Abstract:Lifelong person Re-IDentification (L-ReID) exploits sequentially collected data to continuously train and update a ReID model, focusing on the overall performance of all data. Its main challenge is to avoid the catastrophic forgetting problem of old knowledge while training on new data. Existing L-ReID methods typically re-extract new features for all historical gallery images for inference after each update, known as "re-indexing". However, historical gallery data typically suffers from direct saving due to the data privacy issue and the high re-indexing costs for large-scale gallery images. As a result, it inevitably leads to incompatible retrieval between query features extracted by the updated model and gallery features extracted by those before the update, greatly impairing the re-identification performance. To tackle the above issue, this paper focuses on a new task called Re-index Free Lifelong person Re-IDentification (RFL-ReID), which requires performing lifelong person re-identification without re-indexing historical gallery images. Therefore, RFL-ReID is more challenging than L-ReID, requiring continuous learning and balancing new and old knowledge in diverse streaming data, and making the features output by the new and old models compatible with each other. To this end, we propose a Bidirectional Continuous Compatible Representation (Bi-C2R) framework to continuously update the gallery features extracted by the old model to perform efficient L-ReID in a compatible manner. We verify our proposed Bi-C2R method through theoretical analysis and extensive experiments on multiple benchmarks, which demonstrate that the proposed method can achieve leading performance on both the introduced RFL-ReID task and the traditional L-ReID task.
Abstract:Lifelong person Re-IDentification (LReID) aims to match the same person employing continuously collected individual data from different scenarios. To achieve continuous all-day person matching across day and night, Visible-Infrared Lifelong person Re-IDentification (VI-LReID) focuses on sequential training on data from visible and infrared modalities and pursues average performance over all data. To this end, existing methods typically exploit cross-modal knowledge distillation to alleviate the catastrophic forgetting of old knowledge. However, these methods ignore the mutual interference of modality-specific knowledge acquisition and modality-common knowledge anti-forgetting, where conflicting knowledge leads to collaborative forgetting. To address the above problems, this paper proposes a Cross-modality Knowledge Disentanglement and Alignment method, called CKDA, which explicitly separates and preserves modality-specific knowledge and modality-common knowledge in a balanced way. Specifically, a Modality-Common Prompting (MCP) module and a Modality-Specific Prompting (MSP) module are proposed to explicitly disentangle and purify discriminative information that coexists and is specific to different modalities, avoiding the mutual interference between both knowledge. In addition, a Cross-modal Knowledge Alignment (CKA) module is designed to further align the disentangled new knowledge with the old one in two mutually independent inter- and intra-modality feature spaces based on dual-modality prototypes in a balanced manner. Extensive experiments on four benchmark datasets verify the effectiveness and superiority of our CKDA against state-of-the-art methods. The source code of this paper is available at https://github.com/PKU-ICST-MIPL/CKDA-AAAI2026.




Abstract:Camera-based 3D semantic scene completion (SSC) plays a crucial role in autonomous driving, enabling voxelized 3D scene understanding for effective scene perception and decision-making. Existing SSC methods have shown efficacy in improving 3D scene representations, but suffer from the inherent input-output dimension gap and annotation-reality density gap, where the 2D planner view from input images with sparse annotated labels leads to inferior prediction of real-world dense occupancy with a 3D stereoscopic view. In light of this, we propose the corresponding High-Dimension High-Density Semantic Scene Completion (HD$^2$-SSC) framework with expanded pixel semantics and refined voxel occupancies. To bridge the dimension gap, a High-dimension Semantic Decoupling module is designed to expand 2D image features along a pseudo third dimension, decoupling coarse pixel semantics from occlusions, and then identify focal regions with fine semantics to enrich image features. To mitigate the density gap, a High-density Occupancy Refinement module is devised with a "detect-and-refine" architecture to leverage contextual geometric and semantic structures for enhanced semantic density with the completion of missing voxels and correction of erroneous ones. Extensive experiments and analyses on the SemanticKITTI and SSCBench-KITTI-360 datasets validate the effectiveness of our HD$^2$-SSC framework.
