Pathological image analysis is a crucial field in computer-aided diagnosis, where deep learning is widely applied. Transfer learning using pre-trained models initialized on natural images has effectively improved the downstream pathological performance. However, the lack of sophisticated domain-specific pathological initialization hinders their potential. Self-supervised learning (SSL) enables pre-training without sample-level labels, which has great potential to overcome the challenge of expensive annotations. Thus, studies focusing on pathological SSL pre-training call for a comprehensive and standardized dataset, similar to the ImageNet in computer vision. This paper presents the comprehensive pathological image analysis (CPIA) dataset, a large-scale SSL pre-training dataset combining 103 open-source datasets with extensive standardization. The CPIA dataset contains 21,427,877 standardized images, covering over 48 organs/tissues and about 100 kinds of diseases, which includes two main data types: whole slide images (WSIs) and characteristic regions of interest (ROIs). A four-scale WSI standardization process is proposed based on the uniform resolution in microns per pixel (MPP), while the ROIs are divided into three scales artificially. This multi-scale dataset is built with the diagnosis habits under the supervision of experienced senior pathologists. The CPIA dataset facilitates a comprehensive pathological understanding and enables pattern discovery explorations. Additionally, to launch the CPIA dataset, several state-of-the-art (SOTA) baselines of SSL pre-training and downstream evaluation are specially conducted. The CPIA dataset along with baselines is available at https://github.com/zhanglab2021/CPIA_Dataset.
Graph representation learning has now become the de facto standard when handling graph-structured data, with the framework of message-passing graph neural networks (MPNN) being the most prevailing algorithmic tool. Despite its popularity, the family of MPNNs suffers from several drawbacks such as transparency and expressivity. Recently, the idea of designing neural models on graphs using the theory of graph kernels has emerged as a more transparent as well as sometimes more expressive alternative to MPNNs known as kernel graph neural networks (KGNNs). Developments on KGNNs are currently a nascent field of research, leaving several challenges from algorithmic design and adaptation to other learning paradigms such as self-supervised learning. In this paper, we improve the design and learning of KGNNs. Firstly, we extend the algorithmic formulation of KGNNs by allowing a more flexible graph-level similarity definition that encompasses former proposals like random walk graph kernel, as well as providing a smoother optimization objective that alleviates the need of introducing combinatorial learning procedures. Secondly, we enhance KGNNs through the lens of self-supervision via developing a novel structure-preserving graph data augmentation method called latent graph augmentation (LGA). Finally, we perform extensive empirical evaluations to demonstrate the efficacy of our proposed mechanisms. Experimental results over benchmark datasets suggest that our proposed model achieves competitive performance that is comparable to or sometimes outperforming state-of-the-art graph representation learning frameworks with or without self-supervision on graph classification tasks. Comparisons against other previously established graph data augmentation methods verify that the proposed LGA augmentation scheme captures better semantics of graph-level invariance.
This paper proposes a novel controllable human motion synthesis method for fine-level deformation based on static point-based radiance fields. Although previous editable neural radiance field methods can generate impressive results on novel-view synthesis and allow naive deformation, few algorithms can achieve complex 3D human editing such as forward kinematics. Our method exploits the explicit point cloud to train the static 3D scene and apply the deformation by encoding the point cloud translation using a deformation MLP. To make sure the rendering result is consistent with the canonical space training, we estimate the local rotation using SVD and interpolate the per-point rotation to the query view direction of the pre-trained radiance field. Extensive experiments show that our approach can significantly outperform the state-of-the-art on fine-level complex deformation which can be generalized to other 3D characters besides humans.
Federated training of Graph Neural Networks (GNN) has become popular in recent years due to its ability to perform graph-related tasks under data isolation scenarios while preserving data privacy. However, graph heterogeneity issues in federated GNN systems continue to pose challenges. Existing frameworks address the problem by representing local tasks using different statistics and relating them through a simple aggregation mechanism. However, these approaches suffer from limited efficiency from two aspects: low quality of task-relatedness quantification and inefficacy of exploiting the collaboration structure. To address these issues, we propose FedGKD, a novel federated GNN framework that utilizes a novel client-side graph dataset distillation method to extract task features that better describe task-relatedness, and introduces a novel server-side aggregation mechanism that is aware of the global collaboration structure. We conduct extensive experiments on six real-world datasets of different scales, demonstrating our framework's outperformance.
