Abstract:While Multimodal Large Language Models (MLLMs) demonstrate impressive general capabilities, they struggle with fine-grained perception in ultra-high-resolution (UHR) images, particularly for tiny objects in cluttered scenes. Existing methods face a dilemma: they either rely on inefficient prior-free scanning, or depend on static prior-driven heuristics that lack posterior correction to rectify initial model biases. To address this, we propose BVS (Bayesian Visual Search), a framework that formulates perception as a global optimization problem over a continuous spatial-scale manifold. Specifically, BVS bridges prior guidance with posterior correction: it utilizes an early-stop attention rollout of MLLM to construct reasoning-aware priors, while employing a scale-aware non-stationary kernel and GP-UCB to dynamically rectify noise and recover missing information in the prior through iterative local observations. We provide theoretical guarantees via sub-linear regret bounds, and extensive experiments demonstrate that BVS significantly outperforms state-of-the-art baselines with a superior trade-off between accuracy and efficiency.
Abstract:Recent advancements in Multimodal Large Language Models (MLLMs) have demonstrated impressive fine-grained perception capabilities. However, existing benchmarks predominantly rely on explicit textual cues or low-resolution inputs, failing to evaluate a model's ability to autonomously perceive implicit visual cues in high-resolution. To bridge this gap, we introduce DiCoBench, a comprehensive, multi-image high-resolution benchmark designed for cross-image fine-grained perception. DiCoBench consists of 765 meticulously curated samples categorized into two progressive tracks: Differential Visual Cues and Commonality Visual Cues, covering 8 distinct perception tasks. By formulating the benchmark as a multiple-choice question task and utilizing high-resolution imagery (approaching 2K), we eliminate evaluation metric bias and pose a substantial challenge to current state-of-the-art MLLMs. Our extensive evaluation of 18 diverse MLLMs reveals a striking performance gap compared to human accuracy (98.3\%), with top-performing models struggling significantly with micro-scale detail capture. We believe DiCoBench will serve as a challenging testbed to drive future research in autonomous, high-resolution multi-image perception.
Abstract:DreamX-World 1.0 is a general-purpose interactive text/image-to-video world model for controllable long-horizon generation. It supports camera navigation, revisits to previously observed regions, and promptable events across photorealistic, game-style, and stylized domains. Our data engine combines camera-accurate Unreal Engine rendering, action-rich gameplay recordings, and real-world videos with recovered camera geometry. For camera control, we introduce E-PRoPE, a lightweight variant of projective positional encoding that retains PRoPE's projective camera geometry while applying camera-aware attention to spatially reduced tokens. We convert a bidirectional video generator into a few-step autoregressive world model using causal forcing, DMD-style distillation, and long-rollout training. Training on self-generated long-horizon contexts exposes the model to its own generated history and reduces the style and color drift that accumulates across autoregressive chunks. Memory-Conditioned Scene Persistence retrieves earlier views through camera-geometry-based retrieval, while residual recycling makes the conditioning path less sensitive to imperfect memory latents. Event Instruction Tuning adds composable event control, and reinforcement learning alignment recovers camera control and visual quality after distillation. With mixed-precision DiT execution, residual reuse, 75\%-pruned VAE decoding, and asynchronous pipeline parallelism, DreamX-World 1.0 reaches up to 16\,FPS on eight RTX\,5090 GPUs. On our 5-second basic evaluation, DreamX-World 1.0 achieves a camera-control score of 73.75 and an overall score of 84.76, outperforming HY-WorldPlay 1.5 and LingBot-World in overall score, which achieve 80.79 and 80.45, respectively.
