N3C Natural Language Processing
Abstract:This paper studies representation learning for multi-task linear bandits and multi-task episodic RL with linear value function approximation. We first consider the setting where we play $M$ linear bandits with dimension $d$ concurrently, and these bandits share a common $k$-dimensional linear representation so that $k\ll d$ and $k \ll M$. We propose a sample-efficient algorithm, MTLR-OFUL, which leverages the shared representation to achieve $\tilde{O}(M\sqrt{dkT} + d\sqrt{kMT} )$ regret, with $T$ being the number of total steps. Our regret significantly improves upon the baseline $\tilde{O}(Md\sqrt{T})$ achieved by solving each task independently. We further develop a lower bound that shows our regret is near-optimal when $d > M$. Furthermore, we extend the algorithm and analysis to multi-task episodic RL with linear value function approximation under low inherent Bellman error \citep{zanette2020learning}. To the best of our knowledge, this is the first theoretical result that characterizes the benefits of multi-task representation learning for exploration in RL with function approximation.




Abstract:The task of dialogue rewriting aims to reconstruct the latest dialogue utterance by copying the missing content from the dialogue context. Until now, the existing models for this task suffer from the robustness issue, i.e., performances drop dramatically when testing on a different domain. We address this robustness issue by proposing a novel sequence-tagging-based model so that the search space is significantly reduced, yet the core of this task is still well covered. As a common issue of most tagging models for text generation, the model's outputs may lack fluency. To alleviate this issue, we inject the loss signal from BLEU or GPT-2 under a REINFORCE framework. Experiments show huge improvements of our model over the current state-of-the-art systems on domain transfer.




Abstract:In this paper, we present a conceptually simple, strong, and efficient framework for panoptic segmentation, called Panoptic FCN. Our approach aims to represent and predict foreground things and background stuff in a unified fully convolutional pipeline. In particular, Panoptic FCN encodes each object instance or stuff category into a specific kernel weight with the proposed kernel generator and produces the prediction by convolving the high-resolution feature directly. With this approach, instance-aware and semantically consistent properties for things and stuff can be respectively satisfied in a simple generate-kernel-then-segment workflow. Without extra boxes for localization or instance separation, the proposed approach outperforms previous box-based and -free models with high efficiency on COCO, Cityscapes, and Mapillary Vistas datasets with single scale input. Our code is made publicly available at https://github.com/yanwei-li/PanopticFCN.




Abstract:Previous adversarial training raises model robustness under the compromise of accuracy on natural data. In this paper, our target is to reduce natural accuracy degradation. We use the model logits from one clean model $\mathcal{M}^{natural}$ to guide learning of the robust model $\mathcal{M}^{robust}$, taking into consideration that logits from the well trained clean model $\mathcal{M}^{natural}$ embed the most discriminative features of natural data, {\it e.g.}, generalizable classifier boundary. Our solution is to constrain logits from the robust model $\mathcal{M}^{robust}$ that takes adversarial examples as input and make it similar to those from a clean model $\mathcal{M}^{natural}$ fed with corresponding natural data. It lets $\mathcal{M}^{robust}$ inherit the classifier boundary of $\mathcal{M}^{natural}$. Thus, we name our method Boundary Guided Adversarial Training (BGAT). Moreover, we generalize BGAT to Learnable Boundary Guided Adversarial Training (LBGAT) by training $\mathcal{M}^{natural}$ and $\mathcal{M}^{robust}$ simultaneously and collaboratively to learn one most robustness-friendly classifier boundary for the strongest robustness. Extensive experiments are conducted on CIFAR-10, CIFAR-100, and challenging Tiny ImageNet datasets. Along with other state-of-the-art adversarial training approaches, {\it e.g.}, Adversarial Logit Pairing (ALP) and TRADES, the performance is further enhanced.




Abstract:Gradient clipping is commonly used in training deep neural networks partly due to its practicability in relieving the exploding gradient problem. Recently, \citet{zhang2019gradient} show that clipped (stochastic) Gradient Descent (GD) converges faster than vanilla GD/SGD via introducing a new assumption called $(L_0, L_1)$-smoothness, which characterizes the violent fluctuation of gradients typically encountered in deep neural networks. However, their iteration complexities on the problem-dependent parameters are rather pessimistic, and theoretical justification of clipping combined with other crucial techniques, e.g. momentum acceleration, are still lacking. In this paper, we bridge the gap by presenting a general framework to study the clipping algorithms, which also takes momentum methods into consideration. We provide convergence analysis of the framework in both deterministic and stochastic setting, and demonstrate the tightness of our results by comparing them with existing lower bounds. Our results imply that the efficiency of clipping methods will not degenerate even in highly non-smooth regions of the landscape. Experiments confirm the superiority of clipping-based methods in deep learning tasks.




