In the evolution of Vision-Language Pre-training, shifting from short-text comprehension to encompassing extended textual contexts is pivotal. Recent autoregressive vision-language models like \cite{flamingo, palme}, leveraging the long-context capability of Large Language Models, have excelled in few-shot text generation tasks but face challenges in alignment tasks. Addressing this gap, we introduce the contrastive loss into text generation models, presenting the COntrastive-Streamlined MultimOdal framework (\ModelName), strategically partitioning the language model into dedicated unimodal text processing and adept multimodal data handling components. \ModelName, our unified framework, merges unimodal and multimodal elements, enhancing model performance for tasks involving textual and visual data while notably reducing learnable parameters. However, these models demand extensive long-text datasets, yet the availability of high-quality long-text video datasets remains limited. To bridge this gap, this work introduces \VideoDatasetName, an inaugural interleaved video-text dataset featuring comprehensive captions, marking a significant step forward. Demonstrating its impact, we illustrate how \VideoDatasetName{} enhances model performance in image-text tasks. With 34% learnable parameters and utilizing 72\% of the available data, our model demonstrates significant superiority over OpenFlamingo~\cite{openflamingo}. For instance, in the 4-shot flickr captioning task, performance notably improves from 57.2% to 65.\%. The contributions of \ModelName{} and \VideoDatasetName{} are underscored by notable performance gains across 14 diverse downstream datasets encompassing both image-text and video-text tasks.
Graphical User Interface (GUI) automation holds significant promise for assisting users with complex tasks, thereby boosting human productivity. Existing works leveraging Large Language Model (LLM) or LLM-based AI agents have shown capabilities in automating tasks on Android and Web platforms. However, these tasks are primarily aimed at simple device usage and entertainment operations. This paper presents a novel benchmark, AssistGUI, to evaluate whether models are capable of manipulating the mouse and keyboard on the Windows platform in response to user-requested tasks. We carefully collected a set of 100 tasks from nine widely-used software applications, such as, After Effects and MS Word, each accompanied by the necessary project files for better evaluation. Moreover, we propose an advanced Actor-Critic Embodied Agent framework, which incorporates a sophisticated GUI parser driven by an LLM-agent and an enhanced reasoning mechanism adept at handling lengthy procedural tasks. Our experimental results reveal that our GUI Parser and Reasoning mechanism outshine existing methods in performance. Nevertheless, the potential remains substantial, with the best model attaining only a 46% success rate on our benchmark. We conclude with a thorough analysis of the current methods' limitations, setting the stage for future breakthroughs in this domain.
Despite CLIP being the foundation model in numerous vision-language applications, the CLIP suffers from a severe text spotting bias. Such bias causes CLIP models to 'Parrot' the visual text embedded within images while disregarding the authentic visual semantics. We uncover that in the most popular image-text dataset LAION-2B, the captions also densely parrot (spell) the text embedded in images. Our analysis shows that around 50% of images are embedded with visual text content, and 90% of their captions more or less parrot the visual text. Based on such observation, we thoroughly inspect the different released versions of CLIP models and verify that the visual text is the dominant factor in measuring the LAION-style image-text similarity for these models. To examine whether these parrot captions shape the text spotting bias, we train a series of CLIP models with LAION subsets curated by different parrot-caption-oriented criteria. We show that training with parrot captions easily shapes such bias but harms the expected visual-language representation learning in CLIP models. This suggests that it is urgent to revisit either the design of CLIP-like models or the existing image-text dataset curation pipeline built on CLIP score filtering.
Recent diffusion-based image editing approaches have exhibited impressive editing capabilities in images with simple compositions. However, localized editing in complex scenarios has not been well-studied in the literature, despite its growing real-world demands. Existing mask-based inpainting methods fall short of retaining the underlying structure within the edit region. Meanwhile, mask-free attention-based methods often exhibit editing leakage and misalignment in more complex compositions. In this work, we develop MAG-Edit, a training-free, inference-stage optimization method, which enables localized image editing in complex scenarios. In particular, MAG-Edit optimizes the noise latent feature in diffusion models by maximizing two mask-based cross-attention constraints of the edit token, which in turn gradually enhances the local alignment with the desired prompt. Extensive quantitative and qualitative experiments demonstrate the effectiveness of our method in achieving both text alignment and structure preservation for localized editing within complex scenarios.