Learning for Demonstration (LfD) enables robots to acquire new skills by imitating expert demonstrations, allowing users to communicate their instructions in an intuitive manner. Recent progress in LfD often relies on kinesthetic teaching or teleoperation as the medium for users to specify the demonstrations. Kinesthetic teaching requires physical handling of the robot, while teleoperation demands proficiency with additional hardware. This paper introduces an alternative paradigm for LfD called Diagrammatic Teaching. Diagrammatic Teaching aims to teach robots novel skills by prompting the user to sketch out demonstration trajectories on 2D images of the scene, these are then synthesised as a generative model of motion trajectories in 3D task space. Additionally, we present the Ray-tracing Probabilistic Trajectory Learning (RPTL) framework for Diagrammatic Teaching. RPTL extracts time-varying probability densities from the 2D sketches, applies ray-tracing to find corresponding regions in 3D Cartesian space, and fits a probabilistic model of motion trajectories to these regions. New motion trajectories, which mimic those sketched by the user, can then be generated from the probabilistic model. We empirically validate our framework both in simulation and on real robots, which include a fixed-base manipulator and a quadruped-mounted manipulator.
Diagrammatic Teaching is a paradigm for robots to acquire novel skills, whereby the user provides 2D sketches over images of the scene to shape the robot's motion. In this work, we tackle the problem of teaching a robot to approach a surface and then follow cyclic motion on it, where the cycle of the motion can be arbitrarily specified by a single user-provided sketch over an image from the robot's camera. Accordingly, we introduce the \emph{Stable Diffeomorphic Diagrammatic Teaching} (SDDT) framework. SDDT models the robot's motion as an \emph{Orbitally Asymptotically Stable} (O.A.S.) dynamical system that learns to follow the user-specified sketch. This is achieved by applying a \emph{diffeomorphism}, i.e. a differentiable and invertible function, to morph a known O.A.S. system. The parameterised diffeomorphism is then optimised with respect to the Hausdorff distance between the limit cycle of our modelled system and the sketch, to produce the desired robot motion. We provide theoretical insight into the behaviour of the optimised system and also empirically evaluate SDDT, both in simulation and on a quadruped with a mounted 6-DOF manipulator. Results show that we can diagrammatically teach complex cyclic motion patterns with a high degree of accuracy.
Robots should exist anywhere humans do: indoors, outdoors, and even unmapped environments. In contrast, the focus of recent advancements in Object Goal Navigation(OGN) has targeted navigating in indoor environments by leveraging spatial and semantic cues that do not generalize outdoors. While these contributions provide valuable insights into indoor scenarios, the broader spectrum of real-world robotic applications often extends to outdoor settings. As we transition to the vast and complex terrains of outdoor environments, new challenges emerge. Unlike the structured layouts found indoors, outdoor environments lack clear spatial delineations and are riddled with inherent semantic ambiguities. Despite this, humans navigate with ease because we can reason about the unseen. We introduce a new task OUTDOOR, a new mechanism for Large Language Models (LLMs) to accurately hallucinate possible futures, and a new computationally aware success metric for pushing research forward in this more complex domain. Additionally, we show impressive results on both a simulated drone and physical quadruped in outdoor environments. Our agent has no premapping and our formalism outperforms naive LLM-based approaches
Recently, there has been significant progress in the development of large models. Following the success of ChatGPT, numerous language models have been introduced, demonstrating remarkable performance. Similar advancements have also been observed in image generation models, such as Google's Imagen model, OpenAI's DALL-E 2, and stable diffusion models, which have exhibited impressive capabilities in generating images. However, similar to large language models, these models still encounter unresolved challenges. Fortunately, the availability of open-source stable diffusion models and their underlying mathematical principles has enabled the academic community to extensively analyze the performance of current image generation models and make improvements based on this stable diffusion framework. This survey aims to examine the existing issues and the current solutions pertaining to image generation models.