Abstract:Humanoids deployed in human-centered environments must handle force-interactive tasks, where external contacts introduce unexpected disturbances that disrupt locomotion accuracy and stability. Existing learning-based approaches rely on broad domain randomization, task-specific force objectives, or learning-based force estimators from motion history, each of which compromises accuracy, task transferability, or out-of-distribution (OOD) robustness. We present Analytical Disturbance-Aware Policy Training (ADAPT), a framework that equips humanoid policies with a physically grounded disturbance observer. The core of ADAPT is an analytical whole-body disturbance observer that estimates residual force/torque online with the accessible robot dynamics, without requiring force/torque sensors. Fed directly into the policy, the estimated disturbances give the humanoid an explicit, physics-derived sense of external force/torque that can generalize across diverse unseen scenes. Experiments on a Unitree G1 humanoid show that ADAPT achieves accurate disturbance prediction and stronger robustness than a proprioception-only baseline under torso perturbations, standing pushes, and asymmetric hand payloads, with improved velocity tracking even on OOD disturbances. Moreover, ADAPT enables penalizing inferred disturbances at lower-body joints to encourage lighter locomotion.
Abstract:Contrastive decoding (CD) seeks to mitigate hallucinations in Large Vision-Language Models (LVLMs) by contrasting the output distributions of a standard model and a visually degraded model. However, existing training-free CD methods suffer from sub-optimal degraded branches: completely dropping visual tokens is too extreme and induces language hallucinations, while corrupting input images offers coarse control over visual evidence and suffers from high inference latency due to requiring two full forward passes. To address these dilemmas, we propose YARD, a training-free Y-Architecture Register Decoding framework. Motivated by the observation that reliable text-to-vision grounding predominantly emerges in the middle decoder layers, YARD constructs the degraded branch internally by sharing shallow-layer computations and branching exactly at this critical stage. For the degraded branch, YARD replaces patch-level visual tokens with register tokens, which preserve global image semantics but lack fine-grained local evidence. This image-aware yet locally under-grounded design provides a faithful contrastive signal without extreme modality mismatch, while the Y-architecture strictly avoids a costly second forward pass. Extensive experiments on generative and discriminative hallucination benchmarks demonstrate that YARD consistently achieves state-of-the-art hallucination mitigation across multiple LVLMs, alongside a significant reduction in inference latency.
Abstract:Vision-language models (VLMs) rely on long visual token sequences for visual understanding, making the prefill stage expensive in both computation and memory. Most existing pruning methods follow an absolute-ranking paradigm, assigning importance scores to visual tokens and retaining a fixed top-K subset. In this work, we argue that this paradigm is fundamentally brittle: attention sinks distort token importance rankings, while image redundancy and query-dependent visual evidence make fixed token budgets unreliable across inputs. We propose OccamToken, a training-free framework that replaces absolute token ranking with register-anchored relative evidence testing. Instead of asking which tokens are globally important, OccamToken evaluates whether a visual token provides information beyond a register-based reference. Our key insight is that register tokens naturally absorb low-information attention patterns, making them a stable reference for identifying genuinely informative visual evidence. Based on this principle, OccamToken performs both image-adaptive redundancy pruning and query-adaptive relevance pruning through dynamic thresholds derived from register attention. Across LLaVA-NeXT, LLaVA-v1.5, and Qwen3-VL, OccamToken consistently improves the accuracy-efficiency trade-off without additional training. Notably, on LLaVA-NeXT, it reduces 2,880 visual tokens to approximately 40 while preserving over 93% of the original accuracy, enabling stable visual token compression even in the extreme 1.4% retention regime.
Abstract:Vision-Language-Action (VLA) models have recently shown strong potential for robot learning by following language instructions. However, in practice, language alone is often insufficient to precisely convey human intent. It is difficult to describe which exact object to interact with among similar candidates, where to act on the object, or how the target may change during execution. To address this limitation, we propose Gaze2Act, a novel VLA framework that leverages human gaze as a dynamic and intuitive intent signal for complex interactive manipulation. Gaze2Act first bridges the ego-exo view gap by mapping first-person gaze into the robot's perspective through cross-view semantic matching, producing both an object mask and a gaze point for coarse-to-fine target specification. These cues are then integrated into the policy through perception-level prompting and action-level conditioning, allowing the robot to attend to relevant regions and execute precise interactions under dynamic intent. In a systematic evaluation across seven task categories and 16 real-robot tasks on a Unitree G1 humanoid, Gaze2Act achieves state-of-the-art performance in both intent accuracy and task success rate. It notably outperforms baselines in object disambiguation, fine-grained interaction, and dynamic intent steering. These results demonstrate that human gaze provides a natural, low-burden, and highly expressive modality for human-in-the-loop VLA control.
