Abstract:Language-Assisted Image Clustering (LAIC) augments the input images with additional texts with the help of vision-language models (VLMs) to promote clustering performance. Despite recent progress, existing LAIC methods often overlook two issues: (i) textual features constructed for each image are highly similar, leading to weak inter-class discriminability; (ii) the clustering step is restricted to pre-built image-text alignments, limiting the potential for better utilization of the text modality. To address these issues, we propose a new LAIC framework with two complementary components. First, we exploit cross-modal relations to produce more discriminative self-supervision signals for clustering, as it compatible with most VLMs training mechanisms. Second, we learn category-wise continuous semantic centers via prompt learning to produce the final clustering assignments. Extensive experiments on eight benchmark datasets demonstrate that our method achieves an average improvement of 2.6% over state-of-the-art methods, and the learned semantic centers exhibit strong interpretability. Code is available in the supplementary material.
Abstract:Multi-Object Tracking (MOT) has traditionally focused on a few specific categories, restricting its applicability to real-world scenarios involving diverse objects. Open-Vocabulary Multi-Object Tracking (OVMOT) addresses this by enabling tracking of arbitrary categories, including novel objects unseen during training. However, current progress is constrained by two challenges: the lack of continuously annotated video data for training, and the lack of a customized OVMOT framework to synergistically handle detection and association. We address the data bottleneck by constructing C-TAO, the first continuously annotated training set for OVMOT, which increases annotation density by 26x over the original TAO and captures smooth motion dynamics and intermediate object states. For the framework bottleneck, we propose COVTrack++, a synergistic framework that achieves a bidirectional reciprocal mechanism between detection and association through three modules: (1) Multi-Cue Adaptive Fusion (MCF) dynamically balances appearance, motion, and semantic cues for association feature learning; (2) Multi-Granularity Hierarchical Aggregation (MGA) exploits hierarchical spatial relationships in dense detections, where visible child nodes (e.g., object parts) assist occluded parent objects (e.g., whole body) for association feature enhancement; (3) Temporal Confidence Propagation (TCP) recovers flickering detections through high-confidence tracked objects boosting low-confidence candidates across frames, stabilizing trajectories. Extensive experiments on TAO demonstrate state-of-the-art performance, with novel TETA reaching 35.4% and 30.5% on validation and test sets, improving novel AssocA by 4.8% and novel LocA by 5.8% over previous methods, and show strong zero-shot generalization on BDD100K. The code and dataset will be publicly available.
Abstract:We present GSwap, a novel consistent and realistic video head-swapping system empowered by dynamic neural Gaussian portrait priors, which significantly advances the state of the art in face and head replacement. Unlike previous methods that rely primarily on 2D generative models or 3D Morphable Face Models (3DMM), our approach overcomes their inherent limitations, including poor 3D consistency, unnatural facial expressions, and restricted synthesis quality. Moreover, existing techniques struggle with full head-swapping tasks due to insufficient holistic head modeling and ineffective background blending, often resulting in visible artifacts and misalignments. To address these challenges, GSwap introduces an intrinsic 3D Gaussian feature field embedded within a full-body SMPL-X surface, effectively elevating 2D portrait videos into a dynamic neural Gaussian field. This innovation ensures high-fidelity, 3D-consistent portrait rendering while preserving natural head-torso relationships and seamless motion dynamics. To facilitate training, we adapt a pretrained 2D portrait generative model to the source head domain using only a few reference images, enabling efficient domain adaptation. Furthermore, we propose a neural re-rendering strategy that harmoniously integrates the synthesized foreground with the original background, eliminating blending artifacts and enhancing realism. Extensive experiments demonstrate that GSwap surpasses existing methods in multiple aspects, including visual quality, temporal coherence, identity preservation, and 3D consistency.
Abstract:Although text-to-image diffusion models exhibit remarkable generative power, concept erasure techniques are essential for their safe deployment to prevent the creation of harmful content. This has fostered a dynamic interplay between the development of erasure defenses and the adversarial probes designed to bypass them, and this co-evolution has progressively enhanced the efficacy of erasure methods. However, this adversarial co-evolution has converged on a narrow, text-centric paradigm that equates erasure with severing the text-to-image mapping, ignoring that the underlying visual knowledge related to undesired concepts still persist. To substantiate this claim, we investigate from a visual perspective, leveraging DDIM inversion to probe whether a generative pathway for the erased concept can still be found. However, identifying such a visual generative pathway is challenging because standard text-guided DDIM inversion is actively resisted by text-centric defenses within the erased model. To address this, we introduce TINA, a novel Text-free INversion Attack, which enforces this visual-only probe by operating under a null-text condition, thereby avoiding existing text-centric defenses. Moreover, TINA integrates an optimization procedure to overcome the accumulating approximation errors that arise when standard inversion operates without its usual textual guidance. Our experiments demonstrate that TINA regenerates erased concepts from models treated with state-of-the-art unlearning. The success of TINA proves that current methods merely obscure concepts, highlighting an urgent need for paradigms that operate directly on internal visual knowledge.
Abstract:Recently, the 3D Gaussian splatting (3DGS) technique for real-time radiance field rendering has revolutionized the field of volumetric scene representation, providing users with an immersive experience. But in return, it also poses a large amount of data volume, which is extremely bandwidth-intensive. Cutting-edge researchers have tried to introduce different approaches and construct multiple variants for 3DGS to obtain a more compact scene representation, but it is still challenging for real-time distribution. In this paper, we propose GSStream, a novel volumetric scene streaming system to support 3DGS data format. Specifically, GSStream integrates a collaborative viewport prediction module to better predict users' future behaviors by learning collaborative priors and historical priors from multiple users and users' viewport sequences and a deep reinforcement learning (DRL)-based bitrate adaptation module to tackle the state and action space variability challenge of the bitrate adaptation problem, achieving efficient volumetric scene delivery. Besides, we first build a user viewport trajectory dataset for volumetric scenes to support the training and streaming simulation. Extensive experiments prove that our proposed GSStream system outperforms existing representative volumetric scene streaming systems in visual quality and network usage. Demo video: https://youtu.be/3WEe8PN8yvA.
