Spectrum sensing technology is a crucial aspect of modern communication technology, serving as one of the essential techniques for efficiently utilizing scarce information resources in tight frequency bands. This paper first introduces three common logical circuit decision criteria in hard decisions and analyzes their decision rigor. Building upon hard decisions, the paper further introduces a method for multi-user spectrum sensing based on soft decisions. Then the paper simulates the false alarm probability and detection probability curves corresponding to the three criteria. The simulated results of multi-user collaborative sensing indicate that the simulation process significantly reduces false alarm probability and enhances detection probability. This approach effectively detects spectrum resources unoccupied during idle periods, leveraging the concept of time-division multiplexing and rationalizing the redistribution of information resources. The entire computation process relies on the calculation principles of power spectral density in communication theory, involving threshold decision detection for noise power and the sum of noise and signal power. It provides a secondary decision detection, reflecting the perceptual decision performance of logical detection methods with relative accuracy.
Graph neural networks (GNNs) for link prediction can loosely be divided into two broad categories. First, \emph{node-wise} architectures pre-compute individual embeddings for each node that are later combined by a simple decoder to make predictions. While extremely efficient at inference time (since node embeddings are only computed once and repeatedly reused), model expressiveness is limited such that isomorphic nodes contributing to candidate edges may not be distinguishable, compromising accuracy. In contrast, \emph{edge-wise} methods rely on the formation of edge-specific subgraph embeddings to enrich the representation of pair-wise relationships, disambiguating isomorphic nodes to improve accuracy, but with the cost of increased model complexity. To better navigate this trade-off, we propose a novel GNN architecture whereby the \emph{forward pass} explicitly depends on \emph{both} positive (as is typical) and negative (unique to our approach) edges to inform more flexible, yet still cheap node-wise embeddings. This is achieved by recasting the embeddings themselves as minimizers of a forward-pass-specific energy function (distinct from the actual training loss) that favors separation of positive and negative samples. As demonstrated by extensive empirical evaluations, the resulting architecture retains the inference speed of node-wise models, while producing competitive accuracy with edge-wise alternatives.
In this paper, we explore the potential of the Contrastive Language-Image Pretraining (CLIP) model in scene text recognition (STR), and establish a novel Symmetrical Linguistic Feature Distillation framework (named CLIP-OCR) to leverage both visual and linguistic knowledge in CLIP. Different from previous CLIP-based methods mainly considering feature generalization on visual encoding, we propose a symmetrical distillation strategy (SDS) that further captures the linguistic knowledge in the CLIP text encoder. By cascading the CLIP image encoder with the reversed CLIP text encoder, a symmetrical structure is built with an image-to-text feature flow that covers not only visual but also linguistic information for distillation.Benefiting from the natural alignment in CLIP, such guidance flow provides a progressive optimization objective from vision to language, which can supervise the STR feature forwarding process layer-by-layer.Besides, a new Linguistic Consistency Loss (LCL) is proposed to enhance the linguistic capability by considering second-order statistics during the optimization. Overall, CLIP-OCR is the first to design a smooth transition between image and text for the STR task.Extensive experiments demonstrate the effectiveness of CLIP-OCR with 93.8% average accuracy on six popular STR benchmarks.Code will be available at https://github.com/wzx99/CLIPOCR.
Integrated sensing and communication (ISAC) is a key enabler of 6G. Unlike communication radio links, the sensing signal requires to experience round trips from many scatters. Therefore, sensing is more power-sensitive and faces a severer multi-target interference. In this paper, the ISAC system employs dedicated sensing signals, which can be reused as the communication reference signal. This paper proposes to add time-frequency matched windows at both the transmitting and receiving sides, which avoids mismatch loss and increases energy efficiency. Discrete non-linear frequency modulation (DNLFM) is further proposed to achieve both time-domain constant modulus and frequency-domain arbitrary windowing weights. DNLFM uses very few Newton iterations and a simple geometrically-equivalent method to generate, which greatly reduces the complex numerical integral in the conventional method. Moreover, the spatial-domain matched window is proposed to achieve low sidelobes. The simulation results show that the proposed methods gain a higher energy efficiency than conventional methods.
The rapid growth of memory and computation requirements of large language models (LLMs) has outpaced the development of hardware, hindering people who lack large-scale high-end GPUs from training or deploying LLMs. However, consumer-level GPUs, which constitute a larger market share, are typically overlooked in LLM due to their weaker computing performance, smaller storage capacity, and lower communication bandwidth. Additionally, users may have privacy concerns when interacting with remote LLMs. In this paper, we envision a decentralized system unlocking the potential vast untapped consumer-level GPUs in pre-training, inference and fine-tuning of LLMs with privacy protection. However, this system faces critical challenges, including limited CPU and GPU memory, low network bandwidth, the variability of peer and device heterogeneity. To address these challenges, our system design incorporates: 1) a broker with backup pool to implement dynamic join and quit of computing providers; 2) task scheduling with hardware performance to improve system efficiency; 3) abstracting ML procedures into directed acyclic graphs (DAGs) to achieve model and task universality; 4) abstracting intermediate represention and execution planes to ensure compatibility of various devices and deep learning (DL) frameworks. Our performance analysis demonstrates that 50 RTX 3080 GPUs can achieve throughputs comparable to those of 4 H100 GPUs, which are significantly more expensive.