Abstract:Compositional Customized Image Generation aims to customize multiple target concepts within generation content, which has gained attention for its wild application. Existing approaches mainly concentrate on the target entity's appearance preservation, while neglecting the fine-grained interaction control among target entities. To enable the model of such interaction control capability, we focus on human object interaction scenario and propose the task of Customized Human Object Interaction Image Generation(CHOI), which simultaneously requires identity preservation for target human object and the interaction semantic control between them. Two primary challenges exist for CHOI:(1)simultaneous identity preservation and interaction control demands require the model to decompose the human object into self-contained identity features and pose-oriented interaction features, while the current HOI image datasets fail to provide ideal samples for such feature-decomposed learning.(2)inappropriate spatial configuration between human and object may lead to the lack of desired interaction semantics. To tackle it, we first process a large-scale dataset, where each sample encompasses the same pair of human object involving different interactive poses. Then we design a two-stage model Interact-Custom, which firstly explicitly models the spatial configuration by generating a foreground mask depicting the interaction behavior, then under the guidance of this mask, we generate the target human object interacting while preserving their identities features. Furthermore, if the background image and the union location of where the target human object should appear are provided by users, Interact-Custom also provides the optional functionality to specify them, offering high content controllability. Extensive experiments on our tailored metrics for CHOI task demonstrate the effectiveness of our approach.
Abstract:As a fundamental task for indoor scene understanding, 3D object detection has been extensively studied, and the accuracy on indoor point cloud data has been substantially improved. However, existing researches have been conducted on limited datasets, where the training and testing sets share the same distribution. In this paper, we consider the task of adapting indoor 3D object detectors from one dataset to another, presenting a comprehensive benchmark with ScanNet, SUN RGB-D and 3D Front datasets, as well as our newly proposed large-scale datasets ProcTHOR-OD and ProcFront generated by a 3D simulator. Since indoor point cloud datasets are collected and constructed in different ways, the object detectors are likely to overfit to specific factors within each dataset, such as point cloud quality, bounding box layout and instance features. We conduct experiments across datasets on different adaptation scenarios including synthetic-to-real adaptation, point cloud quality adaptation, layout adaptation and instance feature adaptation, analyzing the impact of different domain gaps on 3D object detectors. We also introduce several approaches to improve adaptation performances, providing baselines for domain adaptive indoor 3D object detection, hoping that future works may propose detectors with stronger generalization ability across domains. Our project homepage can be found in https://jeremyzhao1998.github.io/DAVoteNet-release/.
Abstract:Dynamic Scene Graph Generation (DSGG) aims to create a scene graph for each video frame by detecting objects and predicting their relationships. Weakly Supervised DSGG (WS-DSGG) reduces annotation workload by using an unlocalized scene graph from a single frame per video for training. Existing WS-DSGG methods depend on an off-the-shelf external object detector to generate pseudo labels for subsequent DSGG training. However, detectors trained on static, object-centric images struggle in dynamic, relation-aware scenarios required for DSGG, leading to inaccurate localization and low-confidence proposals. To address the challenges posed by external object detectors in WS-DSGG, we propose a Temporal-enhanced Relation-aware Knowledge Transferring (TRKT) method, which leverages knowledge to enhance detection in relation-aware dynamic scenarios. TRKT is built on two key components:(1)Relation-aware knowledge mining: we first employ object and relation class decoders that generate category-specific attention maps to highlight both object regions and interactive areas. Then we propose an Inter-frame Attention Augmentation strategy that exploits optical flow for neighboring frames to enhance the attention maps, making them motion-aware and robust to motion blur. This step yields relation- and motion-aware knowledge mining for WS-DSGG. (2) we introduce a Dual-stream Fusion Module that integrates category-specific attention maps into external detections to refine object localization and boost confidence scores for object proposals. Extensive experiments demonstrate that TRKT achieves state-of-the-art performance on Action Genome dataset. Our code is avaliable at https://github.com/XZPKU/TRKT.git.
