Knowledge Graph Completion (KGC) is crucial for addressing knowledge graph incompleteness and supporting downstream applications. Many models have been proposed for KGC. They can be categorized into two main classes: triple-based and text-based approaches. Triple-based methods struggle with long-tail entities due to limited structural information and imbalanced entity distributions. Text-based methods alleviate this issue but require costly training for language models and specific finetuning for knowledge graphs, which limits their efficiency. To alleviate these limitations, in this paper, we propose KICGPT, a framework that integrates a large language model (LLM) and a triple-based KGC retriever. It alleviates the long-tail problem without incurring additional training overhead. KICGPT uses an in-context learning strategy called Knowledge Prompt, which encodes structural knowledge into demonstrations to guide the LLM. Empirical results on benchmark datasets demonstrate the effectiveness of KICGPT with smaller training overhead and no finetuning.
Despite recent progress in text-to-audio (TTA) generation, we show that the state-of-the-art models, such as AudioLDM, trained on datasets with an imbalanced class distribution, such as AudioCaps, are biased in their generation performance. Specifically, they excel in generating common audio classes while underperforming in the rare ones, thus degrading the overall generation performance. We refer to this problem as long-tailed text-to-audio generation. To address this issue, we propose a simple retrieval-augmented approach for TTA models. Specifically, given an input text prompt, we first leverage a Contrastive Language Audio Pretraining (CLAP) model to retrieve relevant text-audio pairs. The features of the retrieved audio-text data are then used as additional conditions to guide the learning of TTA models. We enhance AudioLDM with our proposed approach and denote the resulting augmented system as Re-AudioLDM. On the AudioCaps dataset, Re-AudioLDM achieves a state-of-the-art Frechet Audio Distance (FAD) of 1.37, outperforming the existing approaches by a large margin. Furthermore, we show that Re-AudioLDM can generate realistic audio for complex scenes, rare audio classes, and even unseen audio types, indicating its potential in TTA tasks.
Large Language Models (LLMs) have shown great promise in integrating diverse expert models to tackle intricate language and vision tasks. Despite their significance in advancing the field of Artificial Intelligence Generated Content (AIGC), their potential in intelligent audio content creation remains unexplored. In this work, we tackle the problem of creating audio content with storylines encompassing speech, music, and sound effects, guided by text instructions. We present WavJourney, a system that leverages LLMs to connect various audio models for audio content generation. Given a text description of an auditory scene, WavJourney first prompts LLMs to generate a structured script dedicated to audio storytelling. The audio script incorporates diverse audio elements, organized based on their spatio-temporal relationships. As a conceptual representation of audio, the audio script provides an interactive and interpretable rationale for human engagement. Afterward, the audio script is fed into a script compiler, converting it into a computer program. Each line of the program calls a task-specific audio generation model or computational operation function (e.g., concatenate, mix). The computer program is then executed to obtain an explainable solution for audio generation. We demonstrate the practicality of WavJourney across diverse real-world scenarios, including science fiction, education, and radio play. The explainable and interactive design of WavJourney fosters human-machine co-creation in multi-round dialogues, enhancing creative control and adaptability in audio production. WavJourney audiolizes the human imagination, opening up new avenues for creativity in multimedia content creation.
Audio captioning is the task of generating captions that describe the content of audio clips. In the real world, many objects produce similar sounds. It is difficult to identify these auditory ambiguous sound events with access to audio information only. How to accurately recognize ambiguous sounds is a major challenge for audio captioning systems. In this work, inspired by the audio-visual multi-modal perception of human beings, we propose visually-aware audio captioning, which makes use of visual information to help the recognition of ambiguous sounding objects. Specifically, we introduce an off-the-shelf visual encoder to process the video inputs, and incorporate the extracted visual features into an audio captioning system. Furthermore, to better exploit complementary contexts from redundant audio-visual streams, we propose an audio-visual attention mechanism that integrates audio and visual information adaptively according to their confidence levels. Experimental results on AudioCaps, the largest publicly available audio captioning dataset, show that the proposed method achieves significant improvement over a strong baseline audio captioning system and is on par with the state-of-the-art result.
