Current 3D object detectors for autonomous driving are almost entirely trained on human-annotated data. Although of high quality, the generation of such data is laborious and costly, restricting them to a few specific locations and object types. This paper proposes an alternative approach entirely based on unlabeled data, which can be collected cheaply and in abundance almost everywhere on earth. Our approach leverages several simple common sense heuristics to create an initial set of approximate seed labels. For example, relevant traffic participants are generally not persistent across multiple traversals of the same route, do not fly, and are never under ground. We demonstrate that these seed labels are highly effective to bootstrap a surprisingly accurate detector through repeated self-training without a single human annotated label.
Self-driving cars must detect vehicles, pedestrians, and other traffic participants accurately to operate safely. Small, far-away, or highly occluded objects are particularly challenging because there is limited information in the LiDAR point clouds for detecting them. To address this challenge, we leverage valuable information from the past: in particular, data collected in past traversals of the same scene. We posit that these past data, which are typically discarded, provide rich contextual information for disambiguating the above-mentioned challenging cases. To this end, we propose a novel, end-to-end trainable Hindsight framework to extract this contextual information from past traversals and store it in an easy-to-query data structure, which can then be leveraged to aid future 3D object detection of the same scene. We show that this framework is compatible with most modern 3D detection architectures and can substantially improve their average precision on multiple autonomous driving datasets, most notably by more than 300% on the challenging cases.
Label differential privacy (LDP) is a popular framework for training private ML models on datasets with public features and sensitive private labels. Despite its rigorous privacy guarantee, it has been observed that in practice LDP does not preclude label inference attacks (LIAs): Models trained with LDP can be evaluated on the public training features to recover, with high accuracy, the very private labels that it was designed to protect. In this work, we argue that this phenomenon is not paradoxical and that LDP merely limits the advantage of an LIA adversary compared to predicting training labels using the Bayes classifier. At LDP $\epsilon=0$ this advantage is zero, hence the optimal attack is to predict according to the Bayes classifier and is independent of the training labels. Finally, we empirically demonstrate that our result closely captures the behavior of simulated attacks on both synthetic and real world datasets.
We present LSeg, a novel model for language-driven semantic image segmentation. LSeg uses a text encoder to compute embeddings of descriptive input labels (e.g., "grass" or "building") together with a transformer-based image encoder that computes dense per-pixel embeddings of the input image. The image encoder is trained with a contrastive objective to align pixel embeddings to the text embedding of the corresponding semantic class. The text embeddings provide a flexible label representation in which semantically similar labels map to similar regions in the embedding space (e.g., "cat" and "furry"). This allows LSeg to generalize to previously unseen categories at test time, without retraining or even requiring a single additional training sample. We demonstrate that our approach achieves highly competitive zero-shot performance compared to existing zero- and few-shot semantic segmentation methods, and even matches the accuracy of traditional segmentation algorithms when a fixed label set is provided. Code and demo are available at https://github.com/isl-org/lang-seg.
Machine learning has recently emerged as a promising approach for studying complex phenomena characterized by rich datasets. In particular, data-centric approaches lend to the possibility of automatically discovering structures in experimental datasets that manual inspection may miss. Here, we introduce an interpretable unsupervised-supervised hybrid machine learning approach, the hybrid-correlation convolutional neural network (Hybrid-CCNN), and apply it to experimental data generated using a programmable quantum simulator based on Rydberg atom arrays. Specifically, we apply Hybrid-CCNN to analyze new quantum phases on square lattices with programmable interactions. The initial unsupervised dimensionality reduction and clustering stage first reveals five distinct quantum phase regions. In a second supervised stage, we refine these phase boundaries and characterize each phase by training fully interpretable CCNNs and extracting the relevant correlations for each phase. The characteristic spatial weightings and snippets of correlations specifically recognized in each phase capture quantum fluctuations in the striated phase and identify two previously undetected phases, the rhombic and boundary-ordered phases. These observations demonstrate that a combination of programmable quantum simulators with machine learning can be used as a powerful tool for detailed exploration of correlated quantum states of matter.
