Sherman
Abstract:Recent advances in image-to-video generation have improved visual realism, making physically grounded and controllable dynamics an important step toward future world simulation. Current models often generate plausible motion, but it is not reliably governed by explicit physical causes, and instance-level constraints can leak or become entangled in multi-object interactions. We attribute this gap to two missing pieces: large-scale, fine-grained physical parameterization, and model designs that correctly bind physical attributes to instances and emphasize dynamics over appearance. To bridge this gap, we introduce PhyParam-Dataset, an interaction-centric collection of 130K physically simulated videos with dense physical parameterization, including force vectors, object material properties, and environmental constants across five representative rigid-body motion types. Built on this data, we present PhyParam, a physics-guided image-to-video diffusion model that conditions on object-level forces, masses, friction, restitution, and scene-level gravity via a lightweight physical-attention routing mechanism, and further improves motion learning with semantic-structural feature-space supervision. We also establish PhyParam-Bench, a benchmark for physical-law consistency in image-to-video generation, with a multi-level protocol evaluating temporal dynamics, spatial stability, and semantic--physical alignment. Experiments show that PhyParam improves physical consistency while maintaining high visual fidelity, advancing explicit rigid-body physical-parameter control for image-to-video generation. We will publicly release the dataset, benchmark, and code to support future research.
Abstract:Autonomous flight in confined and cluttered environments is fundamentally limited by the restricted field of view (FoV) of onboard sensors. Passive self-rotation expands sensing coverage without additional sensors but introduces a tradeoff between swept-FoV refresh rate and flight performance. This letter presents a configuration-induced passively self-rotating tricopter for perception-enhanced autonomous flight. Firstly, the rear-arm configuration parameter is exploited to regulate the passive self-rotation operating point, providing an airframe-level mechanism for balancing swept-FoV refresh rate and flight performance. Secondly, a hierarchical autonomy framework integrating planning and control is developed to enable agile and robust autonomous flight under continuous passive self-rotation. For waypoint-based inspection, guide-point replanning is further used to improve task-level coverage. Extensive real-world experiments, including high-speed trajectory tracking, disturbance-rejection tests, and autonomous navigation in representative cluttered environments, demonstrate the effectiveness of the proposed approach for perception-enhanced autonomous flight.
Abstract:Autonomous flight of aerial robots in narrow space remains challenging due to strong aerodynamic disturbances and limited flying space. Existing approaches mainly address aerodynamic disturbances at the control level, while motion planning typically relies on geometric constraints and fixed speed limits, leading to conservative or unsafe behaviors in confined environments. This paper presents a disturbance-aware planning and control framework (DAPCF) that integrates online disturbance estimation into the planning-control loop for quadrotor flight in narrow space. First, the dual-loop observers estimate 6-degree-of-freedom disturbance forces and torques in real time based on odometry and motor speed measurements. Then, a disturbance risk function is introduced that adaptively modulates the reference speed of the planner based on disturbance estimation, reducing velocity when disturbances exceed a threshold and restoring it under low-disturbance conditions. Finally, a motor-dynamics-based nonlinear model predictive controller (MDNMPC) with disturbance compensation is designed to ensure robust trajectory tracking under perturbed conditions. Experiments demonstrate that a quadrotor with a diagonal length of 0.39~m can traverse straight, sloped, and curved tunnels as narrow as 0.6~m, outperforming human pilots in both success rate and flight efficiency.
Abstract:Planning with a learned latent world model is a promising route to control from raw pixels, but a strong world model alone is not enough. We show this experimentally: even with a perfect world model (operationalized by replacing the learned forward predictor with an idealized rollout of the true environment dynamics), a finite-budget sample-based planner still fails on some tasks, indicating that the bottleneck can lie in search rather than in world-model accuracy. Motivated by this gap, we propose IMWM (Intuition Model + World Model), which pairs the world model with an intuition model trained from demonstrations to recognize promising actions. The two models collaborate through three lightweight components: (i) Retrieval Initialization, which initializes the planner's action proposal from a retrieved demonstration; (ii) Hybrid Cost, which combines the intuition score with the world-model rollout cost; and (iii) a Reliability Gate, which adjusts how much the planner trusts intuition in each setting. Across four pixel-based goal-reaching tasks (Two-Room, Reacher, Push-T, and OGBench-Cube), IMWM has higher mean success than the world-model-only planner on all four, with the largest gains on Two-Room (99.2%, +11.5 percentage points) and OGBench-Cube (94.7%, +28.5 percentage points).
Abstract:Text-based role-playing models can imitate character styles, yet they often fail to reflect a scene's atmosphere and evolving tension, both essential for immersive applications such as Virtual Reality (VR) games and interactive narratives. We study video-grounded role-playing dialogue and introduce EBM-RL (Eye-Brain-Mouth Reinforcement Learning), a decoupled GRPO-based framework that explicitly separates observation ([perception]), reasoning ([think]), and utterance ([answer]). This structure promotes human-like sensory grounding by compelling the model to first attend to visual cues, then form internal interpretations, and finally generate context-appropriate dialogue. EBM-RL integrates four complementary rewards: (i) CLIP-based scene-text alignment to improve ambiance and emotion; (ii) a Perceptual-Cognitive reward that encourages [perception] and [think] processes that increase the likelihood of the reference response; (iii) answer accuracy to ensure faithfulness; and (iv) a dense format reward to enforce the desired structured output. Extensive experiments demonstrate that EBM-RL substantially outperforms text-only role-playing baselines and larger-scale vision-language models on our immersive role-playing benchmark, delivering simultaneous gains in visual-atmosphere consistency and character authenticity. Beyond the role-playing domain, EBM-RL also exhibits strong zero-shot generalization: without any additional fine-tuning, it consistently improves performance on out-of-domain VideoQA benchmarks. We additionally release an open-source dataset for video-grounded role-playing dialogue.
