Abstract:Modern video segmentation methods adopt object queries to perform inter-frame association and demonstrate satisfactory performance in tracking continuously appearing objects despite large-scale motion and transient occlusion. However, they all underperform on newly emerging and disappearing objects that are common in the real world because they attempt to model object emergence and disappearance through feature transitions between background and foreground queries that have significant feature gaps. We introduce Dynamic Anchor Queries (DAQ) to shorten the transition gap between the anchor and target queries by dynamically generating anchor queries based on the features of potential candidates. Furthermore, we introduce a query-level object Emergence and Disappearance Simulation (EDS) strategy, which unleashes DAQ's potential without any additional cost. Finally, we combine our proposed DAQ and EDS with DVIS to obtain DVIS-DAQ. Extensive experiments demonstrate that DVIS-DAQ achieves a new state-of-the-art (SOTA) performance on five mainstream video segmentation benchmarks. Code and models are available at \url{https://github.com/SkyworkAI/DAQ-VS}.
Abstract:Space robots have played a critical role in autonomous maintenance and space junk removal. Multi-arm space robots can efficiently complete the target capture and base reorientation tasks due to their flexibility and the collaborative capabilities between the arms. However, the complex coupling properties arising from both the multiple arms and the free-floating base present challenges to the motion planning problems of multi-arm space robots. We observe that the octopus elegantly achieves similar goals when grabbing prey and escaping from danger. Inspired by the distributed control of octopuses' limbs, we develop a multi-level decentralized motion planning framework to manage the movement of different arms of space robots. This motion planning framework integrates naturally with the multi-agent reinforcement learning (MARL) paradigm. The results indicate that our method outperforms the previous method (centralized training). Leveraging the flexibility of the decentralized framework, we reassemble policies trained for different tasks, enabling the space robot to complete trajectory planning tasks while adjusting the base attitude without further learning. Furthermore, our experiments confirm the superior robustness of our method in the face of external disturbances, changing base masses, and even the failure of one arm.
Abstract:Query Auto-Completion(QAC), as an important part of the modern search engine, plays a key role in complementing user queries and helping them refine their search intentions.Today's QAC systems in real-world scenarios face two major challenges:1)intention equivocality(IE): during the user's typing process,the prefix often contains a combination of characters and subwords, which makes the current intention ambiguous and difficult to model.2)intention transfer (IT):previous works make personalized recommendations based on users' historical sequences, but ignore the search intention transfer.However, the current intention extracted from prefix may be contrary to the historical preferences.
Abstract:In this work, for the first time, we demonstrate that Mamba-based point cloud methods can outperform point-based methods. Mamba exhibits strong global modeling capabilities and linear computational complexity, making it highly attractive for point cloud analysis. To enable more effective processing of 3-D point cloud data by Mamba, we propose a novel Consistent Traverse Serialization to convert point clouds into 1-D point sequences while ensuring that neighboring points in the sequence are also spatially adjacent. Consistent Traverse Serialization yields six variants by permuting the order of x, y, and z coordinates, and the synergistic use of these variants aids Mamba in comprehensively observing point cloud data. Furthermore, to assist Mamba in handling point sequences with different orders more effectively, we introduce point prompts to inform Mamba of the sequence's arrangement rules. Finally, we propose positional encoding based on spatial coordinate mapping to inject positional information into point cloud sequences better. Based on these improvements, we construct a point cloud network named Point Cloud Mamba, which combines local and global modeling. Point Cloud Mamba surpasses the SOTA point-based method PointNeXt and achieves new SOTA performance on the ScanObjectNN, ModelNet40, and ShapeNetPart datasets.
Abstract:Robustness is pivotal for comprehending, designing, optimizing, and rehabilitating networks, with simulation attacks being the prevailing evaluation method. Simulation attacks are often time-consuming or even impractical, however, a more crucial yet persistently overlooked drawback is that any attack strategy merely provides a potential paradigm of disintegration. The key concern is: in the worst-case scenario or facing the most severe attacks, what is the limit of robustness, referred to as ``Worst Robustness'', for a given system? Understanding a system's worst robustness is imperative for grasping its reliability limits, accurately evaluating protective capabilities, and determining associated design and security maintenance costs. To address these challenges, we introduce the concept of Most Destruction Attack (MDA) based on the idea of knowledge stacking. MDA is employed to assess the worst robustness of networks, followed by the application of an adapted CNN algorithm for rapid worst robustness prediction. We establish the logical validity of MDA and highlight the exceptional performance of the adapted CNN algorithm in predicting the worst robustness across diverse network topologies, encompassing both model and empirical networks.
Abstract:The rapidly evolving multimodal Large Language Models (LLMs) urgently require new benchmarks to uniformly evaluate their performance on understanding and textually describing music. However, due to semantic gaps between Music Information Retrieval (MIR) algorithms and human understanding, discrepancies between professionals and the public, and low precision of annotations, existing music description datasets cannot serve as benchmarks. To this end, we present MuChin, the first open-source music description benchmark in Chinese colloquial language, designed to evaluate the performance of multimodal LLMs in understanding and describing music. We established the Caichong Music Annotation Platform (CaiMAP) that employs an innovative multi-person, multi-stage assurance method, and recruited both amateurs and professionals to ensure the precision of annotations and alignment with popular semantics. Utilizing this method, we built a dataset with multi-dimensional, high-precision music annotations, the Caichong Music Dataset (CaiMD), and carefully selected 1,000 high-quality entries to serve as the test set for MuChin. Based on MuChin, we analyzed the discrepancies between professionals and amateurs in terms of music description, and empirically demonstrated the effectiveness of annotated data for fine-tuning LLMs. Ultimately, we employed MuChin to evaluate existing music understanding models on their ability to provide colloquial descriptions of music. All data related to the benchmark and the code for scoring have been open-sourced.
