Wuhan University of Science and Technology, Wuhan, China
Abstract:Pretraining corpus composition shapes LLM capabilities, but it often remains hidden even when model weights are released. Prior work has inferred corpus mixtures or traced specific token groups from released tokenizer vocabularies; in contrast, we estimate corpus ratios for arbitrary target tokens. We first show that BPE tokenizers trained on different corpora share stable token ID--ratio distributions, motivating distribution transfer from known corpora to a target tokenizer trained on hidden corpora. We then propose Quantile-Guided Density Estimation (QGDE), which approximates this distribution with multiple quantile trends and uses local density weighting to produce token-level estimates. In controlled settings and a realistic setting using the released SmolLM tokenizer, QGDE achieves mean relative errors as low as 3.00% for token-level estimation and 3.08% after aggregation into category-level mixtures. These results suggest that released tokenizer vocabularies provide a useful signal for fine-grained corpus estimation beyond coarse composition inference.
Abstract:Event cameras, with high temporal resolution, high dynamic range, and asynchronous sensing characteristics, have shown great potential for dense 3D reconstruction. Traditional reconstruction methods based on off-the-shelf pose estimates achieve high efficiency but produce low-fidelity results, as inaccurate pose initialization introduces cumulative reconstruction errors. In contrast, recent SLAM-style methods stabilize joint pose-scene optimization through incremental tracking and mapping, yielding higher reconstruction fidelity at the expense of considerable computational overhead. To address this trade-off, this paper presents EvTrajGS, an accurate and efficient 3D Gaussian Splatting framework for unposed event streams. Our method enables reliable joint pose-scene optimization initialized from coarse pose priors, eliminating the need for computationally expensive SLAM-style pipelines. EvTrajGS parameterizes camera motion as a continuous-time trajectory initialized from discrete camera poses, providing a unified representation for pose refinement. We then aggregate adjacent trajectory states into a temporally coupled pose, promoting temporally consistent pose updates during joint optimization. Additionally, we introduce a loss-reweighted event sampling strategy to adaptively emphasize temporally under-reconstructed intervals. Extensive experiments on both synthetic and real-world datasets demonstrate that EvTrajGS outperforms state-of-the-art methods in terms of both geometric reconstruction quality and pose estimation accuracy, achieving 3.8 dB higher PSNR, 0.1 higher SSIM, and over 40\% lower ATE RMSE while retaining high computational efficiency.
Abstract:Offline reinforcement learning (RL) holds significant potential for crowd robot navigation in human-robot coexistence applications. However, the inherent complexity of pedestrian motion renders the design of effective reward functions for promoting socially compliant robot behaviors a persistent challenge. This paper proposes a Social Preference Learning for Crowd Robot Navigation (SPLC) algorithm to eliminate the need for detailed reward design. Its core innovation lies in the introduction of a social preference feedback mechanism to automatically generate preference data through principled preference evaluation criteria. By explicitly accounting for the intricacies of pedestrian dynamics, the pipeline mitigates the reward bias and facilitates the systematic quantification of broad social norms, thereby fostering socially compliant behaviors. Extensive experiments integrating SPLC with offline RL methods demonstrate consistent improvements over state-of-the-art baselines across standard performance metrics. Furthermore, real-world experiments on the TurtleBot4 further validate the effectiveness of SPLC in practical human-robot coexistence settings. Our code and video demos are available at https://github.com/sklus949/SPLC.
Abstract:Scaling dexterous manipulation requires generalization across objects, scenes, and tasks, yet existing data sources face a trade-off between scale and scene/embodiment alignment: teleoperation data is well aligned with robot deployment but expensive to collect; simulation is scalable but limited by the sim-to-real gap; and real egocentric videos scale effectively but remain misaligned with robot deployment. We propose Wh0, a framework that uses generative video world models as scalable and controllable sources of egocentric human-hand manipulation data to unlock the manipulation capabilities of pretrained dexterous VLA models. Conditioned on language, objects, and scenes, Wh0 uses a generative world model to produce WM-H, a 50k-episode dataset of egocentric human-object interaction videos. Wh0 then converts the generated videos into robot-trainable supervision through hand motion reconstruction and visual editing. Co-trained with a limited amount of real robot data, WM-H adapts pretrained VLA models to dexterous manipulation deployment. Across 18 real-world dexterous manipulation tasks, compared with a model post-trained only on robot data, Wh0 improves zero-shot success on unseen tasks from 8.3% to 38.9%. Ablation studies further show that scalable generation and scene/embodiment alignment are key drivers of performance gains. Videos and open-source code can be found on our project website: https://chenyt31.github.io/wh0.github.io/.
