Occupancy mapping is a fundamental component of robotic systems to reason about the unknown and known regions of the environment. This article presents an efficient occupancy mapping framework for high-resolution LiDAR sensors, termed D-Map. The framework introduces three main novelties to address the computational efficiency challenges of occupancy mapping. Firstly, we use a depth image to determine the occupancy state of regions instead of the traditional ray-casting method. Secondly, we introduce an efficient on-tree update strategy on a tree-based map structure. These two techniques avoid redundant visits to small cells, significantly reducing the number of cells to be updated. Thirdly, we remove known cells from the map at each update by leveraging the low false alarm rate of LiDAR sensors. This approach not only enhances our framework's update efficiency by reducing map size but also endows it with an interesting decremental property, which we have named D-Map. To support our design, we provide theoretical analyses of the accuracy of the depth image projection and time complexity of occupancy updates. Furthermore, we conduct extensive benchmark experiments on various LiDAR sensors in both public and private datasets. Our framework demonstrates superior efficiency in comparison with other state-of-the-art methods while maintaining comparable mapping accuracy and high memory efficiency. We demonstrate two real-world applications of D-Map for real-time occupancy mapping on a handle device and an aerial platform carrying a high-resolution LiDAR. In addition, we open-source the implementation of D-Map on GitHub to benefit society: github.com/hku-mars/D-Map.
Perching is a promising solution for a small unmanned aerial vehicle (UAV) to save energy and extend operation time. This paper proposes a quadrotor that can perch on planar structures using the ceiling effect. Compared with the existing work, this perching method does not require any claws, hooks, or adhesive pads, leading to a simpler system design. This method does not limit the perching by surface angle or material either. The design of the quadrotor that only uses its propeller guards for surface contact is presented in this paper. We also discussed the automatic perching strategy including trajectory generation and power management. Experiments are conducted to verify that the approach is practical and the UAV can perch on planes with different angles. Energy consumption in the perching state is assessed, showing that more than 30% of power can be saved. Meanwhile, the quadrotor exhibits improved stability while perching compared to when it is hovering.
Autonomous exploration is a crucial aspect of robotics that has numerous applications. Most of the existing methods greedily choose goals that maximize immediate reward. This strategy is computationally efficient but insufficient for overall exploration efficiency. In recent years, some state-of-the-art methods are proposed, which generate a global coverage path and significantly improve overall exploration efficiency. However, global optimization produces high computational overhead, leading to low-frequency planner updates and inconsistent planning motion. In this work, we propose a novel method to support fast UAV exploration in large-scale and cluttered 3-D environments. We introduce a computationally low-cost viewpoints generation method using novel occlusion-free spheres. Additionally, we combine greedy strategy with global optimization, which considers both computational and exploration efficiency. We benchmark our method against state-of-the-art methods to showcase its superiority in terms of exploration efficiency and computational time. We conduct various real-world experiments to demonstrate the excellent performance of our method in large-scale and cluttered environments.
Recent advances in LiDAR technology have opened up new possibilities for robotic navigation. Given the widespread use of occupancy grid maps (OGMs) in robotic motion planning, this paper aims to address the challenges of integrating LiDAR with OGMs. To this end, we propose ROG-Map, a uniform grid-based OGM that maintains a local map moving along with the robot to enable efficient map operation and reduce memory costs for large-scene autonomous flight. Moreover, we present a novel incremental obstacle inflation method that significantly reduces the computational cost of inflation. The proposed method outperforms state-of-the-art (SOTA) methods on various public datasets. To demonstrate the effectiveness and efficiency of ROG-Map, we integrate it into a complete quadrotor system and perform autonomous flights against both small obstacles and large-scale scenes. During real-world flight tests with a 0.05 m resolution local map and 30mx30mx12m local map size, ROG-Map takes only 29.8% of frame time on average to update the map at a frame rate of 50 Hz (\ie, 5.96 ms in 20 ms), including 0.33% (i.e., 0.66 ms) to perform obstacle inflation, demonstrating outstanding real-world performance. We release ROG-Map as an open-source ROS package to promote the development of LiDAR-based motion planning.
We address the theoretical and practical problems related to the trajectory generation and tracking control of tail-sitter UAVs. Theoretically, we focus on the differential flatness property with full exploitation of actual UAV aerodynamic models, which lays a foundation for generating dynamically feasible trajectory and achieving high-performance tracking control. We have found that a tail-sitter is differentially flat with accurate aerodynamic models within the entire flight envelope, by specifying coordinate flight condition and choosing the vehicle position as the flat output. This fundamental property allows us to fully exploit the high-fidelity aerodynamic models in the trajectory planning and tracking control to achieve accurate tail-sitter flights. Particularly, an optimization-based trajectory planner for tail-sitters is proposed to design high-quality, smooth trajectories with consideration of kinodynamic constraints, singularity-free constraints and actuator saturation. The planned trajectory of flat output is transformed to state trajectory in real-time with consideration of wind in environments. To track the state trajectory, a global, singularity-free, and minimally-parameterized on-manifold MPC is developed, which fully leverages the accurate aerodynamic model to achieve high-accuracy trajectory tracking within the whole flight envelope. The effectiveness of the proposed framework is demonstrated through extensive real-world experiments in both indoor and outdoor field tests, including agile SE(3) flight through consecutive narrow windows requiring specific attitude and with speed up to 10m/s, typical tail-sitter maneuvers (transition, level flight and loiter) with speed up to 20m/s, and extremely aggressive aerobatic maneuvers (Wingover, Loop, Vertical Eight and Cuban Eight) with acceleration up to 2.5g.
