Abstract:We present \textbf{DreamX-Phi 1.0}, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm $\mathrm{SE}(3)$ transformations into attention via \textbf{PRoPE-style geometric encoding}, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight \textbf{depth branch} for scene-level geometry and use \textbf{SAM3 masks} with a frozen \textbf{V-JEPA teacher} to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, \model{} achieves first place on Track~1 and second place on Track~2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.
Abstract:Physically grounded robot intelligence requires robots to perceive, reason about, and regulate their interactions with the physical world. This capability is particularly critical in contact-sensitive manipulation, where successful task execution depends not only on visual perception and motion generation, but also on force regulation and adaptive control. In this context, recent robot learning methods have made substantial progress by integrating force, tactile, vision, language, and proprioceptive sensing into learned manipulation policies. In parallel, many systems adopt multi-phase architectures that combine high-level policies, action-refinement modules, and low-level controllers to bridge semantic task understanding with reactive physical execution. Despite these advances, existing surveys have not explicitly reviewed force- and tactile-aware robot learning from a unified perspective that jointly captures multimodal sensing and multi-phase system design. This survey addresses this gap by proposing TF-ART, a Tactile/Force-Aware Robot learning Taxonomy for multimodal and multi-phase frameworks, which maps individual methods into a unified hierarchical structure. The framework characterizes how recent works organize observation modalities, encode and fuse heterogeneous sensory inputs, generate and refine actions across multiple phases, and connect learned policies to reactive robot-end control. Building on this methodological view, we further examine the task settings and infrastructure requirements of physical interaction, thereby integrating both algorithmic and practical perspectives on force- and tactile-aware robot learning.
Abstract:Video aesthetic assessment (VAA) aims to predict how aesthetically pleasing a video is, yet remains far less explored than other visual assessment tasks. Its progress is hindered not only by the scarcity of large-scale benchmarks, but also by the intrinsic subjectivity of aesthetic judgment, which is shaped by human perception. In this paper, we revisit VAA from a psychological perspective and propose \textit{Peak-End-Net}, a lightweight and interpretable framework inspired by the \textit{peak-end rule}, which suggests that people tend to judge a temporal experience mainly according to its salient moments and the ending. Building on this intuition, we first transfer knowledge from image aesthetic assessment (IAA) to VAA by introducing a pretrained IAA head to produce frame-wise aesthetic priors, which serve as surrogate signals for identifying aesthetically salient moments and guiding \textit{peak-end rule}-based temporal aggregation. To further capture how a video evolves aesthetically over time, we design an aesthetic rhythm encoder that models temporal progression beyond isolated moments. Additionally, we refine the overall assessment through a dynamic gated fusion mechanism to improve robustness under distribution shift. Our method is built on a frozen vision transformer (ViT) and requires only a small number of trainable parameters, making it scalable and parameter-efficient. Extensive experiments on two existing VAA benchmarks, including in-domain evaluation on VADB and cross-domain testing on DIVIDE-3K, demonstrate that our approach achieves state-of-the-art performance, affirming the value of psychologically grounded modeling for VAA. Our code and models are available at https://github.com/AMAP-ML/Peak-End-Net.
Abstract:Human choice behavior, including route choice, exhibits systematic behavioral biases that deviate from the assumptions of full rationality. Cumulative prospect theory (CPT) has been widely recognized as an effective framework for characterizing such behavioral patterns. However, its large-scale application, particularly in simulation and agent-based modeling, critically depends on specifying individual-level CPT parameters, which remain a major bottleneck. Conventional approaches typically rely on surveys and controlled experiments to calibrate CPT parameters, yet these methods are difficult to generalize and often fail to capture the full diversity of human decision-making. To address this challenge, this paper investigates whether large language models (LLMs) can reproduce human behavioral biases in choice-making without explicit specification of prospect-theoretic parameters. Using route choice as a representative scenario, we design a behavioral evaluation framework and systematically compare LLM-generated decisions with established human behavioral patterns predicted by CPT. Experimental results demonstrate that LLMs are capable of reproducing non-rational human choice biases and can exhibit decision behaviors consistent with prospect-theoretic effects under uncertainty. These findings suggest that generative AI models may provide a scalable alternative for modeling human decision processes and offer a promising foundation for next-generation large-scale agent-based simulation and AI-driven behavioral research.
Abstract:While Multimodal Large Language Models (MLLMs) demonstrate impressive general capabilities, they struggle with fine-grained perception in ultra-high-resolution (UHR) images, particularly for tiny objects in cluttered scenes. Existing methods face a dilemma: they either rely on inefficient prior-free scanning, or depend on static prior-driven heuristics that lack posterior correction to rectify initial model biases. To address this, we propose BVS (Bayesian Visual Search), a framework that formulates perception as a global optimization problem over a continuous spatial-scale manifold. Specifically, BVS bridges prior guidance with posterior correction: it utilizes an early-stop attention rollout of MLLM to construct reasoning-aware priors, while employing a scale-aware non-stationary kernel and GP-UCB to dynamically rectify noise and recover missing information in the prior through iterative local observations. We provide theoretical guarantees via sub-linear regret bounds, and extensive experiments demonstrate that BVS significantly outperforms state-of-the-art baselines with a superior trade-off between accuracy and efficiency.
