Abstract:Multimodal Large Language Models (MLLMs) have shown strong multimodal instruction-following ability, but adapting them to diverse visual-language domains typically assumes centralized data access and costly joint training. This is restrictive when data is distributed across private, domain-specific, or permission-limited clients. To this end, we propose DistMoE, a mixture-of-experts (MoE) approach for distributed visual instruction tuning. In each layer of the language decoder it augments the public feedforward network (FFN) with a client-specific private FFN expert, with the goal to acquire domain-specific knowledge. However, independent expert training causes the private FFNs to learn representation of different scale and magnitudes, making merging the experts difficult. To reduce client-specific drift, we introduce a public-anchored expert composition stage that updates only routers and lightweight private projection adapters on a mix of local client data and public data, via an isotropic regularization loss, therefore making it cross-client rehearsal-free composition. During inference, DistMoE performs modular routing over public and private experts, enabling token-wise domain composition without explicit domain labels. Experiments across diverse visual-language benchmarks show that DistMoE enables flexible expert reuse, effective domain adaptation, and competitive performance while preserving modular control over client-specific knowledge. Codes are available at https://github.com/mainaksingha01/DistMoE.
Abstract:Machine unlearning has emerged as a tool for removing personal data from trained models to comply with recent AI regulations. To evaluate unlearning effectiveness in multimodal large language models (MLLMs), prior works fine-tune models on fictitious identities, simulating unlearning requests on subsets of these IDs, which are typically uniformly distributed. However, in realistic scenarios, people from different demographic groups may request to be unlearned at different frequencies, potentially altering the model's internal beliefs for these groups and leading to biased behaviors. To fill this gap, we propose FAIRGET, the first Visual Question Answering benchmark that evaluates unlearning under unbalanced, realistic, forget requests. These requests are designed to simulate multiple realistic scenarios, ranging from simple to challenging settings, that lead to biased unlearned models if fairness is not accounted for. Additionally, we propose FAUN, the first unlearning algorithm for MLLMs that forgets unlearning data while preserving model fairness. FAUN exploits a bias-aware activation steering mechanism to unlearn identities while accounting for the unbalanced nature of the forget data. Experiments on FAIRGET and the established FIUBench demonstrate our method's superiority both in unlearning quality and fairness.
Abstract:Building performant Vision-Language Models (VLMs) requires carefully curating large-scale training datasets, yet the community lacks systematic benchmarks for evaluating such curation strategies. We introduce DataComp for VLMs (DCVLM), a benchmark for controlled data-centric experiments to improve VLM training. As part of DCVLM, we collect 160 datasets spanning four data types -- image-caption pairs, multimodal interleaved documents, text-only, and instruction-tuning data -- into a corpus of 6T multimodal tokens. DCVLM allows participants to test curation strategies (filtering, mixing, formatting, sampling) across 1B-8B models and 6.25B-200B token budgets. Models are then evaluated on a carefully selected suite of up to 52 downstream benchmarks across 9 domains. We conduct extensive experiments on DCVLM and find that data mixing, not filtering, is key to a high-quality training dataset: instruction-heavy mixtures scale better than caption-heavy ones, with gains widening at larger scales. The resulting dataset, DCVLM-Baseline, enables training an 8B VLM to 63.6% accuracy on our 33-task core suite with 200B training tokens. Compared to FineVision, the state-of-the-art open VLM training dataset, this represents an improvement of +5.4pp. DCVLM and all accompanying artifacts will be made publicly available at https://www.datacomp.ai/dcvlm/.
Abstract:Personalizing Multimodal Large Language Models (MLLMs) aims to recognize users' unique concepts from visual data and provide personalized responses. Although prior work has shown the benefit of concept descriptions and reasoning for this task, MLLM descriptions often include information, such as state and context, that does not help and may in fact hinder the unique identification of the target concept among other visually similar items. Effective descriptions of personal concepts should instead be accurate, discriminative, and free of distracting details. To achieve such descriptions, we introduce Reinforced Reference Game (RRG), a learning framework that promotes discriminative descriptions through a novel reinforced multimodal reference game. The MLLM plays both the roles of speaker and listener in a contrastive game setting, whose goal is to effectively communicate discriminative information about a target concept. Our approach formulates a verifiable contrastive reward over hard positives (dissimilar views of the same concept) and hard negatives (visually similar but different concepts). Empirically, RRG achieves state-of-the-art across multiple tasks on three personalization benchmarks. RRG generalizes to unseen domains and outperforms existing methods based on concept descriptions and personalization-specific RL frameworks. We will release code and models in the project page.
Abstract:Large Reasoning Models (LRMs) improve performance by generating explicit intermediate reasoning traces through increased test-time compute, yet the assumption that longer reasoning is consistently beneficial remains under-examined. While recent evidence shows that additional reasoning can lead models to overthink, we ask: "Once a model has reached the correct answer, does further reasoning refine the solution, or deviate from it?" To study the dynamics after correctness, we introduce a prefix-level trajectory evaluation protocol grounded in reasoning sufficiency, defining the minimum reasoning budget required for a model to first generate the correct answer. This allows us to disentangle verbose overthinking, where additional reasoning is redundant but harmless, from harmful overthinking, where continued reasoning destabilizes an already-correct trajectory. Starting from multimodal benchmarks, we find that many instances considered reasoning-intensive require surprisingly little reasoning. Moreover, stopping at the first correct prefix improves accuracy over standard reasoning up to 21%, revealing that current models are limited not only by their ability to reason, but also by their inability to stop at the right time. Furthermore, while common efficiency strategies like early stopping substantially reduce verbose overthinking (up to 50%), they fail to mitigate harmful overthinking. Failure analysis reveals that correctness deviations are mainly driven by logical drift and visual reinterpretation. Finally, we show that our findings generalize to language-only reasoning benchmarks, highlighting harmful overthinking as a broader reliability risk. Code available at https://simonecaldarella.github.io/thinking-past-the-answer.
