Human cognition has compositionality. We understand a scene by decomposing the scene into different concepts (e.g. shape and position of an object) and learning the respective laws of these concepts which may be either natural (e.g. laws of motion) or man-made (e.g. laws of a game). The automatic parsing of these laws indicates the model's ability to understand the scene, which makes law parsing play a central role in many visual tasks. In this paper, we propose a deep latent variable model for Compositional LAw Parsing (CLAP). CLAP achieves the human-like compositionality ability through an encoding-decoding architecture to represent concepts in the scene as latent variables, and further employ concept-specific random functions, instantiated with Neural Processes, in the latent space to capture the law on each concept. Our experimental results demonstrate that CLAP outperforms the compared baseline methods in multiple visual tasks including intuitive physics, abstract visual reasoning, and scene representation. In addition, CLAP can learn concept-specific laws in a scene without supervision and one can edit laws through modifying the corresponding latent random functions, validating its interpretability and manipulability.
The human brain can effortlessly recognize and localize objects, whereas current 3D object detection methods based on LiDAR point clouds still report inferior performance for detecting occluded and distant objects: the point cloud appearance varies greatly due to occlusion, and has inherent variance in point densities along the distance to sensors. Therefore, designing feature representations robust to such point clouds is critical. Inspired by human associative recognition, we propose a novel 3D detection framework that associates intact features for objects via domain adaptation. We bridge the gap between the perceptual domain, where features are derived from real scenes with sub-optimal representations, and the conceptual domain, where features are extracted from augmented scenes that consist of non-occlusion objects with rich detailed information. A feasible method is investigated to construct conceptual scenes without external datasets. We further introduce an attention-based re-weighting module that adaptively strengthens the feature adaptation of more informative regions. The network's feature enhancement ability is exploited without introducing extra cost during inference, which is plug-and-play in various 3D detection frameworks. We achieve new state-of-the-art performance on the KITTI 3D detection benchmark in both accuracy and speed. Experiments on nuScenes and Waymo datasets also validate the versatility of our method.
Recent progress in 4D implicit representation focuses on globally controlling the shape and motion with low dimensional latent vectors, which is prone to missing surface details and accumulating tracking error. While many deep local representations have shown promising results for 3D shape modeling, their 4D counterpart does not exist yet. In this paper, we fill this blank by proposing a novel Local 4D implicit Representation for Dynamic clothed human, named LoRD, which has the merits of both 4D human modeling and local representation, and enables high-fidelity reconstruction with detailed surface deformations, such as clothing wrinkles. Particularly, our key insight is to encourage the network to learn the latent codes of local part-level representation, capable of explaining the local geometry and temporal deformations. To make the inference at test-time, we first estimate the inner body skeleton motion to track local parts at each time step, and then optimize the latent codes for each part via auto-decoding based on different types of observed data. Extensive experiments demonstrate that the proposed method has strong capability for representing 4D human, and outperforms state-of-the-art methods on practical applications, including 4D reconstruction from sparse points, non-rigid depth fusion, both qualitatively and quantitatively.
Universal style transfer (UST) infuses styles from arbitrary reference images into content images. Existing methods, while enjoying many practical successes, are unable of explaining experimental observations, including different performances of UST algorithms in preserving the spatial structure of content images. In addition, methods are limited to cumbersome global controls on stylization, so that they require additional spatial masks for desired stylization. In this work, we provide a systematic Fourier analysis on a general framework for UST. We present an equivalent form of the framework in the frequency domain. The form implies that existing algorithms treat all frequency components and pixels of feature maps equally, except for the zero-frequency component. We connect Fourier amplitude and phase with Gram matrices and a content reconstruction loss in style transfer, respectively. Based on such equivalence and connections, we can thus interpret different structure preservation behaviors between algorithms with Fourier phase. Given the interpretations we have, we propose two manipulations in practice for structure preservation and desired stylization. Both qualitative and quantitative experiments demonstrate the competitive performance of our method against the state-of-the-art methods. We also conduct experiments to demonstrate (1) the abovementioned equivalence, (2) the interpretability based on Fourier amplitude and phase and (3) the controllability associated with frequency components.
Lane detection is an important component of many real-world autonomous systems. Despite a wide variety of lane detection approaches have been proposed, reporting steady benchmark improvements over time, lane detection remains a largely unsolved problem. This is because most of the existing lane detection methods either treat the lane detection as a dense prediction or a detection task, few of them consider the unique topologies (Y-shape, Fork-shape, nearly horizontal lane) of the lane markers, which leads to sub-optimal solution. In this paper, we present a new method for lane detection based on relay chain prediction. Specifically, our model predicts a segmentation map to classify the foreground and background region. For each pixel point in the foreground region, we go through the forward branch and backward branch to recover the whole lane. Each branch decodes a transfer map and a distance map to produce the direction moving to the next point, and how many steps to progressively predict a relay station (next point). As such, our model is able to capture the keypoints along the lanes. Despite its simplicity, our strategy allows us to establish new state-of-the-art on four major benchmarks including TuSimple, CULane, CurveLanes and LLAMAS.