Reinforcement learning (RL) experiments have notoriously high variance, and minor details can have disproportionately large effects on measured outcomes. This is problematic for creating reproducible research and also serves as an obstacle for real-world applications, where safety and predictability are paramount. In this paper, we investigate causes for this perceived instability. To allow for an in-depth analysis, we focus on a specifically popular setup with high variance -- continuous control from pixels with an actor-critic agent. In this setting, we demonstrate that variance mostly arises early in training as a result of poor "outlier" runs, but that weight initialization and initial exploration are not to blame. We show that one cause for early variance is numerical instability which leads to saturating nonlinearities. We investigate several fixes to this issue and find that one particular method is surprisingly effective and simple -- normalizing penultimate features. Addressing the learning instability allows for larger learning rates, and significantly decreases the variance of outcomes. This demonstrates that the perceived variance in RL is not necessarily inherent to the problem definition and may be addressed through simple architectural modifications.
This paper is a study of performance-efficiency trade-offs in pre-trained models for automatic speech recognition (ASR). We focus on wav2vec 2.0, and formalize several architecture designs that influence both the model performance and its efficiency. Putting together all our observations, we introduce SEW (Squeezed and Efficient Wav2vec), a pre-trained model architecture with significant improvements along both performance and efficiency dimensions across a variety of training setups. For example, under the 100h-960h semi-supervised setup on LibriSpeech, SEW achieves a 1.9x inference speedup compared to wav2vec 2.0, with a 13.5% relative reduction in word error rate. With a similar inference time, SEW reduces word error rate by 25-50% across different model sizes.
Machine learning models often encounter distribution shifts when deployed in the real world. In this paper, we focus on adaptation to label distribution shift in the online setting, where the test-time label distribution is continually changing and the model must dynamically adapt to it without observing the true label. Leveraging a novel analysis, we show that the lack of true label does not hinder estimation of the expected test loss, which enables the reduction of online label shift adaptation to conventional online learning. Informed by this observation, we propose adaptation algorithms inspired by classical online learning techniques such as Follow The Leader (FTL) and Online Gradient Descent (OGD) and derive their regret bounds. We empirically verify our findings under both simulated and real world label distribution shifts and show that OGD is particularly effective and robust to a variety of challenging label shift scenarios.
In computer vision and natural language processing, innovations in model architecture that lead to increases in model capacity have reliably translated into gains in performance. In stark contrast with this trend, state-of-the-art reinforcement learning (RL) algorithms often use only small MLPs, and gains in performance typically originate from algorithmic innovations. It is natural to hypothesize that small datasets in RL necessitate simple models to avoid overfitting; however, this hypothesis is untested. In this paper we investigate how RL agents are affected by exchanging the small MLPs with larger modern networks with skip connections and normalization, focusing specifically on soft actor-critic (SAC) algorithms. We verify, empirically, that na\"ively adopting such architectures leads to instabilities and poor performance, likely contributing to the popularity of simple models in practice. However, we show that dataset size is not the limiting factor, and instead argue that intrinsic instability from the actor in SAC taking gradients through the critic is the culprit. We demonstrate that a simple smoothing method can mitigate this issue, which enables stable training with large modern architectures. After smoothing, larger models yield dramatic performance improvements for state-of-the-art agents -- suggesting that more "easy" gains may be had by focusing on model architectures in addition to algorithmic innovations.
Low-precision training has become a popular approach to reduce computation time, memory footprint, and energy consumption in supervised learning. In contrast, this promising approach has not enjoyed similarly widespread adoption within the reinforcement learning (RL) community, in part because RL agents can be notoriously hard to train -- even in full precision. In this paper we consider continuous control with the state-of-the-art SAC agent and demonstrate that a na\"ive adaptation of low-precision methods from supervised learning fails. We propose a set of six modifications, all straightforward to implement, that leaves the underlying agent unchanged but improves its numerical stability dramatically. The resulting modified SAC agent has lower memory and compute requirements while matching full-precision rewards, thus demonstrating the feasibility of low-precision RL.