Existing quality enhancement methods for compressed images focus on aligning the enhancement domain with the raw domain to yield realistic images. However, these methods exhibit a pervasive enhancement bias towards the compression domain, inadvertently regarding it as more realistic than the raw domain. This bias makes enhanced images closely resemble their compressed counterparts, thus degrading their perceptual quality. In this paper, we propose a simple yet effective method to mitigate this bias and enhance the quality of compressed images. Our method employs a conditional discriminator with the compressed image as a key condition, and then incorporates a domain-divergence regularization to actively distance the enhancement domain from the compression domain. Through this dual strategy, our method enables the discrimination against the compression domain, and brings the enhancement domain closer to the raw domain. Comprehensive quality evaluations confirm the superiority of our method over other state-of-the-art methods without incurring inference overheads.
Correlation based stereo matching has achieved outstanding performance, which pursues cost volume between two feature maps. Unfortunately, current methods with a fixed model do not work uniformly well across various datasets, greatly limiting their real-world applicability. To tackle this issue, this paper proposes a new perspective to dynamically calculate correlation for robust stereo matching. A novel Uncertainty Guided Adaptive Correlation (UGAC) module is introduced to robustly adapt the same model for different scenarios. Specifically, a variance-based uncertainty estimation is employed to adaptively adjust the sampling area during warping operation. Additionally, we improve the traditional non-parametric warping with learnable parameters, such that the position-specific weights can be learned. We show that by empowering the recurrent network with the UGAC module, stereo matching can be exploited more robustly and effectively. Extensive experiments demonstrate that our method achieves state-of-the-art performance over the ETH3D, KITTI, and Middlebury datasets when employing the same fixed model over these datasets without any retraining procedure. To target real-time applications, we further design a lightweight model based on UGAC, which also outperforms other methods over KITTI benchmarks with only 0.6 M parameters.
Blind image quality assessment (BIQA) aims at automatically and accurately forecasting objective scores for visual signals, which has been widely used to monitor product and service quality in low-light applications, covering smartphone photography, video surveillance, autonomous driving, etc. Recent developments in this field are dominated by unimodal solutions inconsistent with human subjective rating patterns, where human visual perception is simultaneously reflected by multiple sensory information (e.g., sight and hearing). In this article, we present a unique blind multimodal quality assessment (BMQA) of low-light images from subjective evaluation to objective score. To investigate the multimodal mechanism, we first establish a multimodal low-light image quality (MLIQ) database with authentic low-light distortions, containing image and audio modality pairs. Further, we specially design the key modules of BMQA, considering multimodal quality representation, latent feature alignment and fusion, and hybrid self-supervised and supervised learning. Extensive experiments show that our BMQA yields state-of-the-art accuracy on the proposed MLIQ benchmark database. In particular, we also build an independent single-image modality Dark-4K database, which is used to verify its applicability and generalization performance in mainstream unimodal applications. Qualitative and quantitative results on Dark-4K show that BMQA achieves superior performance to existing BIQA approaches as long as a pre-trained quality semantic description model is provided. The proposed framework and two databases as well as the collected BIQA methods and evaluation metrics are made publicly available.
Image defocus is inherent in the physics of image formation caused by the optical aberration of lenses, providing plentiful information on image quality. Unfortunately, the existing quality enhancement approaches for compressed images neglect the inherent characteristic of defocus, resulting in inferior performance. This paper finds that in compressed images, the significantly defocused regions are with better compression quality and two regions with different defocus values possess diverse texture patterns. These findings motivate our defocus-aware quality enhancement (DAQE) approach. Specifically, we propose a novel dynamic region-based deep learning architecture of the DAQE approach, which considers the region-wise defocus difference of compressed images in two aspects. (1) The DAQE approach employs fewer computational resources to enhance the quality of significantly defocused regions, while more resources on enhancing the quality of other regions; (2) The DAQE approach learns to separately enhance diverse texture patterns for the regions with different defocus values, such that texture-wise one-on-one enhancement can be achieved. Extensive experiments validate the superiority of our DAQE approach in terms of quality enhancement and resource-saving, compared with other state-of-the-art approaches.
