Abstract:Existing studies explore the explainability of Grammatical Error Correction (GEC) in a limited scenario, where they ignore the interaction between corrections and explanations. To bridge the gap, this paper introduces the task of EXplainable GEC (EXGEC), which focuses on the integral role of both correction and explanation tasks. To facilitate the task, we propose EXCGEC, a tailored benchmark for Chinese EXGEC consisting of 8,216 explanation-augmented samples featuring the design of hybrid edit-wise explanations. We benchmark several series of LLMs in multiple settings, covering post-explaining and pre-explaining. To promote the development of the task, we introduce a comprehensive suite of automatic metrics and conduct human evaluation experiments to demonstrate the human consistency of the automatic metrics for free-text explanations. All the codes and data will be released after the review.
Abstract:The paper focuses on improving the interpretability of Grammatical Error Correction (GEC) metrics, which receives little attention in previous studies. To bridge the gap, we propose CLEME2.0, a reference-based evaluation strategy that can describe four elementary dimensions of GEC systems, namely hit-correction, error-correction, under-correction, and over-correction. They collectively contribute to revealing the critical characteristics and locating drawbacks of GEC systems. Evaluating systems by Combining these dimensions leads to high human consistency over other reference-based and reference-less metrics. Extensive experiments on 2 human judgement datasets and 6 reference datasets demonstrate the effectiveness and robustness of our method. All the codes will be released after the peer review.
Abstract:Teleoperation serves as a powerful method for collecting on-robot data essential for robot learning from demonstrations. The intuitiveness and ease of use of the teleoperation system are crucial for ensuring high-quality, diverse, and scalable data. To achieve this, we propose an immersive teleoperation system Open-TeleVision that allows operators to actively perceive the robot's surroundings in a stereoscopic manner. Additionally, the system mirrors the operator's arm and hand movements on the robot, creating an immersive experience as if the operator's mind is transmitted to a robot embodiment. We validate the effectiveness of our system by collecting data and training imitation learning policies on four long-horizon, precise tasks (Can Sorting, Can Insertion, Folding, and Unloading) for 2 different humanoid robots and deploy them in the real world. The system is open-sourced at: https://robot-tv.github.io/
Abstract:Spoken language understanding (SLU) is a core task in task-oriented dialogue systems, which aims at understanding the user's current goal through constructing semantic frames. SLU usually consists of two subtasks, including intent detection and slot filling. Although there are some SLU frameworks joint modeling the two subtasks and achieving high performance, most of them still overlook the inherent relationships between intents and slots and fail to achieve mutual guidance between the two subtasks. To solve the problem, we propose a multi-level multi-grained SLU framework MMCL to apply contrastive learning at three levels, including utterance level, slot level, and word level to enable intent and slot to mutually guide each other. For the utterance level, our framework implements coarse granularity contrastive learning and fine granularity contrastive learning simultaneously. Besides, we also apply the self-distillation method to improve the robustness of the model. Experimental results and further analysis demonstrate that our proposed model achieves new state-of-the-art results on two public multi-intent SLU datasets, obtaining a 2.6 overall accuracy improvement on the MixATIS dataset compared to previous best models.
Abstract:Sign language video retrieval plays a key role in facilitating information access for the deaf community. Despite significant advances in video-text retrieval, the complexity and inherent uncertainty of sign language preclude the direct application of these techniques. Previous methods achieve the mapping between sign language video and text through fine-grained modal alignment. However, due to the scarcity of fine-grained annotation, the uncertainty inherent in sign language video is underestimated, limiting the further development of sign language retrieval tasks. To address this challenge, we propose a novel Uncertainty-aware Probability Distribution Retrieval (UPRet), that conceptualizes the mapping process of sign language video and text in terms of probability distributions, explores their potential interrelationships, and enables flexible mappings. Experiments on three benchmarks demonstrate the effectiveness of our method, which achieves state-of-the-art results on How2Sign (59.1%), PHOENIX-2014T (72.0%), and CSL-Daily (78.4%).
