AI-empowered music processing is a diverse field that encompasses dozens of tasks, ranging from generation tasks (e.g., timbre synthesis) to comprehension tasks (e.g., music classification). For developers and amateurs, it is very difficult to grasp all of these task to satisfy their requirements in music processing, especially considering the huge differences in the representations of music data and the model applicability across platforms among various tasks. Consequently, it is necessary to build a system to organize and integrate these tasks, and thus help practitioners to automatically analyze their demand and call suitable tools as solutions to fulfill their requirements. Inspired by the recent success of large language models (LLMs) in task automation, we develop a system, named MusicAgent, which integrates numerous music-related tools and an autonomous workflow to address user requirements. More specifically, we build 1) toolset that collects tools from diverse sources, including Hugging Face, GitHub, and Web API, etc. 2) an autonomous workflow empowered by LLMs (e.g., ChatGPT) to organize these tools and automatically decompose user requests into multiple sub-tasks and invoke corresponding music tools. The primary goal of this system is to free users from the intricacies of AI-music tools, enabling them to concentrate on the creative aspect. By granting users the freedom to effortlessly combine tools, the system offers a seamless and enriching music experience.
Vision Transformer (ViT) based Vision-Language Pre-training (VLP) models have demonstrated impressive performance in various tasks. However, the lengthy visual token sequences fed into ViT can lead to training inefficiency and ineffectiveness. Existing efforts address the challenge by either bottom-level patch extraction in the ViT backbone or top-level patch abstraction outside, not balancing training efficiency and effectiveness well. Inspired by text summarization in natural language processing, we propose a Bottom-Up Patch Summarization approach named BUS, coordinating bottom-level extraction and top-level abstraction to learn a concise summary of lengthy visual token sequences efficiently. Specifically, We incorporate a Text-Semantics-Aware Patch Selector (TSPS) into the ViT backbone to perform a coarse-grained visual token extraction and then attach a flexible Transformer-based Patch Abstraction Decoder (PAD) upon the backbone for top-level visual abstraction. This bottom-up collaboration enables our BUS to yield high training efficiency while maintaining or even improving effectiveness. We evaluate our approach on various visual-language understanding and generation tasks and show competitive downstream task performance while boosting the training efficiency by 50\%. Additionally, our model achieves state-of-the-art performance on many downstream tasks by increasing input image resolution without increasing computational costs over baselines.
Music is used to convey emotions, and thus generating emotional music is important in automatic music generation. Previous work on emotional music generation directly uses annotated emotion labels as control signals, which suffers from subjective bias: different people may annotate different emotions on the same music, and one person may feel different emotions under different situations. Therefore, directly mapping emotion labels to music sequences in an end-to-end way would confuse the learning process and hinder the model from generating music with general emotions. In this paper, we propose EmoGen, an emotional music generation system that leverages a set of emotion-related music attributes as the bridge between emotion and music, and divides the generation into two stages: emotion-to-attribute mapping with supervised clustering, and attribute-to-music generation with self-supervised learning. Both stages are beneficial: in the first stage, the attribute values around the clustering center represent the general emotions of these samples, which help eliminate the impacts of the subjective bias of emotion labels; in the second stage, the generation is completely disentangled from emotion labels and thus free from the subjective bias. Both subjective and objective evaluations show that EmoGen outperforms previous methods on emotion control accuracy and music quality respectively, which demonstrate our superiority in generating emotional music. Music samples generated by EmoGen are available via this link:https://ai-muzic.github.io/emogen/, and the code is available at this link:https://github.com/microsoft/muzic/.
Instruction tuning large language models (LLMs) remains a challenging task, owing to the complexity of hyperparameter selection and the difficulty involved in evaluating the tuned models. To determine the optimal hyperparameters, an automatic, robust, and reliable evaluation benchmark is essential. However, establishing such a benchmark is not a trivial task due to the challenges associated with evaluation accuracy and privacy protection. In response to these challenges, we introduce a judge large language model, named PandaLM, which is trained to distinguish the superior model given several LLMs. PandaLM's focus extends beyond just the objective correctness of responses, which is the main focus of traditional evaluation datasets. It addresses vital subjective factors such as relative conciseness, clarity, adherence to instructions, comprehensiveness, and formality. To ensure the reliability of PandaLM, we collect a diverse human-annotated test dataset, where all contexts are generated by humans and labels are aligned with human preferences. Our results indicate that PandaLM-7B achieves 93.75% of GPT-3.5's evaluation ability and 88.28% of GPT-4's in terms of F1-score on our test dataset. PandaLM enables the evaluation of LLM to be fairer but with less cost, evidenced by significant improvements achieved by models tuned through PandaLM compared to their counterparts trained with default Alpaca's hyperparameters. In addition, PandaLM does not depend on API-based evaluations, thus avoiding potential data leakage. All resources of PandaLM are released at https://github.com/WeOpenML/PandaLM.