The emergence of low-cost, small form factor and light-weight solid-state LiDAR sensors have brought new opportunities for autonomous unmanned aerial vehicles (UAVs) by advancing navigation safety and computation efficiency. Yet the successful developments of LiDAR-based UAVs must rely on extensive simulations. Existing simulators can hardly perform simulations of real-world environments due to the requirements of dense mesh maps that are difficult to obtain. In this paper, we develop a point-realistic simulator of real-world scenes for LiDAR-based UAVs. The key idea is the underlying point rendering method, where we construct a depth image directly from the point cloud map and interpolate it to obtain realistic LiDAR point measurements. Our developed simulator is able to run on a light-weight computing platform and supports the simulation of LiDARs with different resolution and scanning patterns, dynamic obstacles, and multi-UAV systems. Developed in the ROS framework, the simulator can easily communicate with other key modules of an autonomous robot, such as perception, state estimation, planning, and control. Finally, the simulator provides 10 high-resolution point cloud maps of various real-world environments, including forests of different densities, historic building, office, parking garage, and various complex indoor environments. These realistic maps provide diverse testing scenarios for an autonomous UAV. Evaluation results show that the developed simulator achieves superior performance in terms of time and memory consumption against Gazebo and that the simulated UAV flights highly match the actual one in real-world environments. We believe such a point-realistic and light-weight simulator is crucial to bridge the gap between UAV simulation and experiments and will significantly facilitate the research of LiDAR-based autonomous UAVs in the future.
In this paper, we address the problem of online quadrotor whole-body motion planning (SE(3) planning) in unknown and unstructured environments. We propose a novel multi-resolution search method, which discovers narrow areas requiring full pose planning and normal areas requiring only position planning. As a consequence, a quadrotor planning problem is decomposed into several SE(3) (if necessary) and R^3 sub-problems. To fly through the discovered narrow areas, a carefully designed corridor generation strategy for narrow areas is proposed, which significantly increases the planning success rate. The overall problem decomposition and hierarchical planning framework substantially accelerate the planning process, making it possible to work online with fully onboard sensing and computation in unknown environments. Extensive simulation benchmark comparisons show that the proposed method has an order of magnitude faster than the state-of-the-art methods in computation time while maintaining high planning success rate. The proposed method is finally integrated into a LiDAR-based autonomous quadrotor, and various real-world experiments in unknown and unstructured environments are conducted to demonstrate the outstanding performance of the proposed method.
Accurate self and relative state estimation are the critical preconditions for completing swarm tasks, e.g., collaborative autonomous exploration, target tracking, search and rescue. This paper proposes a fully decentralized state estimation method for aerial swarm systems, in which each drone performs precise ego-state estimation, exchanges ego-state and mutual observation information by wireless communication, and estimates relative state with respect to (w.r.t.) the rest of UAVs, all in real-time and only based on LiDAR-inertial measurements. A novel 3D LiDAR-based drone detection, identification and tracking method is proposed to obtain observations of teammate drones. The mutual observation measurements are then tightly-coupled with IMU and LiDAR measurements to perform real-time and accurate estimation of ego-state and relative state jointly. Extensive real-world experiments show the broad adaptability to complicated scenarios, including GPS-denied scenes, degenerate scenes for camera (dark night) or LiDAR (facing a single wall). Compared with ground-truth provided by motion capture system, the result shows the centimeter-level localization accuracy which outperforms other state-of-the-art LiDAR-inertial odometry for single UAV system.
For most LiDAR-inertial odometry, accurate initial states, including temporal offset and extrinsic transformation between LiDAR and 6-axis IMUs, play a significant role and are often considered as prerequisites. However, such information may not be always available in customized LiDAR-inertial systems. In this paper, we propose LI-Init: a full and real-time LiDAR-inertial system initialization process that calibrates the temporal offset and extrinsic parameter between LiDARs and IMUs, and also the gravity vector and IMU bias by aligning the state estimated from LiDAR measurements with that measured by IMU. We implement the proposed method as an initialization module, which, if enabled, automatically detects the degree of excitation of the collected data and calibrate, on-the-fly, the temporal offset, extrinsic, gravity vector, and IMU bias, which are then used as high-quality initial state values for real-time LiDAR-inertial odometry systems. Experiments conducted with different types of LiDARs and LiDAR-inertial combinations show the robustness, adaptability and efficiency of our initialization method. The implementation of our LiDAR-inertial initialization procedure LI-Init and test data are open-sourced on Github and also integrated into a state-of-the-art LiDAR-inertial odometry system FAST-LIO2.