Recent works have shown Generative Adversarial Networks (GANs) to be particularly effective in image-to-image translations. However, in tasks such as body pose and hand gesture translation, existing methods usually require precise annotations, e.g. key-points or skeletons, which are time-consuming to draw. In this work, we propose a novel GAN architecture that decouples the required annotations into a category label - that specifies the gesture type - and a simple-to-draw category-independent conditional map - that expresses the location, rotation and size of the hand gesture. Our architecture synthesizes the target gesture while preserving the background context, thus effectively dealing with gesture translation in the wild. To this aim, we use an attention module and a rolling guidance approach, which loops the generated images back into the network and produces higher quality images compared to competing works. Thus, our GAN learns to generate new images from simple annotations without requiring key-points or skeleton labels. Results on two public datasets show that our method outperforms state of the art approaches both quantitatively and qualitatively. To the best of our knowledge, no work so far has addressed the gesture-to-gesture translation in the wild by requiring user-friendly annotations.
This paper presents a very simple but efficient algorithm for 3D line segment detection from large scale unorganized point cloud. Unlike traditional methods which usually extract 3D edge points first and then link them to fit for 3D line segments, we propose a very simple 3D line segment detection algorithm based on point cloud segmentation and 2D line detection. Given the input unorganized point cloud, three steps are performed to detect 3D line segments. Firstly, the point cloud is segmented into 3D planes via region growing and region merging. Secondly, for each 3D plane, all the points belonging to it are projected onto the plane itself to form a 2D image, which is followed by 2D contour extraction and Least Square Fitting to get the 2D line segments. Those 2D line segments are then re-projected onto the 3D plane to get the corresponding 3D line segments. Finally, a post-processing procedure is proposed to eliminate outliers and merge adjacent 3D line segments. Experiments on several public datasets demonstrate the efficiency and robustness of our method. More results and the C++ source code of the proposed algorithm are publicly available at https://github.com/xiaohulugo/3DLineDetection.
We develop a novel deep contour detection algorithm with a top-down fully convolutional encoder-decoder network. Our proposed method, named TD-CEDN, solves two important issues in this low-level vision problem: (1) learning multi-scale and multi-level features; and (2) applying an effective top-down refined approach in the networks. TD-CEDN performs the pixel-wise prediction by means of leveraging features at all layers of the net. Unlike skip connections and previous encoder-decoder methods, we first learn a coarse feature map after the encoder stage in a feedforward pass, and then refine this feature map in a top-down strategy during the decoder stage utilizing features at successively lower layers. Therefore, the deconvolutional process is conducted stepwise, which is guided by Deeply-Supervision Net providing the integrated direct supervision. The above proposed technologies lead to a more precise and clearer prediction. Our proposed algorithm achieved the state-of-the-art on the BSDS500 dataset (ODS F-score of 0.788), the PASCAL VOC2012 dataset (ODS F-score of 0.588), and and the NYU Depth dataset (ODS F-score of 0.735).