Semi-supervised learning (SSL) is a practical challenge in computer vision. Pseudo-label (PL) methods, e.g., FixMatch and FreeMatch, obtain the State Of The Art (SOTA) performances in SSL. These approaches employ a threshold-to-pseudo-label (T2L) process to generate PLs by truncating the confidence scores of unlabeled data predicted by the self-training method. However, self-trained models typically yield biased and high-variance predictions, especially in the scenarios when a little labeled data are supplied. To address this issue, we propose a lightweight channel-based ensemble method to effectively consolidate multiple inferior PLs into the theoretically guaranteed unbiased and low-variance one. Importantly, our approach can be readily extended to any SSL framework, such as FixMatch or FreeMatch. Experimental results demonstrate that our method significantly outperforms state-of-the-art techniques on CIFAR10/100 in terms of effectiveness and efficiency.
Three-Dimensional (3D) dense captioning is an emerging vision-language bridging task that aims to generate multiple detailed and accurate descriptions for 3D scenes. It presents significant potential and challenges due to its closer representation of the real world compared to 2D visual captioning, as well as complexities in data collection and processing of 3D point cloud sources. Despite the popularity and success of existing methods, there is a lack of comprehensive surveys summarizing the advancements in this field, which hinders its progress. In this paper, we provide a comprehensive review of 3D dense captioning, covering task definition, architecture classification, dataset analysis, evaluation metrics, and in-depth prosperity discussions. Based on a synthesis of previous literature, we refine a standard pipeline that serves as a common paradigm for existing methods. We also introduce a clear taxonomy of existing models, summarize technologies involved in different modules, and conduct detailed experiment analysis. Instead of a chronological order introduction, we categorize the methods into different classes to facilitate exploration and analysis of the differences and connections among existing techniques. We also provide a reading guideline to assist readers with different backgrounds and purposes in reading efficiently. Furthermore, we propose a series of promising future directions for 3D dense captioning by identifying challenges and aligning them with the development of related tasks, offering valuable insights and inspiring future research in this field. Our aim is to provide a comprehensive understanding of 3D dense captioning, foster further investigations, and contribute to the development of novel applications in multimedia and related domains.
Previous Few-Shot Segmentation (FSS) approaches exclusively utilize support features for prototype generation, neglecting the specific requirements of the query. To address this, we present the Query-guided Prototype Evolution Network (QPENet), a new method that integrates query features into the generation process of foreground and background prototypes, thereby yielding customized prototypes attuned to specific queries. The evolution of the foreground prototype is accomplished through a \textit{support-query-support} iterative process involving two new modules: Pseudo-prototype Generation (PPG) and Dual Prototype Evolution (DPE). The PPG module employs support features to create an initial prototype for the preliminary segmentation of the query image, resulting in a pseudo-prototype reflecting the unique needs of the current query. Subsequently, the DPE module performs reverse segmentation on support images using this pseudo-prototype, leading to the generation of evolved prototypes, which can be considered as custom solutions. As for the background prototype, the evolution begins with a global background prototype that represents the generalized features of all training images. We also design a Global Background Cleansing (GBC) module to eliminate potential adverse components mirroring the characteristics of the current foreground class. Experimental results on the PASCAL-$5^i$ and COCO-$20^i$ datasets attest to the substantial enhancements achieved by QPENet over prevailing state-of-the-art techniques, underscoring the validity of our ideas.
Given a script, the challenge in Movie Dubbing (Visual Voice Cloning, V2C) is to generate speech that aligns well with the video in both time and emotion, based on the tone of a reference audio track. Existing state-of-the-art V2C models break the phonemes in the script according to the divisions between video frames, which solves the temporal alignment problem but leads to incomplete phoneme pronunciation and poor identity stability. To address this problem, we propose StyleDubber, which switches dubbing learning from the frame level to phoneme level. It contains three main components: (1) A multimodal style adaptor operating at the phoneme level to learn pronunciation style from the reference audio, and generate intermediate representations informed by the facial emotion presented in the video; (2) An utterance-level style learning module, which guides both the mel-spectrogram decoding and the refining processes from the intermediate embeddings to improve the overall style expression; And (3) a phoneme-guided lip aligner to maintain lip sync. Extensive experiments on two of the primary benchmarks, V2C and Grid, demonstrate the favorable performance of the proposed method as compared to the current state-of-the-art. The source code and trained models will be released to the public.