Driven by the progress of large-scale pre-training, parameter-efficient transfer learning has gained immense popularity across different subfields of Artificial Intelligence. The core is to adapt the model to downstream tasks with only a small set of parameters. Recently, researchers have leveraged such proven techniques in multimodal tasks and achieve promising results. However, two critical issues remain unresolved: how to further reduce the complexity with lightweight design and how to boost alignment between modalities under extremely low parameters. In this paper, we propose A graceful prompt framework for cross-modal transfer (Aurora) to overcome these challenges. Considering the redundancy in existing architectures, we first utilize the mode approximation to generate 0.1M trainable parameters to implement the multimodal prompt tuning, which explores the low intrinsic dimension with only 0.04% parameters of the pre-trained model. Then, for better modality alignment, we propose the Informative Context Enhancement and Gated Query Transformation module under extremely few parameters scenes. A thorough evaluation on six cross-modal benchmarks shows that it not only outperforms the state-of-the-art but even outperforms the full fine-tuning approach. Our code is available at: https://github.com/WillDreamer/Aurora.
As a fundamental problem in computer vision, 3D point cloud registration (PCR) aims to seek the optimal pose to align a point cloud pair. In this paper, we present a 3D registration method with maximal cliques (MAC). The key insight is to loosen the previous maximum clique constraint, and mine more local consensus information in a graph for accurate pose hypotheses generation: 1) A compatibility graph is constructed to render the affinity relationship between initial correspondences. 2) We search for maximal cliques in the graph, each of which represents a consensus set. We perform node-guided clique selection then, where each node corresponds to the maximal clique with the greatest graph weight. 3) Transformation hypotheses are computed for the selected cliques by the SVD algorithm and the best hypothesis is used to perform registration. Extensive experiments on U3M, 3DMatch, 3DLoMatch and KITTI demonstrate that MAC effectively increases registration accuracy, outperforms various state-of-the-art methods and boosts the performance of deep-learned methods. MAC combined with deep-learned methods achieves state-of-the-art registration recall of 95.7% / 78.9% on 3DMatch / 3DLoMatch.
Symbolic music generation aims to create musical notes, which can help users compose music, such as generating target instrumental tracks from scratch, or based on user-provided source tracks. Considering the diverse and flexible combination between source and target tracks, a unified model capable of generating any arbitrary tracks is of crucial necessity. Previous works fail to address this need due to inherent constraints in music representations and model architectures. To address this need, we propose a unified representation and diffusion framework named GETMusic (`GET' stands for GEnerate music Tracks), which includes a novel music representation named GETScore, and a diffusion model named GETDiff. GETScore represents notes as tokens and organizes them in a 2D structure, with tracks stacked vertically and progressing horizontally over time. During training, tracks are randomly selected as either the target or source. In the forward process, target tracks are corrupted by masking their tokens, while source tracks remain as ground truth. In the denoising process, GETDiff learns to predict the masked target tokens, conditioning on the source tracks. With separate tracks in GETScore and the non-autoregressive behavior of the model, GETMusic can explicitly control the generation of any target tracks from scratch or conditioning on source tracks. We conduct experiments on music generation involving six instrumental tracks, resulting in a total of 665 combinations. GETMusic provides high-quality results across diverse combinations and surpasses prior works proposed for some specific combinations.
With the advance of large-scale model technologies, parameter-efficient transfer learning (PETL) has swept across various fields of Artificial Intelligence. Its core idea is to adapt the model to downstream tasks using only a small number of parameters. Recently, some studies have applied these techniques proven effective to multimodal tasks. However, two critical issues remain unresolved: how to further reduce the complexity with lightweight design and how to boost alignment between modalities under extremely low parameters. In this paper, we propose A graceful prompt framework for cross-modal transfer (Aurora) to overcome these challenges. Considering the redundancy in existing architectures, we first utilize the mode approximation to generate few trainable parameters to implement the multi-modal prompt tuning, which explores the low intrinsic dimension with only 0.05% parameters of the pre-trained model. Then, to better narrow the modality gap, we propose the informative context enhancement and gated query transformation modules under extremely few parameters scenes. A thorough evaluation of the Aurora on six cross-modal downstream benchmarks shows that it not only outperforms the state-of-the-art, but even outperforms the full fine-tuning approach. Our code is available at: https://github.com/WillDreamer/Aurora.
Cross-modal contrastive learning in vision language pretraining (VLP) faces the challenge of (partial) false negatives. In this paper, we study this problem from the perspective of Mutual Information (MI) optimization. It is common sense that InfoNCE loss used in contrastive learning will maximize the lower bound of MI between anchors and their positives, while we theoretically prove that MI involving negatives also matters when noises commonly exist. Guided by a more general lower bound form for optimization, we propose a contrastive learning strategy regulated by progressively refined cross-modal similarity, to more accurately optimize MI between an image/text anchor and its negative texts/images instead of improperly minimizing it. Our method performs competitively on four downstream cross-modal tasks and systematically balances the beneficial and harmful effects of (partial) false negative samples under theoretical guidance.
Cross-modal contrastive learning in vision language pretraining (VLP) faces the challenge of (partial) false negatives. In this paper, we study this problem from the perspective of Mutual Information (MI) optimization. It is common sense that InfoNCE loss used in contrastive learning will maximize the lower bound of MI between anchors and their positives, while we theoretically prove that MI involving negatives also matters when noises commonly exist. Guided by a more general lower bound form for optimization, we propose a contrastive learning strategy regulated by progressively refined cross-modal similarity, to more accurately optimize MI between an image/text anchor and its negative texts/images instead of improperly minimizing it. Our method performs competitively on four downstream cross-modal tasks and systematically balances the beneficial and harmful effects of (partial) false negative samples under theoretical guidance.