Abstract:Zero-shot temporal action localization (ZS-TAL) consists of classifying and localizing actions in untrimmed videos, where action classes are unseen at training time. Existing work uses Vision and Language Models (VLMs), taking advantage of their strong zero-shot transfer capabilities. Yet, these models face evident challenges with fine-grained action classification, making it difficult to directly use them to distinguish between the presence and absence of an action. Most current methods for ZS-TAL address these challenges by training models on large-scale video datasets, which require annotated data and often result in limited generalization performance. Recently, approaches discarding the use of labeled data have emerged as an alternative. Following this direction, we propose a novel approach, ``Textual Guidance for finer localization of actions in videos'' (TEGU), that compensates for the lack of supervision from training data by exploiting rich textual information derived from large language models and structured text extracted from captions. This additional linguistic context can improve fine-grained discrimination by providing richer cues about fine-grained action differences within videos. We validate the effectiveness of the proposed method by conducting experiments on the THUMOS14 and the ActivityNet-v1.3 datasets. Our results show that, by exploiting rich textual information for improved action localization, TEGU outperforms state-of-the-art ZS-TAL approaches that do not involve training
Abstract:Human-Object Interaction (HOI) detection is a longstanding computer vision problem concerned with predicting the interaction between humans and objects. Current HOI models rely on a vocabulary of interactions at training and inference time, limiting their applicability to static environments. With the advent of Multimodal Large Language Models (MLLMs), it has become feasible to explore more flexible paradigms for interaction recognition. In this work, we revisit HOI detection through the lens of MLLMs and apply them to in-the-wild HOI detection. We define the Unconstrained HOI (U-HOI) task, a novel HOI domain that removes the requirement for a predefined list of interactions at both training and inference. We evaluate a range of MLLMs on this setting and introduce a pipeline that includes test-time inference and language-to-graph conversion to extract structured interactions from free-form text. Our findings highlight the limitations of current HOI detectors and the value of MLLMs for U-HOI. Code will be available at https://github.com/francescotonini/anyhoi
Abstract:Semantic Multi-Object Tracking (SMOT) extends multi-object tracking with semantic outputs such as video summaries, instance-level captions, and interaction labels, aiming to move from trajectories to human-interpretable descriptions of dynamic scenes. Existing SMOT systems are trained end-to-end, coupling progress to expensive supervision, limiting the ability to rapidly adapt to new foundation models and new interactions. We propose TF-SMOT, a training-free SMOT pipeline that composes pretrained components for detection, mask-based tracking, and video-language generation. TF-SMOT combines D-FINE and the promptable SAM2 segmentation tracker to produce temporally consistent tracklets, uses contour grounding to generate video summaries and instance captions with InternVideo2.5, and aligns extracted interaction predicates to BenSMOT WordNet synsets via gloss-based semantic retrieval with LLM disambiguation. On BenSMOT, TF-SMOT achieves state-of-the-art tracking performance within the SMOT setting and improves summary and caption quality compared to prior art. Interaction recognition, however, remains challenging under strict exact-match evaluation on the fine-grained and long-tailed WordNet label space; our analysis and ablations indicate that semantic overlap and label granularity substantially affect measured performance.
Abstract:As vision-language models are deployed at scale, understanding their internal mechanisms becomes increasingly critical. Existing interpretability methods predominantly rely on activations, making them dataset-dependent, vulnerable to data bias, and often restricted to coarse head-level explanations. We introduce SITH (Semantic Inspection of Transformer Heads), a fully data-free, training-free framework that directly analyzes CLIP's vision transformer in weight space. For each attention head, we decompose its value-output matrix into singular vectors and interpret each one via COMP (Coherent Orthogonal Matching Pursuit), a new algorithm that explains them as sparse, semantically coherent combinations of human-interpretable concepts. We show that SITH yields coherent, faithful intra-head explanations, validated through reconstruction fidelity and interpretability experiments. This allows us to use SITH for precise, interpretable weight-space model edits that amplify or suppress specific concepts, improving downstream performance without retraining. Furthermore, we use SITH to study model adaptation, showing how fine-tuning primarily reweights a stable semantic basis rather than learning entirely new features.
Abstract:Models that bridge vision and language, such as CLIP, are key components of multimodal AI, yet their large-scale, uncurated training data introduce severe social and spurious biases. Existing post-hoc debiasing methods often operate directly in the dense CLIP embedding space, where bias and task-relevant information are highly entangled. This entanglement limits their ability to remove bias without degrading semantic fidelity. In this work, we propose Sparse Embedding Modulation (SEM), a post-hoc, zero-shot debiasing framework that operates in a Sparse Autoencoder (SAE) latent space. By decomposing CLIP text embeddings into disentangled features, SEM identifies and modulates bias-relevant neurons while preserving query-relevant ones. This enables more precise, non-linear interventions. Across four benchmark datasets and two CLIP backbones, SEM achieves substantial fairness gains in retrieval and zero-shot classification. Our results demonstrate that sparse latent representations provide an effective foundation for post-hoc debiasing of vision-language models.