Diffusion-based text-to-image personalization have achieved great success in generating subjects specified by users among various contexts. Even though, existing finetuning-based methods still suffer from model overfitting, which greatly harms the generative diversity, especially when given subject images are few. To this end, we propose Pick-and-Draw, a training-free semantic guidance approach to boost identity consistency and generative diversity for personalization methods. Our approach consists of two components: appearance picking guidance and layout drawing guidance. As for the former, we construct an appearance palette with visual features from the reference image, where we pick local patterns for generating the specified subject with consistent identity. As for layout drawing, we outline the subject's contour by referring to a generative template from the vanilla diffusion model, and inherit the strong image prior to synthesize diverse contexts according to different text conditions. The proposed approach can be applied to any personalized diffusion models and requires as few as a single reference image. Qualitative and quantitative experiments show that Pick-and-Draw consistently improves identity consistency and generative diversity, pushing the trade-off between subject fidelity and image-text fidelity to a new Pareto frontier.
Temporal Sentence Grounding in Video (TSGV) is troubled by dataset bias issue, which is caused by the uneven temporal distribution of the target moments for samples with similar semantic components in input videos or query texts. Existing methods resort to utilizing prior knowledge about bias to artificially break this uneven distribution, which only removes a limited amount of significant language biases. In this work, we propose the bias-conflict sample synthesis and adversarial removal debias strategy (BSSARD), which dynamically generates bias-conflict samples by explicitly leveraging potentially spurious correlations between single-modality features and the temporal position of the target moments. Through adversarial training, its bias generators continuously introduce biases and generate bias-conflict samples to deceive its grounding model. Meanwhile, the grounding model continuously eliminates the introduced biases, which requires it to model multi-modality alignment information. BSSARD will cover most kinds of coupling relationships and disrupt language and visual biases simultaneously. Extensive experiments on Charades-CD and ActivityNet-CD demonstrate the promising debiasing capability of BSSARD. Source codes are available at https://github.com/qzhb/BSSARD.
Graph anomaly detection is crucial for identifying nodes that deviate from regular behavior within graphs, benefiting various domains such as fraud detection and social network. Although existing reconstruction-based methods have achieved considerable success, they may face the \textit{Anomaly Overfitting} and \textit{Homophily Trap} problems caused by the abnormal patterns in the graph, breaking the assumption that normal nodes are often better reconstructed than abnormal ones. Our observations indicate that models trained on graphs with fewer anomalies exhibit higher detection performance. Based on this insight, we introduce a novel two-stage framework called Anomaly-Denoised Autoencoders for Graph Anomaly Detection (ADA-GAD). In the first stage, we design a learning-free anomaly-denoised augmentation method to generate graphs with reduced anomaly levels. We pretrain graph autoencoders on these augmented graphs at multiple levels, which enables the graph autoencoders to capture normal patterns. In the next stage, the decoders are retrained for detection on the original graph, benefiting from the multi-level representations learned in the previous stage. Meanwhile, we propose the node anomaly distribution regularization to further alleviate \textit{Anomaly Overfitting}. We validate the effectiveness of our approach through extensive experiments on both synthetic and real-world datasets.
Describing video content according to users' needs is a long-held goal. Although existing video captioning methods have made significant progress, the generated captions may not focus on the entity that users are particularly interested in. To address this problem, we propose a new video captioning task, subject-oriented video captioning, which allows users to specify the describing target via a bounding box. To support this task, we construct two subject-oriented video captioning datasets based on two widely used video captioning datasets: MSVD and MSRVTT, by annotating subjects in each video for each caption. These datasets pave the way for future technique development. As the first attempt, we evaluate four state-of-the-art general video captioning models, and have observed a large performance drop. We then explore several strategies to enable them to describe the desired target. Experimental results show obvious improvement, but there is still a large room for further exploration in this field.
Video Individual Counting (VIC) aims to predict the number of unique individuals in a single video. % Existing methods learn representations based on trajectory labels for individuals, which are annotation-expensive. % To provide a more realistic reflection of the underlying practical challenge, we introduce a weakly supervised VIC task, wherein trajectory labels are not provided. Instead, two types of labels are provided to indicate traffic entering the field of view (inflow) and leaving the field view (outflow). % We also propose the first solution as a baseline that formulates the task as a weakly supervised contrastive learning problem under group-level matching. In doing so, we devise an end-to-end trainable soft contrastive loss to drive the network to distinguish inflow, outflow, and the remaining. % To facilitate future study in this direction, we generate annotations from the existing VIC datasets SenseCrowd and CroHD and also build a new dataset, UAVVIC. % Extensive results show that our baseline weakly supervised method outperforms supervised methods, and thus, little information is lost in the transition to the more practically relevant weakly supervised task. The code and trained model will be public at \href{https://github.com/streamer-AP/CGNet}{CGNet}