Laughter is one of the most expressive and natural aspects of human speech, conveying emotions, social cues, and humor. However, most text-to-speech (TTS) systems lack the ability to produce realistic and appropriate laughter sounds, limiting their applications and user experience. While there have been prior works to generate natural laughter, they fell short in terms of controlling the timing and variety of the laughter to be generated. In this work, we propose ELaTE, a zero-shot TTS that can generate natural laughing speech of any speaker based on a short audio prompt with precise control of laughter timing and expression. Specifically, ELaTE works on the audio prompt to mimic the voice characteristic, the text prompt to indicate the contents of the generated speech, and the input to control the laughter expression, which can be either the start and end times of laughter, or the additional audio prompt that contains laughter to be mimicked. We develop our model based on the foundation of conditional flow-matching-based zero-shot TTS, and fine-tune it with frame-level representation from a laughter detector as additional conditioning. With a simple scheme to mix small-scale laughter-conditioned data with large-scale pre-training data, we demonstrate that a pre-trained zero-shot TTS model can be readily fine-tuned to generate natural laughter with precise controllability, without losing any quality of the pre-trained zero-shot TTS model. Through the evaluations, we show that ELaTE can generate laughing speech with significantly higher quality and controllability compared to conventional models. See https://aka.ms/elate/ for demo samples.
Large language models (LLMs) have empowered intelligent agents to execute intricate tasks within domain-specific software such as browsers and games. However, when applied to general-purpose software systems like operating systems, LLM agents face three primary challenges. Firstly, the action space is vast and dynamic, posing difficulties for LLM agents to maintain an up-to-date understanding and deliver accurate responses. Secondly, real-world tasks often require inter-application cooperation}, demanding farsighted planning from LLM agents. Thirdly, agents need to identify optimal solutions aligning with user constraints, such as security concerns and preferences. These challenges motivate AndroidArena, an environment and benchmark designed to evaluate LLM agents on a modern operating system. To address high-cost of manpower, we design a scalable and semi-automated method to construct the benchmark. In the task evaluation, AndroidArena incorporates accurate and adaptive metrics to address the issue of non-unique solutions. Our findings reveal that even state-of-the-art LLM agents struggle in cross-APP scenarios and adhering to specific constraints. Additionally, we identify a lack of four key capabilities, i.e., understanding, reasoning, exploration, and reflection, as primary reasons for the failure of LLM agents. Furthermore, we provide empirical analysis on the failure of reflection, and improve the success rate by 27% with our proposed exploration strategy. This work is the first to present valuable insights in understanding fine-grained weakness of LLM agents, and offers a path forward for future research in this area. Environment, benchmark, and evaluation code for AndroidArena are released at https://github.com/AndroidArenaAgent/AndroidArena.
DTMM is a library designed for efficient deployment and execution of machine learning models on weak IoT devices such as microcontroller units (MCUs). The motivation for designing DTMM comes from the emerging field of tiny machine learning (TinyML), which explores extending the reach of machine learning to many low-end IoT devices to achieve ubiquitous intelligence. Due to the weak capability of embedded devices, it is necessary to compress models by pruning enough weights before deploying. Although pruning has been studied extensively on many computing platforms, two key issues with pruning methods are exacerbated on MCUs: models need to be deeply compressed without significantly compromising accuracy, and they should perform efficiently after pruning. Current solutions only achieve one of these objectives, but not both. In this paper, we find that pruned models have great potential for efficient deployment and execution on MCUs. Therefore, we propose DTMM with pruning unit selection, pre-execution pruning optimizations, runtime acceleration, and post-execution low-cost storage to fill the gap for efficient deployment and execution of pruned models. It can be integrated into commercial ML frameworks for practical deployment, and a prototype system has been developed. Extensive experiments on various models show promising gains compared to state-of-the-art methods.
Designing better deep networks and better reinforcement learning (RL) algorithms are both important for deep RL. This work studies the former. Specifically, the Perception and Decision-making Interleaving Transformer (PDiT) network is proposed, which cascades two Transformers in a very natural way: the perceiving one focuses on \emph{the environmental perception} by processing the observation at the patch level, whereas the deciding one pays attention to \emph{the decision-making} by conditioning on the history of the desired returns, the perceiver's outputs, and the actions. Such a network design is generally applicable to a lot of deep RL settings, e.g., both the online and offline RL algorithms under environments with either image observations, proprioception observations, or hybrid image-language observations. Extensive experiments show that PDiT can not only achieve superior performance than strong baselines in different settings but also extract explainable feature representations. Our code is available at \url{https://github.com/maohangyu/PDiT}.
Multi-object tracking (MOT) is a fundamental problem in computer vision with numerous applications, such as intelligent surveillance and automated driving. Despite the significant progress made in MOT, pedestrian attributes, such as gender, hairstyle, body shape, and clothing features, which contain rich and high-level information, have been less explored. To address this gap, we propose a simple, effective, and generic method to predict pedestrian attributes to support general Re-ID embedding. We first introduce AttMOT, a large, highly enriched synthetic dataset for pedestrian tracking, containing over 80k frames and 6 million pedestrian IDs with different time, weather conditions, and scenarios. To the best of our knowledge, AttMOT is the first MOT dataset with semantic attributes. Subsequently, we explore different approaches to fuse Re-ID embedding and pedestrian attributes, including attention mechanisms, which we hope will stimulate the development of attribute-assisted MOT. The proposed method AAM demonstrates its effectiveness and generality on several representative pedestrian multi-object tracking benchmarks, including MOT17 and MOT20, through experiments on the AttMOT dataset. When applied to state-of-the-art trackers, AAM achieves consistent improvements in MOTA, HOTA, AssA, IDs, and IDF1 scores. For instance, on MOT17, the proposed method yields a +1.1 MOTA, +1.7 HOTA, and +1.8 IDF1 improvement when used with FairMOT. To encourage further research on attribute-assisted MOT, we will release the AttMOT dataset.
