By employing powerful edge servers for data processing, mobile edge computing (MEC) has been recognized as a promising technology to support emerging computation-intensive applications. Besides, non-orthogonal multiple access (NOMA)-aided MEC system can further enhance the spectral-efficiency with massive tasks offloading. However, with more dynamic devices brought online and the uncontrollable stochastic channel environment, it is even desirable to deploy appealing technique, i.e., intelligent reflecting surfaces (IRS), in the MEC system to flexibly tune the communication environment and improve the system energy efficiency. In this paper, we investigate the joint offloading, communication and computation resource allocation for IRS-assisted NOMA MEC system. We firstly formulate a mixed integer energy efficiency maximization problem with system queue stability constraint. We then propose the Lyapunov-function-based Mixed Integer Deep Deterministic Policy Gradient (LMIDDPG) algorithm which is based on the centralized reinforcement learning (RL) framework. To be specific, we design the mixed integer action space mapping which contains both continuous mapping and integer mapping. Moreover, the award function is defined as the upper-bound of the Lyapunov drift-plus-penalty function. To enable end devices (EDs) to choose actions independently at the execution stage, we further propose the Heterogeneous Multi-agent LMIDDPG (HMA-LMIDDPG) algorithm based on distributed RL framework with homogeneous EDs and heterogeneous base station (BS) as heterogeneous multi-agent. Numerical results show that our proposed algorithms can achieve superior energy efficiency performance to the benchmark algorithms while maintaining the queue stability. Specially, the distributed structure HMA-LMIDDPG can acquire more energy efficiency gain than centralized structure LMIDDPG.
Conversational agents show the promise to allow users to interact with mobile devices using language. However, to perform diverse UI tasks with natural language, developers typically need to create separate datasets and models for each specific task, which is expensive and effort-consuming. Recently, pre-trained large language models (LLMs) have been shown capable of generalizing to various downstream tasks when prompted with a handful of examples from the target task. This paper investigates the feasibility of enabling versatile conversational interactions with mobile UIs using a single LLM. We propose a design space to categorize conversations between the user and the agent when collaboratively accomplishing mobile tasks. We design prompting techniques to adapt an LLM to conversational tasks on mobile UIs. The experiments show that our approach enables various conversational interactions with decent performances, manifesting its feasibility. We discuss the use cases of our work and its implications for language-based mobile interaction.
In this paper, we present a large-scale, multi-source, and unconstrained database called SDFE-LV for spotting the onset and offset frames of a complete dynamic facial expression from long videos, which is known as the topic of dynamic facial expression spotting (DFES) and a vital prior step for lots of facial expression analysis tasks. Specifically, SDFE-LV consists of 1,191 long videos, each of which contains one or more complete dynamic facial expressions. Moreover, each complete dynamic facial expression in its corresponding long video was independently labeled for five times by 10 well-trained annotators. To the best of our knowledge, SDFE-LV is the first unconstrained large-scale database for the DFES task whose long videos are collected from multiple real-world/closely real-world media sources, e.g., TV interviews, documentaries, movies, and we-media short videos. Therefore, DFES tasks on SDFE-LV database will encounter numerous difficulties in practice such as head posture changes, occlusions, and illumination. We also provided a comprehensive benchmark evaluation from different angles by using lots of recent state-of-the-art deep spotting methods and hence researchers interested in DFES can quickly and easily get started. Finally, with the deep discussions on the experimental evaluation results, we attempt to point out several meaningful directions to deal with DFES tasks and hope that DFES can be better advanced in the future. In addition, SDFE-LV will be freely released for academic use only as soon as possible.
Learning powerful representations in bird's-eye-view (BEV) for perception tasks is trending and drawing extensive attention both from industry and academia. Conventional approaches for most autonomous driving algorithms perform detection, segmentation, tracking, etc., in a front or perspective view. As sensor configurations get more complex, integrating multi-source information from different sensors and representing features in a unified view come of vital importance. BEV perception inherits several advantages, as representing surrounding scenes in BEV is intuitive and fusion-friendly; and representing objects in BEV is most desirable for subsequent modules as in planning and/or control. The core problems for BEV perception lie in (a) how to reconstruct the lost 3D information via view transformation from perspective view to BEV; (b) how to acquire ground truth annotations in BEV grid; (c) how to formulate the pipeline to incorporate features from different sources and views; and (d) how to adapt and generalize algorithms as sensor configurations vary across different scenarios. In this survey, we review the most recent work on BEV perception and provide an in-depth analysis of different solutions. Moreover, several systematic designs of BEV approach from the industry are depicted as well. Furthermore, we introduce a full suite of practical guidebook to improve the performance of BEV perception tasks, including camera, LiDAR and fusion inputs. At last, we point out the future research directions in this area. We hope this report would shed some light on the community and encourage more research effort on BEV perception. We keep an active repository to collect the most recent work and provide a toolbox for bag of tricks at https://github.com/OpenPerceptionX/BEVPerception-Survey-Recipe.