Abstract:GUI grounding maps natural language instructions to the correct interface elements, serving as the perception foundation for GUI agents. Existing approaches predominantly rely on fine-tuning multimodal large language models (MLLMs) using large-scale GUI datasets to predict target element coordinates, which is data-intensive and generalizes poorly to unseen interfaces. Recent attention-based alternatives exploit localization signals in MLLMs attention mechanisms without task-specific fine-tuning, but suffer from low reliability due to the lack of explicit and complementary spatial anchors in GUI images. To address this limitation, we propose Trifuse, an attention-based grounding framework that explicitly integrates complementary spatial anchors. Trifuse integrates attention, OCR-derived textual cues, and icon-level caption semantics via a Consensus-SinglePeak (CS) fusion strategy that enforces cross-modal agreement while retaining sharp localization peaks. Extensive evaluations on four grounding benchmarks demonstrate that Trifuse achieves strong performance without task-specific fine-tuning, substantially reducing the reliance on expensive annotated data. Moreover, ablation studies reveal that incorporating OCR and caption cues consistently improves attention-based grounding performance across different backbones, highlighting its effectiveness as a general framework for GUI grounding.
Abstract:Multimodal clinical reasoning in the field of gastrointestinal (GI) oncology necessitates the integrated interpretation of endoscopic imagery, radiological data, and biochemical markers. Despite the evident potential exhibited by Multimodal Large Language Models (MLLMs), they frequently encounter challenges such as context dilution and hallucination when confronted with intricate, heterogeneous medical histories. In order to address these limitations, a hierarchical Multi-Agent Framework is proposed, which emulates the collaborative workflow of a human Multidisciplinary Team (MDT). The system attained a composite expert evaluation score of 4.60/5.00, thereby demonstrating a substantial improvement over the monolithic baseline. It is noteworthy that the agent-based architecture yielded the most substantial enhancements in reasoning logic and medical accuracy. The findings indicate that mimetic, agent-based collaboration provides a scalable, interpretable, and clinically robust paradigm for automated decision support in oncology.




Abstract:Editing 4D scenes reconstructed from monocular videos based on text prompts is a valuable yet challenging task with broad applications in content creation and virtual environments. The key difficulty lies in achieving semantically precise edits in localized regions of complex, dynamic scenes, while preserving the integrity of unedited content. To address this, we introduce Mono4DEditor, a novel framework for flexible and accurate text-driven 4D scene editing. Our method augments 3D Gaussians with quantized CLIP features to form a language-embedded dynamic representation, enabling efficient semantic querying of arbitrary spatial regions. We further propose a two-stage point-level localization strategy that first selects candidate Gaussians via CLIP similarity and then refines their spatial extent to improve accuracy. Finally, targeted edits are performed on localized regions using a diffusion-based video editing model, with flow and scribble guidance ensuring spatial fidelity and temporal coherence. Extensive experiments demonstrate that Mono4DEditor enables high-quality, text-driven edits across diverse scenes and object types, while preserving the appearance and geometry of unedited areas and surpassing prior approaches in both flexibility and visual fidelity.
Abstract:Skyline detection plays an important role in geolocalizaion, flight control, visual navigation, port security, etc. The appearance of the sky and non-sky areas are variable, because of different weather or illumination environment, which brings challenges to skyline detection. In this research, we proposed the YUNet algorithm, which improved the YOLOv11 architecture to segment the sky region and extract the skyline in complicated and variable circumstances. To improve the ability of multi-scale and large range contextual feature fusion, the YOLOv11 architecture is extended as an UNet-like architecture, consisting of an encoder, neck and decoder submodule. The encoder extracts the multi-scale features from the given images. The neck makes fusion of these multi-scale features. The decoder applies the fused features to complete the prediction rebuilding. To validate the proposed approach, the YUNet was tested on Skyfinder and CH1 datasets for segmentation and skyline detection respectively. Our test shows that the IoU of YUnet segmentation can reach 0.9858, and the average error of YUnet skyline detection is just 1.36 pixels. The implementation is published at https://github.com/kuazhangxiaoai/SkylineDet-YOLOv11Seg.git.




Abstract:Deep reinforcement learning (DRL) has been extensively applied to Multi-Unmanned Aerial Vehicle (UAV) network (MUN) to effectively enable real-time adaptation to complex, time-varying environments. Nevertheless, most of the existing works assume a stationary user distribution (UD) or a dynamic one with predicted patterns. Such considerations may make the UD-specific strategies insufficient when a MUN is deployed in unknown environments. To this end, this paper investigates distributed user connectivity maximization problem in a MUN with generalization to arbitrary UDs. Specifically, the problem is first formulated into a time-coupled combinatorial nonlinear non-convex optimization with arbitrary underlying UDs. To make the optimization tractable, a multi-agent CNN-enhanced deep Q learning (MA-CDQL) algorithm is proposed. The algorithm integrates a ResNet-based CNN to the policy network to analyze the input UD in real time and obtain optimal decisions based on the extracted high-level UD features. To improve the learning efficiency and avoid local optimums, a heatmap algorithm is developed to transform the raw UD to a continuous density map. The map will be part of the true input to the policy network. Simulations are conducted to demonstrate the efficacy of UD heatmaps and the proposed algorithm in maximizing user connectivity as compared to K-means methods.