Panoptic segmentation is a computer vision task that combines semantic segmentation and instance segmentation to provide a comprehensive understanding of the scene. The goal of panoptic segmentation is to segment the image into semantically meaningful parts or regions, while also detecting and distinguishing individual instances of objects within those regions. In a given image, every pixel is assigned a semantic label, and pixels belonging to things classes (countable objects with instances, like cars and people) are assigned unique instance IDs.
Panoptic segmentation is a key enabler for robotic perception, as it unifies semantic understanding with object-level reasoning. However, the increasing complexity of state-of-the-art models makes them unsuitable for deployment on resource-constrained platforms such as mobile robots. We propose a novel approach called LiPS that addresses the challenge of efficient-to-compute panoptic segmentation with a lightweight design that retains query-based decoding while introducing a streamlined feature extraction and fusion pathway. It aims at providing a strong panoptic segmentation performance while substantially lowering the computational demands. Evaluations on standard benchmarks demonstrate that LiPS attains accuracy comparable to much heavier baselines, while providing up to 4.5 higher throughput, measured in frames per second, and requiring nearly 6.8 times fewer computations. This efficiency makes LiPS a highly relevant bridge between modern panoptic models and real-world robotic applications.
This paper addresses the problem of dynamic scene surface reconstruction using Gaussian Splatting (GS), aiming to recover temporally consistent geometry. While existing GS-based dynamic surface reconstruction methods can yield superior reconstruction, they are typically limited to either a single object or objects with only small deformations, struggling to maintain temporally consistent surface reconstruction of large deformations over time. We propose ``\textit{4DSurf}'', a novel and unified framework for generic dynamic surface reconstruction that does not require specifying the number or types of objects in the scene, can handle large surface deformations and temporal inconsistency in reconstruction. The key innovation of our framework is the introduction of Gaussian deformations induced Signed Distance Function Flow Regularization that constrains the motion of Gaussians to align with the evolving surface. To handle large deformations, we introduce an Overlapping Segment Partitioning strategy that divides the sequence into overlapping segments with small deformations and incrementally passes geometric information across segments through the shared overlapping timestep. Experiments on two challenging dynamic scene datasets, Hi4D and CMU Panoptic, demonstrate that our method outperforms state-of-the-art surface reconstruction methods by 49\% and 19\% in Chamfer distance, respectively, and achieves superior temporal consistency under sparse-view settings.
Recent advances in self-supervised learning (SSL) for point clouds have substantially improved 3D scene understanding without human annotations. Existing approaches emphasize semantic awareness by enforcing feature consistency across augmented views or by masked scene modeling. However, the resulting representations transfer poorly to instance localization, and often require full finetuning for strong performance. Instance awareness is a fundamental component of 3D perception, thus bridging this gap is crucial for progressing toward true 3D foundation models that support all downstream tasks on 3D data. In this work, we introduce PointINS, an instance-oriented self-supervised framework that enriches point cloud representations through geometry-aware learning. PointINS employs an orthogonal offset branch to jointly learn high-level semantic understanding and geometric reasoning, yielding instance awareness. We identify two consistent properties essential for robust instance localization and formulate them as complementary regularization strategies, Offset Distribution Regularization (ODR), which aligns predicted offsets with empirically observed geometric priors, and Spatial Clustering Regularization (SCR), which enforces local coherence by regularizing offsets with pseudo-instance masks. Through extensive experiments across five datasets, PointINS achieves on average +3.5% mAP improvement for indoor instance segmentation and +4.1% PQ gain for outdoor panoptic segmentation, paving the way for scalable 3D foundation models.
Open-vocabulary panoptic segmentation remains hindered by two coupled issues: (i) mask selection bias, where objectness heads trained on closed vocabularies suppress masks of categories not observed in training, and (ii) limited regional understanding in vision-language models such as CLIP, which were optimized for global image classification rather than localized segmentation. We introduce OVRCOAT, a simple, modular framework that tackles both. First, a CLIP-conditioned objectness adjustment (COAT) updates background/foreground probabilities, preserving high-quality masks for out-of-vocabulary objects. Second, an open-vocabulary mask-to-text refinement (OVR) strengthens CLIP's region-level alignment to improve classification of both seen and unseen classes with markedly lower memory cost than prior fine-tuning schemes. The two components combine to jointly improve objectness estimation and mask recognition, yielding consistent panoptic gains. Despite its simplicity, OVRCOAT sets a new state of the art on ADE20K (+5.5% PQ) and delivers clear gains on Mapillary Vistas and Cityscapes (+7.1% and +3% PQ, respectively). The code is available at: https://github.com/nickormushev/OVRCOAT
Operating rooms (ORs) are cluttered, dynamic, highly occluded environments, where reliable spatial understanding is essential for situational awareness during complex surgical workflows. Achieving spatial understanding for panoptic segmentation from sparse multiview images poses a fundamental challenge, as limited visibility in a subset of views often leads to mispredictions across cameras. To this end, we introduce PanORama, the first panoptic segmentation for the operating room that is multiview-consistent by design. By modeling cross-view interactions at the feature level inside the backbone in a single forward pass, view consistency emerges directly rather than through post-hoc refinement. We evaluate on the MM-OR and 4D-OR datasets, achieving >70% Panoptic Quality (PQ) performance, and outperforming the previous state of the art. Importantly, PanORama is calibration-free, requiring no camera parameters, and generalizes to unseen camera viewpoints within any multiview configuration at inference time. By substantially enhancing multiview segmentation and, consequently, spatial understanding in the OR, we believe our approach opens new opportunities for surgical perception and assistance. Code will be released upon acceptance.