Abstract:In this paper, we tackle the task of online video temporal grounding (OnVTG), which requires the model to locate events related to a given text query within a video stream. Unlike regular video temporal grounding, OnVTG requires the model to make predictions without observing future frames. As online videos are streaming inputs and can go on indefinitely, it is impractical and inefficient to store all historical inputs. The existing OnVTG models employ memory to store recent historical video frame features and predict scores indicating whether the current frame corresponds to the start or end time of the target event. However, these methods lack effective event modeling and cannot retain long-term historical information, leading to low performance. To tackle these challenges, we propose a hierarchical event memory for OnVTG. We propose an event-based OnVTG framework that makes predictions based on event proposals that model event-level information with various durations. To preserve historically valuable event information, we introduce a hierarchical event memory that retains historical events, allowing the model to access both recent and long-term information. To enable the real-time prediction, we further propose a future prediction branch that predicts whether the target event will occur shortly and further regresses the start time of the event. We achieve state-of-the-art performance on the TACoS, ActivityNet Captions, and MAD datasets. Code is available at https://github.com/minghangz/OnVTG.
Abstract:Image editing has made great progress on planar images, but panoramic image editing remains underexplored. Due to their spherical geometry and projection distortions, panoramic images present three key challenges: boundary discontinuity, trajectory deformation, and uneven pixel density. To tackle these issues, we propose SphereDrag, a novel panoramic editing framework utilizing spherical geometry knowledge for accurate and controllable editing. Specifically, adaptive reprojection (AR) uses adaptive spherical rotation to deal with discontinuity; great-circle trajectory adjustment (GCTA) tracks the movement trajectory more accurate; spherical search region tracking (SSRT) adaptively scales the search range based on spherical location to address uneven pixel density. Also, we construct PanoBench, a panoramic editing benchmark, including complex editing tasks involving multiple objects and diverse styles, which provides a standardized evaluation framework. Experiments show that SphereDrag gains a considerable improvement compared with existing methods in geometric consistency and image quality, achieving up to 10.5% relative improvement.
Abstract:In AI-empowered poster design, content-aware layout generation is crucial for the on-image arrangement of visual-textual elements, e.g., logo, text, and underlay. To perceive the background images, existing work demanded a high parameter count that far exceeds the size of available training data, which has impeded the model's real-time performance and generalization ability. To address these challenges, we proposed a patch-level data summarization and augmentation approach, vividly named Scan-and-Print. Specifically, the scan procedure selects only the patches suitable for placing element vertices to perform fine-grained perception efficiently. Then, the print procedure mixes up the patches and vertices across two image-layout pairs to synthesize over 100% new samples in each epoch while preserving their plausibility. Besides, to facilitate the vertex-level operations, a vertex-based layout representation is introduced. Extensive experimental results on widely used benchmarks demonstrated that Scan-and-Print can generate visually appealing layouts with state-of-the-art quality while dramatically reducing computational bottleneck by 95.2%.
Abstract:In poster design, content-aware layout generation is crucial for automatically arranging visual-textual elements on the given image. With limited training data, existing work focused on image-centric enhancement. However, this neglects the diversity of layouts and fails to cope with shape-variant elements or diverse design intents in generalized settings. To this end, we proposed a layout-centric approach that leverages layout knowledge implicit in large language models (LLMs) to create posters for omnifarious purposes, hence the name PosterO. Specifically, it structures layouts from datasets as trees in SVG language by universal shape, design intent vectorization, and hierarchical node representation. Then, it applies LLMs during inference to predict new layout trees by in-context learning with intent-aligned example selection. After layout trees are generated, we can seamlessly realize them into poster designs by editing the chat with LLMs. Extensive experimental results have demonstrated that PosterO can generate visually appealing layouts for given images, achieving new state-of-the-art performance across various benchmarks. To further explore PosterO's abilities under the generalized settings, we built PStylish7, the first dataset with multi-purpose posters and various-shaped elements, further offering a challenging test for advanced research.