We introduce ShowRoom3D, a three-stage approach for generating high-quality 3D room-scale scenes from texts. Previous methods using 2D diffusion priors to optimize neural radiance fields for generating room-scale scenes have shown unsatisfactory quality. This is primarily attributed to the limitations of 2D priors lacking 3D awareness and constraints in the training methodology. In this paper, we utilize a 3D diffusion prior, MVDiffusion, to optimize the 3D room-scale scene. Our contributions are in two aspects. Firstly, we propose a progressive view selection process to optimize NeRF. This involves dividing the training process into three stages, gradually expanding the camera sampling scope. Secondly, we propose the pose transformation method in the second stage. It will ensure MVDiffusion provide the accurate view guidance. As a result, ShowRoom3D enables the generation of rooms with improved structural integrity, enhanced clarity from any view, reduced content repetition, and higher consistency across different perspectives. Extensive experiments demonstrate that our method, significantly outperforms state-of-the-art approaches by a large margin in terms of user study.
Large Language Models (LLMs) excel in understanding human instructions, driving the development of Multimodal LLMs (MLLMs) with instruction tuning. However, acquiring high-quality multimodal instruction tuning data poses a significant challenge. Previous approaches relying on GPT-4 for data generation proved expensive and exhibited unsatisfactory performance for certain tasks. To solve this, we present Genixer, an innovative data generation pipeline producing high-quality multimodal instruction tuning data for various tasks. Genixer collects datasets for ten prevalent multimodal tasks and designs instruction templates to transform these datasets into instruction-tuning data. It then trains pretrained MLLMs to generate task-specific instruction data and proposes an effective data filtering strategy to ensure high quality. To evaluate Genixer, a base MLLM model, Kakapo, is built and achieves SoTA performance in image captioning and visual question answering (VQA) tasks across multiple datasets. Experimental results show that filtered data from Genixer continually improves Kakapo for image captioning and VQA tasks. For the SoTA Shikra MLLM model on the image-region-related tasks, e.g., region caption and detection, Genixer also successfully generates corresponding data and improves its performance. Genixer opens avenues for generating high-quality multimodal instruction data for diverse tasks, enabling innovative applications across domains. The code and models will be released soon.
We introduce X-Adapter, a universal upgrader to enable the pretrained plug-and-play modules (e.g., ControlNet, LoRA) to work directly with the upgraded text-to-image diffusion model (e.g., SDXL) without further retraining. We achieve this goal by training an additional network to control the frozen upgraded model with the new text-image data pairs. In detail, X-Adapter keeps a frozen copy of the old model to preserve the connectors of different plugins. Additionally, X-Adapter adds trainable mapping layers that bridge the decoders from models of different versions for feature remapping. The remapped features will be used as guidance for the upgraded model. To enhance the guidance ability of X-Adapter, we employ a null-text training strategy for the upgraded model. After training, we also introduce a two-stage denoising strategy to align the initial latents of X-Adapter and the upgraded model. Thanks to our strategies, X-Adapter demonstrates universal compatibility with various plugins and also enables plugins of different versions to work together, thereby expanding the functionalities of diffusion community. To verify the effectiveness of the proposed method, we conduct extensive experiments and the results show that X-Adapter may facilitate wider application in the upgraded foundational diffusion model.
Current diffusion-based video editing primarily focuses on structure-preserved editing by utilizing various dense correspondences to ensure temporal consistency and motion alignment. However, these approaches are often ineffective when the target edit involves a shape change. To embark on video editing with shape change, we explore customized video subject swapping in this work, where we aim to replace the main subject in a source video with a target subject having a distinct identity and potentially different shape. In contrast to previous methods that rely on dense correspondences, we introduce the VideoSwap framework that exploits semantic point correspondences, inspired by our observation that only a small number of semantic points are necessary to align the subject's motion trajectory and modify its shape. We also introduce various user-point interactions (\eg, removing points and dragging points) to address various semantic point correspondence. Extensive experiments demonstrate state-of-the-art video subject swapping results across a variety of real-world videos.