Abstract:Embodied navigation requires an agent to map language and visual observations to a stream of spatial actions that drive a real robot through environments it has never seen. The dominant approach has been to scale vision-language-action (VLA) foundation models on ever-larger collections of robot trajectories. This paper argues that, for navigation specifically, generality can be obtained structurally, not only through data scale. The underlying decision structure of navigation reduces to a single Language-Vision-Robot Actions Translation. The language action emits semantic-level directional command and the vision action emits a pixel-level visual target. Both outputs lie inside the natural output manifold of pretrained multimodal large language models (MLLMs), so the task can be reasoned about by an agent rather than learned from robot data. Therefore, we present Uni-LaViRA, a unified agentic architecture that extends the same insight to four task families (VLN-CE, ObjectNav, EQA, and Aerial-VLN) and to four heterogeneous real robots (Wheeled, Quadruped, Humanoid robot, and a self-built UAV) in a zero-shot manner. Two agent-loop mechanisms make this unification practical. TODO List Memory (TDM) rewrites a structured checklist of pending sub-goals at every step, reciting the unfinished items back into the agent's most recent attention window. Second Chance Backtrack (SCB) rolls the robot back to the pre-error state and conditions the agent's next plan on the failed sub-trajectory, turning single-pass navigation into a self-correcting process. With zero training effort, Uni-LaViRA reaches 60.7% SR on VLN-CE R2R, 51.3% on VLN-CE RxR, 77.7% on HM3D-v2, 60.0% on HM3D-OVON, 54.7% on MP3D-EQA, and 40.0% on OpenUAV, matching or even surpassing recent training navigation foundation models that consume millions of samples and thousands of GPU-hours.
Abstract:LLM-based agents are increasingly deployed for complex tasks requiring planning, tool use, and interaction with external services. Their reliance on untrusted external content exposes them to indirect prompt injection (IPI), in which adversarial instructions embedded in retrieved data hijack agent behavior. Existing attacks rely on static payloads that cannot adapt to agent-specific defenses; even recent adaptive methods lack structured feedback to guide optimization. We introduce \oursys, a feedback-guided iterative framework that closes the loop between injection, diagnosis, and refinement: a rule-based diagnoser produces structured outcome labels with behavioral descriptions, and an LLM-based optimizer refines payloads conditioned on the full optimization history. A synthesis step generates new disguise seeds from failure patterns, enabling the strategy space to self-evolve. On AgentDojo and InjectAgent, \oursys substantially outperforms static baselines and existing adaptive methods across four victim models. Extension experiments on Claude Code, a production-grade coding agent with layered defenses, show that optimized payloads achieve full success on 5 of 9 targets; even those that resist full exploitation exhibit measurable improvement from iterative refinement. We further present a mechanistic analysis of IPI, identifying an attention-mediated threshold mechanism in mid-to-late layers; three causal interventions validate this finding and point to concrete defense directions.
