Haze obscures remote sensing images, hindering valuable information extraction. To this end, we propose RSHazeNet, an encoder-minimal and decoder-minimal framework for efficient remote sensing image dehazing. Specifically, regarding the process of merging features within the same level, we develop an innovative module called intra-level transposed fusion module (ITFM). This module employs adaptive transposed self-attention to capture comprehensive context-aware information, facilitating the robust context-aware feature fusion. Meanwhile, we present a cross-level multi-view interaction module (CMIM) to enable effective interactions between features from various levels, mitigating the loss of information due to the repeated sampling operations. In addition, we propose a multi-view progressive extraction block (MPEB) that partitions the features into four distinct components and employs convolution with varying kernel sizes, groups, and dilation factors to facilitate view-progressive feature learning. Extensive experiments demonstrate the superiority of our proposed RSHazeNet. We release the source code and all pre-trained models at \url{https://github.com/chdwyb/RSHazeNet}.
Existing deep learning-based depth completion methods generally employ massive stacked layers to predict the dense depth map from sparse input data. Although such approaches greatly advance this task, their accompanied huge computational complexity hinders their practical applications. To accomplish depth completion more efficiently, we propose a novel lightweight deep network framework, the Long-short Range Recurrent Updating (LRRU) network. Without learning complex feature representations, LRRU first roughly fills the sparse input to obtain an initial dense depth map, and then iteratively updates it through learned spatially-variant kernels. Our iterative update process is content-adaptive and highly flexible, where the kernel weights are learned by jointly considering the guidance RGB images and the depth map to be updated, and large-to-small kernel scopes are dynamically adjusted to capture long-to-short range dependencies. Our initial depth map has coarse but complete scene depth information, which helps relieve the burden of directly regressing the dense depth from sparse ones, while our proposed method can effectively refine it to an accurate depth map with less learnable parameters and inference time. Experimental results demonstrate that our proposed LRRU variants achieve state-of-the-art performance across different parameter regimes. In particular, the LRRU-Base model outperforms competing approaches on the NYUv2 dataset, and ranks 1st on the KITTI depth completion benchmark at the time of submission. Project page: https://npucvr.github.io/LRRU/.
Eliminating the rain degradation in stereo images poses a formidable challenge, which necessitates the efficient exploitation of mutual information present between the dual views. To this end, we devise MQINet, which employs multi-dimension queries and interactions for stereo image deraining. More specifically, our approach incorporates a context-aware dimension-wise queried block (CDQB). This module leverages dimension-wise queries that are independent of the input features and employs global context-aware attention (GCA) to capture essential features while avoiding the entanglement of redundant or irrelevant information. Meanwhile, we introduce an intra-view physics-aware attention (IPA) based on the inverse physical model of rainy images. IPA extracts shallow features that are sensitive to the physics of rain degradation, facilitating the reduction of rain-related artifacts during the early learning period. Furthermore, we integrate a cross-view multi-dimension interacting attention mechanism (CMIA) to foster comprehensive feature interaction between the two views across multiple dimensions. Extensive experimental evaluations demonstrate the superiority of our model over EPRRNet and StereoIRR, achieving respective improvements of 4.18 dB and 0.45 dB in PSNR. Code and models are available at \url{https://github.com/chdwyb/MQINet}.
Rain-by-snow weather removal is a specialized task in weather-degraded image restoration aiming to eliminate coexisting rain streaks and snow particles. In this paper, we propose RSFormer, an efficient and effective Transformer that addresses this challenge. Initially, we explore the proximity of convolution networks (ConvNets) and vision Transformers (ViTs) in hierarchical architectures and experimentally find they perform approximately at intra-stage feature learning. On this basis, we utilize a Transformer-like convolution block (TCB) that replaces the computationally expensive self-attention while preserving attention characteristics for adapting to input content. We also demonstrate that cross-stage progression is critical for performance improvement, and propose a global-local self-attention sampling mechanism (GLASM) that down-/up-samples features while capturing both global and local dependencies. Finally, we synthesize two novel rain-by-snow datasets, RSCityScape and RS100K, to evaluate our proposed RSFormer. Extensive experiments verify that RSFormer achieves the best trade-off between performance and time-consumption compared to other restoration methods. For instance, it outperforms Restormer with a 1.53% reduction in the number of parameters and a 15.6% reduction in inference time. Datasets, source code and pre-trained models are available at \url{https://github.com/chdwyb/RSFormer}.