Abstract:Recommender systems have made significant strides in various industries, primarily driven by extensive efforts to enhance recommendation accuracy. However, this pursuit of accuracy has inadvertently given rise to echo chamber/filter bubble effects. Especially in industry, it could impair user's experiences and prevent user from accessing a wider range of items. One of the solutions is to take diversity into account. However, most of existing works focus on user's explicit preferences, while rarely exploring user's non-interaction preferences. These neglected non-interaction preferences are especially important for broadening user's interests in alleviating echo chamber/filter bubble effects.Therefore, in this paper, we first define diversity as two distinct definitions, i.e., user-explicit diversity (U-diversity) and user-item non-interaction diversity (N-diversity) based on user historical behaviors. Then, we propose a succinct and effective method, named as Controllable Category Diversity Framework (CCDF) to achieve both high U-diversity and N-diversity simultaneously.Specifically, CCDF consists of two stages, User-Category Matching and Constrained Item Matching. The User-Category Matching utilizes the DeepU2C model and a combined loss to capture user's preferences in categories, and then selects the top-$K$ categories with a controllable parameter $K$.These top-$K$ categories will be used as trigger information in Constrained Item Matching. Offline experimental results show that our proposed DeepU2C outperforms state-of-the-art diversity-oriented methods, especially on N-diversity task. The whole framework is validated in a real-world production environment by conducting online A/B testing.
Abstract:Episodic training is a mainstream training strategy for few-shot learning. In few-shot scenarios, however, this strategy is often inferior to some non-episodic training strategy, e. g., Neighbourhood Component Analysis (NCA), which challenges the principle that training conditions must match testing conditions. Thus, a question is naturally asked: How to search for episodic-free tasks for better few-shot learning? In this work, we propose a novel meta-training framework beyond episodic training. In this framework, episodic tasks are not used directly for training, but for evaluating the effectiveness of some selected episodic-free tasks from a task set that are performed for training the meta-learners. The selection criterion is designed with the affinity, which measures the degree to which loss decreases when executing the target tasks after training with the selected tasks. In experiments, the training task set contains some promising types, e. g., contrastive learning and classification, and the target few-shot tasks are achieved with the nearest centroid classifiers on the miniImageNet, tiered-ImageNet and CIFAR-FS datasets. The experimental results demonstrate the effectiveness of our approach.
Abstract:Inverse design, where we seek to design input variables in order to optimize an underlying objective function, is an important problem that arises across fields such as mechanical engineering to aerospace engineering. Inverse design is typically formulated as an optimization problem, with recent works leveraging optimization across learned dynamics models. However, as models are optimized they tend to fall into adversarial modes, preventing effective sampling. We illustrate that by instead optimizing over the learned energy function captured by the diffusion model, we can avoid such adversarial examples and significantly improve design performance. We further illustrate how such a design system is compositional, enabling us to combine multiple different diffusion models representing subcomponents of our desired system to design systems with every specified component. In an N-body interaction task and a challenging 2D multi-airfoil design task, we demonstrate that by composing the learned diffusion model at test time, our method allows us to design initial states and boundary shapes that are more complex than those in the training data. Our method outperforms state-of-the-art neural inverse design method by an average of 41.5% in prediction MAE and 14.3% in design objective for the N-body dataset and discovers formation flying to minimize drag in the multi-airfoil design task. Project website and code can be found at https://github.com/AI4Science-WestlakeU/cindm.
Abstract:The recommendation has been playing a key role in many industries, e.g., e-commerce, streaming media, social media, etc. Recently, a new recommendation scenario, called Trigger-Induced Recommendation (TIR), where users are able to explicitly express their instant interests via trigger items, is emerging as an essential role in many e-commerce platforms, e.g., Alibaba.com and Amazon. Without explicitly modeling the user's instant interest, traditional recommendation methods usually obtain sub-optimal results in TIR. Even though there are a few methods considering the trigger and target items simultaneously to solve this problem, they still haven't taken into account temporal information of user behaviors, the dynamic change of user instant interest when the user scrolls down and the interactions between the trigger and target items. To tackle these problems, we propose a novel method -- Deep Evolutional Instant Interest Network (DEI2N), for click-through rate prediction in TIR scenarios. Specifically, we design a User Instant Interest Modeling Layer to predict the dynamic change of the intensity of instant interest when the user scrolls down. Temporal information is utilized in user behavior modeling. Moreover, an Interaction Layer is introduced to learn better interactions between the trigger and target items. We evaluate our method on several offline and real-world industrial datasets. Experimental results show that our proposed DEI2N outperforms state-of-the-art baselines. In addition, online A/B testing demonstrates the superiority over the existing baseline in real-world production environments.