Abstract:LLMs reliably correct false claims when presented in isolation, yet when the same claims are embedded in task-oriented requests, they often comply rather than correct. We term this failure mode \emph{correction suppression} and construct a benchmark of 300 false premises to systematically evaluate it across eight models. Suppression rates range from 19\% to 90\%, with four models exceeding 80\%, establishing correction suppression as a prevalent and severe phenomenon. Mechanistic analysis reveals that suppression is not a knowledge failure: the model registers the error internally but task context diverts early-layer attention from the false claim as output intent crystallizes toward compliance at middle layers. We characterize this as \emph{knowing but not correcting} -- suppression occurs at response selection rather than knowledge encoding. Guided by this mechanism, we propose two training-free interventions. Correction Direction Steering (CDS) estimates a correction-compliance direction from matched pairs and injects it at middle layers before output intent crystallizes. Dynamic Payload Amplification (DPA) localizes payload tokens via attention divergence between early and late layers and amplifies their representation at the final layer, requiring no calibration data. Experiments on Qwen3.5-9B and LLaMA3.1-8B show both methods substantially improve factual strictness. CDS achieves the highest correction rate on Qwen3.5-9B (0\%$\to$58.2\%). DPA is the only method that preserves or improves reasoning capability on both models. These findings introduce \emph{factual strictness} -- the willingness to uphold accuracy against contextual pressures -- as a new dimension of model reliability.
Abstract:The usage of large language models (LLMs) has grown increasingly fragmented, with no single model dominating. Meanwhile, cloud providers offer a wide range of mid-tier and older-generation GPUs that enjoy better availability and deliver comparable performance per dollar to top-tier hardware. To efficiently harness these heterogeneous resources for serving multiple LLMs concurrently, we introduce Coral, an adaptive heterogeneity-aware multi-LLM serving system. The key idea behind Coral is to jointly optimize resource allocation and the serving strategy of each model replica across all models. To keep pace with shifting throughput demand and resource availability, Coral applies a lossless two-stage decomposition that preserves joint optimality while cutting online solve time from hours to tens of seconds. Our evaluation across 6 models and 20 GPU configurations shows that Coral reduces serving cost by up to 2.79$\times$ over the best baseline, and delivers up to 2.39$\times$ higher goodput under scarce resource availability.
Abstract:Multimodal variational autoencoders (VAEs) have emerged as a powerful framework for survival risk modeling in multiple myeloma by integrating heterogeneous omics and clinical data. However, when trained under survival supervision, standard latent regularization strategies often fail to preserve prognostically relevant variation, leading to unstable or overly constrained representations. Despite numerous proposed variants, it remains unclear which aspects of latent design fundamentally govern performance in this setting. In this work, we conduct a controlled investigation of latent modeling choices for multimodal survival prediction within a unified extension of the MyeVAE framework. By systematically isolating regularization scale, posterior geometry, and latent space structure under identical architectures and optimization protocols, we show that survival-driven training is primarily sensitive to the magnitude and structure of latent regularization rather than the specific divergence formulation. In particular, moderate relaxation of KL regularization consistently improves survival discrimination, while alternative divergence mechanisms such as MMD and HSIC provide limited benefit without appropriate scaling. We further demonstrate that structuring the latent space can improve alignment between learned representations and survival risk gradients. A hybrid continuous--discrete formulation based on Gumbel--Softmax enhances global risk ordering in the continuous latent subspace, even though stable discrete subtype discovery does not emerge under survival supervision. Guided by these findings, we instantiate a robust multimodal survival model, termed MO-RiskVAE, which consistently improves risk stratification over the original MyeVAE without introducing additional supervision or complex training heuristics.
Abstract:Training generalist robots demands large-scale, diverse manipulation data, yet real-world collection is prohibitively expensive, and existing simulators are often constrained by fixed asset libraries and manual heuristics. To bridge this gap, we present V-Dreamer, a fully automated framework that generates open-vocabulary, simulation-ready manipulation environments and executable expert trajectories directly from natural language instructions. V-Dreamer employs a novel generative pipeline that constructs physically grounded 3D scenes using large language models and 3D generative models, validated by geometric constraints to ensure stable, collision-free layouts. Crucially, for behavior synthesis, we leverage video generation models as rich motion priors. These visual predictions are then mapped into executable robot trajectories via a robust Sim-to-Gen visual-kinematic alignment module utilizing CoTracker3 and VGGT. This pipeline supports high visual diversity and physical fidelity without manual intervention. To evaluate the generated data, we train imitation learning policies on synthesized trajectories encompassing diverse object and environment variations. Extensive evaluations on tabletop manipulation tasks using the Piper robotic arm demonstrate that our policies robustly generalize to unseen objects in simulation and achieve effective sim-to-real transfer, successfully manipulating novel real-world objects.