Abstract:Recent geometric foundation models (e.g., Metric3D, Depth Anything and UniDepth) have substantially improved monocular depth estimation (MDE) in both cross-scene generalization and metric-scale prediction, yet these gains have not translated to tiny models. We bridge this gap with DepthART (Depth Anything Rethought for Tiny Models), which is a compact MDE model for on-device deployment across diverse scenes. We first identify two capacity-driven bottlenecks in tiny models: (i) overfitting to dataset-specific distribution bias and (ii) unstable metric adaptation under camera shift, where full fine-tuning easily damages transferable geometry. Accordingly, DepthART combines two simple but effective strategies: a bias-resistant data sampling scheme to reduce distribution bias under the same training budget, and a camera-conditioned fine-tuning protocol that freezes the distilled encoder and adjusts metric scale conditioned on intrinsics while better preserving cross-dataset generalization. Across datasets, DepthART consistently surpasses previous tiny baselines in both zero-shot generalization and metric accuracy (e.g., zero-shot $δ_1$=0.964 for DepthART-S on NYUD v2), and in some cases approaches heavy models. We further provide a scalable model family, with DepthART-S reaching 347/245 FPS (strict FP32) on an RTX A6000 at $224^2/448^2$, 102 FPS (TF32) on a Orin NX 8GB, and over 15 FPS (FP32) on a Jetson Nano 4GB.
Abstract:Open-vocabulary 3D panoptic segmentation has recently emerged as a significant trend. Top-performing methods currently integrate 2D segmentation with geometry-aware 3D primitives. However, the advantage would be lost without high-fidelity 3D point clouds, such as methods based on Neural Radiance Field (NeRF). These methods are limited by the insufficient capacity to maintain consistency across partial observations. To address this, recent works have utilized contrastive loss or cross-view association pre-processing for view consensus. In contrast to them, we present Cues3D, a compact approach that relies solely on NeRF instead of pre-associations. The core idea is that NeRF's implicit 3D field inherently establishes a globally consistent geometry, enabling effective object distinction without explicit cross-view supervision. We propose a three-phase training framework for NeRF, initialization-disambiguation-refinement, whereby the instance IDs are corrected using the initially-learned knowledge. Additionally, an instance disambiguation method is proposed to match NeRF-rendered 3D masks and ensure globally unique 3D instance identities. With the aid of Cues3D, we obtain highly consistent and unique 3D instance ID for each object across views with a balanced version of NeRF. Our experiments are conducted on ScanNet v2, ScanNet200, ScanNet++, and Replica datasets for 3D instance, panoptic, and semantic segmentation tasks. Cues3D outperforms other 2D image-based methods and competes with the latest 2D-3D merging based methods, while even surpassing them when using additional 3D point clouds. The code link could be found in the appendix and will be released on \href{https://github.com/mRobotit/Cues3D}{github}
Abstract:The recently proposed open-world object and open-set detection achieve a breakthrough in finding never-seen-before objects and distinguishing them from class-known ones. However, their studies on knowledge transfer from known classes to unknown ones need to be deeper, leading to the scanty capability for detecting unknowns hidden in the background. In this paper, we propose the unknown sniffer (UnSniffer) to find both unknown and known objects. Firstly, the generalized object confidence (GOC) score is introduced, which only uses class-known samples for supervision and avoids improper suppression of unknowns in the background. Significantly, such confidence score learned from class-known objects can be generalized to unknown ones. Additionally, we propose a negative energy suppression loss to further limit the non-object samples in the background. Next, the best box of each unknown is hard to obtain during inference due to lacking their semantic information in training. To solve this issue, we introduce a graph-based determination scheme to replace hand-designed non-maximum suppression (NMS) post-processing. Finally, we present the Unknown Object Detection Benchmark, the first publicly benchmark that encompasses precision evaluation for unknown object detection to our knowledge. Experiments show that our method is far better than the existing state-of-the-art methods. Code is available at: https://github.com/Went-Liang/UnSniffer.