As the first-line diagnostic imaging modality, radiography plays an essential role in the early detection of developmental dysplasia of the hip (DDH). Clinically, the diagnosis of DDH relies on manual measurements and subjective evaluation of different anatomical features from pelvic radiographs. This process is inefficient and error-prone and requires years of clinical experience. In this study, we propose a deep learning-based system that automatically detects 14 keypoints from a radiograph, measures three anatomical angles (center-edge, T\"onnis, and Sharp angles), and classifies DDH hips as grades I-IV based on the Crowe criteria. Moreover, a novel data-driven scoring system is proposed to quantitatively integrate the information from the three angles for DDH diagnosis. The proposed keypoint detection model achieved a mean (95% confidence interval [CI]) average precision of 0.807 (0.804-0.810). The mean (95% CI) intraclass correlation coefficients between the center-edge, Tonnis, and Sharp angles measured by the proposed model and the ground-truth were 0.957 (0.952-0.962), 0.947 (0.941-0.953), and 0.953 (0.947-0.960), respectively, which were significantly higher than those of experienced orthopedic surgeons (p<0.0001). In addition, the mean (95% CI) test diagnostic agreement (Cohen's kappa) obtained using the proposed scoring system was 0.84 (0.83-0.85), which was significantly higher than those obtained from diagnostic criteria for individual angle (0.76 [0.75-0.77]) and orthopedists (0.71 [0.63-0.79]). To the best of our knowledge, this is the first study for objective DDH diagnosis by leveraging deep learning keypoint detection and integrating different anatomical measurements, which can provide reliable and explainable support for clinical decision-making.
Multimodal sentiment analysis has a wide range of applications due to its information complementarity in multimodal interactions. Previous works focus more on investigating efficient joint representations, but they rarely consider the insufficient unimodal features extraction and data redundancy of multimodal fusion. In this paper, a Video-based Cross-modal Auxiliary Network (VCAN) is proposed, which is comprised of an audio features map module and a cross-modal selection module. The first module is designed to substantially increase feature diversity in audio feature extraction, aiming to improve classification accuracy by providing more comprehensive acoustic representations. To empower the model to handle redundant visual features, the second module is addressed to efficiently filter the redundant visual frames during integrating audiovisual data. Moreover, a classifier group consisting of several image classification networks is introduced to predict sentiment polarities and emotion categories. Extensive experimental results on RAVDESS, CMU-MOSI, and CMU-MOSEI benchmarks indicate that VCAN is significantly superior to the state-of-the-art methods for improving the classification accuracy of multimodal sentiment analysis.
For humans, understanding the relationships between objects using visual signals is intuitive. For artificial intelligence, however, this task remains challenging. Researchers have made significant progress studying semantic relationship detection, such as human-object interaction detection and visual relationship detection. We take the study of visual relationships a step further from semantic to geometric. In specific, we predict relative occlusion and relative distance relationships. However, detecting these relationships from a single image is challenging. Enforcing focused attention to task-specific regions plays a critical role in successfully detecting these relationships. In this work, (1) we propose a novel three-decoder architecture as the infrastructure for focused attention; 2) we use the generalized intersection box prediction task to effectively guide our model to focus on occlusion-specific regions; 3) our model achieves a new state-of-the-art performance on distance-aware relationship detection. Specifically, our model increases the distance F1-score from 33.8% to 38.6% and boosts the occlusion F1-score from 34.4% to 41.2%. Our code is publicly available.
Recently, test time adaptation (TTA) has attracted increasing attention due to its power of handling the distribution shift issue in the real world. Unlike what has been developed for convolutional neural networks (CNNs) for image data, TTA is less explored for Graph Neural Networks (GNNs). There is still a lack of efficient algorithms tailored for graphs with irregular structures. In this paper, we present a novel test time adaptation strategy named Graph Adversarial Pseudo Group Contrast (GAPGC), for graph neural networks TTA, to better adapt to the Out Of Distribution (OOD) test data. Specifically, GAPGC employs a contrastive learning variant as a self-supervised task during TTA, equipped with Adversarial Learnable Augmenter and Group Pseudo-Positive Samples to enhance the relevance between the self-supervised task and the main task, boosting the performance of the main task. Furthermore, we provide theoretical evidence that GAPGC can extract minimal sufficient information for the main task from information theory perspective. Extensive experiments on molecular scaffold OOD dataset demonstrated that the proposed approach achieves state-of-the-art performance on GNNs.
Integrated sensing and communications (ISAC) is an essential technology for the 6G communication system, which enables the conventional wireless communication network capable of sensing targets around. The shared use of pilots is a promising strategy to achieve ISAC. It brings a trade-off between communication and sensing, which is still unclear under the imperfect channel estimation condition. To provide some insights, the trade-off between ergodic capacity with imperfect channel estimation and ergodic Cramer-Rao bound (CRB) of range sensing is investigated. Firstly, the closedform expressions of ergodic capacity and ergodic range CRB are derived, which are associated with the number of pilots. Secondly, two novel metrics named efficiency and utility are firstly proposed to evaluate the joint performance of capacity and range sensing error. Specifically, efficiency is used to evaluate the achievable capacity per unit of the sensing error, and utility is designed to evaluate the utilization degree of ISAC. Moreover, an algorithm of pilot length optimization is designed to achieve the best efficiency. Finally, simulation results are given to verify the accuracy of analytical results, and provide some insights on designing the slot structure.
Human-centered AI considers human experiences with AI performance. While abundant research has been helping AI achieve superhuman performance either by fully automatic or weak supervision learning, fewer endeavors are experimenting with how AI can tailor to humans' preferred skill level given fine-grained input. In this work, we guide the curriculum reinforcement learning results towards a preferred performance level that is neither too hard nor too easy via learning from the human decision process. To achieve this, we developed a portable, interactive platform that enables the user to interact with agents online via manipulating the task difficulty, observing performance, and providing curriculum feedback. Our system is highly parallelizable, making it possible for a human to train large-scale reinforcement learning applications that require millions of samples without a server. The result demonstrates the effectiveness of an interactive curriculum for reinforcement learning involving human-in-the-loop. It shows reinforcement learning performance can successfully adjust in sync with the human desired difficulty level. We believe this research will open new doors for achieving flow and personalized adaptive difficulties.