Abstract:Fine-grained recognition in everyday life is often not a closed-book classification problem: when encountering unfamiliar objects, humans actively search, compare visual details, and verify evidence before deciding. Existing benchmarks primarily evaluate visually recognition, leaving this active external knowledge acquisition ability underexplored. We study fine-grained knowledge acquisition, where a system must seek, verify, and use external evidence to answer open-ended fine-grained recognition questions. We introduce FIKA-Bench, a leakage-aware and evidence-grounded collection of 311 public-source and real-life instances. To ensure high quality, every example is filtered against frontier closed-book models to remove memorized cases and audited to eliminate image-answer leakage, retaining only samples supported by verified evidence. Our evaluation of latest Large Multimodal Models (LMMs) and agents reveals that the task remains a formidable challenge: the best system reaches only 25.1% accuracy, with no model exceeding 30%. Crucially, we find that merely equipping models with tools is insufficient to bridge this gap; agent failures are predominantly driven by wrong entity retrieval and poor visual judgement. These results show that reliable knowledge acquisition needs better agent designs that focus on fine-grained recognition.
Abstract:The accelerating pace of climate change introduces profound non-stationarities that challenge the ability of Machine Learning based climate emulators to generalize beyond their training distributions. While these emulators offer computationally efficient alternatives to traditional Earth System Models, their reliability remains a potential bottleneck under "no-analog" future climate states, which we define here as regimes where external forcing drives the system into conditions outside the empirical range of the historical training data. A fundamental challenge in evaluating this reliability is data contamination; because many models are trained on simulations that already encompass future scenarios, true out-of-distribution (OOD) performance is often masked. To address this, we benchmark the OOD robustness of three state-of-the-art architectures: U-Net, ConvLSTM, and the ClimaX foundation model specifically restricted to a historical-only training regime (1850-2014). We evaluate these models using two complementary strategies: (i) temporal extrapolation to the recent climate (2015-2023) and (ii) cross-scenario forcing shifts across divergent emission pathways. Our analysis within this experimental setup reveals an accuracy vs. stability trade-off: while the ClimaX foundation model achieves the lowest absolute error, it exhibits higher relative performance changes under distribution shifts, with precipitation errors increasing by up to 8.44% under extreme forcing scenarios. These findings suggest that when restricted to historical training dynamics, even high-capacity foundation models are sensitive to external forcing trajectories. Our results underscore the necessity of scenario-aware training and rigorous OOD evaluation protocols to ensure the robustness of climate emulators under a changing climate.




Abstract:Humans can effortlessly locate desired objects in cluttered environments, relying on a cognitive mechanism known as visual search to efficiently filter out irrelevant information and focus on task-related regions. Inspired by this process, we propose Dyfo (Dynamic Focus), a training-free dynamic focusing visual search method that enhances fine-grained visual understanding in large multimodal models (LMMs). Unlike existing approaches which require additional modules or data collection, Dyfo leverages a bidirectional interaction between LMMs and visual experts, using a Monte Carlo Tree Search (MCTS) algorithm to simulate human-like focus adjustments. This enables LMMs to focus on key visual regions while filtering out irrelevant content, without introducing additional training caused by vocabulary expansion or the integration of specialized localization modules. Experimental results demonstrate that Dyfo significantly improves fine-grained visual understanding and reduces hallucination issues in LMMs, achieving superior performance across both fixed and dynamic resolution models. The code is available at https://github.com/PKU-ICST-MIPL/DyFo_CVPR2025