Abstract:Learning from imperfect data becomes an issue in many industrial applications after the research community has made profound progress in supervised learning from perfectly annotated datasets. The purpose of the Learning from Imperfect Data (LID) workshop is to inspire and facilitate the research in developing novel approaches that would harness the imperfect data and improve the data-efficiency during training. A massive amount of user-generated data nowadays available on multiple internet services. How to leverage those and improve the machine learning models is a high impact problem. We organize the challenges in conjunction with the workshop. The goal of these challenges is to find the state-of-the-art approaches in the weakly supervised learning setting for object detection, semantic segmentation, and scene parsing. There are three tracks in the challenge, i.e., weakly supervised semantic segmentation (Track 1), weakly supervised scene parsing (Track 2), and weakly supervised object localization (Track 3). In Track 1, based on ILSVRC DET, we provide pixel-level annotations of 15K images from 200 categories for evaluation. In Track 2, we provide point-based annotations for the training set of ADE20K. In Track 3, based on ILSVRC CLS-LOC, we provide pixel-level annotations of 44,271 images for evaluation. Besides, we further introduce a new evaluation metric proposed by \cite{zhang2020rethinking}, i.e., IoU curve, to measure the quality of the generated object localization maps. This technical report summarizes the highlights from the challenge. The challenge submission server and the leaderboard will continue to open for the researchers who are interested in it. More details regarding the challenge and the benchmarks are available at https://lidchallenge.github.io




Abstract:Network pruning is a method for reducing test-time computational resource requirements with minimal performance degradation. Conventional wisdom of pruning algorithms suggests that: (1) Pruning methods exploit information from training data to find good subnetworks; (2) The architecture of the pruned network is crucial for good performance. In this paper, we conduct sanity checks for the above beliefs on several recent unstructured pruning methods and surprisingly find that: (1) A set of methods which aims to find good subnetworks of the randomly-initialized network (which we call "initial tickets"), hardly exploits any information from the training data; (2) For the pruned networks obtained by these methods, randomly changing the preserved weights in each layer, while keeping the total number of preserved weights unchanged per layer, does not affect the final performance. These findings inspire us to choose a series of simple \emph{data-independent} prune ratios for each layer, and randomly prune each layer accordingly to get a subnetwork (which we call "random tickets"). Experimental results show that our zero-shot random tickets outperforms or attains similar performance compared to existing "initial tickets". In addition, we identify one existing pruning method that passes our sanity checks. We hybridize the ratios in our random ticket with this method and propose a new method called "hybrid tickets", which achieves further improvement.
Abstract:Reinforcement learning (RL) in episodic, factored Markov decision processes (FMDPs) is studied. We propose an algorithm called FMDP-BF, which leverages the factorization structure of FMDP. The regret of FMDP-BF is shown to be exponentially smaller than that of optimal algorithms designed for non-factored MDPs, and improves on the best previous result for FMDPs~\citep{osband2014near} by a factored of $\sqrt{H|\mathcal{S}_i|}$, where $|\mathcal{S}_i|$ is the cardinality of the factored state subspace and $H$ is the planning horizon. To show the optimality of our bounds, we also provide a lower bound for FMDP, which indicates that our algorithm is near-optimal w.r.t. timestep $T$, horizon $H$ and factored state-action subspace cardinality. Finally, as an application, we study a new formulation of constrained RL, known as RL with knapsack constraints (RLwK), and provides the first sample-efficient algorithm based on FMDP-BF.




Abstract:Normalization plays an important role in the optimization of deep neural networks. While there are standard normalization methods in computer vision and natural language processing, there is limited understanding of how to effectively normalize neural networks for graph representation learning. In this paper, we propose a principled normalization method, Graph Normalization (GraphNorm), where the key idea is to normalize the feature values across all nodes for each individual graph with a learnable shift. Theoretically, we show that GraphNorm serves as a preconditioner that smooths the distribution of the graph aggregation's spectrum, leading to faster optimization. Such an improvement cannot be well obtained if we use currently popular normalization methods, such as BatchNorm, which normalizes the nodes in a batch rather than in individual graphs, due to heavy batch noises. Moreover, we show that for some highly regular graphs, the mean of the feature values contains graph structural information, and directly subtracting the mean may lead to an expressiveness degradation. The learnable shift in GraphNorm enables the model to learn to avoid such degradation for those cases. Empirically, Graph neural networks (GNNs) with GraphNorm converge much faster compared to GNNs with other normalization methods, e.g., BatchNorm. GraphNorm also improves generalization of GNNs, achieving better performance on graph classification benchmarks.




Abstract:We improve one-stage visual grounding by addressing current limitations on grounding long and complex queries. Existing one-stage methods encode the entire language query as a single sentence embedding vector, e.g., taking the embedding from BERT or the hidden state from LSTM. This single vector representation is prone to overlooking the detailed descriptions in the query. To address this query modeling deficiency, we propose a recursive sub-query construction framework, which reasons between image and query for multiple rounds and reduces the referring ambiguity step by step. We show our new one-stage method obtains 5.0%, 4.5%, 7.5%, 12.8% absolute improvements over the state-of-the-art one-stage baseline on ReferItGame, RefCOCO, RefCOCO+, and RefCOCOg, respectively. In particular, superior performances on longer and more complex queries validates the effectiveness of our query modeling.