Persona-based dialogue systems aim to generate consistent responses based on historical context and predefined persona. Unlike conventional dialogue generation, the persona-based dialogue needs to consider both dialogue context and persona, posing a challenge for coherent training. Specifically, this requires a delicate weight balance between context and persona. To achieve that, in this paper, we propose an effective framework with Persona-Adaptive Attention (PAA), which adaptively integrates the weights from the persona and context information via our designed attention. In addition, a dynamic masking mechanism is applied to the PAA to not only drop redundant information in context and persona but also serve as a regularization mechanism to avoid overfitting. Experimental results demonstrate the superiority of the proposed PAA framework compared to the strong baselines in both automatic and human evaluation. Moreover, the proposed PAA approach can perform equivalently well in a low-resource regime compared to models trained in a full-data setting, which achieve a similar result with only 20% to 30% of data compared to the larger models trained in the full-data setting. To fully exploit the effectiveness of our design, we designed several variants for handling the weighted information in different ways, showing the necessity and sufficiency of our weighting and masking designs.
In this paper, we introduce the task of language-queried audio source separation (LASS), which aims to separate a target source from an audio mixture based on a natural language query of the target source (e.g., "a man tells a joke followed by people laughing"). A unique challenge in LASS is associated with the complexity of natural language description and its relation with the audio sources. To address this issue, we proposed LASS-Net, an end-to-end neural network that is learned to jointly process acoustic and linguistic information, and separate the target source that is consistent with the language query from an audio mixture. We evaluate the performance of our proposed system with a dataset created from the AudioCaps dataset. Experimental results show that LASS-Net achieves considerable improvements over baseline methods. Furthermore, we observe that LASS-Net achieves promising generalization results when using diverse human-annotated descriptions as queries, indicating its potential use in real-world scenarios. The separated audio samples and source code are available at https://liuxubo717.github.io/LASS-demopage.
Audio captioning aims at using natural language to describe the content of an audio clip. Existing audio captioning systems are generally based on an encoder-decoder architecture, in which acoustic information is extracted by an audio encoder and then a language decoder is used to generate the captions. Training an audio captioning system often encounters the problem of data scarcity. Transferring knowledge from pre-trained audio models such as Pre-trained Audio Neural Networks (PANNs) have recently emerged as a useful method to mitigate this issue. However, there is less attention on exploiting pre-trained language models for the decoder, compared with the encoder. BERT is a pre-trained language model that has been extensively used in Natural Language Processing (NLP) tasks. Nevertheless, the potential of BERT as the language decoder for audio captioning has not been investigated. In this study, we demonstrate the efficacy of the pre-trained BERT model for audio captioning. Specifically, we apply PANNs as the encoder and initialize the decoder from the public pre-trained BERT models. We conduct an empirical study on the use of these BERT models for the decoder in the audio captioning model. Our models achieve competitive results with the existing audio captioning methods on the AudioCaps dataset.
Automated audio captioning aims to use natural language to describe the content of audio data. This paper presents an audio captioning system with an encoder-decoder architecture, where the decoder predicts words based on audio features extracted by the encoder. To improve the proposed system, transfer learning from either an upstream audio-related task or a large in-domain dataset is introduced to mitigate the problem induced by data scarcity. Besides, evaluation metrics are incorporated into the optimization of the model with reinforcement learning, which helps address the problem of ``exposure bias'' induced by ``teacher forcing'' training strategy and the mismatch between the evaluation metrics and the loss function. The resulting system was ranked 3rd in DCASE 2021 Task 6. Ablation studies are carried out to investigate how much each element in the proposed system can contribute to final performance. The results show that the proposed techniques significantly improve the scores of the evaluation metrics, however, reinforcement learning may impact adversely on the quality of the generated captions.
Deep generative models have recently achieved impressive performance in speech and music synthesis. However, compared to the generation of those domain-specific sounds, generating general sounds (such as siren, gunshots) has received less attention, despite their wide applications. In previous work, the SampleRNN method was considered for sound generation in the time domain. However, SampleRNN is potentially limited in capturing long-range dependencies within sounds as it only back-propagates through a limited number of samples. In this work, we propose a method for generating sounds via neural discrete time-frequency representation learning, conditioned on sound classes. This offers an advantage in efficiently modelling long-range dependencies and retaining local fine-grained structures within sound clips. We evaluate our approach on the UrbanSound8K dataset, compared to SampleRNN, with the performance metrics measuring the quality and diversity of generated sounds. Experimental results show that our method offers comparable performance in quality and significantly better performance in diversity.