Implicit neural representations have shown powerful capacity in modeling real-world 3D scenes, offering superior performance in novel view synthesis. In this paper, we target a more challenging scenario, i.e., joint scene novel view synthesis and editing based on implicit neural scene representations. State-of-the-art methods in this direction typically consider building separate networks for these two tasks (i.e., view synthesis and editing). Thus, the modeling of interactions and correlations between these two tasks is very limited, which, however, is critical for learning high-quality scene representations. To tackle this problem, in this paper, we propose a unified Neural Radiance Field (NeRF) framework to effectively perform joint scene decomposition and composition for modeling real-world scenes. The decomposition aims at learning disentangled 3D representations of different objects and the background, allowing for scene editing, while scene composition models an entire scene representation for novel view synthesis. Specifically, with a two-stage NeRF framework, we learn a coarse stage for predicting a global radiance field as guidance for point sampling, and in the second fine-grained stage, we perform scene decomposition by a novel one-hot object radiance field regularization module and a pseudo supervision via inpainting to handle ambiguous background regions occluded by objects. The decomposed object-level radiance fields are further composed by using activations from the decomposition module. Extensive quantitative and qualitative results show the effectiveness of our method for scene decomposition and composition, outperforming state-of-the-art methods for both novel-view synthesis and editing tasks.
Hypergraphs are a powerful abstraction for representing higher-order interactions between entities of interest. To exploit these relationships in making downstream predictions, a variety of hypergraph neural network architectures have recently been proposed, in large part building upon precursors from the more traditional graph neural network (GNN) literature. Somewhat differently, in this paper we begin by presenting an expressive family of parameterized, hypergraph-regularized energy functions. We then demonstrate how minimizers of these energies effectively serve as node embeddings that, when paired with a parameterized classifier, can be trained end-to-end via a supervised bilevel optimization process. Later, we draw parallels between the implicit architecture of the predictive models emerging from the proposed bilevel hypergraph optimization, and existing GNN architectures in common use. Empirically, we demonstrate state-of-the-art results on various hypergraph node classification benchmarks. Code is available at https://github.com/yxzwang/PhenomNN.
Synthesizing high-fidelity head avatars is a central problem for computer vision and graphics. While head avatar synthesis algorithms have advanced rapidly, the best ones still face great obstacles in real-world scenarios. One of the vital causes is inadequate datasets -- 1) current public datasets can only support researchers to explore high-fidelity head avatars in one or two task directions; 2) these datasets usually contain digital head assets with limited data volume, and narrow distribution over different attributes. In this paper, we present RenderMe-360, a comprehensive 4D human head dataset to drive advance in head avatar research. It contains massive data assets, with 243+ million complete head frames, and over 800k video sequences from 500 different identities captured by synchronized multi-view cameras at 30 FPS. It is a large-scale digital library for head avatars with three key attributes: 1) High Fidelity: all subjects are captured by 60 synchronized, high-resolution 2K cameras in 360 degrees. 2) High Diversity: The collected subjects vary from different ages, eras, ethnicities, and cultures, providing abundant materials with distinctive styles in appearance and geometry. Moreover, each subject is asked to perform various motions, such as expressions and head rotations, which further extend the richness of assets. 3) Rich Annotations: we provide annotations with different granularities: cameras' parameters, matting, scan, 2D/3D facial landmarks, FLAME fitting, and text description. Based on the dataset, we build a comprehensive benchmark for head avatar research, with 16 state-of-the-art methods performed on five main tasks: novel view synthesis, novel expression synthesis, hair rendering, hair editing, and talking head generation. Our experiments uncover the strengths and weaknesses of current methods. RenderMe-360 opens the door for future exploration in head avatars.
Vision model have gained increasing attention due to their simplicity and efficiency in Scene Text Recognition (STR) task. However, due to lacking the perception of linguistic knowledge and information, recent vision models suffer from two problems: (1) the pure vision-based query results in attention drift, which usually causes poor recognition and is summarized as linguistic insensitive drift (LID) problem in this paper. (2) the visual feature is suboptimal for the recognition in some vision-missing cases (e.g. occlusion, etc.). To address these issues, we propose a $\textbf{L}$inguistic $\textbf{P}$erception $\textbf{V}$ision model (LPV), which explores the linguistic capability of vision model for accurate text recognition. To alleviate the LID problem, we introduce a Cascade Position Attention (CPA) mechanism that obtains high-quality and accurate attention maps through step-wise optimization and linguistic information mining. Furthermore, a Global Linguistic Reconstruction Module (GLRM) is proposed to improve the representation of visual features by perceiving the linguistic information in the visual space, which gradually converts visual features into semantically rich ones during the cascade process. Different from previous methods, our method obtains SOTA results while keeping low complexity (92.4% accuracy with only 8.11M parameters). Code is available at https://github.com/CyrilSterling/LPV.