Designing better deep networks and better reinforcement learning (RL) algorithms are both important for deep RL. This work focuses on the former. Previous methods build the network with several modules like CNN, LSTM and Attention. Recent methods combine the Transformer with these modules for better performance. However, it requires tedious optimization skills to train a network composed of mixed modules, making these methods inconvenient to be used in practice. In this paper, we propose to design \emph{pure Transformer-based networks} for deep RL, aiming at providing off-the-shelf backbones for both the online and offline settings. Specifically, the Transformer in Transformer (TIT) backbone is proposed, which cascades two Transformers in a very natural way: the inner one is used to process a single observation, while the outer one is responsible for processing the observation history; combining both is expected to extract spatial-temporal representations for good decision-making. Experiments show that TIT can achieve satisfactory performance in different settings consistently.
Multi-animal tracking (MAT), a multi-object tracking (MOT) problem, is crucial for animal motion and behavior analysis and has many crucial applications such as biology, ecology, animal conservation and so forth. Despite its importance, MAT is largely under-explored compared to other MOT problems such as multi-human tracking due to the scarcity of large-scale benchmark. To address this problem, we introduce AnimalTrack, a large-scale benchmark for multi-animal tracking in the wild. Specifically, AnimalTrack consists of 58 sequences from a diverse selection of 10 common animal categories. On average, each sequence comprises of 33 target objects for tracking. In order to ensure high quality, every frame in AnimalTrack is manually labeled with careful inspection and refinement. To our best knowledge, AnimalTrack is the first benchmark dedicated to multi-animal tracking. In addition, to understand how existing MOT algorithms perform on AnimalTrack and provide baselines for future comparison, we extensively evaluate 14 state-of-the-art representative trackers. The evaluation results demonstrate that, not surprisingly, most of these trackers become degenerated due to the differences between pedestrians and animals in various aspects (e.g., pose, motion, appearance, etc), and more efforts are desired to improve multi-animal tracking. We hope that AnimalTrack together with evaluation and analysis will foster further progress on multi-animal tracking. The dataset and evaluation as well as our analysis will be made available upon the acceptance.
Automated visual understanding of our diverse and open world demands computer vision models to generalize well with minimal customization for specific tasks, similar to human vision. Computer vision foundation models, which are trained on diverse, large-scale dataset and can be adapted to a wide range of downstream tasks, are critical for this mission to solve real-world computer vision applications. While existing vision foundation models such as CLIP, ALIGN, and Wu Dao 2.0 focus mainly on mapping images and textual representations to a cross-modal shared representation, we introduce a new computer vision foundation model, Florence, to expand the representations from coarse (scene) to fine (object), from static (images) to dynamic (videos), and from RGB to multiple modalities (caption, depth). By incorporating universal visual-language representations from Web-scale image-text data, our Florence model can be easily adapted for various computer vision tasks, such as classification, retrieval, object detection, VQA, image caption, video retrieval and action recognition. Moreover, Florence demonstrates outstanding performance in many types of transfer learning: fully sampled fine-tuning, linear probing, few-shot transfer and zero-shot transfer for novel images and objects. All of these properties are critical for our vision foundation model to serve general purpose vision tasks. Florence achieves new state-of-the-art results in majority of 44 representative benchmarks, e.g., ImageNet-1K zero-shot classification with top-1 accuracy of 83.74 and the top-5 accuracy of 97.18, 62.4 mAP on COCO fine tuning, 80.36 on VQA, and 87.8 on Kinetics-600.
End-to-end (E2E) spoken language understanding (SLU) can infer semantics directly from speech signal without cascading an automatic speech recognizer (ASR) with a natural language understanding (NLU) module. However, paired utterance recordings and corresponding semantics may not always be available or sufficient to train an E2E SLU model in a real production environment. In this paper, we propose to unify a well-optimized E2E ASR encoder (speech) and a pre-trained language model encoder (language) into a transformer decoder. The unified speech-language pre-trained model (SLP) is continually enhanced on limited labeled data from a target domain by using a conditional masked language model (MLM) objective, and thus can effectively generate a sequence of intent, slot type, and slot value for given input speech in the inference. The experimental results on two public corpora show that our approach to E2E SLU is superior to the conventional cascaded method. It also outperforms the present state-of-the-art approaches to E2E SLU with much less paired data.
In cooperative multi-agent reinforcement learning (MARL), how to design a suitable reward signal to accelerate learning and stabilize convergence is a critical problem. The global reward signal assigns the same global reward to all agents without distinguishing their contributions, while the local reward signal provides different local rewards to each agent based solely on individual behavior. Both of the two reward assignment approaches have some shortcomings: the former might encourage lazy agents, while the latter might produce selfish agents. In this paper, we study reward design problem in cooperative MARL based on packet routing environments. Firstly, we show that the above two reward signals are prone to produce suboptimal policies. Then, inspired by some observations and considerations, we design some mixed reward signals, which are off-the-shelf to learn better policies. Finally, we turn the mixed reward signals into the adaptive counterparts, which achieve best results in our experiments. Other reward signals are also discussed in this paper. As reward design is a very fundamental problem in RL and especially in MARL, we hope that MARL researchers can rethink the rewards used in their systems.