Moire artifacts are common in digital photography, resulting from the interference between high-frequency scene content and the color filter array of the camera. Existing deep learning-based demoireing methods trained on large scale datasets are limited in handling various complex moire patterns, and mainly focus on demoireing of photos taken of digital displays. Moreover, obtaining moire-free ground-truth in natural scenes is difficult but needed for training. In this paper, we propose a self-adaptive learning method for demoireing a high-frequency image, with the help of an additional defocused moire-free blur image. Given an image degraded with moire artifacts and a moire-free blur image, our network predicts a moire-free clean image and a blur kernel with a self-adaptive strategy that does not require an explicit training stage, instead performing test-time adaptation. Our model has two sub-networks and works iteratively. During each iteration, one sub-network takes the moire image as input, removing moire patterns and restoring image details, and the other sub-network estimates the blur kernel from the blur image. The two sub-networks are jointly optimized. Extensive experiments demonstrate that our method outperforms state-of-the-art methods and can produce high-quality demoired results. It can generalize well to the task of removing moire artifacts caused by display screens. In addition, we build a new moire dataset, including images with screen and texture moire artifacts. As far as we know, this is the first dataset with real texture moire patterns.
Video super-resolution, which aims at producing a high-resolution video from its corresponding low-resolution version, has recently drawn increasing attention. In this work, we propose a novel method that can effectively incorporate temporal information in a hierarchical way. The input sequence is divided into several groups, with each one corresponding to a kind of frame rate. These groups provide complementary information to recover missing details in the reference frame, which is further integrated with an attention module and a deep intra-group fusion module. In addition, a fast spatial alignment is proposed to handle videos with large motion. Extensive results demonstrate the capability of the proposed model in handling videos with various motion. It achieves favorable performance against state-of-the-art methods on several benchmark datasets.
When smartphone cameras are used to take photos of digital screens, usually moire patterns result, severely degrading photo quality. In this paper, we design a wavelet-based dual-branch network (WDNet) with a spatial attention mechanism for image demoireing. Existing image restoration methods working in the RGB domain have difficulty in distinguishing moire patterns from true scene texture. Unlike these methods, our network removes moire patterns in the wavelet domain to separate the frequencies of moire patterns from the image content. The network combines dense convolution modules and dilated convolution modules supporting large receptive fields. Extensive experiments demonstrate the effectiveness of our method, and we further show that WDNet generalizes to removing moire artifacts on non-screen images. Although designed for image demoireing, WDNet has been applied to two other low-levelvision tasks, outperforming state-of-the-art image deraining and derain-drop methods on the Rain100h and Raindrop800 data sets, respectively.
This paper reviews the Challenge on Image Demoireing that was part of the New Trends in Image Restoration and Enhancement (NTIRE) workshop, held in conjunction with CVPR 2020. Demoireing is a difficult task of removing moire patterns from an image to reveal an underlying clean image. The challenge was divided into two tracks. Track 1 targeted the single image demoireing problem, which seeks to remove moire patterns from a single image. Track 2 focused on the burst demoireing problem, where a set of degraded moire images of the same scene were provided as input, with the goal of producing a single demoired image as output. The methods were ranked in terms of their fidelity, measured using the peak signal-to-noise ratio (PSNR) between the ground truth clean images and the restored images produced by the participants' methods. The tracks had 142 and 99 registered participants, respectively, with a total of 14 and 6 submissions in the final testing stage. The entries span the current state-of-the-art in image and burst image demoireing problems.
Image demoireing is a multi-faceted image restoration task involving both texture and color restoration. In this paper, we propose a novel multiscale bandpass convolutional neural network (MBCNN) to address this problem. As an end-to-end solution, MBCNN respectively solves the two sub-problems. For texture restoration, we propose a learnable bandpass filter (LBF) to learn the frequency prior for moire texture removal. For color restoration, we propose a two-step tone mapping strategy, which first applies a global tone mapping to correct for a global color shift, and then performs local fine tuning of the color per pixel. Through an ablation study, we demonstrate the effectiveness of the different components of MBCNN. Experimental results on two public datasets show that our method outperforms state-of-the-art methods by a large margin (more than 2dB in terms of PSNR).
This paper reviews the first-ever image demoireing challenge that was part of the Advances in Image Manipulation (AIM) workshop, held in conjunction with ICCV 2019. This paper describes the challenge, and focuses on the proposed solutions and their results. Demoireing is a difficult task of removing moire patterns from an image to reveal an underlying clean image. A new dataset, called LCDMoire was created for this challenge, and consists of 10,200 synthetically generated image pairs (moire and clean ground truth). The challenge was divided into 2 tracks. Track 1 targeted fidelity, measuring the ability of demoire methods to obtain a moire-free image compared with the ground truth, while Track 2 examined the perceptual quality of demoire methods. The tracks had 60 and 39 registered participants, respectively. A total of eight teams competed in the final testing phase. The entries span the current the state-of-the-art in the image demoireing problem.
This paper introduces a novel dataset, called LCDMoire, which was created for the first-ever image demoireing challenge that was part of the Advances in Image Manipulation (AIM) workshop, held in conjunction with ICCV 2019. The dataset comprises 10,200 synthetically generated image pairs (consisting of an image degraded by moire and a clean ground truth image). In addition to describing the dataset and its creation, this paper also reviews the challenge tracks, competition, and results, the latter summarizing the current state-of-the-art on this dataset.
This paper proposes a method for hand pose estimation from RGB images that uses both external large-scale depth image datasets and paired depth and RGB images as privileged information at training time. We show that providing depth information during training significantly improves performance of pose estimation from RGB images during testing. We explore different ways of using this privileged information: (1) using depth data to initially train a depth-based network, (2) using the features from the depth-based network of the paired depth images to constrain mid-level RGB network weights, and (3) using the foreground mask, obtained from the depth data, to suppress the responses from the background area. By using paired RGB and depth images, we are able to supervise the RGB-based network to learn middle layer features that mimic that of the corresponding depth-based network, which is trained on large-scale, accurately annotated depth data. During testing, when only an RGB image is available, our method produces accurate 3D hand pose predictions. Our method is also tested on 2D hand pose estimation. Experiments on three public datasets show that the method outperforms the state-of-the-art methods for hand pose estimation using RGB image input.
In this work we study the use of 3D hand poses to recognize first-person dynamic hand actions interacting with 3D objects. Towards this goal, we collected RGB-D video sequences comprised of more than 100K frames of 45 daily hand action categories, involving 26 different objects in several hand configurations. To obtain hand pose annotations, we used our own mo-cap system that automatically infers the 3D location of each of the 21 joints of a hand model via 6 magnetic sensors and inverse kinematics. Additionally, we recorded the 6D object poses and provide 3D object models for a subset of hand-object interaction sequences. To the best of our knowledge, this is the first benchmark that enables the study of first-person hand actions with the use of 3D hand poses. We present an extensive experimental evaluation of RGB-D and pose-based action recognition by 18 baselines/state-of-the-art approaches. The impact of using appearance features, poses, and their combinations are measured, and the different training/testing protocols are evaluated. Finally, we assess how ready the 3D hand pose estimation field is when hands are severely occluded by objects in egocentric views and its influence on action recognition. From the results, we see clear benefits of using hand pose as a cue for action recognition compared to other data modalities. Our dataset and experiments can be of interest to communities of 3D hand pose estimation, 6D object pose, and robotics as well as action recognition.