Detection models trained by one party (server) may face severe performance degradation when distributed to other users (clients). For example, in autonomous driving scenarios, different driving environments may bring obvious domain shifts, which lead to biases in model predictions. Federated learning that has emerged in recent years can enable multi-party collaborative training without leaking client data. In this paper, we focus on a special cross-domain scenario where the server contains large-scale data and multiple clients only contain a small amount of data; meanwhile, there exist differences in data distributions among the clients. In this case, traditional federated learning techniques cannot take into account the learning of both the global knowledge of all participants and the personalized knowledge of a specific client. To make up for this limitation, we propose a cross-domain federated object detection framework, named FedOD. In order to learn both the global knowledge and the personalized knowledge in different domains, the proposed framework first performs the federated training to obtain a public global aggregated model through multi-teacher distillation, and sends the aggregated model back to each client for finetuning its personalized local model. After very few rounds of communication, on each client we can perform weighted ensemble inference on the public global model and the personalized local model. With the ensemble, the generalization performance of the client-side model can outperform a single model with the same parameter scale. We establish a federated object detection dataset which has significant background differences and instance differences based on multiple public autonomous driving datasets, and then conduct extensive experiments on the dataset. The experimental results validate the effectiveness of the proposed method.
Vision-and-language navigation (VLN), a frontier study aiming to pave the way for general-purpose robots, has been a hot topic in the computer vision and natural language processing community. The VLN task requires an agent to navigate to a goal location following natural language instructions in unfamiliar environments. Recently, transformer-based models have gained significant improvements on the VLN task. Since the attention mechanism in the transformer architecture can better integrate inter- and intra-modal information of vision and language. However, there exist two problems in current transformer-based models. 1) The models process each view independently without taking the integrity of the objects into account. 2) During the self-attention operation in the visual modality, the views that are spatially distant can be inter-weaved with each other without explicit restriction. This kind of mixing may introduce extra noise instead of useful information. To address these issues, we propose 1) A slot-attention based module to incorporate information from segmentation of the same object. 2) A local attention mask mechanism to limit the visual attention span. The proposed modules can be easily plugged into any VLN architecture and we use the Recurrent VLN-Bert as our base model. Experiments on the R2R dataset show that our model has achieved the state-of-the-art results.
This paper studies the task of any objects grasping from the known categories by free-form language instructions. This task demands the technique in computer vision, natural language processing, and robotics. We bring these disciplines together on this open challenge, which is essential to human-robot interaction. Critically, the key challenge lies in inferring the category of objects from linguistic instructions and accurately estimating the 6-DoF information of unseen objects from the known classes. In contrast, previous works focus on inferring the pose of object candidates at the instance level. This significantly limits its applications in real-world scenarios.In this paper, we propose a language-guided 6-DoF category-level object localization model to achieve robotic grasping by comprehending human intention. To this end, we propose a novel two-stage method. Particularly, the first stage grounds the target in the RGB image through language description of names, attributes, and spatial relations of objects. The second stage extracts and segments point clouds from the cropped depth image and estimates the full 6-DoF object pose at category-level. Under such a manner, our approach can locate the specific object by following human instructions, and estimate the full 6-DoF pose of a category-known but unseen instance which is not utilized for training the model. Extensive experimental results show that our method is competitive with the state-of-the-art language-conditioned grasp method. Importantly, we deploy our approach on a physical robot to validate the usability of our framework in real-world applications. Please refer to the supplementary for the demo videos of our robot experiments.
In this paper, we are interested in the problem of generating target grasps by understanding freehand sketches. The sketch is useful for the persons who cannot formulate language and the cases where a textual description is not available on the fly. However, very few works are aware of the usability of this novel interactive way between humans and robots. To this end, we propose a method to generate a potential grasp configuration relevant to the sketch-depicted objects. Due to the inherent ambiguity of sketches with abstract details, we take the advantage of the graph by incorporating the structure of the sketch to enhance the representation ability. This graph-represented sketch is further validated to improve the generalization of the network, capable of learning the sketch-queried grasp detection by using a small collection (around 100 samples) of hand-drawn sketches. Additionally, our model is trained and tested in an end-to-end manner which is easy to be implemented in real-world applications. Experiments on the multi-object VMRD and GraspNet-1Billion datasets demonstrate the good generalization of the proposed method. The physical robot experiments confirm the utility of our method in object-cluttered scenes.
Local density of point clouds is crucial for representing local details, but has been overlooked by existing point cloud compression methods. To address this, we propose a novel deep point cloud compression method that preserves local density information. Our method works in an auto-encoder fashion: the encoder downsamples the points and learns point-wise features, while the decoder upsamples the points using these features. Specifically, we propose to encode local geometry and density with three embeddings: density embedding, local position embedding and ancestor embedding. During the decoding, we explicitly predict the upsampling factor for each point, and the directions and scales of the upsampled points. To mitigate the clustered points issue in existing methods, we design a novel sub-point convolution layer, and an upsampling block with adaptive scale. Furthermore, our method can also compress point-wise attributes, such as normal. Extensive qualitative and quantitative results on SemanticKITTI and ShapeNet demonstrate that our method achieves the state-of-the-art rate-distortion trade-off.