The dense rain accumulation in heavy rain can significantly wash out images and thus destroy the background details of images. Although existing deep rain removal models lead to improved performance for heavy rain removal, we find that most of them ignore the detail reconstruction accuracy of rain-free images. In this paper, we propose a dual-stage progressive enhancement network (DPENet) to achieve effective deraining with structure-accurate rain-free images. Two main modules are included in our framework, namely a rain streaks removal network (R$^2$Net) and a detail reconstruction network (DRNet). The former aims to achieve accurate rain removal, and the latter is designed to recover the details of rain-free images. We introduce two main strategies within our networks to achieve trade-off between the effectiveness of deraining and the detail restoration of rain-free images. Firstly, a dilated dense residual block (DDRB) within the rain streaks removal network is presented to aggregate high/low level features of heavy rain. Secondly, an enhanced residual pixel-wise attention block (ERPAB) within the detail reconstruction network is designed for context information aggregation. We also propose a comprehensive loss function to highlight the marginal and regional accuracy of rain-free images. Extensive experiments on benchmark public datasets show both efficiency and effectiveness of the proposed method in achieving structure-preserving rain-free images for heavy rain removal. The source code and pre-trained models can be found at \url{https://github.com/wybchd/DPENet}.
Humans communicate with graphical sketches apart from symbolic languages. While recent studies of emergent communication primarily focus on symbolic languages, their settings overlook the graphical sketches existing in human communication; they do not account for the evolution process through which symbolic sign systems emerge in the trade-off between iconicity and symbolicity. In this work, we take the very first step to model and simulate such an evolution process via two neural agents playing a visual communication game; the sender communicates with the receiver by sketching on a canvas. We devise a novel reinforcement learning method such that agents are evolved jointly towards successful communication and abstract graphical conventions. To inspect the emerged conventions, we carefully define three key properties -- iconicity, symbolicity, and semanticity -- and design evaluation methods accordingly. Our experimental results under different controls are consistent with the observation in studies of human graphical conventions. Of note, we find that evolved sketches can preserve the continuum of semantics under proper environmental pressures. More interestingly, co-evolved agents can switch between conventionalized and iconic communication based on their familiarity with referents. We hope the present research can pave the path for studying emergent communication with the unexplored modality of sketches.
How to build AI that understands human intentions, and uses this knowledge to collaborate with people? We describe a computational framework for evaluating models of goal inference in the domain of 3D motor actions, which receives as input the 3D coordinates of an agent's body, and of possible targets, to produce a continuously updated inference of the intended target. We evaluate our framework in three behavioural experiments using a novel Target Reaching Task, in which human observers infer intentions of actors reaching for targets among distracts. We describe Generative Body Kinematics model, which predicts human intention inference in this domain using Bayesian inverse planning and inverse body kinematics. We compare our model to three heuristics, which formalize the principle of least effort using simple assumptions about the actor's constraints, without the use of inverse planning. Despite being more computationally costly, the Generative Body Kinematics model outperforms the heuristics in certain scenarios, such as environments with obstacles, and at the beginning of reaching actions while the actor is relatively far from the intended target. The heuristics make increasingly accurate predictions during later stages of reaching actions, such as, when the intended target is close, and can be inferred by extrapolating the wrist trajectory. Our results identify contexts in which inverse body kinematics is useful for intention inference. We show that human observers indeed rely on inverse body kinematics in such scenarios, suggesting that modeling body kinematic can improve performance of inference algorithms.
We study the understanding of embodied reference: One agent uses both language and gesture to refer to an object to another agent in a shared physical environment. Of note, this new visual task requires understanding multimodal cues with perspective-taking to identify which object is being referred to. To tackle this problem, we introduce YouRefIt, a new crowd-sourced dataset of embodied reference collected in various physical scenes; the dataset contains 4,195 unique reference clips in 432 indoor scenes. To the best of our knowledge, this is the first embodied reference dataset that allows us to study referring expressions in daily physical scenes to understand referential behavior, human communication, and human-robot interaction. We further devise two benchmarks for image-based and video-based embodied reference understanding. Comprehensive baselines and extensive experiments provide the very first result of machine perception on how the referring expressions and gestures affect the embodied reference understanding. Our results provide essential evidence that gestural cues are as critical as language cues in understanding the embodied reference.