Abstract:Dialogue State Tracking (DST) is designed to monitor the evolving dialogue state in the conversations and plays a pivotal role in developing task-oriented dialogue systems. However, obtaining the annotated data for the DST task is usually a costly endeavor. In this paper, we focus on employing LLMs to generate dialogue data to reduce dialogue collection and annotation costs. Specifically, GPT-4 is used to simulate the user and agent interaction, generating thousands of dialogues annotated with DST labels. Then a two-stage fine-tuning on LLaMA 2 is performed on the generated data and the real data for the DST prediction. Experimental results on two public DST benchmarks show that with the generated dialogue data, our model performs better than the baseline trained solely on real data. In addition, our approach is also capable of adapting to the dynamic demands in real-world scenarios, generating dialogues in new domains swiftly. After replacing dialogue segments in any domain with the corresponding generated ones, the model achieves comparable performance to the model trained on real data.
Abstract:We present a novel method for robotic manipulation tasks in human environments that require reasoning about the 3D geometric relationship between a pair of objects. Traditional end-to-end trained policies, which map from pixel observations to low-level robot actions, struggle to reason about complex pose relationships and have difficulty generalizing to unseen object configurations. To address these challenges, we propose a method that learns to reason about the 3D geometric relationship between objects, focusing on the relationship between key parts on one object with respect to key parts on another object. Our standalone model utilizes Weighted SVD to reason about both pose relationships between articulated parts and between free-floating objects. This approach allows the robot to understand the relationship between the oven door and the oven body, as well as the relationship between the lasagna plate and the oven, for example. By considering the 3D geometric relationship between objects, our method enables robots to perform complex manipulation tasks that reason about object-centric representations. We open source the code and demonstrate the results here
Abstract:We study the problem of mobile manipulation using legged robots equipped with an arm, namely legged loco-manipulation. The robot legs, while usually utilized for mobility, offer an opportunity to amplify the manipulation capabilities by conducting whole-body control. That is, the robot can control the legs and the arm at the same time to extend its workspace. We propose a framework that can conduct the whole-body control autonomously with visual observations. Our approach, namely Visual Whole-Body Control(VBC), is composed of a low-level policy using all degrees of freedom to track the end-effector manipulator position and a high-level policy proposing the end-effector position based on visual inputs. We train both levels of policies in simulation and perform Sim2Real transfer for real robot deployment. We perform extensive experiments and show significant improvements over baselines in picking up diverse objects in different configurations (heights, locations, orientations) and environments. Project page: https://wholebody-b1.github.io
Abstract:Can we enable humanoid robots to generate rich, diverse, and expressive motions in the real world? We propose to learn a whole-body control policy on a human-sized robot to mimic human motions as realistic as possible. To train such a policy, we leverage the large-scale human motion capture data from the graphics community in a Reinforcement Learning framework. However, directly performing imitation learning with the motion capture dataset would not work on the real humanoid robot, given the large gap in degrees of freedom and physical capabilities. Our method Expressive Whole-Body Control (Exbody) tackles this problem by encouraging the upper humanoid body to imitate a reference motion, while relaxing the imitation constraint on its two legs and only requiring them to follow a given velocity robustly. With training in simulation and Sim2Real transfer, our policy can control a humanoid robot to walk in different styles, shake hands with humans, and even dance with a human in the real world. We conduct extensive studies and comparisons on diverse motions in both simulation and the real world to show the effectiveness of our approach.
Abstract:Standard language models generate text by selecting tokens from a fixed, finite, and standalone vocabulary. We introduce a novel method that selects context-aware phrases from a collection of supporting documents. One of the most significant challenges for this paradigm shift is determining the training oracles, because a string of text can be segmented in various ways and each segment can be retrieved from numerous possible documents. To address this, we propose to initialize the training oracles using linguistic heuristics and, more importantly, bootstrap the oracles through iterative self-reinforcement. Extensive experiments show that our model not only outperforms standard language models on a variety of knowledge-intensive tasks but also demonstrates improved generation quality in open-ended text generation. For instance, compared to the standard language model counterpart, our model raises the accuracy from 23.47% to 36.27% on OpenbookQA, and improves the MAUVE score from 42.61% to 81.58% in open-ended text generation. Remarkably, our model also achieves the best performance and the lowest latency among several retrieval-augmented baselines. In conclusion, we assert that retrieval is more accurate generation and hope that our work will encourage further research on this new paradigm shift.