control techniques. Further comparison simulations reveal that the proposed control algorithms compared with other existing ones show apparent superiority. What is more, with the same control algorithm and parameters tuned in simulation, we conduct real flight experiments on a self-made flapping wing robot, and obtain similar results from the proposed simulation platform. In contrast to existing simulation tools, the proposed one is compatible with most existing flapping wing robots, and can inherently drill into each subtle behavior in corresponding applications by observing aerodynamic forces and torques on each blade element.