Abstract:With the emergence of 3D Gaussian Splatting (3DGS), numerous pioneering efforts have been made to address the effective compression issue of massive 3DGS data. 3DGS offers an efficient and scalable representation of 3D scenes by utilizing learnable 3D Gaussians, but the large size of the generated data has posed significant challenges for storage and transmission. Existing methods, however, have been limited by their inability to support progressive coding, a crucial feature in streaming applications with varying bandwidth. To tackle this limitation, this paper introduce a novel approach that organizes 3DGS data into an octree structure, enabling efficient progressive coding. The proposed ProGS is a streaming-friendly codec that facilitates progressive coding for 3D Gaussian splatting, and significantly improves both compression efficiency and visual fidelity. The proposed method incorporates mutual information enhancement mechanisms to mitigate structural redundancy, leveraging the relevance between nodes in the octree hierarchy. By adapting the octree structure and dynamically adjusting the anchor nodes, ProGS ensures scalable data compression without compromising the rendering quality. ProGS achieves a remarkable 45X reduction in file storage compared to the original 3DGS format, while simultaneously improving visual performance by over 10%. This demonstrates that ProGS can provide a robust solution for real-time applications with varying network conditions.
Abstract:Learning versatile, fine-grained representations from irregular event streams is pivotal yet nontrivial, primarily due to the heavy annotation that hinders scalability in dataset size, semantic richness, and application scope. To mitigate this dilemma, we launch a novel self-supervised pretraining method that distills visual foundation models (VFMs) to push the boundaries of event representation at scale. Specifically, we curate an extensive synchronized image-event collection to amplify cross-modal alignment. Nevertheless, due to inherent mismatches in sparsity and granularity between image-event domains, existing distillation paradigms are prone to semantic collapse in event representations, particularly at high resolutions. To bridge this gap, we propose to extend the alignment objective to semantic structures provided off-the-shelf by VFMs, indicating a broader receptive field and stronger supervision. The key ingredient of our method is a structure-aware distillation loss that grounds higher-quality image-event correspondences for alignment, optimizing dense event representations. Extensive experiments demonstrate that our approach takes a great leap in downstream benchmarks, significantly surpassing traditional methods and existing pretraining techniques. This breakthrough manifests in enhanced generalization, superior data efficiency and elevated transferability.
Abstract:Event cameras excel at high-speed, low-power, and high-dynamic-range scene perception. However, as they fundamentally record only relative intensity changes rather than absolute intensity, the resulting data streams suffer from a significant loss of spatial information and static texture details. In this paper, we address this limitation by leveraging the generative prior of a pre-trained video diffusion model to reconstruct high-fidelity video frames from sparse event data. Specifically, we first establish a baseline model by directly applying event data as a condition to synthesize videos. Then, based on the physical correlation between the event stream and video frames, we further introduce the event-based inter-frame residual guidance to enhance the accuracy of video frame reconstruction. Furthermore, we extend our method to video frame interpolation and prediction in a zero-shot manner by modulating the reverse diffusion sampling process, thereby creating a unified event-to-frame reconstruction framework. Experimental results on real-world and synthetic datasets demonstrate that our method significantly outperforms previous approaches both quantitatively and qualitatively. We also refer the reviewers to the video demo contained in the supplementary material for video results. The code will be publicly available at https://github.com/CS-GangXu/UniE2F.
Abstract:We propose Dirichlet Winding Reconstruction (DiWR), a robust method for reconstructing watertight surfaces from unoriented point clouds with non-uniform sampling, noise, and outliers. Our method uses the generalized winding number (GWN) field as the target implicit representation and jointly optimizes point orientations, per-point area weights, and confidence coefficients in a single pipeline. The optimization minimizes the Dirichlet energy of the induced winding field together with additional GWN-based constraints, allowing DiWR to compensate for non-uniform sampling, reduce the impact of noise, and downweight outliers during reconstruction, with no reliance on separate preprocessing. We evaluate DiWR on point clouds from 3D Gaussian Splatting, a computer-vision pipeline, and corrupted graphics benchmarks. Experiments show that DiWR produces plausible watertight surfaces on these challenging inputs and outperforms both traditional multi-stage pipelines and recent joint orientation-reconstruction methods.
Abstract:This work studies the challenging problem of acquiring high-quality underwater images via 4-D light field (LF) imaging. To this end, we propose GeoDiff-LF, a novel diffusion-based framework built upon SD-Turbo to enhance underwater 4-D LF imaging by leveraging its spatial-angular structure. GeoDiff-LF consists of three key adaptations: (1) a modified U-Net architecture with convolutional and attention adapters to model geometric cues, (2) a geometry-guided loss function using tensor decomposition and progressive weighting to regularize global structure, and (3) an optimized sampling strategy with noise prediction to improve efficiency. By integrating diffusion priors and LF geometry, GeoDiff-LF effectively mitigates color distortion in underwater scenes. Extensive experiments demonstrate that our framework outperforms existing methods across both visual fidelity and quantitative performance, advancing the state-of-the-art in enhancing underwater imaging. The code will be publicly available at https://github.com/linlos1234/GeoDiff-LF.