Abstract:Point cloud capture processes are error-prone and introduce noisy artifacts that necessitate filtering/denoising. Recent filtering methods often suffer from point clustering or noise retaining issues. In this paper, we propose Hybrid Point Cloud Filtering ($\textbf{HybridPF}$) that considers both short-range and long-range filtering trajectories when removing noise. It is well established that short range scores, given by $\nabla_{x}\log p(x_t)$, may provide the necessary displacements to move noisy points to the underlying clean surface. By contrast, long range velocity flows approximate constant displacements directed from a high noise variant patch $x_0$ towards the corresponding clean surface $x_1$. Here, noisy patches $x_t$ are viewed as intermediate states between the high noise variant and the clean patches. Our intuition is that long range information from velocity flow models can guide the short range scores to align more closely with the clean points. In turn, score models generally provide a quicker convergence to the clean surface. Specifically, we devise two parallel modules, the ShortModule and LongModule, each consisting of an Encoder-Decoder pair to respectively account for short-range scores and long-range flows. We find that short-range scores, guided by long-range features, yield filtered point clouds with good point distributions and convergence near the clean surface. We design a joint loss function to simultaneously train the ShortModule and LongModule, in an end-to-end manner. Finally, we identify a key weakness in current displacement based methods, limitations on the decoder architecture, and propose a dynamic graph convolutional decoder to improve the inference process. Comprehensive experiments demonstrate that our HybridPF achieves state-of-the-art results while enabling faster inference speed.
Abstract:Gaussian splatting has achieved impressive improvements for both novel-view synthesis and surface reconstruction from multi-view images. However, current methods still struggle to reconstruct high-quality surfaces from only sparse view input images using Gaussian splatting. In this paper, we propose a novel method called SolidGS to address this problem. We observed that the reconstructed geometry can be severely inconsistent across multi-views, due to the property of Gaussian function in geometry rendering. This motivates us to consolidate all Gaussians by adopting a more solid kernel function, which effectively improves the surface reconstruction quality. With the additional help of geometrical regularization and monocular normal estimation, our method achieves superior performance on the sparse view surface reconstruction than all the Gaussian splatting methods and neural field methods on the widely used DTU, Tanks-and-Temples, and LLFF datasets.