We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). More than 800 participants from 13 cities worldwide performed these activities in 131 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,422 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources will be open sourced to fuel new research in the community.
Acoustic matching aims to re-synthesize an audio clip to sound as if it were recorded in a target acoustic environment. Existing methods assume access to paired training data, where the audio is observed in both source and target environments, but this limits the diversity of training data or requires the use of simulated data or heuristics to create paired samples. We propose a self-supervised approach to visual acoustic matching where training samples include only the target scene image and audio -- without acoustically mismatched source audio for reference. Our approach jointly learns to disentangle room acoustics and re-synthesize audio into the target environment, via a conditional GAN framework and a novel metric that quantifies the level of residual acoustic information in the de-biased audio. Training with either in-the-wild web data or simulated data, we demonstrate it outperforms the state-of-the-art on multiple challenging datasets and a wide variety of real-world audio and environments.
Automated emotion recognition in speech is a long-standing problem. While early work on emotion recognition relied on hand-crafted features and simple classifiers, the field has now embraced end-to-end feature learning and classification using deep neural networks. In parallel to these models, researchers have proposed several data augmentation techniques to increase the size and variability of existing labeled datasets. Despite many seminal contributions in the field, we still have a poor understanding of the interplay between the network architecture and the choice of data augmentation. Moreover, only a handful of studies demonstrate the generalizability of a particular model across multiple datasets, which is a prerequisite for robust real-world performance. In this paper, we conduct a comprehensive evaluation of popular deep learning approaches for emotion recognition. To eliminate bias, we fix the model architectures and optimization hyperparameters using the VESUS dataset and then use repeated 5-fold cross validation to evaluate the performance on the IEMOCAP and CREMA-D datasets. Our results demonstrate that long-range dependencies in the speech signal are critical for emotion recognition and that speed/rate augmentation offers the most robust performance gain across models.