This paper reviews the NTIRE 2022 Challenge on Super-Resolution and Quality Enhancement of Compressed Video. In this challenge, we proposed the LDV 2.0 dataset, which includes the LDV dataset (240 videos) and 95 additional videos. This challenge includes three tracks. Track 1 aims at enhancing the videos compressed by HEVC at a fixed QP. Track 2 and Track 3 target both the super-resolution and quality enhancement of HEVC compressed video. They require x2 and x4 super-resolution, respectively. The three tracks totally attract more than 600 registrations. In the test phase, 8 teams, 8 teams and 12 teams submitted the final results to Tracks 1, 2 and 3, respectively. The proposed methods and solutions gauge the state-of-the-art of super-resolution and quality enhancement of compressed video. The proposed LDV 2.0 dataset is available at https://github.com/RenYang-home/LDV_dataset. The homepage of this challenge (including open-sourced codes) is at https://github.com/RenYang-home/NTIRE22_VEnh_SR.
As a widely studied task, video restoration aims to enhance the quality of the videos with multiple potential degradations, such as noises, blurs and compression artifacts. Among video restorations, compressed video quality enhancement and video super-resolution are two of the main tacks with significant values in practical scenarios. Recently, recurrent neural networks and transformers attract increasing research interests in this field, due to their impressive capability in sequence-to-sequence modeling. However, the training of these models is not only costly but also relatively hard to converge, with gradient exploding and vanishing problems. To cope with these problems, we proposed a two-stage framework including a multi-frame recurrent network and a single-frame transformer. Besides, multiple training strategies, such as transfer learning and progressive training, are developed to shorten the training time and improve the model performance. Benefiting from the above technical contributions, our solution wins two champions and a runner-up in the NTIRE 2022 super-resolution and quality enhancement of compressed video challenges.
Blind visual quality assessment (BVQA) on 360{\textdegree} video plays a key role in optimizing immersive multimedia systems. When assessing the quality of 360{\textdegree} video, human tends to perceive its quality degradation from the viewport-based spatial distortion of each spherical frame to motion artifact across adjacent frames, ending with the video-level quality score, i.e., a progressive quality assessment paradigm. However, the existing BVQA approaches for 360{\textdegree} video neglect this paradigm. In this paper, we take into account the progressive paradigm of human perception towards spherical video quality, and thus propose a novel BVQA approach (namely ProVQA) for 360{\textdegree} video via progressively learning from pixels, frames and video. Corresponding to the progressive learning of pixels, frames and video, three sub-nets are designed in our ProVQA approach, i.e., the spherical perception aware quality prediction (SPAQ), motion perception aware quality prediction (MPAQ) and multi-frame temporal non-local (MFTN) sub-nets. The SPAQ sub-net first models the spatial quality degradation based on spherical perception mechanism of human. Then, by exploiting motion cues across adjacent frames, the MPAQ sub-net properly incorporates motion contextual information for quality assessment on 360{\textdegree} video. Finally, the MFTN sub-net aggregates multi-frame quality degradation to yield the final quality score, via exploring long-term quality correlation from multiple frames. The experiments validate that our approach significantly advances the state-of-the-art BVQA performance on 360{\textdegree} video over two datasets, the code of which has been public in \url{https://github.com/yanglixiaoshen/ProVQA.}
Visual and audio events simultaneously occur and both attract attention. However, most existing saliency prediction works ignore the influence of audio and only consider vision modality. In this paper, we propose a multitask learning method for visual-audio saliency prediction and sound source localization on multi-face video by leveraging visual, audio and face information. Specifically, we first introduce a large-scale database of multi-face video in visual-audio condition (MVVA), containing eye-tracking data and sound source annotations. Using this database, we find that sound influences human attention, and conversly attention offers a cue to determine sound source on multi-face video. Guided by these findings, a visual-audio multi-task network (VAM-Net) is introduced to predict saliency and locate sound source. VAM-Net consists of three branches corresponding to visual, audio and face modalities. Visual branch has a two-stream architecture to capture spatial and temporal information. Face and audio branches encode audio signals and faces, respectively. Finally, a spatio-temporal multi-modal graph (STMG) is constructed to model the interaction among multiple faces. With joint optimization of these branches, the intrinsic correlation of the tasks of saliency prediction and sound source localization is utilized and their performance is boosted by each other. Experiments show that the proposed method outperforms 12 state-of-the-art saliency prediction methods, and achieves competitive results in sound source localization.