Abstract:Recent advancements in Multimodal Large Language Models (MLLMs) have demonstrated impressive fine-grained perception capabilities. However, existing benchmarks predominantly rely on explicit textual cues or low-resolution inputs, failing to evaluate a model's ability to autonomously perceive implicit visual cues in high-resolution. To bridge this gap, we introduce DiCoBench, a comprehensive, multi-image high-resolution benchmark designed for cross-image fine-grained perception. DiCoBench consists of 765 meticulously curated samples categorized into two progressive tracks: Differential Visual Cues and Commonality Visual Cues, covering 8 distinct perception tasks. By formulating the benchmark as a multiple-choice question task and utilizing high-resolution imagery (approaching 2K), we eliminate evaluation metric bias and pose a substantial challenge to current state-of-the-art MLLMs. Our extensive evaluation of 18 diverse MLLMs reveals a striking performance gap compared to human accuracy (98.3\%), with top-performing models struggling significantly with micro-scale detail capture. We believe DiCoBench will serve as a challenging testbed to drive future research in autonomous, high-resolution multi-image perception.
Abstract:Humanoids deployed in human-centered environments must handle force-interactive tasks, where external contacts introduce unexpected disturbances that disrupt locomotion accuracy and stability. Existing learning-based approaches rely on broad domain randomization, task-specific force objectives, or learning-based force estimators from motion history, each of which compromises accuracy, task transferability, or out-of-distribution (OOD) robustness. We present Analytical Disturbance-Aware Policy Training (ADAPT), a framework that equips humanoid policies with a physically grounded disturbance observer. The core of ADAPT is an analytical whole-body disturbance observer that estimates residual force/torque online with the accessible robot dynamics, without requiring force/torque sensors. Fed directly into the policy, the estimated disturbances give the humanoid an explicit, physics-derived sense of external force/torque that can generalize across diverse unseen scenes. Experiments on a Unitree G1 humanoid show that ADAPT achieves accurate disturbance prediction and stronger robustness than a proprioception-only baseline under torso perturbations, standing pushes, and asymmetric hand payloads, with improved velocity tracking even on OOD disturbances. Moreover, ADAPT enables penalizing inferred disturbances at lower-body joints to encourage lighter locomotion.
Abstract:DreamX-World 1.0 is a general-purpose interactive text/image-to-video world model for controllable long-horizon generation. It supports camera navigation, revisits to previously observed regions, and promptable events across photorealistic, game-style, and stylized domains. Our data engine combines camera-accurate Unreal Engine rendering, action-rich gameplay recordings, and real-world videos with recovered camera geometry. For camera control, we introduce E-PRoPE, a lightweight variant of projective positional encoding that retains PRoPE's projective camera geometry while applying camera-aware attention to spatially reduced tokens. We convert a bidirectional video generator into a few-step autoregressive world model using causal forcing, DMD-style distillation, and long-rollout training. Training on self-generated long-horizon contexts exposes the model to its own generated history and reduces the style and color drift that accumulates across autoregressive chunks. Memory-Conditioned Scene Persistence retrieves earlier views through camera-geometry-based retrieval, while residual recycling makes the conditioning path less sensitive to imperfect memory latents. Event Instruction Tuning adds composable event control, and reinforcement learning alignment recovers camera control and visual quality after distillation. With mixed-precision DiT execution, residual reuse, 75\%-pruned VAE decoding, and asynchronous pipeline parallelism, DreamX-World 1.0 reaches up to 16\,FPS on eight RTX\,5090 GPUs. On our 5-second basic evaluation, DreamX-World 1.0 achieves a camera-control score of 73.75 and an overall score of 84.76, outperforming HY-WorldPlay 1.5 and LingBot-World in overall score, which achieve 80.79 and 80.45, respectively.
Abstract:Contrastive decoding (CD) seeks to mitigate hallucinations in Large Vision-Language Models (LVLMs) by contrasting the output distributions of a standard model and a visually degraded model. However, existing training-free CD methods suffer from sub-optimal degraded branches: completely dropping visual tokens is too extreme and induces language hallucinations, while corrupting input images offers coarse control over visual evidence and suffers from high inference latency due to requiring two full forward passes. To address these dilemmas, we propose YARD, a training-free Y-Architecture Register Decoding framework. Motivated by the observation that reliable text-to-vision grounding predominantly emerges in the middle decoder layers, YARD constructs the degraded branch internally by sharing shallow-layer computations and branching exactly at this critical stage. For the degraded branch, YARD replaces patch-level visual tokens with register tokens, which preserve global image semantics but lack fine-grained local evidence. This image-aware yet locally under-grounded design provides a faithful contrastive signal without extreme modality mismatch, while the Y-architecture strictly avoids a costly second forward pass. Extensive experiments on generative and discriminative hallucination benchmarks demonstrate that YARD consistently achieves state-of-the-art hallucination mitigation across multiple LVLMs, alongside a significant reduction in inference latency.
Abstract:Vision-language models (VLMs) rely on long visual token sequences for visual understanding, making the prefill stage expensive in both computation and memory. Most existing pruning methods follow an absolute-ranking paradigm, assigning importance scores to visual tokens and retaining a fixed top-K subset. In this work, we argue that this paradigm is fundamentally brittle: attention sinks distort token importance rankings, while image redundancy and query-dependent visual evidence make fixed token budgets unreliable across inputs. We propose OccamToken, a training-free framework that replaces absolute token ranking with register-anchored relative evidence testing. Instead of asking which tokens are globally important, OccamToken evaluates whether a visual token provides information beyond a register-based reference. Our key insight is that register tokens naturally absorb low-information attention patterns, making them a stable reference for identifying genuinely informative visual evidence. Based on this principle, OccamToken performs both image-adaptive redundancy pruning and query-adaptive relevance pruning through dynamic thresholds derived from register attention. Across LLaVA-NeXT, LLaVA-v1.5, and Qwen3-VL, OccamToken consistently improves the accuracy-efficiency trade-off without additional training. Notably, on LLaVA-NeXT, it reduces 2,880 visual tokens to approximately 40 while preserving over 93% of the original accuracy, enabling stable visual token compression even in the extreme 1.4% retention regime.