We present Inst4DGS, an instance-decomposed 4D Gaussian Splatting (4DGS) approach with long-horizon per-Gaussian trajectories. While dynamic 4DGS has advanced rapidly, instance-decomposed 4DGS remains underexplored, largely due to the difficulty of associating inconsistent instance labels across independently segmented multi-view videos. We address this challenge by introducing per-video label-permutation latents that learn cross-video instance matches through a differentiable Sinkhorn layer, enabling direct multi-view supervision with consistent identity preservation. This explicit label alignment yields sharp decision boundaries and temporally stable identities without identity drift. To further improve efficiency, we propose instance-decomposed motion scaffolds that provide low-dimensional motion bases per object for long-horizon trajectory optimization. Experiments on Panoptic Studio and Neural3DV show that Inst4DGS jointly supports tracking and instance decomposition while achieving state-of-the-art rendering and segmentation quality. On the Panoptic Studio dataset, Inst4DGS improves PSNR from 26.10 to 28.36, and instance mIoU from 0.6310 to 0.9129, over the strongest baseline.
Open-vocabulary scene understanding with online panoptic mapping is essential for embodied applications to perceive and interact with environments. However, existing methods are predominantly offline or lack instance-level understanding, limiting their applicability to real-world robotic tasks. In this paper, we propose OnlinePG, a novel and effective system that integrates geometric reconstruction and open-vocabulary perception using 3D Gaussian Splatting in an online setting. Technically, to achieve online panoptic mapping, we employ an efficient local-to-global paradigm with a sliding window. To build local consistency map, we construct a 3D segment clustering graph that jointly leverages geometric and semantic cues, fusing inconsistent segments within sliding window into complete instances. Subsequently, to update the global map, we construct explicit grids with spatial attributes for the local 3D Gaussian map and fuse them into the global map via robust bidirectional bipartite 3D Gaussian instance matching. Finally, we utilize the fused VLM features inside the 3D spatial attribute grids to achieve open-vocabulary scene understanding. Extensive experiments on widely used datasets demonstrate that our method achieves better performance among online approaches, while maintaining real-time efficiency.
3D instance segmentation for laser scanning (LiDAR) point clouds remains a challenge in many remote sensing-related domains. Successful solutions typically rely on supervised deep learning and manual annotations, and consequently focus on objects that can be well delineated through visual inspection and manual labeling of point clouds. However, for tasks with more complex and cluttered scenes, such as in-field plant phenotyping in agriculture, such approaches are often infeasible. In this study, we tackle the task of in-field wheat head instance segmentation directly from terrestrial laser scanning (TLS) point clouds. To address the problem and circumvent the need for manual annotations, we propose a novel two-stage pipeline. To obtain the initial 3D instance proposals, the first stage uses 3D-to-2D multi-view projections, the Grounded SAM pipeline for zero-shot 2D object-centric segmentation, and multi-view label fusion. The second stage uses these initial proposals as noisy pseudo-labels to train a supervised 3D panoptic-style segmentation neural network. Our results demonstrate the feasibility of the proposed approach and show performance improvementsrelative to Wheat3DGS, a recent alternative solution for in-field wheat head instance segmentation without manual 3D annotations based on multi-view RGB images and 3D Gaussian Splatting, showcasing TLS as a competitive sensing alternative. Moreover, the results show that both stages of the proposed pipeline can deliver usable 3D instance segmentation without manual annotations, indicating promising, low-effort transferability to other comparable TLS-based point cloud segmentation tasks.
Scene understanding plays a critical role in enabling intelligence and autonomy in robotic systems. Traditional approaches often face challenges, including occlusions, ambiguous boundaries, and the inability to adapt attention based on task-specific requirements and sample variations. To address these limitations, this paper presents an efficient RGB-D scene understanding model that performs a range of tasks, including semantic segmentation, instance segmentation, orientation estimation, panoptic segmentation, and scene classification. The proposed model incorporates an enhanced fusion encoder, which effectively leverages redundant information from both RGB and depth inputs. For semantic segmentation, we introduce normalized focus channel layers and a context feature interaction layer, designed to mitigate issues such as shallow feature misguidance and insufficient local-global feature representation. The instance segmentation task benefits from a non-bottleneck 1D structure, which achieves superior contour representation with fewer parameters. Additionally, we propose a multi-task adaptive loss function that dynamically adjusts the learning strategy for different tasks based on scene variations. Extensive experiments on the NYUv2, SUN RGB-D, and Cityscapes datasets demonstrate that our approach outperforms existing methods in both segmentation accuracy and processing speed.
This paper presents a new unified approach to semantic segmentation in both images and videos by using language modeling to output the masks as sequences of discrete tokens. We use run length encoding (RLE) to discretize the segmentation masks and then train a modified version of Pix2Seq \cite{p2s} to output these RLE tokens through autoregression. We propose novel tokenization strategies to compress the length of the token sequence to make it practicable to extend this approach to videos. We also show how instance information can be incorporated into the tokenization process to perform panoptic segmentation. We evaluate our proposed models on two datasets to show that they are competitive with the state of the art in spite of being bottlenecked by our limited computational resources.